COLLEGE OF GRAFFITI
Bard Subclass
To many, the College of Graffiti is a nuisance, a band of
hooligans that vandalize the city with no regard for the law.
But bards who learn to tag know that graffiti is the single
greatest art form. Graffiti artists use the entire city as their
canvas, placing murals of inspiration where everyone can
see them and personal tags where few will notice. Theirs
is a bold, creative endeavor that, while illegal, breathes
vibrancy into the city and emboldens those within it.
BONUS PROFICIENCIES NEW CANTRIP:TAG
Starting when you choose this college at 3rd level, you gain TAG
proficiency with painter’s supplies and in your choice of the Illusion cantrip
Stealth or Sleight of Hand skill.
Casting Time: 1 action Duration: Instantaneous
STREET ART Components: S, M (a drop of paint) Range: Touch
Also at 3rd level, you learn the tag cantrip, which counts as a
You press your hand against a flat plane on an object and
bard cantrip for you, but doesn’t count against your number of
imprint an elaborate and vibrant image that can fit within a 10-
cantrips known.
foot square onto the surface. The image can contain a message
When you cast the tag cantrip, you can expend one use
up to three words in length, and can include art, caricatures, or
of your Bardic Inspiration to spray out a mural. For the next
identifying logos in any combination of colors, decided when
minute, you and all friendly creatures within 30 feet of the mural
you cast the spell. Nonmagical cleaning supplies can’t remove
that can see it gain a +1 bonus to ability checks, attack rolls,
the image, which fades after seven days.
and saving throws. You can use this ability again and expend
more uses of Bardic Inspiration to expand this mural further,
increasing the bonus by 1 each time, up to a maximum of +3. As an action, a creature can wash itself with soap or remove
its armor or outermost clothing to remove its tag.
SIGNATURE MARK
Starting at 6th level, you can paint a target on a creature’s back. KALEIDOSCOPIC SPRAY
As a bonus action, you attempt to magically spray a signature Beginning at 14th level, as an action, you can let loose a flurry of
mark directly onto a creature you can see within 5 feet of you. magical paint, coating every surface. Each creature you choose in
Make a melee spell attack roll against that creature. On a hit, a 15-foot cone must make a Dexterity saving throw against your
the creature is marked. Once on each of your turns, when you spell save DC or be blinded until the end of its next turn. Each
hit a creature you have marked with a melee weapon attack, you creature in the area is marked by you, whether or not it succeeds
can add 1d8 to the damage roll. Additionally, when a friendly its saving throw.
creature makes an attack against a creature you have marked, you Once you use this ability, you can’t use it again until you
can use your reaction to grant advantage on the attack roll. finish a short or long rest.
1 College of Graffiti Mage Hand Press
Mage Hand Press
is creating...
Subclasses
Magic Items
Adventures
Base Classes
Monsters
Familiars
Rules
Spells
Races
Villains
Artifacts
One-Page RPGs
Campaign Settings
Support us on: