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Output Log

The document provides a log of the initialization and loading processes for the game 'Anima Gate of Memories: The Nameless Chronicles' using Unity engine version 5.6.5f1. It details the creation of various platform assemblies, memory management actions such as unloading unused assets, and warnings regarding shader support and collider configurations. Additionally, it includes messages about input initialization and potential issues with audio sources and UI widget placements.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
21 views29 pages

Output Log

The document provides a log of the initialization and loading processes for the game 'Anima Gate of Memories: The Nameless Chronicles' using Unity engine version 5.6.5f1. It details the creation of various platform assemblies, memory management actions such as unloading unused assets, and warnings regarding shader support and collider configurations. Additionally, it includes messages about input initialization and potential issues with audio sources and UI widget placements.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Initialize engine version: 5.6.

5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor: Intel
VRAM: 2111 MB
Driver: 30.0.101.1338
Begin MonoManager ReloadAssembly
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child
Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message
is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity
Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child
Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child
Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is
harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Loading B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] into Unity Child Domain
- Completed reload, in 3.237 seconds
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\
TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.466100 ms
Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 28256.
Total: 43.335999 ms (FindLiveObjects: 3.059200 ms CreateObjectMapping: 1.660700 ms
MarkObjects: 38.524601 ms DeleteObjects: 0.090700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Shader 'Shader Forge/fadeclored lighted': fallback shader 'Transparent' not found
UnloadTime: 26.180901 ms
Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Platform assembly: B:\Games\Anima Gate of Memories The Nameless Chronicles\


TheNamelessChronicles_Data\Managed\[Link] (this message is harmless)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 38858.
Total: 45.599503 ms (FindLiveObjects: 2.891200 ms CreateObjectMapping: 2.817100 ms
MarkObjects: 39.783501 ms DeleteObjects: 0.107200 ms)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 38994.
Total: 106.887497 ms (FindLiveObjects: 9.006400 ms CreateObjectMapping: 5.958600 ms
MarkObjects: 91.642998 ms DeleteObjects: 0.275300 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Bark Rendertex' - Pass ''


has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Rendertex' - Pass
'' has no vertex shader
UnloadTime: 61.564400 ms
Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Checkpoint no encontrado: Entrada1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Checkpoint no encontrado: Entrada1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Can not play a disabled audio source

(Filename: Line: 536)

Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 55842.
Total: 68.329102 ms (FindLiveObjects: 4.485100 ms CreateObjectMapping: 3.733900 ms
MarkObjects: 59.661400 ms DeleteObjects: 0.448000 ms)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Nameless Player(Clone)/Nameless/root/AttakCollider-Anim"

(Filename: Line: 0)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5658 unused Assets to reduce memory usage. Loaded Objects now: 36848.
Total: 169.198090 ms (FindLiveObjects: 13.407700 ms CreateObjectMapping: 16.649900
ms MarkObjects: 117.766098 ms DeleteObjects: 21.373100 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

UnloadTime: 68.298897 ms
Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 654 unused Assets to reduce memory usage. Loaded Objects now: 39827.
Total: 76.597603 ms (FindLiveObjects: 2.451400 ms CreateObjectMapping: 3.679000 ms
MarkObjects: 67.016998 ms DeleteObjects: 3.449500 ms)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 39915.
Total: 134.142700 ms (FindLiveObjects: 9.458200 ms CreateObjectMapping: 9.483399 ms
MarkObjects: 114.726700 ms DeleteObjects: 0.469400 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

UnloadTime: 40.426498 ms
Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Can not play a disabled audio source

(Filename: Line: 536)

Unloading 1555 unused Assets to reduce memory usage. Loaded Objects now: 37480.
Total: 67.833603 ms (FindLiveObjects: 2.131500 ms CreateObjectMapping: 3.336100 ms
MarkObjects: 51.848003 ms DeleteObjects: 10.517300 ms)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 37523.
Total: 166.535706 ms (FindLiveObjects: 9.966900 ms CreateObjectMapping: 12.833500
ms MarkObjects: 142.549606 ms DeleteObjects: 1.184800 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak
(Filename: Line: 371)

UnloadTime: 38.647598 ms
Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 39840.
Total: 70.809105 ms (FindLiveObjects: 2.432500 ms CreateObjectMapping: 2.893900 ms
MarkObjects: 59.367100 ms DeleteObjects: 6.114500 ms)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Nameless Player(Clone)/Nameless/root/AttakCollider-Anim"

(Filename: Line: 0)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

SteamSave?True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2164 unused Assets to reduce memory usage. Loaded Objects now: 37131.
Total: 168.354004 ms (FindLiveObjects: 13.904700 ms CreateObjectMapping: 6.896500
ms MarkObjects: 123.533707 ms DeleteObjects: 24.013401 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)


Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


Internal: JobTempAlloc has allocations that are more than 4 frames old - this is
not allowed and likely a leak

(Filename: Line: 371)

UnloadTime: 40.252499 ms
Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 72075.
Total: 84.417099 ms (FindLiveObjects: 4.350900 ms CreateObjectMapping: 5.283500 ms
MarkObjects: 70.335205 ms DeleteObjects: 4.446500 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Nameless Player(Clone)/Nameless/root/AttakCollider-Anim"

(Filename: Line: 0)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Look rotation viewing vector is zero

(Filename: Line: 92)

Look rotation viewing vector is zero

(Filename: Line: 92)

Look rotation viewing vector is zero

(Filename: Line: 92)

Look rotation viewing vector is zero

(Filename: Line: 92)

Look rotation viewing vector is zero

(Filename: Line: 92)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2610 unused Assets to reduce memory usage. Loaded Objects now: 63723.
Total: 128.996887 ms (FindLiveObjects: 11.555600 ms CreateObjectMapping: 13.477700
ms MarkObjects: 96.696098 ms DeleteObjects: 7.265000 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 105.748901 ms
Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 72125.
Total: 89.614601 ms (FindLiveObjects: 4.248100 ms CreateObjectMapping: 3.228300 ms
MarkObjects: 81.741493 ms DeleteObjects: 0.395700 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Nameless Player(Clone)/Nameless/root/AttakCollider-Anim"

(Filename: Line: 0)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Look rotation viewing vector is zero

(Filename: Line: 92)

Look rotation viewing vector is zero

(Filename: Line: 92)

Look rotation viewing vector is zero

(Filename: Line: 92)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2296 unused Assets to reduce memory usage. Loaded Objects now: 63797.
Total: 149.307205 ms (FindLiveObjects: 11.844100 ms CreateObjectMapping: 9.510200
ms MarkObjects: 122.105705 ms DeleteObjects: 5.843100 ms)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 124.206299 ms
Adding SpawnPool:Effect

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Adding SpawnPool:Enemy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/[Link]
Line: 51)

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 72184.
Total: 96.209694 ms (FindLiveObjects: 4.775100 ms CreateObjectMapping: 2.848400 ms
MarkObjects: 88.193405 ms DeleteObjects: 0.392000 ms)

Setting up 2 worker threads for Enlighten.


Thread -> id: 32c -> priority: 1
Thread -> id: 1ed0 -> priority: 1

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