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Kutna Hora Rules en

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105 views20 pages

Kutna Hora Rules en

Uploaded by

Cristian
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rules of Play

Silver has been discovered in a hill in central Bohemia. Miners flock to the
site, turning a sleepy Czech valley into a 14th century boomtown.
Players take charge of wealthy families, each with influence in various
guilds. They use their wealth to expand the mines and build the city
of Kutná Hora. The economy changes as the city grows, driven by
the choices the players make. To win, you will need to adapt to the
price fluctuations and keep your eyes open for opportunity.

HOW TO PLAY?

www.cge.as/kh_htp
Components

rounds track

4 player boards

Before your first game, assemble these


components as shown on the next page.

town hall board

2 card stands
Kutná Hora board

11 Saint Barbara tiles 4 reference sheets

18 pelican
tokens
12 guild tiles

24 guild building tiles

12 patrician
tokens

prospecting board 4 rock tiles


12 public building tiles

53 coins

4 mining starting
9 guild setup cards 15 mine setup cards technology tiles 27 mine tiles player marker

6 action cards per player 21 population cards 16 ore cards 10 event cards
RE-WOOD
Card Stands Assembly
Fold cardboard away from half-cut side. If you fold
We’re proud to have the first modern board the wrong way, it will snap.
game featuring RE-Wood – a revolutionary Step A
material developed in Germany. This new
technology combines wood waste and recycled
binding material to make highly detailed board
game components with a unique feel.

Step B
! This side up.

1 rounds counter 1 tax counter

One set of pieces in each player’s color. 1.


2.

12 house tokens 9 miner figures


Step C

3 plot 6 production 1 reputation 1 score


markers counters counter counter

REPLACEMENT TOKENS
Store this tile in the box in case you lose one of these essential tokens.

Do not punch these out!

Player Board Assembly


Discover more!
• deluxe accessories
• tips and tricks Apply double-sided
• designer notes tape as shown.

• and the official


www.cge.as/KH_extra
how-to-play video
Setup
ROUNDS TRACK

A 4-player game uses the side with five rounds.


A 2- or 3-player game uses the side with six rounds. 1
3

ROUNDS
TRACK
1. Place the rounds counter on the first space of the rounds track.
2. Place the tax counter on space 0 of the tax track, which runs along the bottom of the rounds track. 2
3. Place the 3 red-patrician buildings in a stack
on the rounds track, on the marked square that
shows when they come into play.

TOWN HALL
red patrician 4 5

BOARD
TOWN HALL BOARD
4. Group the guild buildings into 6 stacks, by color. From each stack, take the tile with the
marked corner.

guild symbol

This face is up until the building is built.


6 tiles are marked.
The marked tiles will be at the bottom of their stacks. Shuffle them and
deal them randomly to the 6 spaces in the two leftmost columns. Place the remaining
3 tiles from each stack in a random order atop the matching tile on the board. town
5. Group the green, silver, and yellow patrician buildings into 3 stacks, by color. Each
stack is mixed randomly and placed at the end of a row, on the space corresponding to the
depicted patrician.
From now on, we will refer to all patrician
KUTNÁ HORA

buildings as public buildings – anyone


BOARD

can build them, but no one will own them.


patrician

This face is up until the building is built.


KUTNÁ HORA BOARD
Assemble the Kutná Hora board with the correct side up.
7
A 3- or 4-player game uses the side with more squares.
6
A 2-player game uses the side with fewer squares.

6. Choose one mine setup card at random.


7. Shuffle the rock tiles face down, deal them to the mining spaces depicted
on the setup card, and then turn them face up.

These stars will be important at the end of the


game, when calculating the value of each row.
CARD STANDS
8. Place the card stands where everyone can see them.
The indicator arms start on the left, showing only
numbers in the leftmost column. Check to be sure cards
8
are in numerical order, starting with card 0 in front and
the turn-over card in the very back.

population deck 0 to 19 ore deck 0 to 14


9

ST. BARBARA’S CATHEDRAL


9. Set up St. Barbara’s Cathedral where
everyone can see it. The 11 tiles are
arranged in order, with 1–5 on the bottom,
6–10 in the middle, and 11 on top.

BANK
10
10. Keep the coins near the board to form a bank, along
with the patrician tokens and the pelican tokens.
Use exactly 3 patrician tokens of each color.

11 MINES
11. Place the 4 mining technology tiles in a face-down stack,
in order. The tile with 1 belongs on top.
12. Group the mine tiles face down, according to their backs. Shuffle
each stack, then make a mining tile stack with tiles on top,
the tiles in the middle, and the tiles on the bottom.
mines Place the stack in the middle of the prospecting board, leaving
one space empty for the discard pile.
12
Player Setup
Each player chooses a color and takes the pieces in that color. Most of them go on your player board.

3 plot markers

For guild setup,


see below.
Place 4 production markers at 0.
12 house tokens
The other 2 stay beside your board in
case you need to track income over 10.

1 miner in miner pool

Your reputation marker starts at 0.


Note that there is ample room for
your reputation to go negative.
Store your other 8 miners
Keep the 6 action cards in your hand – either in this zone, waiting to
literally in your hand, or in a place that you think be added to the pool.
of as “your hand”. The cards are not secret.

Your score counter starts on space 0 of the scoring


track of the Kutná Hora board.
Starting Groschen:
first player – 40 groschen
STARTING PLAYER second player – 41 groschen
The starting player marker is based on Kutná Hora’s third player – 42 groschen
first town seal, from 1308. Give it to the player who
fourth player – 43 groschen
was most recently underground. (Or you can just
choose the starting player randomly.)

Guild Setup
Each player belongs to 3 guilds. Your guilds determine
which buildings you can build and which you can’t. For your first game, use guild setup card 1,
shown here.
The guild setup card depicts one set of guilds for each player.
Choose a card at random and use the row matching how Give each player a different set of 3 guilds,
many players you have. chosen from the appropriate row of this
card. You can assign them randomly or let
• In reverse order, each player chooses one set,
people pick. Don’t worry about it too much.
starting with the last player and finishing with the
It’s just your first game.
starting player, who has only one choice.
Place the guilds on your player board in the
• Then everyone chooses which of their guild tiles go
order shown on the card. You will be able to
in which rows. Players make this choice in order,
choose their order in later games.
starting with the first player.
Two-Player Game – Event Card Setup
In a 2-player game, event cards are
used to increase the economic activity
of the game.
Separate the event cards into decks
A and B and shuffle both. Each round
except the last will have an event.
The rounds before the red-patrician
stack have A events. The rounds after
have B events. Deal an event from the
appropriate deck face down above
each space of the rounds track (and
remember that the last round has no
event). Reveal the round 1 event now,
before round 1 begins.

If the round 1 event has a tax symbol in the upper left corner, Event cards can also be used to liven up the
advance the tax counter by the amount shown. economies of 3- or 4-player games, but they
are not necessary.

Kutná Hora
Within 20 years, Kutná Hora was producing one-third of Europe’s
silver. And that was just the beginning. In our game, one turn represents
roughly 13 years of progress ... but really, that’s just an abstraction.
It only takes you two turns to build a church that was, historically,
constructed over a span of decades.
Silver was mined in Kutná Hora for several centuries. In the beginning,
it was quite near the surface, but over the years, the mines had to
go deeper and deeper. Deeper mines necessitated more complicated
logistics. Water needed to be pumped out. Fresh air needed to be let
in. Kutná Hora’s deepest mine, the Donkey, was probably the deepest
active mine in the world.
The silver enriched not only the aristocrats, but also the common
In 1260, the discovery of silver near present-day Kutná Hora led to a townsfolk. Miners, builders, merchants, and smiths – everyone involved
silver boom that attracted people from all over Europe. Settlements and in the silver trade got a piece of the action. And when the townsfolk
provisional chapels sprang up alongside the new mines, and on a hill prospered, they wanted to show off their prosperity to the world. They
above the river, the town of Kutná Hora was born. In the century that built churches and townhouses – even mansions – demonstrating their
followed, it would become a mighty source of power and wealth for the wealth and independence, and demonstrating their desire to govern
Czech crown, with an importance that rivaled even that of Prague. themselves, without interference from the nobility.
Its beginnings were organic, with no plan. Mining camps expanded So this is what we hope our game brings you – the spirit of a time when
and merged into a single settlement. But soon the settlement hardworking miners and townsfolk turned a medieval valley into one
was organized, walls were built, and Kutná Hora became a town. of the most important cities in Europe’s Renaissance.
Prices
Kutná Hora has 6 commodities. Their values are given in Prague groschen, the coin that King Wenceslas II began minting after he took control of the
silver mines of Kutná Hora.

When the game says you


must pay a certain quantity
of wood or permits, check
the current price and pay
that many groschen.

Prices will change during play. Whenever


an effect advances the population deck
or the ore deck, remove the top card
and slide it into the back behind all the
other cards. (Do not flip it over.)

A Dynamic Economy
Commodity prices follow the rational principles of supply and demand.

As population increases ... As ore production increases ...

... ore prices will fall,


... prices will
also increase.
... but silver prices and
permit costs will rise.

When you build a Silver buildings


guild building, its make silver prices
indicator moves right go down, but ore
and prices go down. prices go up.

(Why is this number crossed out? We’ll explain on page 15.)


Gameplay
The game is played in rounds, as indicated by the rounds track at the top
of the board.
The player with the starting player marker takes the first turn of the
round, and play continues clockwise until each player has taken 3 turns.
On your turn, you choose one of your action cards and play it, choosing
one of the two actions printed on it.
Once played, the card cannot be used again for the rest of the round. So
when you choose the action you take, you are also giving up the possibility
of using the other half of the card. Plan ahead.
You play 2 cards per turn for your first two
turns. After that, you have only 2 cards left. Blue played Plot and Mine on his first turn. He would like to mine again on
Choose and play only 1 card on your final turn. his second turn, but he can’t. He has no Mine action left in his hand, and
The round ends once all players have taken 3 turns (and played 5 of their he can’t even use his Joker, because that card has been played, too. Blue
6 cards). Certain things happen at the end of a round, as shown on the wishes he had paid more attention and used his other Plot card instead of
rounds track. (Details are on page 16.) the one with Mine on it.
• At the end of each round, each player must either pay taxes or pay a
reputation penalty.
• After a few rounds, the red patrician tiles come into play.
• Patricians may hand out points for various things at the end of each Metallurgists
of the final three rounds – or they may not! Players will have control
The process of extracting silver from the ore was long
over what is scored during this step.
and complicated. The Metallurgists’ buildings in this
To set up for the next round, take all your action cards back into your
game represent various steps in that process. Kutná Hora
hand. They are now all usable again.
was an industrial town, and dozens of furnaces burned
The starting player marker passes to the left, and the new starting
day and night.
player starts the new round.

How to Win
The player with the most points wins. As usual. But how can you score points? Well, there are lots of ways to score points during play.
There is a special patrician-scoring phase at the end of each of the last 3 rounds. And a decisive amount of points is awarded at the end of
the game. We’ll explain the details later. But here’s a quick tip: Look at your tiles and pay attention to the upper left corner.

These dots can match dots on These stars indicate how much
the sides of the board and on a row of mines will be worth.
neighboring buildings. Each Players with more stars will
matching dot will be worth get more points from the row.
1 point at the end of the game. Try to dominate lucrative rows.
The Mine Action
Mining increases your ore production and may give you opportunities to
score points later in the game.
1. Check your miner pool. You start the game with one miner in the
pool, so for your first mine, you can skip this step. But if you have no
miners in the pool, you must buy a permit for more miners. Check
the current price of a permit (the blue indicator) and pay that many
groschen to move up to 2 miners from the zone on the right into your
miner pool
miner pool. (It can hold no more than 2.)

2. Draw mine tiles and choose 1. The number you draw depends on the
current level of mining technology. At the beginning of the game, this
is 1, so you draw only one tile. At higher levels, you draw the indicated
number of tiles and choose one to play. The rest go in the discard pile.
If the stack of mining tiles runs out, make a new stack by shuffling
the discard pile. (Tiles marked I, II, and III will be mixed from then on.) The number of tiles to draw is shown here.

3. Choose a space and pay the cost.


mine entrance
You must build on an entrance, beside a
mine that has already been built, or below
a mine that has already been built. The two
entrances are printed on the board and the
cost to build on one is 2 wood. The cost to
build on any other empty square is given by
the mine that is beside or above it. If multiple
costs could apply, you pay the highest
cost (not the sum of all costs). You cannot
build on a rock tile or on an existing mine.

4. Place the mine tile, mark it with a miner from your pool,
and evaluate it. There are several things a played tile may For final scoring.
require you to do:
Ore production.
 ost mine tiles increase ore production. Move the ore counter on
M
Cost this tile will
your board to show you are now producing this much more ore.
apply to spaces Other effects.
beside and below.

A dvance the ore deck by the amount shown. (Whenever you build Miners
something that increases your ore production, the ore deck will A miner worked in subterranean darkness, his only light a tiny
advance by the same amount.) lamp that gave off barely as much illumination as a lit match.
Some mines draw more people to the town. Advance the Every day, he risked death from asphyxiation and tunnel
population deck by the amount shown. collapses. But unlike the medieval serfs, Kutná Hora’s miners
S ome mines give you immediate points. Advance your score were free townsfolk, which meant that, in exchange for such
counter by the amount shown. dangerous work, they could expect to be well paid.
The Rights Action
Before you can build a building in Kutná Hora, you must acquire the exclusive rights to it.
1. Choose a building tile from the town hall
board. Only the topmost tile of each stack is
available. You can choose a guild building only
if it belongs to one of the 3 guilds you placed
on your board during setup. Alternatively, you
can choose a public building, but remember that
public buildings will not increase your income.
2. Pay the cost for the rights. Buildings in the far left column cost only
1 groschen. Those in the other columns cost 1, 2, or 3 permits, as shown
on the board. Look up the current value of permits and pay that many
groschen.
3. Take the tile. You keep it in one of the three slots above the right
side of your board. If all slots are currently full, you cannot perform
a Rights action.
4. Move the tile’s stack to the end of the row. That is, remove the
stack, place it at the end of the row, and use it to push the other stacks
into the empty space.

Note: Tiles are always slid left to fill empty spaces, so the 3-permit column
will not be used until the red-patrician tiles come into play.

The Plot Action


1. Before you can build in Kutná Hora, you must claim a plot of land.
• When there are no buildings, you can claim any unclaimed square
in town for 5 groschen.
• If there is a building in town, you can only claim a plot next to a
building. You pay the amount of groschen printed in the upper right
corner of the building. If you claim a plot next to 2 or more buildings,
you pay the highest cost (but not the sum of them).
If all plots next to buildings are claimed, then once again you may claim any
unclaimed square for 5 groschen.

Note: If your reputation is 3 or higher, you pay


only 1 groschen for a plot!

2. Mark your plot. Take your leftmost plot marker from your board
and place it on the plot you claimed. Note that you cannot have more
than 3 plots claimed at a time. Also, be aware that you will have to pay
extra taxes if you have multiple plot markers in Kutná Hora at tax time.
(See page 16.)
The Building Action
If you have a building tile (thanks to the Rights action) and a plot in Kutná Hora (thanks to the Plot action), then you can build the building on your plot.

1. Choose one of your plots in Kutná Hora. Return the plot


marker to your board. It goes in the rightmost empty space.

2. Place the building tile on the plot and pay the cost. The
cost is measured in wood, so you pay the current price of
that much wood.

3. Resolve the effects shown on the tile. There is a key to


the effects on the back page of this rulebook. In particular,
see the examples on the facing page.

Commodity affected.

Other effects.

4. Turn the tile face down. Once the effects are resolved,
they are no longer relevant.
5. If it is a guild building, mark it with a house and resolve
the house effect. Each row of your board corresponds to
a different guild. When you build a building of that guild,
you remove the leftmost house from its row and perform
the indicated effect.

 ain a public building tile. That is, you take a bonus


G
Rights action, but pay nothing. Just take the top tile
from any public building stack, then move the stack
to the end.
!
 ain a pelican token. Keep it purple-side-up
G
until you use it.

Increase your reputation by the indicated amount.

If points are depicted, score them immediately.

If you build a public building, you get no house effect. You


do not own it, and you do not put a house on it.
Guild Buildings
When you build a guild building, it increases your production of the Miners’ Guild
associated commodity. Mark this on your player board.
A miners’ guild building increases your ore production. The ore deck
increases by the same amount.
Your board lets you track ore from buildings and ore from mines separately
(but it’s all the same commodity).

Most guild buildings will tell


you to move a commodity
indicator one notch to the right. Draw the top mining technology tile and immediately play it. It
(Miners’ guild buildings are the can go on any square on which one could play a new mine. You
only exception.) pay no wood for it. You mark it with a miner taken for free
from the zone beside your miner pool. (Use a miner from your pool only if
there are no others left on your board.)
Some guilds get involved in the construction of St. Barbara’s Taking the tile increases the level of mining technology, which determines
Cathedral. When you see this effect, turn the current how many tiles players choose from when they take the Mine action.
St. Barbara tile face down. No player will be able to use that
effect in this game. Increase taxes by the amount shown on the
bottom of the tile.

Public Buildings
The buildings with patricians on them are public buildings have powerful immediate effects that can give you reputation,
buildings. These are different from guild pelican tokens, and even immediate points. Effects vary, depending on the
buildings in one important way. You do not building’s patrician.
mark a public building with a house of your A ll public buildings add a patrician to the
color. patrician pool. Take the corresponding
token from the bank and put it in the
space in the middle of the town hall board
This has several consequences:
marked with the rainbow-patrician icon.
• You don’t have any house effect to resolve.
A patrician in the pool has no immediate effect, but any player can add the
• You don’t own the building.
patrician to the town council during their Income action.
• You don’t get any production from the building.
• It won’t score you points at the end of the game – at least, WARNING: Public buildings give you no income. This means
not directly. that if you spend all your starting groschen on an expensive public
However, by judicious placement of a public building, you can make one building, you will have no way to get any more money ever. In the
or more of your guild buildings more valuable, either during the patrician- early game, you need to focus on building income, and this means
scoring phase, at the end of the game, or, ideally, both. Also, public building guild buildings.
The Income Action
This action is the only way to get more money. Simply add up your total Adding a Patrician to the Council
commodity production and take that many groschen.
Whenever a player builds a public building, 1 patrician token of a particular
color is moved from the bank to the patrician pool. Patricians in the pool
are waiting to get on the town council, but for the moment, they still have
no effect.
During an Income action, after collecting income,
you can pay 10 groschen to put a patrician on
the town council – that is, you move one patrician
token from the patrician pool to its scoring space on the edge of the board.
(You can’t pay more to move more than one.) At the ends of each of the
final three rounds, all players will score points for that patrician.
(Details are on page 16.)
Purple has a silver building with a production of 3. Silver is currently priced
at 3 groschen, so she will get 9 groschen for that. She has built a miners’
guild building with an ore production of 2, and she is getting 4 more ore patrician pool council
from mines for a total production of 6 ore. Ore is worth 4 right now, so her
ore is worth 24 groschen! She takes 33 groschen from the bank.

The St. Barbara Action


The Brotherhood of Corpus Christi (whose heraldic emblem is depicted by the pelican
tokens) is organizing the construction of a grand cathedral, and your contributions
will be greatly valued. This action can give you a large benefit from a pelican token.

Use 1 pelican token. Turn it from its purple side to its silver side. If you
have no unused pelican token, you cannot take the St. Barbara action.

Resolve the current St. Barbara tile. Each tile has a different effect,
as explained on the back of this rulebook. After resolving the effect, turn
the tile face down. There is now a new current St. Barbara tile. Tiles become
“current” in numerical order – left to right, bottom to top (because you
can’t build a cathedral by starting at the top).

When you take the St. Barbara action, ignore any tax increase printed on
the tile. That applies only if the tile is flipped over by a guild building. (And
conversely, when a tile is flipped by a guild building, no player gets the
benefits depicted on the tile.)

The Joker
The Joker action lets you take any one Note: If your reputation
of the other actions. However, to use is 6 or higher, this penalty
it, you must first lose 1 reputation. does not apply!
Scribes Grocers
The king’s mining code specified who could profit from the mines, Kutná Hora actually had multiple guilds involved in the various
how they could profit, and how much they had to pass on to the king. professions required to feed thousands of people. Silver was valuable,
And so Kutná Hora’s mining industry and the royal bureaucracy went but not edible, and as the mines expanded, the bakers, the butchers,
hand in hand. The Scribes’ buildings represent various administrative and the vegetable sellers became wealthy. There were even fast-
activities essential for ensuring that the mines’ wealth was distributed food stands where miners could buy flatbread stuffed with meat and
fairly – or, at least, legally. whatever vegetables were in season.

Builders Innkeepers
Wood in this game actually represents the availability of wood, It wasn’t just about beer. It was about relaxing from a hard day’s
stone, bricks, and other building materials. And the Builders Guild is work. Selling beer, serving food, providing a way to wash up – all
actually a simplification representing the various guilds formed by the these services were interrelated. The bathhouse in particular was
craftsmen who built Kutná Hora. Buildings were constantly being built, a combination between a spa and a barber shop. And the barbers, of
rebuilt, or expanded, and these construction projects required a large course, were more than just hairdressers – they were also dentists and
number of carpenters, painters, masons, tilers, joiners, plasterers, and surgeons. So the beer in our game represents a lot of different things.
glassmakers. But it also represents a lot of beer.

Economic Adjustments
During play, these symbols might appear on the ore and population decks.

A star by a number indicates that it has just changed. T his red X indicates that there is no market for more of that
commodity. No one is allowed to build a building of that type
T his icon indicates that demand is so great that the town takes unless demand increases. (You can still buy Rights to those
action without waiting for the players. When this icon appears, buildings – you just can’t build them in Kutná Hora yet.)
immediately move the indicator arm one notch to the right. Also,
T his icon just means you are halfway through the deck. Remove
find the corresponding stack on the town hall board and discard
the entire deck from the stand, flip it over, and continue on. The
the top tile of that stack. Then move the stack to the end of the
population deck should go smoothly from 19 to 20. The ore deck
row, and slide stacks to fill in the empty space. (If the stack is gone,
should go from 14 to 15.
because players have taken tiles but not built them yet, then no
tile is discarded, but you still must move the arm.)

Reputation
Score these negative points if Score these points if your
For each step that your
your marker is here at the end of marker is here at the end of the
marker would take off this
the game. (No effect during play.) game. (No effect during play.)
end of the track, immediately
gain 2 points instead.

For each step that your


marker would take off this
end of the track, immediately When your reputation is 3 or more, When your reputation is 6 or
lose 2 points instead. claiming a plot costs you only AND more, using the Joker no longer
1 groschen, instead of the usual cost. costs you any reputation.
End of Round
The round ends once all players have taken their third turn. At that time, players must decide whether to pay taxes.

Taxes
Each player must either pay taxes or lose the amount of reputation indicated for the current round. (You are allowed to take
the reputation loss even if you have enough money to pay the tax. Conversely, if you don’t have enough money, you take the
reputation loss and pay nothing.)

 layers who currently have more than 1 plot marker in Kutná Hora
P
have their taxes increased by the amount shown by their board. Your
tax surcharge is 3 groschen if two of your markers are in Kutná Hora or
8 groschen (3 + 5) if all three are still in use at the end of the round. (If
you choose to not pay taxes, you don’t pay this plot tax, either.)

Setup for Next Round


A number of other things can happen at the end of the round, and these are described in the boxes below. Once the round is done, the starting player
marker moves to the next player on the left, and all players pick up their action cards.

Red-Patrician Buildings Patrician Scoring


The 3 red-patrician building tiles start on the At the ends of each of the final 3 rounds, after taxes, patricians on the town
rounds track. In a four-player game, they come council offer points to all players.
into play at the end of round 2; in a two- or three-
player game, they come into play at the end of For each building you own, gain
round 3. At the designated time, shuffle the tiles, 1 point for each public building
separate them, and place one at the end of each next to it. (Multiply this by the
row on the town hall board. (Unlike other tiles, they are not grouped number of green patricians.)
into one stack.) They are now available.

This player scores


4 points for each green
patrician on the council.

For each pair of pelican tokens


you have used, gain 3 points.
(Count used tokens, divide by 2,
round down, then multiply by the
Event Card
number of silver patricians.)
Event cards are used in games with only 2 players and are optional
for games with 3 or 4. The round’s event will specify when its effect If you have at least 1 mine in each
applies, and usually this is at the end of the round. row of the mines, gain 2 points.
Some events also advance the population deck or the ore If you have at least 2 in each row,
deck. This occurs at the end of the round, before taxes and gain 4 points! (Multiply by the
patrician scoring. number of yellow patricians.)

For each column of your player


When setting up for the new round, reveal the new event
board in which all houses have been
card. If the new round’s event increases taxes, advance
removed, gain 3 points. (Multiply this
the tax counter when the card is revealed.
by the number of red patricians.)
End of Game
A four-player game ends after 5 rounds, and a two- or three-player game ends after 6. Players have accumulated a certain amount of points during play,
but now it is time to evaluate the results of their long-term strategies.

Final Scoring
Kutná Hora
 o through the city building-by-building and award the
G
owner of each building 1 point for each matching dot
on an adjacent building or side of the board. (Tip over each
building after evaluation so you can see which ones you have
not counted yet.)
Mines
 o through each row of mines. Count up the total number of
G
stars in that row. This determines how much the row will be
worth, as printed on the board. Give players points according
to their rank. See the example below.
Players with no stars get no points, even if they own a mine in Blue’s sawmill matches red and yellow dots. So it scores
the row. Players tied for a place get the full value of the place. 6 points – 3 from the public building above, 1 from the
For example, if two players are tied for second and third, they building on the right, 1 from the building below, and 1 from
both get full points for second, but no one gets points for third. the village on the edge of the board.

This is a 6-star row. According to the board, 6-star rows are worth 3/2/1 points. Purple and Blue are tied for most stars, so they will
each score 3 points. No one gets the second-place award. Green gets 1 point for third. Orange has no stars and cannot score regardless
of how many other players are in the row.

Income
C alculate your income according to the final state of the
economy at the end of the game. Divide that number by 10
(round down) and score that many points. For example, if
your income is 48, you score 4 points. Winning
The player with the most points wins.
Reputation
Break ties in favor of the player with
Some players may gain or lose points based on the final
the most groschen left. Any remaining
position of their markers on their reputation tracks.
ties can be settled by jousting (unless
Extras players agree to accept a draw).
Score 1 point for each building tile in a slot on your board,
each claimed plot that you did not build on, and each pelican
token you did not use.
Churches
For the medieval European, the church was the center of daily life. Miners, especially, were aware that they lived each day at the mercy of
a higher power. The first chapels were built of wood, close to the mines. But as the town grew, the townsfolk began to construct churches
of stone, many of which still stand today.
High Church of the Virgin Mary Saint Barbara’s Cathedral

The “High” or “Upper” Church of the Virgin Mary was so called because
it was situated higher on the hill than the town’s other Church of the
Virgin Mary.
Its construction was funded by Kutná Hora’s mintworkers, and the
nave was built to be the same height as the aisles. As a consequence,
Technically, a cathedral is the seat of a bishop, and the name of this
light fell upon all worshipers equally – in contrast to other churches
building is St. Barbara’s Church. But it is sometimes referred to as
of the era, in which some could worship in the light and those of lower
St. Barbara’s Cathedral because it was built in the Gothic cathedral style.
standing were relegated to the shadows.
However, the mintworkers’ egalitarian ethic was not absolute – The Scribes’ Guild organized a Brotherhood of Corpus Christi for
important citizens who lived in the surrounding houses had special the purposes of constructing this magnificent church in 1388.
walkways leading directly into the building so they could attend services The Brotherhood’s heraldic symbol is unknown, but the pelican symbol
without exposing themselves to bad weather and grimy streets. found on the church is our best guess. The pelican was believed to
pierce its breast to feed its young with its blood, and so for medieval
Church of Our Lady Europeans, it symbolized Jesus Christ and his sacrifice.
The other Church of the Virgin Mary was
Because Sedlec Abbey claimed jurisdiction over all churches in Kutná
known as the one “on the Sweepings.”
Hora, the Brotherhood built St. Barbara’s outside the city walls.
According to legend, every day, the
This also meant they did not have to contend with any neighboring
ore market’s cobbles would be swept
buildings, which encouraged them to plan a cathedral-style building on
clean, and the silver in the sweepings
a grandiose scale. As was typical, the construction lasted centuries and
was collected, eventually amounting
was never completed on the scale the founders imagined.
to enough silver dust to fund the
construction of the church. By 1400, St. Barbara’s was already in use, even though the walls were
only half built and the ceiling was just a tarpaulin. For the medieval
Why were Kutná Hora‘s two most
European, it was quite common to attend Mass in a construction zone.
important churches both called the
Church of the Virgin Mary? Because Mary was Like the actual church, our game’s St. Barbara’s stands outside the
the patron saint of the basilica at nearby Sedlec town walls and has no deadline for completion. Will you manage to get
Abbey. In this way, the abbot emphasized that the the roof built before the game ends, or will the congregation spend the
new town was part of his ecclesiastical domain. entire game under a tarpaulin? It’s up to you.
Appendix Credits
Rules Reminders ONDŘEJ BYSTROŇ ◆ PETR ČÁSLAVA ◆ PAVEL JAROSCH
• You can refill your miner pool only as the first step of a Mine action, DEVELOPMENT TEAM: Tomáš “Uhlík“ Uhlíř
before placing the mine, not after. Emil Jenerál
• If you try to draw a mining tile and can’t, reshuffle the entire discard Jakub Uhlíř
Vít Vodička
pile to make a new stack. (The 3 sets of tiles will be mixed.)
Adam Španěl
• A mine does not affect the cost of a space above it, nor grant access
GRAPHIC DESIGN: Radek “RBX” Boxan
to that space.
ART: Milan Vavroň
• The mining technology level increases only when a player builds a
Jakub Politzer
miners’ guild building. Štěpán Drašťák
• You cannot take a guild building tile for a guild you do not belong to. Dávid Jablonovský
• Your production can go over 10. Leave your counter on the 10 space TRAILER & 3D ASSETS: Radim “Finder” Pech
and use one of your extra counters to track the excess. Roman Bednář
• The house effect that lets you take a building tile for free only applies PHOTOS OF KUTNÁ HORA: Josef Čáslava
to public buildings. PRODUCTION: Vít Vodička
RULEBOOK WRITER: Jason Holt
Special Cases PROJECT MANAGEMENT:
PROJECT SUPERVISION:
Jan “Zvonda“ Zvoníček
Petr Murmak
RUNNING OUT OF PIECES. Ondřej: Dedicated to my mom, who sparked the idea of creating the game, and to my
The components on your board are limited. If an action needs a plot wife Katya, who was most helpful during the years of development. Especially for all the
beautiful illustrations she created for the prototype. Thank you.
marker, a house token, or a miner figure you don’t have, then the entire
Petr: I want to dedicate this game to my father, who skillfully captured many awe-
action is performed with no effect. Patrician tokens are limited to 3 of
inspiring photographs of Kutná Hora. And to Charles and Sandy, whom I unfortunately
each color. If an effect requires you to do something with a patrician left alone in the city. I promise you, next time, I will be a better guide.
token that is not available, ignore that part of the effect. Pelican tokens Special thanks to:
and groschen are not limited. If you run out, use a suitable substitute. Jirka Paloch, from earliest versions the most dedicated tester and supporter.
Maria Vershinina, for math and psychology discussions we had during testing.
IGNORING ACTIONS AND ST. BARBARA EFFECTS. Czech Museum of Silver for your time and patience with answering our questions.
Emil Jenerál, for being the best ambassador of the game. ◆ Radek “RBX“ Boxan,
Whenever you take an action, you can choose for it to have no effect. For especially for going against the popular opinion. ◆ Jason Holt, for all passionate
example, you can play a card as your action and announce that it has no historical discussions we had. ◆ Kuba “Profesor” Kutil for being supportive in the
right time. ◆ Daniele Tascini for advice on what players really want. ◆ Kuba Uhlíř for
effect. You can ignore the public-building Rights action of a house token, seemingly invisible work he does while organizing everything. ◆ Tomáš “Uhlík“ Uhlíř
and still score any points it offers. You can play a St. Barbara action and and Vít Vodička for all the weeks we have spent together balancing spreadsheets.
Milan Vavroň for being able to cope with all the opinions he got while creating
ignore the middle effect of the tile. This last rule applies even to middle
fantastic art. ◆ Jakub Politzer, who helped us bring our vision for the visual side
effects that are not actions. For example, when resolving tile 6, you can to reality. ◆ Jan “Zvonda” Zvoníček for staying calm while everyone was freaking
ignore the patrician effect and just take two points. On tile 3, you must out. ◆ Adam Španěl, for all ideas you gave me about mining operation design.
Family and friends, who believed in us the whole time.
lose 1 reputation, but you can choose to not remove a house (and thus,
Thanks to the whole CGE team for adopting our game and tireless work during
not increase production).
preparation and while promoting the game.
MINING REGULATIONS. The most dedicated testers from CGE and various playtesting events:
David Nedvídek, Iva Nedvídková, Honza Bartoš, Zuzana Zadražilová, Tomáš Zadražil, Jana
You are allowed to pay full price to add only 1 miner to your miner pool. Mikulová, Klára Nedvídková, Miroslav Felix Podlesný, Regina Urazajeva, Tomáš Helmich,
After looking at your choice of mines, you are allowed to discard them Pavlína Hornová, Zdeňka Čermáková, Martin “Intoš” Sedmera, the whole District 5, Ruda
Malý, Petr “Peca” Palička, Jelle Servranckx, Michal Mašek, Daniel Knápek, Jiří “Růžmen”
all and build no mine. Similarly, when placing a mining technology tile as Růžička, Pavel “Money are not important” Češka, Ondřej Černoch, Petr “Pítrs” Horáček, Petr
a mine, you can choose to remove it from the game instead. “Youda” Plašil, Milan “Ozzy” Zborník, Michal Ringer, Michaela Macková, Ladislav Pospěch,
Son Tung Pham, Lea Červeňanská, Miloš Procházka, Ivan “Eklp” Dostál, Diana Lafférsová.
LIMITS.
Taxes can’t go above 25. If the population or ore deck reaches its © Czech Games Edition
maximum card, ignore effects that try to increase it. October 2023
www.CzechGames.com
Mine and Building Effects
Increase your production of the indicated commodity by the Gain the indicated amount of reputation.
amount shown.
Take the indicated number of pelican tokens.
Move the depicted commodity indicator 1 notch to the right. Keep them purple-side-up until you use them.

Increase taxes by the indicated amount.


T ake the top mining technology tile and play it as though it were
a free mine – pay no wood, and mark it with one of the miners Move the depicted patrician token from the bank
waiting to enter your miner pool. to the patrician pool.

Increase the ore production deck by the amount shown. Remove 1 house from your player board. (It must be the
leftmost house in its row. Ignore its effect.)
Increase the population deck by the amount shown.
Flip over the current St. Barbara tile. If it showed a tax, add that
Immediately score the indicated points. much tax to the current tax rate. (If all 11 tiles have already been
built, this has no effect.)

Economic Adjustments
New buildings that produce this commodity cannot
A star by a number indicates that it has just changed.
currently be built.
The town builds a building. Discard the top tile of the stack and
Turn the deck over.
move the indicator to the right. (Full details on page 15.)

St. Barbara 1. Gain 2 reputation.


2. Gain 1 reputation. Take a Rights action, but pay nothing for taking the
building tile.
3. Lose 1 reputation. Choose a guild on your board and remove the leftmost
house token of that guild from your board to increase production of that
11
commodity by 2. (Do not gain the benefit of the house’s effect.)
4. Gain 1 reputation. Take a Plot action. You pay nothing for the plot, and
you are not required to claim a square next to a building.
5. Lose 2 reputation. Then take 2 Income actions. (That is, you gain income
twice and have 2 chances to add a patrician to the council.)
6. Score 2 points. Take a patrician token from the bank (not the board) and
place it in its space for patrician scoring.
7. For each of your buildings, gain 1 reputation for each public building
next to it.
8. Score 1 point. Take a Building action, but pay 0 wood to build.
6 7 8 9 10 9. Take 2 Mine actions. You pay 0 wood to build. Mark the mines with
unused miners that are not in your miner pool. (You can use miners in
the pool if they are the only ones you have left.)
10. Choose 1 of your buildings and score 1 point for each matching dot on an
adjacent building or edge of the board. (Like final scoring, but for only
1 of your buildings.)
11. Gain 5 points, then flip the tile over. From now on, anyone who takes the
1 2 3 4 5 St. Barbara action gains 2 reputation.

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