Ranger 1 famouscarpet698
CLASS & LEVEL PLAYER NAME
Arwyn
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 13 10 --
-1 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES
17 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P +4
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
10 P +1 Athletics STR Vehicles (Land), Woodcarver's Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Dwarvish, Elvish
INTELLIGENCE
P +4 Insight WIS
35 ft. (Walking)
+2 +1 Intimidation CHA
+2 Investigation INT
14 +2 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +4 Perception WIS
+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
P +5 Stealth DEX === SPECIAL ===
CHARISMA Mask of the Wild
P +4 Survival WIS
You can attempt to hide even when you are only
+1 lightly obscured.
12
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +1 0 Bludgeoning
14 PASSIVE WISDOM (INSIGHT)
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 1 famouscarpet698
CLASS & LEVEL PLAYER NAME
Arwyn
Wood Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === * Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Hit Points • PHB 90
* Keen Senses • BR 23
* Proficiencies • PHB 90 You have proficiency in the Perception skill.
* Favored Enemy • PHB 91 * Fey Ancestry • BR 23
You have advantage on Survival checks to track your You have advantage on saves against being charmed,
favored enemies, as well as on INT checks to recall and magic can’t put you to sleep.
information about them. You also learn one language
of your choice that is spoken by your favored enemies, * Trance • BR 23
if they speak one at all. You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
| Fiends • PHB after a fashion; such dreams are actually mental
Fiends are creatures of wickedness that are native to exercises that have become reflexive through years of
the Lower Planes. A few are the servants of deities, practice. After resting in this way, you gain the same
but many more labor under the leadership of benefit that a human does from 8 hours of sleep.
archdevils and demon princes.
* Ability Score Increase • BR 24
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Elf Weapon Training • BR 24
bonus is doubled for proficient skills when you make You have proficiency with the longsword, shortsword,
an INT or WIS check related to it. While traveling for shortbow, and longbow.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Fleet of Foot • BR 24
become lost except by magical means, you remain Your base walking speed increases to 35 feet.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace * Mask of the Wild • BR 24
(while alone), you find twice as much food while You can attempt to hide even when you are only lightly
foraging, and while tracking creatures, you learn the obscured.
exact number, sizes, and how long ago they passed
through the area. | Special
| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.
=== WOOD ELF RACIAL TRAITS ===
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Longbow 1 2 lb.
SP 0
EP 0
GP 10
PP 0
WEIGHT CARRIED
2.2 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Male 35 Medium 6ft
GENDER AGE SIZE HEIGHT WEIGHT
Arwyn Lawful Good The One Bronze Emerald Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
whimsical
Trust worthy
Noble
If someone is in trouble, I’m always ready to lend help.
I have a strong sense of fair play and always try to find the most equitable solution to
arguments.
I judge people by their actions, not their words.
If someone is in trouble, I’m always ready to lend help.
PERSONALITY TRAITS
Pizza
Sincerity. There’s no good in pretending to be something I’m not.
(Neutral)
Respect. People deserve to be treated with dignity and respect. (Good)
IDEALS
Nice Boomers
I protect those who cannot protect themselves.
I protect those who cannot protect themselves.
I have a family, but I have no idea where they are. One day, I hope to see them
again.
BONDS
Stubborn
I’m convinced of the significance of my destiny, and blind to my shortcomings and
the risk of failure.
I’m convinced of the significance of my destiny, and blind to my shortcomings and
the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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