Design and Tech - Notes (Syllabus Code - 0445)
Design and Tech - Notes (Syllabus Code - 0445)
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Orthographic drawings
● Scale is used if the drawing is too big or too small. Scale should be shown on the bottom of
each page
● Dimensions are measurements of parts of the drawing. Dimensions are usually written in
millimetres (mm)
There are many different standards of drawing and adding dimensions like British Standards (BS),
International Organization for Standardization (ISO) and American National Standards Institute
(ANSI). For the IGCSE Course, use British Standards in your drawing.
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1. Choose a front view. This is the view that shows the most about the object.
2. Decide how many views are needed to completely describe the object. If you are unable to
determine which views will be needed, draw the standard views (front, top and right side).
3. Draw the visible features of the front view.
4. Draw projectors off of the front view horizontally and vertically in order to create the
boundaries for the top and right side views.
5. Draw the top view. Use the vertical projectors to fill in the visible and hidden features.
6. Project from the top view back to the front view. Use the vertical projectors to fill in any
missing visible or hidden features in the front view.
7. Draw a 45° projector off of the upper right corner of the box that encloses the front view.
8. From the top view, draw projectors over to the 45° line and down in order to create the
boundaries of the right side view.
9. Draw the right side view.
10. Project back to the top and front view from the right side view as needed.
11. Draw centerlines where necessary.
Dimensioning rules
1. Measurement Units: All dimensions should be in millimetres unless otherwise stated in the
title block.
2. Avoiding Line Crossings: Projection and leader lines should not cross each other to maintain
clarity in drawings.
3. No Repetitive Dimensions: Repeated dimensions should be avoided to prevent cluttering the
drawing and ensure clarity.
4. Dimensioning Methods:
● Parallel Dimensioning: Dimensions should originate from a specific datum edge.
● Chain Dimensioning: Used when space is limited, but it can lead to accumulated
tolerances affecting part function.
● Combined Dimensioning: A mix of parallel and chain dimensioning for complex
drawings.
● Dimensioning by Coordinates: Utilises a common origin point, reducing clutter by
using running dimensioning in two directions at right angles.
5. Leader Lines: Narrow lines leading from points on the view to arrowhead dimension lines,
with a gap between the view and the leader line.
6. Dimension Placement: Dimensions should be placed outside the view where possible to avoid
crossing lines and annotations.
7. Dimension Lines: These should not cross other dimension lines or any lines of the drawing.
They should be broken where they intersect with other dimension lines.
8. Clearance and Limits: For features like holes, the dimension includes tolerances that specify
the upper and lower bound of the acceptable sizes.Tolerance is the total amount a dimension
may vary and is the difference between the upper (maximum) and lower (minimum) limits.
Because it is impossible to make everything to an exact size, tolerances are used on
production drawings to control the parts.
9. Radial and Diameter Dimensions: Radial dimensions should have the "R" prefix, and
diameters should have the "Ø" symbol.
10. Angular Dimensions: Should be indicated with the degree symbol and the dimension line
should arc around the angle.
11. Datum Reference: Use datum references for dimensions critical to the function of the part,
ensuring consistent manufacturing and inspection.
12. Text Alignment: All dimension text should be oriented to be readable from the bottom or right
side of the drawing.
13. Dimension Spacing: Maintain consistent spacing between dimension lines and the object, as
well as between multiple dimension lines.
14. Arrowheads: Use consistent arrowhead styles and sizes, ensuring they are sharply pointed and
aligned with dimension lines.
15. Text Placement: Avoid placing dimension text on the lines themselves. Text should be placed
above the dimension line or adjacent to it for clarity.
16. Alignment: Align all dimension figures horizontally, even if the dimension line is at an angle,
to ensure readability.
17. Cumulative Tolerance: Be aware of the tolerance stacking effect in chain dimensioning, which
can affect the final fit and function of a part.The tolerance stack is the cumulative situation of
geometric tolerances of features that are connected. In essence, this can be simply understood
as the individual tolerances of a part's features are added up, and their aggregate effect on the
part's entire tolerance.
Use isometric paper underlay or set square to help draw isometric or planometric.
Sectional views
In an unsectioned area, hidden detail is NOT shown. Sometimes, the sectioned part is shown
separately from the main drawing. This can help give a clear view of the sectional area and it allows
for dimension to be added easily. A revolve section is drawn on the view as opposed to a separate
drawing and shows the section rotated 90°. This is used to show sections of long, elongated shapes
An exploded drawing shows different components separated from each other by a certain distance.
The parts appear to be floating in space. An assembly drawing is the opposite, as it shows all the
parts assembled. Exploded drawings are useful for showing how all the pieces fit together and in
which order. They are often found as instructions for assembling flat-packed furniture.
Exploded drawings should be drawn as line drawings in isometric. The components must line up with
each other correctly so you must draw construction lines before completing an exploded drawing.
To construct an accurate exploded drawing you need to use crating as constructional lines. You need
to make sure they are at the correct angles and inline with holes or slots.
Parts list
A part list is used with an exploded drawing It shows all parts and components needed to assemble the
product. Compiling a part list can help keep track of which components are needed which components
are needed for your product and are often used for calculating cost.
Freehand drawing is sketching without the use of drawing aids or grids. They are used to
communicate ideas from written data, visual data and data from tables. It is important to select a
relevant method of drawing to represent the information given.
Isometric
Isometric drawing can help visualise ideas. Designers often use this sketch to quickly get ideas on
paper, and they can also help convey ideas to clients since they give a relatively accurate reflection of
what the final design will look like.
Perspective
Freehand perspective gives more realism to a sketch. First draw a horizon line and vanishing points.
Estimated 2-point perspective is often used by architects to show the exterior of buildings. It is better
suited to show larger scenes like environments and buildings rather than smaller objects while
estimated 1-point perspective is used to draw rooms and interior of buildings.
A one-point perspective drawing uses a horizon line with one vanishing point (VP). Lines projected
from the vanishing point form the width of the object.
A two-point perspective drawing uses a horizon line with 2 VPs. Lines projected from these vanishing
points form the width and length of an object.
Exploded view
A freehand exploded drawing will allow you to show how pieces fit together. This is a useful type of
drawing if your design has many components as it helps to explain how and where and where parts go
together. Remember to get the angles right in isometric freehand drawing. Use a grid underlay to help
practise and finetune freehand skills, but remember not to present drawings with a grid in your
finished work.
Orthographic
An orthographic drawing allows all faces of a design to be seen. Show hidden interior detail using
dashed lines. An orthographic drawing is usually made using drawing aids, it is however useful to
sketch a freehand orthographic if parts of the design cannot be seen if drawn in isometric.
Sectional view
Show interior details by sketching a sectional view. This drawing helps the designer visualise how
parts go together as well as showing features like holes through an object.
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Constructing a variety of basic shapes, such as circles, ellipses and polygons is important for accurate
drawings of designs. Computer-aided design or CAD is used to create shapes to a high degree of
accuracy as computers can work out angles and dimensions, allowing for the quick and efficient
production of shapes.
Regular polygons
1. Draw a circle with the same radius of your intended hexagon
2. Place the protractor on the circle lining up the centre. Mark out 60° on the circle and draw a
line from the centre.
3. Rotate the protractor so it is lined up with the line you have drawn and repeat the previous
step
4. Repeat all the way round the circle
5. Join up the areas where the lines intersect the circle
Another way to draw a polygon would be to measure the difference between first who lines using a
compass and marking out the remainder of the points in the polygon before joining them up.
Irregular polygons
An irregular polygon has sides of different lengths and internal angles of different sizes.An irregular
polygon does not have all its sides equal and not all the angles are equal in measure.
First draw a circle by drawing lines of equal distances and angles and connecting the endpoints. The
minimum amount of lines is 6, for greater accuracy, increase the amount of lines. To draw an ellipse,
start with the same angled lines as you would for a circle and draw two circles the diameter of the
intended minor and major axis of the ellipse. Where the angled lines intersect the smaller circle, draw
horizontal lines. Draw vertical lines where they intersect the larger circle. Make a point where these
two lines intersect, then join up all of the points.
Another way to make an ellipse is to use a template or stencil, this however is limited to the sizes you
can use.
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2.5 Developments
A development, or net is a 3D shape that has been folded out and flattened. You should draw an
accurate development to scale from an orthographic or pictorial view and visualise a development
from a shape. To help produce developments, computer-aided design (CAD) can be used to produce
secure nets for packaging. Machines such as die cutters can be used to produce developments in
quantity before they are assembled and used as packaging. In order to produce a development from a
pictorial view, visualise unfolding the shape. Begin with the side that is flat on the surface and unfold
each side until it is flat. Make sure you make a quick sketch of the development before it is drawn
accurately or to scale. Remember to consider the number of sides the shape has and position the first
face carefully.
Truncation
A truncation is a shape that has been cut at an angle other than 90° and it can be drawn from an
orthographic projection.
Details such as flaps and tabs are added to the product during assembly. Dust flaps are added either
side of the lid to prevent dust from entering the packaging. A tuck flab appears on the front of the lid
to keep the lid secure. Glue flaps or tabs are added to any sides that need to be secured to another side
to hold the packaging together. Edges which need to be folded are shown as dashed lines.
Learn how to accurately enlarge and reduce shapes to a given scale. To reduce a shape you can simply
reverse the steps.
In order to scale it up, multiply the radius by the scale factor. Then make a regular polygon inside
using a protractor or set square as explained in 2.4 drawing basic shapes.
One-point perspective is a type of 3D drawing that uses a horizon line and a single vanishing point to
create a sense of perspective in the drawing.
One point perspective can also be used to enlarge and reduce a shape proportionately.
1. Draw a line from the corner of the square through the middle of the opposite side
2. Where this line intersects with the bottom vanishing point line is the bottom square. Draw this
square using the vanishing points as a guide
3. Continue drawing lines form the corner of the new square to create boxes at equal distances.
4. You can also split the squares into a grid to help reduce more complex shapes.
As accuracy and good presentation are essential for communicating ideas, having the correct drawing
aid is necessary.
A ruler is used to measure lines. Protractors are for drawing angles accurately. Set squares can be used
to draw specific angles like 30°/60° or 45°/45° accurately.
Stencil
Stencils can be used to draw ellipses and they are used for lettering.
Technical pens
Technical pens have a small nib and they come in many different nib sizes in mm, the correct pens
should be selected to correspond with the thickness of the line drawn.
Compasses
A compass is essential for drawing circles. Compass cutters are also useful for cutting circles from
paper or vinyl.
Flexicurves
Flexicurves can be moulded to any given curve. They can be used as a curved ruler, to measure and
draw curved lines.
Drawing board
A drawing board has a parallel motion rule which moves up and down on the board. This keeps lines
horizontal. Place set squares on this rule to draw lines in 30°/60° and 45°.
Layout on a A3 sheet
First lay out your A3 sheet. Then draw three lines at the bottom of the page to insert information about
the drawing like title, scale and date.
1. Attach you A3 sheet of paper to the drawing board using clips
2. Draw 3 lines across the bottom using the parallel motion tool. These lines should be 4mm
apart.
3. Draw two lines from the left and two from the right, 60mm apart.
4. Write in the details above.
1. Draw the third-angle or first angle projection symbol in the top right of the page.
2. Draw a baseline 40mm up from the bottom of the page.
3. Draw a box in the middle which is the total height and length of the object drawn.
4. Project a 45° line from the corner of this box
5. Change the views around if you are drawing a first-angle projection.
*Construction lines should be light as they must not be confused by the main part of the
drawing. In design, it is good practice to leave construction lines to show how drawing was
created.
2.9 Presentation
Presentation in design
Certain techniques such as thick- and thin-line and rendering can enhance the quality of drawings.
CAD is often used to show light sources and materials used. The computer program then renders
drawing to give a life-like appearance to the object.
Thick-and thin-line technique
By using different line widths, give a 3D drawing emphasis. Use a variety of technical fine line pens
with different widths or different pencils to achieve this effect. All adjacent edges should be thin and
all outside lines thick.
To render a drawing, consider where the light source is coming from. The direction of the light source
will affect what tone you need to apply to the object's faces. Use a softer 2B pencil and turn the paper
as you render so that the pencil strokes can be applied in different directions.
Using coloured pencils and erasers you can achieve different textures to represent materials.
Plastic
Shade the faces taking into account the light source. Use an eraser to make streaks in the same
direction to make it look reflective. Remember to lightly add in the back edges to give a transparent
look.
Metal
Use a grey coloured pencil to shade the faces, taking in account the light source. Add some light blue
tints and then use an eraser to reme some highlights to give a shiny look.
Wood
Use a brown, ochre and yellow pencil to roughly and unevenly shade faces. Aim to produce a rough
look. Then add grain with brown pencil, loosely following the correct angels on the face.
Selecting and producing lettering is known as typography. Fonts can be used in headings and titles
for visual impact or chosen for readability in the main body of a text.
Lettering styles
Applying text
Computer generated text can be printed and applied with spray glue. You can use a CAM plotter to cut
text from vinyl and transfer vinyl to life and apply it to your product. Another way is letraset. Letraset
is sheets that allow transfer of lettering. Each character is selected, cut from a sheet and placed face
down on a small silk screen frame and wetted with a paint brush to soften and release the gum arabic
adhesive which holds it. Another method is the use of stencils as mentioned in 2.7.
2.10 Data graphics
Graphs and charts are a good way of visually representing data. Selecting the most appropriate graph
or chart to represent given data is important.
Bar Charts
Bar charts are used to represent data that is discrete or in categories. The x-axis shows values or
category labels and the y-axis shows the amount. They can be drawn 2D or 3D (for visual impact).
When drawing bar or line graphs, use a ruler or grid paper to measure equal distances between the
data range on the x-axis and y-axis.
Line graphs
Show data that is continuous and often changes over time. Usually the x-axis shows time while the
y-axis is the continuous variable. They can also be used to show a trend in discrete data over time.
Remember to use a key to label information.
Pie charts
Pie charts can be used to compare percentages or parts of a whole. A key must be utilised.
Can be used to show stages in a process or explain how to do something step by step.
Sequence drawings
Must be clearly numbered and drawings must be clear with labels and arrows that help to inform the
viewer.
Flowcharts
2.11 Reprographics
Modern commercial printing methods allow hundreds of copies of an image or text to be printed in
high resolution in a short space of time using the process colours CMYK(Cyan, Magenta, Yellow
and Key (black)). Different methods of printing are used depending on the effect and the substrate
(material) to be printed on. Many reprographic systems allow cutting, creasing and stapling.
Offset lithography
Offset lithography is a form of printing where substrate is fed through four different rollers, each
printing one of the four process colours. Often times, a fifth roller is used to print a special printing
effect like varnish. It is used for long print runs to print items such as leaflets and brochures.
Gravure
Gravure is a high quality form of printing where an etched printing plate fills up the ink and deposits
the colour as small dots. A separate roller presses the material to be printed onto the printing plate. It
is used for company brochures
Flexography
Flexography is relief printing, which uses a flexible relief plate with the image to be printed raised up
off the non-printing surface, such as plastic and metallic films. Products that are made from
flexography include plastic bags, disposable cups and chocolate rappers;
Screen printing
This form of printing uses a porous mesh with fine holes in which through ink can pass. In screen
printing a ‘squeegee’ is used to scrape the ink through the exposed holes in the mesh and onto the
substrate. It is used to print onto fabrics like t-shirt printing.Remember to check for printer marks for
any errors. When constructing a design using CAD, it is important to consider the final medium. If
your design will be only seen on a computer screen such as a web page then the resolution of the
document should be 72 dpi. If you are intending to print the graphic, set resolution to 300 dpi.
Modeling is essential in the design of graphic products. Some designers will visualize ideas early on
using sketch model prototypes. More accurate scale models are often made later in the design
process for testing or presenting ideas to a client. Use modeling at all stages of the design process to
help visualize and test ideas. Keep a record of modeling and take lots of photos to keep a track of your
work and thought process.
Modeling to scale
It is important to model to scale so that it is in proportion to the final design. Sometimes the product
design is large in scale (like an exhibition layout), this would take too much time and resources to
model, so a smaller scale model will be produced. The scale models would take less time and use less
materials, yet still enable designers to visualize ideas effectively.
Designers often send designs to manufacturers who will create a high quality prototype using
commercial production techniques. This saves the designer time as they do not have to produce
models themselves. However, accurate scale drawings must be given to achieve the accurate results.
The drawings should be orthographic projection which will include information about scale, materials
and finishes. When making a prototype yourself, remember to make an orthographic drawing.
Modeling materials
There are a variety of materials that can be used for modeling graphic products.Taking in
consideration the purpose of the design, choose the most suitable materials.
Paper and card are available in various weights and finishes. Weight of paper/card is measured in gsm
(grams per square meter) and it affects thickness of material. Paper and card are easy to cut, crease
and shape and they are easy to print onto. Paper can be used for sketch modeling but it isn't durable
enough to be used in the final model. Card is better for producing the final model as it is stronger and
both are available for coated (glossy) or matt finish.
It is impact resistant due to the corrugated layer in the middle and is found in packaging for delicate
items like electronics or glassware. They can be bent and curved in only one way and are good for
creating designs with curved edges.
Styrofoam and foam board are made from expanded polystyrene. It is found inside packaging to help
protect contents as it is impact resistant. It is soft and can easily be cut using a scalpel and is shaped
using sandpaper. Foam board comes in sheets and consists of a layer of foam between two layers of
cards.
* Styrofoam reacts badly with some types of spray paints. When spray painting a styrofoam model,
make sure to add a protective coating of filler first.
Self-adhesive vinyl
This material comes in rolls or shoots and can be found in a wide range of colors, glossy and matt. It
is made from a plastic called vinyl and has an adhesive backing so it can be applied onto products. It
can be cut easily using scissors or a craft knife but it is often cut using a machine such as a CAM
plotter. Vinyl can be used to model the placement of 2D graphics onto a graphic product.
This thin plastic sheeting has nearly the same properties as paper or card. It can be easily bent, creased
and bent. It is often used as a modeling material due to its transparent properties and is used for
packaging where the contents need to be seen.
Smart materials
Smart materials change shape or appearance due to changes in the environment such as heat, light or
electricity. Polymorph is made of small plastic granules that soften at low temperatures and are
usually added to hot water, then shaped to plastiscines. The polymorph then cools as it hardens and it
is excellent for modeling for ergonomics as it can be molded to the shape of body parts. Shape
memory alloys (SMA) can be shaped and then when heat is applied they return to their original shape.
Thermochromic materials change color when heat is applied and are used in products that change
color to warn the user when something is hot.
Permanent and temporary joining methods
Designers must decide how the product will be assembled. Permanent joining methods require
application of adhesives onto tabs to hold together assembled edges into the required shape. If tabs are
taken away from the material, it is going to rip or be damaged. Temporary joining methods use slots,
flaps and tabs and can be assembled without use of adhesives, so it can be flat-packed for the user to
assemble before use.
Glue can be used to hold together packaging and displays using glue tabs. Types of glue include glue
sticks, hot glue and double-sided adhesive tape. Glue sticks are easy to use but are not strong. Hot
glue is good for joining thicker materials. Double-sided ape gives good strength but care must be
taken to ensure a quality finish. Spray adhesive is weak to allow repositioning of 2D artwork on a flat
surface. Because of weakness it shouldnt be used to assemble packaging. Use double-sided adhesive
tape for permanent joining of glue tabs on packaging. To ensure good quality finish, cover the whole
of the tab with the tape making sure it overlaps the tab. Turn the tab over and trim excess tape. Peel
off the backing and stick the tab to the packaging.
These joining methods mean that the packaging can be easily assembled without the use of adhesives.
A tuck flab tucks into the packaging to keep the lid down. Slot tab in front of the box helps the lid to
hold it in place. The dust flaps add extra reinforcement and prevent dust from entering. Glue tabs hold
the package together and they connect the sides. Lock rudder flaps act as a base locking mechanism.
2.13 ICT
ICT in design
Use of computers has become integral in design. They are used throughout the process from
capturing, creating and manipulating images and text when developing a design to the manufacture of
a finished product. ICT in design increases productivity, allows for quick changes to be made, and
enables effective communication of designs to clients. Designs can be shared via email or collaborated
on using cloud computing allowing many individuals from around the world to be a part in the
process. It is important to create your own images for use in designs. Most images found on the
internet are copyrighted and low resolution Use a digital camera or smartphone to capture your own
images. You can scan your own artwork using a scanner. There are available websites that allow you
to download free fonts for use in your designs.
Manipulating images using CAD
Bitmap graphics
Bitmap images are made up of dots called pixels and they are used for photographic type images. The
amount of dots per inch in an image is called resolution, the more dots per inch (dpi) the higher
resolution. For screen graphics such as websites the dpi is set at 72 dpi, for printed images, it should
be 300 dpi. Bitmap images lose quality if they are scaled up. The most commonly used bitmap
software in the design industry is Adobe photoshop.
Vector graphics
Vector graphic programs use mathematical information to work out size, shape, colour information
and outline (stroke) of an object. The most commonly used vector-software is CorelDRAW and
Adobe Illustrator.
The vector graphics program will understand the different points at the different coordinates and the
different internal angles of the vector. It will then fill the CMYK value and use a certain point size.
The main advantage of a vector graphics program is that images can be scaled without any loss of
quality. This makes it great for logos that need to be applied on various different products of different
sizes and shapes.
As well as printing images, vector designs can be output to computer-aided manufacturing (CAM)
machines, allowing accurate prototypes and products that can be made quickly and easily. Identical
products can also be batch produced in quantity using CAM.
In the design studio, designers use many tools for cutting, shaping and manipulating materials for
modeling and presenting ideas. These tools exist to aid accuracy and allow safe production of
prototypes.
Hand tools for cutting
● Craft knife
A craft knife or scalpel is used to cut paper, card and foam board. Make sure you use a cutting
mat to ensure you do not damage the surface below. Make sure the sharp end of the blade is
facing down at a 45° angle to the paper. When cutting fine detail, hold a craft blade like you
are holding a pencil. Do not cut all the way through thicker materials such as foam board or
thick card in one go. Take several passes to cut through those types of materials. If the edge of
the material is not cutting cleanly, then fit a new blade. Remember to be safe. Use a ruler to
avoid injury.
● Safety rule
A ruler helps you cut lines safely. It contains raised edges, which prevents the blade slipping
and cutting your fingers.
● Paper trimmer
A paper trimmer allows you to trim cards and paper accurately, safely and quickly.
● Rotary cutter
A rotary cutter is a device for cutting curved shapes. It has a sharp blade on a wheel that
rotates.
Tools and machines for creasing come in many different shapes and sizes. They are blunter than craft
knives, allowing you to create a crease to fold. Folding a creased edge can be done using a straight
ruler.
Thermoforming
Thermoforming processes use heat to soften a material which is usually plastic and that allows the
material to be shaped. This helps production of graphic products such as plastic packaging.
Vacuum forming
Some packaging contains plastic that helps contain and protect contents of the package. This plastic is
usually PVC or polypropylene. It is molded using vacuum forming. This packaging has a card back
and a see-through molded cavity and is called blister packaging.
Blow molding
Blow molding is a manufacturing process used to create hollow plastic parts. It involves inflating a
heated plastic tube, called a parison, inside a closed mold until it takes the shape of the mold cavity. It
uses hot air to soften and blow plastic to the side of a mold. This practice is often used for producing
plastic bottles.
Glossary
British Standards Tabs
Crating Truncation
Dimensions Kerning
First-angle projections Light source
Hidden detail Rendering
Isometric Tracking
Orthographic drawings Typography
Orthographic projections Key
Planometric X-axis
Scale Y-axis
Third-angle projection Printing press
Two-point perspective Process colors
Assembly drawing Resolution
Cutting plane Substrate
Exploded drawing Prototype
Sectional view Scale model
Ellipse Bitmap graphic
Irregular polygon Computer-aided manufacture (CAM)
Regular polygon Vector graphic
Tangent Blister packaging
Development/net Die cutting/die stamping
Flaps Vacuum forming