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TKD Hand Signals

The document outlines the hand signals and procedures for Taekwondo competitions in 2024, detailing the calling of contestants, penalties, and invalidation of points. It includes specific rules regarding knockdowns, inactivity, and the use of instant video replay for both coaches and referees. Additionally, it provides a list of Sino-Korean and Native Korean numbers used in the sport.

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brandon baldero
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0% found this document useful (0 votes)
2K views3 pages

TKD Hand Signals

The document outlines the hand signals and procedures for Taekwondo competitions in 2024, detailing the calling of contestants, penalties, and invalidation of points. It includes specific rules regarding knockdowns, inactivity, and the use of instant video replay for both coaches and referees. Additionally, it provides a list of Sino-Korean and Native Korean numbers used in the sport.

Uploaded by

brandon baldero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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2024 Hand Signals

1. Calling of Contestants

ROUND 1 ROUND 2 ROUND 3


Chung - Hong Chung - Hong Chung - Hong
(Check mouth guard) (Check mouth guard) (Check mouth guard)
(Test Mode) Joon-bi Joon-bi
Char-yeot - Kyung-rye Shi-jak Shi-jak
Headgear ON Kal-yeo Kal-yeo
Joon-bi Chung - Gam-jeom Hong - Gamjeom
Shi-jak (Grabbing) (Avoiding the match) Gong-gyeok
Kal-yeo Kye-sok Kye-seok
Kye-seok Keu-man Keu-man
Keu-man Declare Round Winner Woosi-girok
Declare Round Winner Declare Match Winner

2. 12 Gam-Jeom Penalties, Invalidation of Points, Yellow Card

i. Crossing the Boundary Line : One foot out - Gam-Jeom


ii. Falling down
iii. Avoiding or delaying the match : 3 seconds Gong-Gyeok, 3 seconds, give penalty
iv. Grabbing or pushing the opponent: Grabbing Includes all animal kicks
v. The following are considered prohibited acts:
a) Lifting the leg to block
b) Kicking the opponent’s leg to impede the opponent’s kicking attack
c) Kick was aiming to below the waist
d) Lifting the leg above waist for kicking in the air for four (4) times or more
e) Lifting a leg or kicking in the air for more than three (3) seconds to impede opponent’s
potential attacking movements
vi. Kicking below the waist
vii. Attacking the opponent after "Kal-yeo"
viii. Hitting the opponent’s head with the hand
ix. Butting or attacking with the knee
x. Attacking the fallen opponent
xi. Attacking trunk PSS with the side or bottom of the foot in clinch position - Grabbing
xii. Attacking back of head PSS in clinch position - Grabbing
xiii. Misconducts of contestant or coach
a) Not complying with the referee’s command or decision
b) Inappropriate protesting behavior to officials’ decisions
c) Inappropriate attempts to disturb or influence the outcome of the match
d) Provoking or insulting the opposing contestant or coach
e) Unaccredited doctor/physicians or other team officials found to be seated in the doctor’s
position
f) Any other severe misconduct or unsportsmanlike conduct from a contestant or coach
g) When a contestant commits a prohibited Act followed by an Attack After “Kal-yeo” (as per
article 14.4.1.7) or any other unsportsmanlike behavior (as per article 14.4.1.13) the
Referee may give a 2nd “Gam-jeom” for ‘Attack after “Kal-yeo”’ or ‘Misconduct’.
NRC Education 2023/jtb

Page 1
 Invalidation of Points
• Invalidating Points (EEL, EE, SAM, SA, OH, YOOK, CHIL, PAL, GOO, SHIP)
• Invalidating Gam-Jeom
Note: Give Gam-Jeom Signal first then Invalidation of points.

 Yellow Card Procedure

3. 5 Knockdown - Stop time


• Standing 8
• Lying 8 - Gam-jeom - Kye-seok (Falling Down)
• Standing 10
• Lying 10
• Doctor (Urgent Knockdown)

4. “Stand Up! 3 seconds rule” before Kye-shi:


 Falling Down
• Stand-up - Gam-jeom - Kye-sok
• Stand Up 3 times - Gam-jeom - Kye-seok
• Stand Up 3 times - Keu-man
 Injury Hand Signals
• Self-Injury Kye-shi: Kal-yeo-Doctor-Kyeshi
• Gam-jeom Kye-shi (Winner Injured)
◦ Kal-yeo - Doctor - Kye-shi - Count 45,50,55, Keu-man-Declare injured player Winner
• Gam-jeom Kye-shi (Winner the one who caused Injury)
◦ Kal-yeo - Doctor-Kye-shi - Count 45, ask the Doctor, ‘Can the player still continue?’
Doctor says YES, 50,55, Keuman - Declare uninjured player Winner
Note: Call the Doctor first before command of Kye-shi.

5. Inactivity 3 - 3 seconds
• 3 seconds (Gong-Gyeok)
• 3 seconds Kal-yeo - Chung Gam-jeom, Hong Gam-jeom, Gong-gyeok
• 3 seconds (Gong-Gyeok)
• 3 seconds Kal-yeo - Chung Gam-jeom, Gong-gyeok

6. Referee Conference
• Technical Error
◦ Add technical 2 points
◦ Reversed transmitters
• Invalidate 3 points for grabbing (forgot)
• Punched point missed
• Invalidating Phantom points
• Rectifying Time Error

7. Instant Video Replay (Coach)


• Allowed IVR for Opponent
◦ Crossing the Boundary Line
◦ Falling Down
◦ Attacking after Kal-yeo
◦ Attacking Fallen Opponent
• Allowed IVR for own player
◦ All 12 Gam-jeoms maybe contested
• Head Kick - if no score registered on the system
• Add 2 Technical point for Turning Side Kick
• Add 2 Technical point for Turning Long Distance Kick

NRC Education 2023/jtb

Page 2
• Request for 1 point for technical error 1 second delay on point window (Punch)
• Punch point awarded to wrong player by Ref Con
• Request invalidate 3 points EHG point due to Gam-jeom grabbing
• IVR request Gam-jeom given to a wrong player
◦ Kicking Below the Waist and not Falling Down
◦ Pushing and not Crossing the Boundary Line
• Test mode (2nd Round)

8. Instant Video Replay (Center Referee)

• Knockdown with valid head/face kick but no point for 8 or 10 counts


• Knockdown with valid body kick but no points for 8 or 10 counts
• Pretending Injury: Punch to neck, kick to the groin
• Request for Test Mode (1st Round Only)

Taekwondo Numbers

Sino-Korean

 One – Il
 Two – I (or Ee)
 Three – Sam
 Four – Sa
 Five – O (or Oh)
 Six – Yuk
 Seven – Chil
 Eight – Pal
 Nine – Gu
 Ten – Sip

Native Korean

 One – Hana (“Ha-na”)


 Two – Dul (“Dhool”)
 Three – Set (“Set”)
 Four – Net (“Net”)
 Five – Dasot (“Da-sut”)
 Six – Yasot (“Yo-sut”)
 Seven – Ilgup (“Eel-gope”)
 Eight – Yodol (“Yo-dull”)
 Nine – Ahop (“Ah-hope”)
 Ten – Yeol (“Yull”)

NRC Education 2023/jtb

Page 3

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