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Stock Market Simulation Project Overview

The document outlines a Stock Market Simulation Game project aimed at educating users about stock trading through a virtual platform. It includes features such as user management, market data integration, a trading platform, gamification elements, and educational modules. The project emphasizes user engagement and learning while ensuring no real-money trading is involved.

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khushi85012
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0% found this document useful (0 votes)
149 views22 pages

Stock Market Simulation Project Overview

The document outlines a Stock Market Simulation Game project aimed at educating users about stock trading through a virtual platform. It includes features such as user management, market data integration, a trading platform, gamification elements, and educational modules. The project emphasizes user engagement and learning while ensuring no real-money trading is involved.

Uploaded by

khushi85012
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

3IT31:MINI PROJECT

Stock Market Simulation Game

1. Project Definition :
A Stock Simulator application designed to replicate real-world stock trading for educational
purposes. It enables users to trade virtual stocks, analyze portfolio performance, and understand
market trends while integrating educational resources and analytics.

2. Project Objective :
The objective is to:

• Create a platform for virtual trading with real-time or simulated market data.

• Educate users about stock trading fundamentals.

• Provide tools for portfolio performance analysis and decision-making improvement.

• Incorporate gamification for better engagement.

3. Project Scope :
The project will include:

• User management and secure login systems.

• A trading interface with real-time or simulated stock market data.

• Portfolio analytics and performance tracking.

• Educational modules with tutorials and quizzes.

• Gamification through leaderboards and rewards.

Exclusions:

• No real-money trading or connection to live financial accounts.

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4. Project Modules :
4.1. User Management System

The User Management System provides the foundation for secure user interactions within the
application. It includes:

• Registration: Allows users to create accounts by entering their credentials.

• Authentication: Implements secure login and logout functionality using hashed passwords.

• Profile Management: Enables users to update personal details such as username and
password.

• Session Management: Tracks user sessions securely to ensure proper access control.

Importance:

• Provides a personalized experience.

• Ensures security and privacy of user data.

4.2. Market Data Integration

This module involves fetching and displaying real-time or simulated market data. Key features
include:

• Stock Listings: Displays a list of stocks with relevant details like price, percentage change,
and volume.

• Real-Time Data Integration (Optional): Uses APIs like Yahoo Finance or Alpha Vantage
to fetch live stock prices.

• Simulated Data: Generates artificial stock data for users who don’t require real-time
information.

• Historical Data: Displays past performance trends for selected stocks.

Importance:

• Provides users with market insights for informed decision-making.

• Simulates real trading conditions.

4.3. Trading Platform

The Trading Platform forms the core functionality of the application. It enables users to:

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• Buy and Sell Stocks: Place virtual orders to buy or sell stocks.

• Portfolio Management: Display the user’s current holdings, total balance, and profit/loss.

• Transaction History: Logs all trades made by the user with timestamps and details.

• Virtual Balance: Starts each user with a predefined amount of virtual money (e.g., $10,000).

Importance:

• Mimics real-world trading, offering a hands-on learning experience.

• Helps users track financial decisions and improve their skills.

4.4. Gamification Layer

The Gamification Layer makes the platform engaging by introducing competitive and rewarding
elements. Features include:

• Leaderboards: Displays top-performing users based on portfolio value.

• Challenges: Weekly or monthly trading challenges to boost user engagement.

• Badges and Rewards: Awards badges for milestones like “Best Trader of the Week”
or “First Trade.” Importance:

• Motivates users to stay active on the platform.

• Encourages learning through friendly competition.

4.5. Educational Module

The Educational Module equips users with the knowledge needed for trading. Features include:

• Tutorials: Step-by-step guides on stock trading basics, terminology, and strategies.

• Quizzes: Interactive tests to assess the user’s understanding of trading concepts.

• Case Studies: Real-world examples of successful and unsuccessful trading strategies.

• Trading Tips: Offers daily or weekly tips to improve decision-making.

Importance:

• Provides a comprehensive learning experience for beginners.

• Encourages informed trading decisions.

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4.6. Analytics and Reporting

This module helps users analyze their trading performance. Key features include:

• Portfolio Analytics: Breaks down portfolio performance by sector, stock, or time period.

• Profit and Loss Reports: Displays net gains or losses for specified periods.

• Visualization Tools: Includes graphs and charts to show trends like portfolio growth or
stock performance.

Importance:

• Enables users to learn from past trades and improve their performance.

• Makes data interpretation easier with visual aids.

5. Project Basic Requirements :


[Link] Requirements:

• Processor: Intel i5 or equivalent.

• RAM: 8GB or higher.

• Storage: 10GB free disk space.

5. [Link] Requirements:

• Programming Language: Python 3.8+.

• Framework: Flask.

• Database: SQLite.

• Frontend: HTML, CSS, Bootstrap.

• Libraries: SQLAlchemy, Flask-WTF, Matplotlib.

6. Literature Review :

6.1 Title: "Stock Simulators in Education: Enhancing Financial Literacy"

• Literature Year: Likely published between 2020–2025, given the focus on financial literacy
and the increasing use of simulators in education.

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• Details: Journals or conferences related to financial education, educational technology, or


finance pedagogy, such as:

o Journal of Financial Education o International Journal of Educational

Technology in Higher Education

o Computers & Education

6.2 Title: "Challenges in Market Data Integration: Real-Time API Usage"

• Literature Year: Likely published between 2018–2025, as real-time API integration is a


modern issue in financial technology.

• Details: Journals or conferences focusing on financial technology, data systems, or


software engineering, such as:

o Journal of Financial Data Science

o IEEE Access

o ACM Transactions on Software Engineering and Methodology

6.3 Title: "Gamification in Educational Platforms: Boosting Engagement"

• Literature Year: Likely published between 2015–2025, as gamification in education has


gained traction in recent years.

• Details: Journals or conferences related to educational technology, gamification, or user


experience, such as:

o Educational Technology Research and Development o Journal of

Educational Computing Research

o Computers in Human Behavior

6.4 Title: "Python-Based Web Development: Flask as a Lightweight Framework"

• Literature Year: Likely published between 2015–2025, with Flask gaining popularity as a
lightweight framework in recent years.

• Details: Journals or conferences focusing on web development, software engineering, or


Python programming, such as:

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o Journal of Web Engineering o ACM

Transactions on the Web o Software:

Practice and Experience

6.5 Title: "Portfolio Analytics: Methods for Performance Tracking and Visualization"

• Literature Year: Likely published between 2018–2025, reflecting the growing need for
advanced portfolio analytics in the modern financial landscape.

• Details: Journals or conferences related to finance, data analytics, or investment strategies,


such as:

o Journal of Portfolio Management o Journal of Financial and

Quantitative Analysis

o Financial Analysts Journal

7. Project Feasibility Study :


7.1. Technical Feasibility:

• Uses Python, Flask, and SQLite, ensuring compatibility and availability.

7.2. Financial Feasibility:

• Development costs are minimal, relying on free or open-source tools.

7.3. Operational Feasibility:

• Designed to be user-friendly and requires minimal technical knowledge.

8. Project Requirement Gathering :


8.1. Techniques Used:

• Conducted surveys and interviews with students and trading enthusiasts.

• Performed a comparative analysis of existing tools like Yahoo Finance and


Robinhood.

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8.2. Comparison of Existing Applications:

• Yahoo Finance: Provides detailed analytics but lacks trading simulation.

• Robinhood: Real-money trading platform, not beginner-friendly.

• Our Application: Targets beginners with gamification and educational


content.

9. Data Dictionary :
9.1. User Table:

Column Name Data Type Description

user_id INT (PK) Unique identifier for each user

username VARCHAR(50) User’s chosen name

email VARCHAR(100) User’s email address (unique)

password_hash VARCHAR(255) Hashed password for security

balance DECIMAL(10,2) Virtual trading balance

created_at TIMESTAMP Account creation timestamp

9.2. Admin Table:

Column Name Data Type Description

admin_id INT (PK) Unique identifier for each admin

username VARCHAR(50) Admin’s username

email VARCHAR(100) Admin’s email address (unique)

password_hash VARCHAR(255) Hashed password for security

role ENUM Defines admin responsibilities


(SUPER_ADMIN, QUIZ_ADMIN,
ANALYTICS_ADMIN)

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created_at TIMESTAMP Admin account creation date

9.3. Stock Table:

Column Name Data Type Description

stock_id INT (PK) Unique identifier for each stock

stock_symbol VARCHAR(10) Ticker symbol (e.g., AAPL, TSLA)

company_name VARCHAR(100) Full company name

current_price DECIMAL(10,2) Current stock price

price_change DECIMAL(10,2) Price change from last update

volume INT Total stocks traded in a given period

9.4. Portfolio Table:

Column Name Data Type Description

portfolio_id INT (PK) Unique identifier for portfolio entry

user_id INT (FK) Reference to user table

stock_id INT (FK) Reference to stock table

quantity INT Number of shares owned

purchase_price DECIMAL(10,2) Price at which the stock was bought

purchase_date TIMESTAMP Date and time of purchase

total_profit DECIMAL(10,2) Total profit earned from the stock

total_loss DECIMAL(10,2) Total loss incurred from the stock

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9.5. Transaction Table:

Column Name Data Type Description

transaction_id INT (PK) Unique identifier for each transaction

user_id INT (FK) Reference to user table

stock_id INT (FK) Reference to stock table

transaction_type ENUM Type of transaction (BUY, SELL)

quantity INT Number of stocks bought/sold

transaction_price DECIMAL(10,2) Price at which the transaction was made

transaction_date TIMESTAMP Timestamp of transaction

9.6. Leader board Table:

Column Name Data Type Description

leaderboard_id INT (PK) Unique identifier for leaderboard entry

user_id INT (FK) Reference to user table

total_portfolio_value DECIMAL(10,2) Total worth of the user’s portfolio

ranking INT Position in the leaderboard

last_updated TIMESTAMP Last update timestamp

9.7. Gamification Rewards Table:

Column Name Data Type Description

reward_id INT (PK) Unique identifier for rewards

user_id INT (FK) Reference to user table

reward_type ENUM Type of reward (BADGE, BONUS,


ACHIEVEMENT)

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description VARCHAR(255) Description of the reward

awarded_on TIMESTAMP Timestamp when the reward was given

9.8. Quizzes Table:(Admin Managed)

Column Name Data Type Description

quiz_id INT (PK) Unique identifier for each quiz

title VARCHAR(255) Title of the quiz

total_marks INT Total marks of the quiz

created_by_admin INT (FK) Admin who created or updated the quiz


(references AdminID)

9.9. Quiz Questions Table:

Column Name Data Type Description

question_id INT (PK) Unique identifier for each question

quiz_id INT (FK) ID of the associated quiz

question_text TEXT Text of the question

option_a VARCHAR(255) First answer option

option_b VARCHAR(255) Second answer option

option_c VARCHAR(255) Third answer option

option_d VARCHAR(255) Fourth answer option

correct_option VARCHAR(1) Correct answer option (A/B/C/D)

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9.10. Quiz Attempts Table:(Admin Viewable)

Column Name Data Type Description

attempt_id INT (PK) Unique identifier for each attempt

user_id INT (FK) ID of the user attempting the quiz

quiz_id INT (FK) ID of the associated quiz

score INT Marks obtained by the user

attempt_date DATE Date of quiz attempt

10. Use Case Diagram :

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11. Class Diagram :

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12. E-R Diagram :

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13. Data Flow Diagram :

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14. Sequence Diagram :

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15. State Diagram :

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16. Activity Diagram :

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17. Project Timeline Chart :

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18. Project Work Distribution :

Activities Responsibilities

Requirement Gathering Khushi Patel


Tirth Gohil
Project Definition, Objective & Scope Tirth Gohil

Project Modules Khushi Patel

Literature review Tirth Gohil

Project feasibility study Khushi Patel

Design Khushi Patel


Tirth Gohil
Coding Khushi Patel
Tirth Gohil

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Date: Signature:

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