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Circle of The Rainbow - The Homebrewery

The Circle of the Rainbow is a Druid subclass that celebrates the beauty of nature through vibrant, serendipitous magic. Key features include Circle Spells, Mantle of Many Colours, Dazzling Iridescence, Full Spectrum, and Catch the Rainbow, each providing unique abilities and spells. The subclass emphasizes the connection between light, hope, and the natural world, allowing druids to inspire reverence in others.

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0% found this document useful (0 votes)
65 views2 pages

Circle of The Rainbow - The Homebrewery

The Circle of the Rainbow is a Druid subclass that celebrates the beauty of nature through vibrant, serendipitous magic. Key features include Circle Spells, Mantle of Many Colours, Dazzling Iridescence, Full Spectrum, and Catch the Rainbow, each providing unique abilities and spells. The subclass emphasizes the connection between light, hope, and the natural world, allowing druids to inspire reverence in others.

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d20vipsplay
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CIRCLE OF THE RAINBOW

Korvin Roganov

A Serendipitous, Seven-Coloured Druid Subclass

for the World’s Greatest Roleplaying Game


Circle of the Rainbow
Druids of the Circle of the Rainbow exalt their name-
sake as the pinnacle of nature’s beauty: awe-inspiring
confluences of light, hope, and happenstance that
herald the promise of better days ahead.
Many of these druids try to instill in others the same
reverence that they have for these luminescent miracles,
along with the natural world as a whole, with their
abilities manifesting in similarly serendipitous ways.
Druid Level Features
2nd Circle Spells, Mantle of Many Colours
6th Dazzling Iridescence
10th Full Spectrum
14th Catch the Rainbow

Circle Spells Artwork (Ordered By Appearance)


2nd-level Circle of the Rainbow feature 虹色神様 - zounouse
Your magic is touched by the light of the rainbow: Rainbow - sakimichan
fleeting, but expressive and wondrous. You learn the
minor illusion cantrip.
When you reach certain Druid levels, you gain access Dazzling Iridescence
to the spells in the table below. They count as Druid 6th-level Circle of the Rainbow feature
spells for you, and you always have them prepared, but As an action (or reaction against a creature when it
they don’t count against the total number of spells you attacks or casts a spell), you can force a creature you
prepare each day. can see within 30 feet of you to make a Constitution
saving throw against your Druid spell save DC.
Druid Level Spells If it fails this save, it is blinded by a veil of iridescent
2nd bless light until the start of your next turn. If it succeeds, you
3rd
5th
vortex warp
hypnotic pattern
can’t use this feature on it again for 10 minutes.
7th resilient sphere Full Spectrum
9th telepathic bond 10th-level Circle of the Rainbow feature
Your mantle shimmers with boundless potential. While
Mantle of Many Colours wearing it, you have a flying speed equal to your walking
2nd-level Circle of the Rainbow feature speed and can hover, along with the option to reroll
As a bonus action, you can expend a Wild Shape usage your Prismatic Boons, picking from either result.
to weave a mantle of ever-shifting hues around yourself
and roll on the Prismatic Boons table. This table Catch the Rainbow
determines the colour your mantle changes to and its 14th-level Circle of the Rainbow feature
effect, which is applied immediately after the roll. The essence of the seven colours shines within you. You
The mantle is always under the effect of the light add prismatic spray to your list of Circle Spells, and can
cantrip and vanishes after 1 minute. While wearing it, cast it without expending a spell slot once per long rest.
you can use your bonus action on subsequent turns to Any d8s you roll for this spell can be replaced with the
roll on this table again. numbers rolled to determine your last Prismatic Boon.

Prismatic Boons
d8 Colour Effect
1 Red Until the start of your next turn, you roll twice as many damage dice for your Druid spells and keep the highest half.
2 Orange You grant a creature of your choice within 60 feet of you a +2 bonus to its AC, checks, and saving throws for 1 round.
3 Yellow A creature you touch during this turn becomes invisible and has its speed doubled until the start of your next turn.
4 Green You grant a creature of your choice within 60 feet of you temporary hit points equal to 5 plus your Druid level.
5 Blue Until the start of your next turn, you gain a +2 bonus to both your Druid spell save DC and spell attack modifier.
6 Indigo Creatures of your choice within 30 feet of you regain hit points equal to half your Druid level plus your Wisdom modifier.
7 Violet You cast blink on yourself with a duration of 1 round (you choose the result of the spell’s d20).
8 Rainbow You cast a rainbow-producing misty step on yourself and apply another boon of your choice from the above seven.

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