Rubik’s Cube Algorithms
By Ishaan
PLL
Contents OLL
2-Look PLL
2 Look OLL
Ortega PBL
Ortega OLL
2x2 CLL
Basic F2L
Pyraminx Beginners Method
Notation
Sources
2x2 CLL
RETURN TO BEGINNING
Contents
Antisune #1 Sune #1
Antisune #2 Sune #2
H T #1
L #1 T #2
U #1
L #2
U #2
Adj and Diag
Pi #1
Pi #2
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Ortega OLL
RETURN TO BEGINNING
Contents
0 Corners
1 Corner
2 Corners
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
2-Look PLL
RETURN TO BEGINNING
Contents
Corners
Edges
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Full OLL
RETURN TO BEGINNING
Contents
P Shape
Awkward Shape
Small L Shape
Big Lightning Bolt
Small Lightning Bolt
C Shape
Square Shape
Corners Oriented
T Shape
Cross
W Shape
Dot1-4
Dot 4-8
Fish Shape
RETURN TO BEGINNING
I Shape
Knight Move Shape
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Basic F2L
RETURN TO BEGINNING
Contents
White Sticker Facing UP
White Sticker Facing Side/Front
White Sticker Facing Side/Front #2
Edge in Correct Slot
Corner in Slot
Both Pieces in Correct Slot
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
Rubik’s Notation
RETURN TO BEGINNING
There are also the moves with
prime or for eg. M’ so M counter
Clockwise.
Or another way to think about it
is the opposite of what is says
on the chart with an apostrophe
at the end to show prime.
RETURN TO BEGINNING
ORTEGA METHOD PBL
2x2
RETURN TO BEGINNING
Contents
Adj U
Adj/Adj
Adj/Diag RETURN TO BEGINNING
Diag U
Diag/Diag
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
RETURN TO BEGINNING
FULL PYRAMINX
BEGINNERS METHOD
RETURN TO BEGINNING
Contents
2FE
CHECKERBOARD CASES RETURN TO BEGINNING
ANNOYING CASES
[L R’ L’ R] [U’ R U R’]
2 FLIPPED EDGES(2FE)
RETURN TO BEGINNING
LEFT: [R U R’ U R U R’ ]
RIGHT: [R U’ R’ U’ R U’ R’]
CHECKERBOARD CASE
RETURN TO BEGINNING
ANNOYING CASES
LEFT: [LU R] [U’ R’ L’]
RIGHT: [R’ U’ L’] [U L R]
RETURN TO BEGINNING
Full PLL
RETURN TO BEGINNING
H
Ja
Jb
Contents
Na
Aa
Nb
Ab
Ra
RETURN TO BEGINNING
E
Rb
F
T
Ga
Ua
Gb
Ub
Gc
V
Gd
Y
Z
Aa Perm
x L2 D2 L' U' L D2 L' U L'
RETURN TO BEGINNING
Ab Perm
x' L2 D2 L U L' D2 L U' L
RETURN TO BEGINNING
E Perm
X’ (R U' R') D (R U R') D' (R U R') D (R U' R') D’
RETURN TO BEGINNING
F Perm
R' U' R U' R' (Jb U') R U R' U R
RETURN TO BEGINNING
Ga Perm
M' U2 M U' (Jb U2) U M' U2 M (block at R)
RETURN TO BEGINNING
Gb Perm
M' U2 M (Jb) M' U2 M (block at L)
RETURN TO BEGINNING
Gc Perm
R2 U' R U' R U R' U R2 U D' R U' R' D
Or
L' M U B' M' B U' M' L (Jb) L' M U B' M B
U' M' L (block at B)
RETURN TO BEGINNING
Gd Perm
(R U R' U') D R2 U' R U' R' U R' U R2 D'
Or
R M U' B M B' U M' R' (Jb U2) R M U' B M' B' U M' R' (block at
R)
RETURN TO BEGINNING
H Perm M2 U M2 U2 M2 U M2
RETURN TO BEGINNING
Ja Perm
B2 R2 (U' Jb) R2 B2
RETURN TO BEGINNING
Jb Perm
R U R' F' R U R' U' R' F R2 U' R'
RETURN TO BEGINNING
Na Perm
R U R' (U Jb U2) U' R U' R'
RETURN TO BEGINNING
Nb Perm
R’ U’ R U B2 R2 U’ [Jb #1] R2 B2 U’
R’ U R
RETURN TO BEGINNING
Ra Perm
S M [Jb #1] M' S'
RETURN TO BEGINNING
Rb Perm
M U2 M' (U' Jb) M U2 M' (block at L)
RETURN TO BEGINNING
T Perm
R U R' U' R' F R2 U' R' U' R U R' F'
RETURN TO BEGINNING
Ua Perm M2 U M U2 M' U M2
RETURN TO BEGINNING
Ub Perm M2 U' M U2 M' U' M2
RETURN TO BEGINNING
V Perm
L D R' D' R (Jb U') R' D R D' L'
RETURN TO BEGINNING
Y Perm
F R U' R' (U' Jb) R U R' F'
RETURN TO BEGINNING
Z Perm M' U M2 U M2 U M' U2 M2
RETURN TO BEGINNING
2 Look OLL
RETURN TO BEGINNING
Contents
Dot Pi
Bar T
RETURN TO BEGINNING
Hook U
Sune H
Antisune L
Dot
F R U R’ U’ F’ f R U R’ U’ f’
RETURN TO BEGINNING
Bar
F R U R’ U’ F’
RETURN TO BEGINNING
Hook
f R U R’ U’ f’
RETURN TO BEGINNING
Sune
R U R’ U R U2 R’
RETURN TO BEGINNING
Antisune
R U2 R’ U’ R U’ R’
RETURN TO BEGINNING
Pi
R U2 R2 U' R2 U' R2 U2 R
RETURN TO BEGINNING
T
r U R’ U’ r’ F R F’
RETURN TO BEGINNING
U
R2 D R' U2 R D' R' U2 R'
RETURN TO BEGINNING
H
R U R' U R U' R' U R U2 R'
RETURN TO BEGINNING
L
F R' F' r U R U' r'
RETURN TO BEGINNING
Sources
Jperm.net
Jperm F2L PDF
Jperm PLL Video
Cubeskills Pll PDF
CubeHead PLL PDF
Z3cubing