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Libra

Libra is the Goddess of Love and Marriage, known for her role as a mediator and protector of true love, particularly in the context of marriage. She possesses several domains including Charm, City, Community, Endurance, Joy, and Pact, each granting unique powers and spells. Libra's strong beliefs against betrayal highlight her commitment to the sanctity of love and marriage.
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0% found this document useful (0 votes)
48 views2 pages

Libra

Libra is the Goddess of Love and Marriage, known for her role as a mediator and protector of true love, particularly in the context of marriage. She possesses several domains including Charm, City, Community, Endurance, Joy, and Pact, each granting unique powers and spells. Libra's strong beliefs against betrayal highlight her commitment to the sanctity of love and marriage.
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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Libra, Goddess of Love and Marriage – Queen of the Light (NG)

Angels: Seraphim

Libra, the wife of Leo, is the voice of reason when Leo is angered. She follows Leo just as his philosophy states. She is less involved
in the politics of the deities than any other and likes to keep it that way. As the patron of true love she will sometimes lend a helping
hand to couples in trouble. She believes that love is sacred and that anyone who tries to destroy it should be dealt with in the harshest
of ways. The worst sin anyone can commit in her eyes is the betrayal of the oath of marriage.

Domains: Charm. City, Community, Endurance, Joy, and Pact

CHARM DOMAIN
Granted Power: The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The
Charisma increase lasts 1 minute.

Charm Domain Spells


Spell Name Brief Description
1 Charm Person Makes one person your friend.
2 Calm Emotions Calms creatures, negating emotion effects.
3 Suggestion Compels subject to follow stated course of action.
4 Heroism Gives +2 on attack rolls, saves, skill checks.
5 Charm Monster Makes monster believe it is your ally.
6 Geas/Quest As lesser geas, plus it affects any creature.
7 Insanity Subject suffers continuous confusion.
8 Demand As sending, plus you can send suggestion.
9 Dominate Monster As dominate person, but any creature.

CITY DOMAIN
Granted Powers: Add Gather Information and Knowledge (local) to your list of cleric class skills.

Domain Spells
Spell Name Brief Description
1 Rooftop Strider: Move across uneven surfaces with ease.
2 City Lights: Absorb nearby light to release as blinding flare.
3 Winding Alleys: Trap foe in phantasmal maze.
4 Commune with City: Learn about city.
5 Skyline Runner: You can walk normally on any city surface.
6 City Stride: Teleport between two cities.
7 Urban Shield: City grants cover to you, not to enemies.
8 City’s Might: Gain enhancement to Str and Con, damage reduction, while in city.
9 Animate City: City structures attack, slow down enemies.

COMMUNITY DOMAIN
Granted Power: Use calm emotions as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks.

Community Domain Spells


Spell Name Brief Description
1 Bless Allies gain +1 on attack rolls and saves against fear.
2 Status Monitors condition, position of allies.
3 Prayer Allies +1 bonus on most rolls, enemies –1 penalty.
4 Tongues Speak any language.
5 Telepathic Bond Link lets allies communicate.
6 Heroes’ Feast Food for one creature/level cures and grants combat bonuses.
7 Refuge Alters item to transport its possessor to you.
8 Mordenkainen’s Magnificent Mansion Door leads to extradimensional mansion.
9 Mass Heal As heal, but with several subjects.

ENDURANCE DOMAIN
Granted Power: You can perform a feat of endurance, which is the supernatural ability to gain an enhancement bonus to
Constitution equal to one-half your level. Activating the power is a free action, the power lasts 1 minute, and it is usable once per
day.

Endurance Domain Spells


Spell Name Brief Description
1 Endure Elements: Exist comfortably in hot or cold environments.
2 Bear's Endurance: Subject gains +4 Con for 1 minute/level.
3 Refreshment: Cures creatures of all nonlethal damage.
4 Sustain: Recipients need no food or drink for 6 hours/level.
5 Stoneskin: Stops blows, cuts, stabs, and slashes.
6 Mass Bear's Endurance: As bear's endurance, affects one subject/level.
7 Globe of Invulnerability: As minor globe, plus 4th level.
8 Spell Turning: Reflect 1d4+6 spell levels back at caster.
9 Iron Body: Your body becomes living iron.

JOY DOMAIN
Granted Power: You gain a +4 sacred bonus on Diplomacy checks.

Joy Domain Spells


Spell Name Brief Description
1 Vision of Heaven: Evil creature is helpless for 1 round.
2 Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
3 Distilled Joy: Create ambrosia.
4 Good Hope: Subjects gain +2 on attacks, damage, saves, and checks.
5 Chaav's Laugh: Good creatures gain +2 on attack rolls and saves against fear, plus 1d8 tempor
6 Greater Heroism: Gives +4 bonus on attacks, damage, saves; immunity to fear; temporary hp.
7 Starmantle: Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC
8 Sympathy: Object or location attracts certain creatures.
9 Otto's Irresistible Dance: Forces subject to dance.

PACT DOMAIN
Granted Powers: Add Appraise, Intimidate, and Sense Motive to your list of cleric class skills.

Domain Spells
Spell Name Brief Description
1 Command: One subject obeys selected command for 1 round.
2 Shield Other: You take half of subject’s damage.
3 Speak With Dead: Corpse answers one question/two levels.
4 Divination: Provides useful advice for specific proposed actions.
5 Stalwart Pact: You gain combat bonuses automatically when reduced to half hit points or lowe
6 Zealot Pact: You automatically gain combat bonuses when you attack someone of opposite
7 Renewal Pact: Creature is automatically healed if adverse condition affects it.
8 Death Pact: Deity brings you back from the dead automatically.
9 Gate: Connects two planes for travel or summoning.

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