MUSEUM RESEARCH ACTIVITY FOR DESIGN 3: CREATIVE DESIGN IN
ARCHITECTURAL INTERIORS (CODE - 10909)
GROUP 6 MEMBERS:
BALINGASA, ARMAND GABRIEL
EPAL, ROMEL JOHN
ERAUDA, JOHN MAVERICK ANGELO
FELIX, MICHELLE NICOLE
PULMONES, JENNY
INSTRUCTOR:
AR. ANGELUZ TESORO
JUNE 2023
INTRODUCTION
The International Council of Museums said a museum is "a not-for-profit,
permanent institution in the service of society that researches, collects, conserves,
interprets and exhibits tangible and intangible heritage. Open to the public, accessible,
and inclusive, museums foster diversity and sustainability. They operate and
communicate ethically, professionally and with the participation of communities, offering
varied experiences for education, enjoyment, reflection and knowledge sharing." It
suggests that museums are intended and built with a sole purpose rather than to
generate profit, that is, to store, preserve, and exhibit historical, scientific, artistic, and
cultural figures and artifacts with value. It also employs researchers, historians,
histographers, educators, designers, and office and utility workers.
Functionality-wise, museums provide good entertainment, education, and leisure
sources. As individuals roam around, they eventually find a sweet spot where they
simultaneously become delighted and educated (learn). Museums can also be
considered tourist attractions since their objective of exhibiting various exciting artifacts
makes people want to swing by. There are innumerable types and classifications of
museums built everywhere in the world, leaving us with one mind-boggling question;
what kind of museum are you more interested in visiting?
MUSEUM CLASSIFICATION AND ITS TYPES
A museum is a building open to the public and provides good sources of
education, entertainment, and leisure. Many of its kinds serve different purposes to
different users depending on their interests and tastes. Some provide tranquility while
learning history and feasting on the beauty of the preserved artifacts, while others, on
the contrary, give specific users an experience where exhibits are interactive and fun.
Below are some of the museums' different types and classifications/specializations. The
discussion includes the functions of a specific museum and the target audience for
every museum type. Examples are delimited to the maximum available resources and
time of the researchers.
A. FINE ARTS
These types of museums mainly focus on any art forms prioritizing the aesthetic
value of art and its beauty even without function. Most fine arts museums contain
paintings, drawings, sculptures, photography, illustrations, ceramics, metalwork, and art
products.
Target Audience: people who appreciate and want to learn about art,
professional artists, amateur, and crafts, including hobbyists, businesses such as
architects, graphic designers, interior designers, direct mail advertisers, teachers,
students, etc.
A.1. Art Galleries
It is a type of room/building that exhibits visual arts and its art form. It
promotes and nurtures the works of visual artists to the public, collectors, media,
and institutions.
A.2. Textile Museum
A type of fine art museum that exhibits history and arts relating to textiles
which includes the industries and manufacturing agencies, its agriculture and farming
that relates to materials such as silk, cotton, and wool; it also shows the practical use of
different textiles namely clothing, fashion, or decorative such as carpets, tapestry,
embroidery, lace, and quilts.
B. HISTORY ANG ARCHEOLOGY
These museums provide and tackle historical facts and background information
on preserved artifacts. Museums like these often aid in an in-depth understanding of
what happened in the past through examining and understanding pieces of evidence
that have survived for a few years.
History does not require outdoor physical activities such as surveying and
carrying out excavations and mainly focuses on studies and research. Archaeology
involves surveying and excavations, drones, and computational and virtual archaeology
to provide historical facts and explanations.
Target Audience: Archeologists, professionals, historians, teachers, students,
etc.
B.1. Historical Museums
Historical museums mainly discuss and illustrate historical events by
collecting and gathering data and objects that tell a chronological story. Collected
objects could be documents, artifacts, archeological findings, and others; they could be
in a building, a historic house, or a historic site.
B.2. Archeological Museums
Museum types that improve the understanding of how our ancestors lived
as their primary role. Most archeological museums provide artifacts that stand out for
their beauty, uniqueness, intrigue, and ability to expand our knowledge of history.
Archeological museums are likelier to exhibit the physical and visual presentation of the
collected artifacts, such as bones, stones, antique accessories and tools, weapons,
statues, and other historical figures.
C. SCIENCE ND TECHNOLOGY
Science and Technology museums are known for their devotion to works that
deal with one or more sciences, such as astronomy, mathematics, medicine, chemistry,
engineering, manufactured objects, and more. It contains all the things that represent
the evolution of history, science, and technology, such as fossils of dinosaurs.
Target Audience: Scientists, innovators, technophiles, teachers, students, etc.
C.1. Natural History Museums
A natural history museum, often known as a museum of natural history, is
a scientific institution that houses natural history collections of animals, plants,
fungi, ecosystems, geology, paleontology, climatology, and other subjects.
Typically, natural artifacts such as plush animals or pressed plants are
displayed. Natural history, dinosaurs, zoology, oceanography, anthropology,
evolution, environmental concerns, and other topics are covered.
C.2. Science Museums
They have expertise in both science and the development of science.
Initially, they were only static displays of things, but nowadays, they are
interactive, allowing visitors to learn more about many scientific disciplines. A
scientific museum emphasizes science above other subjects. Older scientific
museums tended to focus on static exhibits of artifacts from fields like natural
history, paleontology, geology, industry, and industrial equipment, among others.
C.3. Botanical Garden
A garden featuring a cataloged living plant collection for scientific study,
preservation, display, and education. Typically, plants are labeled with their
botanical names. It could include specialized plant collections like cactus and
other succulent plants, herb gardens, plants native to specific regions of the
world, and so on. It might also include greenhouses and shade houses with
further specialized collections of tropical, alpine, or other exotic species. In
addition to guided tours, educational exhibits, art exhibitions, book rooms,
outdoor theatrical and musical performances, and other entertainment, most are
partially available to the public.
C.4. Arboretum
A botanical collection made up only of different species of trees. Many
current arboreta are in botanical gardens as living collections of woody plants
and are designed at least partly for scientific research. Arboreta was built initially
mainly as a portion in a more extensive garden or park for specimens of mostly
non-local species.
D. MUSEUM-HOUSE
There are several reasons why a home or structure became a museum, but the
most frequent ones are that an important person or event occurred there. Furniture in
homes is frequently still present from when it was last used. Visitors can learn through
guides explaining the house's history and its occupants.
Target Audience: Historians, journalists, pioneers, teachers, students, etc.
E. GENERAL MUSEUM
They contain more than one subject; therefore, they are called multidisciplinary
or interdisciplinary museums.
Target Audience: Historians, pioneers, innovators, professionals, archeologists,
students, teachers, etc.
E.1. Encyclopedic Museums
Large, typically national institutions, encyclopedic museums provide
visitors with a wealth of knowledge on various topics that tell local and global
stories. In encyclopedic museums, every classification for a subject of study is
represented by an example. They are frequently sizable establishments that
provide visitors with information on various regional and worldwide topics. They
are neither specialized nor conceptually defined.
E.2. Living History Museums
A living museum, often called a living history museum, recreates historical
settings to replicate a previous era and offers visitors an immersive interpretation
of history. A particular style of the museum where actors portray historical events
to immerse a visitor and depict how particular events looked or how some crafts
were accomplished. There is currently no other way to observe them due to their
obsolescence.
E.3. Mobile Museum
Mobile museums are museums without a set, designated location for
exhibits. They might be transported between museums as guests—a term for
pieces of an exhibition sent from one institution to another—or shown from a
moving vehicle. It is commonly a tractor-trailer customized with unique
educational spaces.
E.4. Virtual Museum
Through customization, interactivity, and content richness, a virtual
museum is a digital entity that borrows from the features of a museum to
complement, enhance, or supplement the museum experience.
Instead of being physically located in a building, it is an online digital
museum. Interactive programming, visual and aural content, and educational
experiences can effectively engage audiences worldwide in virtual museums.
E.5. Children's Museum
Children's museums are organizations that offer exhibits and activities to
encourage children's informal learning. Children's museums contain interactive
exhibits made to be handled by children, unlike regular museums that often have
a hands-off approach to exhibitions.
F. SPECIALIZED MUSEUMS
Specialized museums focus on researching and presenting all facets of a single
theme or subject not included in one of the aforementioned categories.
Target Audiences: Audiences may vary depending on their specific interests and
the services offered by the museum.
F.1. Maritime Museums
Museums with a focus on showcasing marine archaeology, history, or
both. Museums dedicated to marine archaeology mostly display artifacts and
preserved shipwrecks retrieved from bodies of water. The public may see and
learn about the marine heritage of humanity at maritime history museums.
F.2. Military and War Museums
Museums focusing on military history are often set up from the perspective
of a single country and the conflicts in which that nation has participated. They
gather and display combat technology, uniforms, medals, and weaponry. An
organization that looks after items relating to military history and in honor of the
sacrifices made during wars and conflicts is known as a military and war
museum. Many museums, from large organizations to smaller ones, concentrate
on specific disciplines.
F.3. Open-Air Museums
A museum that displays collections of structures and artifacts outside is
known as an open-air museum. It is sometimes called a folk museum or a
museum of structures. Buildings that represent historical architecture can be
found at exhibitions. Near the close of the 19th century, Scandinavia saw its first
opening.
F.4. Pop-up Museums
Institutions that aren't typically museums. Made to endure only briefly and
frequently rely on visitors to supply museum artifacts and labeling, while experts
or organizations simply give topics. That leads to the creation of collective
historical authority.
MUSEUMS AND THEIR ARCHITECTURAL SPACES
Architecture for museums is described as the art of planning, constructing, or
installing a space to house a particular function, most notably exhibition, and display,
active conservation for preservation and restoration, research, management, and visitor
reception. Below are brief discussions of the basic space requirements for a museum.
Spaces in the list may vary depending on the need and functionality of the museum.
A. PUBLIC SPACES
A public space is an accessible and public space open to the general public.
There are minimal restrictions on individuals who can enter and occupy the space.
A.1. Lounges and Halls
The public uses Rooms and receptions for relaxation, gathering, waiting,
asking for inquiries, and mingling with others.
A.2. Exhibition Space / Display Area / Public Laboratory / Public
Conservatory / Sculpture and Art Gallery
A place where museum artifacts are exhibited. Spaces/rooms may vary
depending on the type of display.
A.3. Hallway
An interior space that serves as a path or hall that connects multiple
rooms.
A.4. Lobby
A meet and greet space where people are welcomed in the building. It is a
partial space for socializing, storing and checking unwanted items inside the
building, and sometimes a place mini booths and advertisements are shown.
A.5. Theater / Amphitheater
A large room for entertainment and performances.
A.6. Cafeteria
A space/room acting as a restaurant or dining room where users and
museum visitors can enjoy food.
A.7. Art Boutiques and Crafts / Gift Shops
It is an area/room where museum-goers can buy trinkets, mugs, toys,
postcards, or any souvenir to help them remember their museum experience.
A.8. Garden / Atrium
A part of a museum, mainly in the middle, is sometimes enclosed by glass
walls / short fences or just by a glass roof.
A.9. Workshop Space:
An interactive room where activities related to the museum's goals occur.
Usual activities include painting, sculpting, DIY crafting, and more.
A.10. Auction Hall
A room where buying and selling assets such as collectibles and valuable
works of art are auctioned.
A.11. Restrooms
Bathrooms in public buildings.
A.12. Public Parking Area
A parking space is made available to all members of the public.
B. SERVICE SPACES
Service spaces are rooms accessible to staff, workers, or specific personnel
within an institution. It is commonly employees' work area and is not open to the general
public.
B.1. Administrative Office
The office maintains, receives, and stores data about fillings and other
matters in the institution. It is also the working area for most workers.
B.2. Private Laboratories and Conservatories / Research Rooms
The study and discovery place of professionals working in the museum. It
can be a science laboratory for experiments and bio-culture, a research
laboratory, or a conservatory.
B.3. Reception / Lobby
An area where guests and visitors and being welcomed and queries are
accommodated.
B.4. Staff Room
A room used by staff to take rests and breaks during work. It is also a
room where they store their personal belongings.
B.5. Staff Dormitory
A room where in-house staffs spend most of their time off from work. It is
considered their second home. It is a house-like room/building within the
museum.
B.6. Guard House
A room used to house the security personnel.
B.7. Utility / Mechanical / Electrical Room
A room where utility tools, main power supply and controls, and central
water equipment systems are stored/kept/located.
B.8. Storage Room
A safe and secure space for the museum's extra storage.
B.9. Staff Parking Area
A parking space is available to all staff and employees.
MUSEUM AND ITS DESIGN CONSIDERATIONS
Due to display variances, architectural museums have no building or design
standard. However, the clients' standards dictate the design specifications and, of
course, the kind of museum. These are the fundamental principles to follow while
planning a museum. However, many other factors go into making and building these
public spaces.
A. ACCESSIBILITY
All people must have easy access to the museum. The building must be
accessible to persons from various societal backgrounds because it is a center for
learning. Whether they have special needs or not, visitors should be able to tour the
facility using the same path simply. Adhering to basic safety rules and access criteria
ensures that all visitors are treated fairly. To further improve their access services, the
museum management can always go above and beyond what is required and seek an
exclusive design layout.
B. NAVIGATION
In addition, signage and a guiding staff are viable options to successfully guide
each visitor so that they can fully immerse themselves and fully experience the
museum's collection and architecture. Since most museums deal with historical
artifacts, incorporating the proper timeline into the building's walkway design ensures
that visitors learn about history chronologically. The visitor might be guided through the
exhibit and wind up back at the entry hall in a loop, or the designer could build a linear
path circulation.
C. INTERACTIVE DISPLAY
After determining the museum's function, designers must decide how the general
public will engage with the collection. Can visitors interact with the exhibit or put the
items in a glass case? Visualization innovations in technology may considerably
enhance the learning environment and atmosphere of the building. Many museums and
galleries have a stringent no-touch rule. However, they can still add video displays that
might display the background information or essential details of a particular artwork or
antique.
Technology and ingenuity are needed to allow the audience to interact with the
exhibit fully without touching it. To ensure everyone can study and have an immersive
experience within the architectural and design museum, provide ample space between
or around the exhibits.
D. LIGHTING
Due to a few considerations, lighting up a museum is challenging. Due to the
sensitivity of some objects or paintings, lighting plays a crucial part in accentuating each
show; nonetheless, most museums prefer artificial lighting. Lighting Also creates a
mood and environment for visitors browsing the collection. Changes in lighting spark
interest, but it's essential to make them gradually because a rapid light burst could be
uncomfortable.
E. SUSTAINABILITY
Most museum designs overlook energy efficiency due to preservation efforts.
However, new design ideas emphasizing sustainability are being adopted in response
to the mounting hardship of global warming. Here are some pointers for establishing
wholesome and long-term administration in any museum: (1) Become more energy-
efficient. Environmental management methods should be used. (2) Encourage the
creation of culture to increase knowledge of environmental responsibilities among the
general public. (3) Encourage the use of recycled materials. (4) Most displays must be
situated out of direct sunlight. (5) The notion of natural illumination can be redirected by
the architect to different building spaces. (6) They might also recommend installing a
roof garden to enhance thermal insulation and save energy use.
F. SECURITY
Every facility must have security, but museums have a very high protection
standards. The safety of the visitors, employees, and the collection must eventually
precede all other design considerations. The security manager can minimize the
number of access and departure points within the museum to carefully control crowd
flow. A sizable security force will be enough during the day, but protection must be
increased at night. To prevent theft, vandalism, or unintentional damage, they should
also install suitable security access doors, a checkpoint, and a bag-checking device at
the entry.