Bronzo Gonzalez
Bronzo Gonzalez
STEALTH DISADVANTAGE
✘
+3 roll you make with the weapon, the target takes 3
+0 Dexterity bludgeoning damage if the attack misses but the
✘ +5 Constitution ARMOR CLASS higher of the two d20 rolls would have hit. If you use
DEXTERITY the Help action to aid an ally’s melee attack while
+0 Intelligence you’re wielding the weapon, you knock the target’s
MAXIMUM HIT DICE TEMPORARY
+0 Fighting Style.
Protection (Reaction). When a creature you can see
CURRENT HIT POINTS attacks a target other than you that is within 5 feet of
you, you can use your reaction to impose
CONSTITUTION DEATH SAVING THROWS
+0 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
EXPE
Sling 30/120 +3 vs AC 1d4+0 bludgeoning Armor Proficiencies. Light Armor, Medium Armor,
Ammunition
Heavy Armor, Shields
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
features of the terrain, you know the ways of the wild.
PERSONALITY TRAITS
IDEAL
BOND
Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10 Boots of False Tracks 1 —
Blanket 1 3
Candle 3 —
Chalk 2 —
Healer’s Kit 1 3
Mirror, Steel 1 .5
Oil (flask) 1 1
Soap 1 —
Torch 2 2
Whetstone 1 1
Drum 1 3
[Chain Mail] 1 55
[Battleaxe] 1 4
Handaxe 1 2
[Shield] 1 6
Smith’s Tools 1 8
Dagger 1 1
Sling 1 —
Sling Bullet 20 1.5
13 5 0 8 1
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +5 13 N/A
A spectral, floating hand appears at a point you choose within range. This spell repairs a single break or tear in an object you touch, such as A creature you touch regains a number of hit points equal to 1d8 +
The hand lasts for the duration or until you dismiss it as an action. broken chain link, two halves of a broken key, a torn cloak, or a your spellcasting ability modifier. This spell has no effect on undead
The hand vanishes if it is ever more than 30 feet away from you or if leaking wineskin. As long as the break or tear is no larger than 1 foot or constructs.
you cast this spell again. in any dimension, you mend it, leaving no trace of the former At Higher Levels. When you cast this spell using a spell slot of 2nd
You can use your action to control the hand. You can use the hand damage. This spell can physically repair a magic item or construct, level or higher, the healing increases by 1d8 for each slot level above
to manipulate an object, open an unlocked door or container, stow or but the spell can’t restore magic to such an object. 1st.
retrieve an item from an open container, or pour the contents out of
a vial. You can move the hand up to 30 feet each time you use it. The
hand can’t attack, activate magic items, or carry more than 10
pounds.
Spellcasting (Bard) Player’s Handbook Spellcasting (Bard) Player’s Handbook Spellcasting (Bard) Player’s Handbook
A willing creature you touch is imbued with bravery. Until the spell A creature of your choice that you can see within range perceives A wave of thunderous force sweeps out from you. Each creature in a
ends, the creature is immune to being frightened and gains everything as hilariously funny and falls into fits of laughter if this 15-foot cube originating from you must make a Constitution saving
temporary hit points equal to your spellcasting ability modifier at the spell affects it. The target must succeed on a Wisdom saving throw or throw. On a failed save, a creature takes 2d8 thunder damage and is
start of each of its turns. When the spell ends, the target loses any fall prone, becoming incapacitated and unable to stand up for the pushed 10 feet away from you. On a successful save, the creature
remaining temporary hit points from this spell. duration. A creature with an Intelligence score of 4 or less isn’t takes half as much damage and isn’t pushed. In addition, unsecured
At Higher Levels. When you cast this spell using a spell slot of 2nd affected. objects that are completely within the area of effect are
level or higher, you can target one additional creature for each slot At the end of each of its turns, and each time it takes damage, the automatically pushed 10 feet away from you by the spell’s effect, and
level above 1st. target can make another Wisdom saving throw. The target has the spell emits a thunderous boom audible out to 300 feet.
advantage on the saving throw if it’s triggered by damage. On a At Higher Levels. When you cast this spell using a spell slot of 2nd
success, the spell ends. level or higher, the damage increases by 1d8 for each slot level above
1st.
Spellcasting (Bard) Player’s Handbook Spellcasting (Bard) Player’s Handbook Spellcasting (Bard) Player’s Handbook
Explorer’s Pack Blanket Candle
Equipment Packs Adventuring Gear Adventuring Gear
Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 For 1 hour, a candle sheds bright light in a 5-foot radius and
torches, 10 days of rations, and a waterskin. The pack also dim light for an additional 5 feet.
has 50 feet of hempen rope strapped to the side of it.
Oil usually comes in a clay flask that holds 1 pint. As an A torch burns for 1 hour, providing bright light in a 20-foot
action, you can splash the oil in this flask onto a creature radius and dim light for an additional 20 feet. If you make a
within 5 feet of you or throw it up to 20 feet, shattering it melee attack with a burning torch and hit, it deals 1 fire
on impact. Make a ranged attack against a target creature damage.
or object, treating the oil as an improvised weapon. On a
hit, the target is covered in oil. If the target takes any fire
damage before the oil dries (after 1 minute), the target
takes an additional 5 fire damage from the burning oil. You
can also pour a flask of oil on the ground to cover a 5-foot-
square area, provided that the surface is level. If lit, the oil
burns for 2 rounds and deals 5 fire damage to any creature
that enters the area or ends its turn in the area. A creature
can take this damage only once per turn.
If you have proficiency with the drum, you can add your Made of interlocking metal rings, chain mail includes a
proficiency bonus to any ability checks you make to play layer of quilted fabric worn underneath the mail to prevent
music with the instrument. A bard can use a musical chafing and to cushion the impact of blows. The suit
instrument as a spellcasting focus. includes gauntlets.
Smith’s tools allow you to work metal, heating it to alter its Only humanoids can wear these boots. While wearing the
shape, repair damage, or work raw ingots into useful items. boots, you can choose to have them leave tracks like those
Components. Smith’s tools include hammers, tongs, of another kind of humanoid of your size.
charcoal, rags, and a Whetstone.
Arcana and History. Your expertise lends you additional
insight when examining metal objects, such as weapons.
Investigation. You can spot clues and make deductions
that others might overlook when an investigation involves
armor, weapons, or other metalwork.
Repair. With access to your tools and an open flame hot
enough to make metal pliable, you can restore 10 hit points
to a damaged metal object for each hour of work.
SMITH’S TOOLS
Activity DC
Sharpen a dull blade 10
Repair a suit of armor 15
Sunder a nonmagical metal object 20
8 lbs. Player’s Handbook 0 lb. Xanathar’s Guide to Everything 1 lb. Player’s Handbook
Sling Sling Bullet
Weapons Ammunition