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Design Thinking Process Explained

The document outlines the Design Thinking process, which consists of five key stages: Empathize, Define, Ideate, Prototype, and Test, each playing a crucial role in developing user-centered solutions. It highlights successful applications of Design Thinking in various organizations, such as Airbnb and IBM, showcasing its impact on business, social, and technological innovation. Additionally, it emphasizes the non-linear nature of the process, allowing for iterative improvements based on user feedback.

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0% found this document useful (0 votes)
97 views26 pages

Design Thinking Process Explained

The document outlines the Design Thinking process, which consists of five key stages: Empathize, Define, Ideate, Prototype, and Test, each playing a crucial role in developing user-centered solutions. It highlights successful applications of Design Thinking in various organizations, such as Airbnb and IBM, showcasing its impact on business, social, and technological innovation. Additionally, it emphasizes the non-linear nature of the process, allowing for iterative improvements based on user feedback.

Uploaded by

vittoriav998
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1. Explain the role of each stage in the design thinking process.

Introduction:
Design Thinking is a user-centered problem-solving approach widely used in innovation and
product development. It consists of 5 key stages, and each plays a vital role in developing
human-centered solutions.
1. Empathize (Understanding Users):
• The first step is to gain deep insight into the needs, emotions, and challenges of the end-
users.
• Techniques: Interviews, observations, empathy mapping.
• Role: Helps designers see the world from the users’ perspective and uncover latent needs.
Example: A healthcare startup empathizes with patients by observing their hospital
experience to improve patient care services.
2. Define (Framing the Problem):
• Synthesizing findings from the empathize stage to create a clear problem statement or
“Point of View” (POV).
• Role: Narrows down broad insights into a specific and actionable problem.
• Example: Instead of “Improve urban transport,” you frame it as “How might we make city
buses more accessible for senior citizens?”
3. Ideate (Generating Ideas):
• Brainstorming a wide variety of creative solutions without judgment.
• Role: Encourages divergent thinking to explore multiple solutions.
• Example: A team might generate 50+ ideas to solve the senior citizen transport problem,
from priority seating apps to ramp designs.
4. Prototype (Building Models):
• Creating simple and low-cost models or mock-ups of selected ideas.
• Role: Allows teams to explore and test how ideas may work in practice.
• Example: Developing a cardboard model of a redesigned bus entrance.
5. Test (Feedback & Iteration):
• Sharing prototypes with users to gather feedback and refine solutions.
• Role: Validates concepts and uncovers new user needs or flaws.
• Example: Users testing the bus prototype reveal that handrails need to be lower.
Conclusion:
Each stage plays an essential role and feeds into the next, fostering innovation while keeping
the user at the center of the process.
2. Explain some of the Successful Design Thinking Projects with examples.
Introduction:
Design Thinking has been adopted by leading organizations to solve complex problems and
drive innovation. Below are some successful projects where Design Thinking made a
significant impact.
1. Airbnb – Redesigning User Experience
• Problem: Airbnb was struggling with low bookings and poor user engagement.
• Design Thinking Approach:
• Empathize: The founders visited users, both hosts and guests, to understand pain points.
• Define: They discovered that poor-quality photos of listings were a major issue.
• Ideate: The team brainstormed solutions and decided to help hosts take professional
photographs.
• Prototype: They tested this by photographing a few listings.
• Test: The listings with professional images saw significant booking increases.
• Result: This simple, user-centered approach helped Airbnb grow into a multi-billion-dollar
company.
2. IBM – Applying Design Thinking to Software Development
• Problem: IBM needed to improve its software offerings to better meet customer needs.
• Design Thinking Approach:
• Created “IBM Design Thinking” as a custom framework.
• Focused on user research and rapid prototyping.
• Multidisciplinary teams worked closely with end-users throughout product development.
• Result: IBM reduced development time by 33% and improved customer satisfaction by
delivering more intuitive software products.
3. PepsiCo – Product Packaging Innovation
• Problem: PepsiCo wanted to innovate its snack packaging to improve customer experience.
• Design Thinking Approach:
• Empathize: Studied consumer behavior in stores and at home.
• Define: Found that customers wanted convenience and resealable packaging.
• Ideate & Prototype: Created packaging that was easy to open, reseal, and visually appealing.
• Result: Sales increased, and customer satisfaction rose due to more user-friendly packaging.
4. Stanford d.school & Embrace – Low-Cost Infant Warmer
• Problem: In rural India, premature infants were dying due to a lack of affordable incubators.
• Design Thinking Approach:
• Empathize: Interviews with doctors and families highlighted affordability as the core issue.
• Define: The need for a low-cost, portable infant warmer.
• Prototype & Test: Created a sleeping bag-like warmer that maintained temperature for
hours.
• Result: Saved thousands of infant lives and received global recognition.
Conclusion:
These case studies show that Design Thinking helps businesses, social enterprises, and tech
companies innovate by focusing on real user needs, leading to tangible, impactful outcomes.
3. Explain the Impact of Design Thinking on Business, Social, and Technological
Innovation.
Introduction:
Design Thinking is a human-centered approach to problem-solving that influences innovation
across business, social, and technological sectors by focusing on user needs, experimentation,
and creativity.
A. Impact on Business Innovation
1. Customer-Centric Solutions:
• Design Thinking helps businesses deeply understand customer pain points, leading to
products and services that directly meet user needs.
• Example: Apple’s focus on user-friendly interfaces in iPhones and MacBooks resulted in
massive customer loyalty and success.
2. Improved Product/Service Development:
• By using iterative prototyping and testing, businesses reduce the risk of product failure.
• Example: Nike used Design Thinking to co-create athletic shoes with athletes, leading to
high-performance designs.
3. Enhanced Competitive Advantage:
• Companies adopting Design Thinking can adapt faster to market trends, creating innovative
offerings ahead of competitors.
• Example: IBM’s “IBM Design Thinking” framework helped improve customer experiences
and software products.
B. Impact on Social Innovation
1. Addressing Social Challenges:
• Design Thinking is used to solve societal problems like healthcare access, education, and
poverty alleviation.
• Example: The Embrace Infant Warmer, developed using Design Thinking, saved premature
babies in low-resource regions.
2. Community Empowerment:
• Solutions are co-created with communities, leading to more sustainable and accepted
outcomes.
• Example: IDEO.org worked with rural African communities to design clean water access
solutions, improving health and hygiene.
3. Promoting Inclusivity:
• It emphasizes diverse perspectives to design solutions that are inclusive and accessible to
marginalized groups.
C. Impact on Technological Innovation
1. User-Friendly Technologies:
• Design Thinking ensures that technology is created with the end-user in mind, making tech
products more intuitive.
• Example: Google applied Design Thinking in the creation of Google Nest, focusing on
simple interfaces and smart-home convenience.
2. Accelerating Digital Transformation:
• Tech companies use Design Thinking to enhance digital products and services, improving
user interaction.
• Example: Microsoft used Design Thinking to make its products more accessible for people
with disabilities.
3. Fostering Experimentation:
• Design Thinking encourages rapid prototyping and iteration, leading to groundbreaking tech
solutions like self-driving cars, wearable devices, and AI tools.
Conclusion:
Design Thinking drives innovation by balancing feasibility, viability, and desirability across
business, social, and technological domains. It has become a crucial methodology for
organizations seeking impactful, user-centered solutions.
4. Explain the Design Challenges in Everyday Life and Techniques for Observing and
Identifying Pain Points.
Introduction:
Design challenges in everyday life are problems people encounter regularly that negatively
affect their experiences. Design Thinking helps to recognize these challenges and develop
creative solutions by observing and identifying pain points.
A. Design Challenges in Everyday Life
1. Transportation Issues:
• Crowded public transport, traffic congestion, or lack of accessible infrastructure.
• Example: Difficulty for elderly or disabled individuals to use buses or metro stations.
2. Inefficient Home Appliances:
• Appliances that are hard to use or consume too much energy.
• Example: Washing machines with complex controls or poor energy efficiency.
3. Healthcare Access:
• Long waiting times or confusing processes at hospitals and clinics.
• Example: Patients struggling to book appointments or understand medical instructions.
4. Customer Service Problems:
• Slow response times or ineffective complaint resolution.
• Example: Long wait times in customer care calls or unclear return policies in e-commerce.
5. Workplace Inefficiencies:
• Poorly designed office layouts or non-ergonomic furniture.
• Example: Back pain caused by uncomfortable office chairs.
B. Techniques for Observing and Identifying Pain Points
1. User Observation (Ethnography):
• Directly observing users in their environment to understand behaviors and difficulties.
• Example: Watching commuters struggle with ticket vending machines.
2. Empathy Mapping:
• Creating empathy maps to capture what users say, think, do, and feel during their
interaction with a product/service.
• Example: Mapping how a shopper feels frustrated in a crowded supermarket checkout.
3. Interviews and Surveys:
• Conducting interviews to gather users’ feedback and insights about specific problems.
• Example: Surveying employees about office equipment issues.
4. Journey Mapping:
• Mapping the entire user journey to spot friction points.
• Example: Mapping the process of booking a doctor’s appointment to find where delays
occur.
5. Shadowing:
• Following a user through their daily routine to observe firsthand where challenges exist.
• Example: Shadowing a delivery driver to identify inefficiencies in their delivery route.
6. Diary Studies:
• Asking users to document their experiences and problems over time.
• Example: A patient recording their daily struggles managing a chronic illness.
Conclusion:
Identifying everyday design challenges requires careful observation and empathy to uncover
hidden pain points. Using tools like empathy maps, journey maps, and user observation
allows designers to create solutions that improve daily life.
5. Explain the Design Thinking Principles in Detail, Describing Each Stage with
Relevant Examples
Introduction:
Design Thinking is a human-centered problem-solving approach that involves understanding
user needs, challenging assumptions, and redefining problems to create innovative solutions.
It is built on key principles and stages that guide the process.
A. Design Thinking Principles
1. User-Centricity:
Focuses on understanding the needs, emotions, and behaviors of users to create meaningful
solutions.
Example: Designing a mobile banking app based on feedback from elderly users who
struggle with existing apps.
2. Collaboration:
Involves cross-functional teams working together to gain diverse perspectives and ideas.
Example: Engineers, designers, and marketers collaborating to design a user-friendly
smartwatch.
3. Experimentation and Iteration:
Encourages creating prototypes, testing them, and iterating based on user feedback.
Example: Iteratively refining a food delivery app based on customer feedback during beta
testing.
4. Bias Towards Action:
Promotes actively creating solutions (prototypes, models) instead of spending too much time
analyzing problems.
Example: Quickly building a prototype of a wearable fitness tracker instead of just discussing
design issues.
5. Holistic Thinking:
Looks at the problem from multiple perspectives, including technical, social, and
environmental factors.
Example: Designing eco-friendly packaging considering both customer needs and
sustainability.
B. Stages of the Design Thinking Process
1. Empathize:
Understand the user’s needs, challenges, and environment through observation and
interaction.
Example: Conducting interviews with commuters to understand issues with public
transportation.
2. Define:
Clearly articulate the user’s problem based on insights gained in the empathy stage.
Example: “Busy professionals need faster and healthier lunch delivery options due to time
constraints.”
3. Ideate:
Brainstorm a wide range of creative solutions without judgment.
Example: Suggesting ideas like meal subscription services, pop-up food trucks, or app-based
ordering systems.
4. Prototype:
Build low-cost, scaled-down versions of the product or solution to explore ideas.
Example: Creating a simple wireframe or clickable prototype of a new mobile food ordering
app.
5. Test:
Share the prototype with users to gather feedback and identify improvements.
Example: Letting users try the food ordering app and noting areas where the interface is
confusing.
C. Example: Airbnb’s Success Story
• Problem:
Struggling to attract users and hosts in early days.
• Empathy:
Found that poor-quality photos of rental spaces reduced bookings.
• Define:
“Hosts need better listings to attract travelers.”
• Ideate:
Came up with the idea of professional photography services for hosts.
• Prototype & Test:
Offered free professional photos, which led to increased bookings.
Result:
Airbnb became a global leader in home-sharing by applying user-centered design principles.
Conclusion:
Design Thinking principles guide teams to create innovative, user-focused solutions by
following an iterative and collaborative approach. These principles, when applied correctly,
enhance problem-solving and foster impactful innovations.
6. Explain in Detail the Non-Linear Nature of the Design Thinking Process, Providing
Suitable Examples to Illustrate How Stages Can Be Iterative and Interconnected
Introduction:
Although the Design Thinking process is often presented as five distinct stages (Empathize,
Define, Ideate, Prototype, Test), in reality, it is non-linear and highly iterative. Teams may
move back and forth between stages multiple times as new insights and feedback emerge.
A. What is Meant by Non-Linear?
• Non-linear means that the stages do not have to be followed in a strict, step-by-step order.
• Designers may return to earlier stages based on what they learn during later stages.
• This flexibility allows teams to adapt, refine ideas, and better solve user problems.
B. Iterative and Interconnected Stages
1. Empathize to Ideate and Back:
After generating ideas, teams may realize they need more user insights and return to the
Empathize stage.
Example: While designing a public transport app, after brainstorming features (Ideate), you
might go back to conduct more user interviews to validate assumptions.
2. Define to Empathize:
Sometimes, defining the problem reveals that your understanding of the user was incomplete.
Example: In a healthcare project, defining the problem as “patients wait too long at clinics”
may require more empathy work to understand the emotional impact on patients.
3. Prototype to Ideate:
Testing a prototype may highlight flaws, pushing the team back to the Ideate stage to
brainstorm alternative solutions.
Example: A wearable fitness tracker prototype might be uncomfortable, so the team returns to
ideation to rethink the design.
4. Test to Empathize and Define:
Feedback during testing can uncover new pain points, prompting the team to revisit Empathy
and Define stages.
Example: When testing an e-learning platform, users may mention that the real issue is lack
of motivation, leading the team back to redefine the core problem.
C. Real-World Example
Apple iPhone Development:
• During the development of the iPhone, Apple engineers and designers repeatedly cycled
through ideation, prototyping, and testing.
• Initial prototypes revealed usability issues with physical keyboards.
• This led to returning to the ideation stage and eventually creating the touchscreen interface,
a breakthrough innovation.
D. Why is Non-Linearity Beneficial?
1. Flexibility:
Encourages teams to pivot when necessary based on user feedback.
2. User-Centric Improvements:
Constantly integrates new user insights into the process.
3. Reduces Risk:
Early failures in prototypes or ideas help avoid costly mistakes later in development.
4. Fosters Creativity:
Allows for new perspectives and approaches throughout the process.
E. Diagram (Optional for Exam):
You can draw a circular or interconnected arrows diagram showing all stages looping back to
each other, highlighting that movement can happen in any direction between stages.
Conclusion:
The non-linear nature of Design Thinking allows for dynamic problem-solving. It helps
teams to continuously refine ideas based on real-world insights, making the process more
adaptive and user-focused.
7. Explain in Detail How the Design Thinking Process is Applied in Product
Development, Providing Examples of Real-World Projects Where it Has Been
Effectively Used
Introduction:
Design Thinking is widely used in product development to create user-centric and innovative
solutions. It helps businesses deeply understand customer needs, rapidly prototype ideas, and
develop products that solve real problems.
A. Application of Design Thinking in Product Development
1. Empathize Stage:
• In product development, teams begin by engaging with users through interviews,
observations, and surveys to understand their needs, behaviors, and challenges.
• Example: While designing a new ergonomic office chair, designers might interview office
workers to understand common discomforts during long hours of sitting.
2. Define Stage:
• Insights gathered are used to frame a clear problem statement that highlights the users’ core
pain points.
• Example: “Office workers experience lower back pain due to poor lumbar support in
chairs.”
3. Ideate Stage:
• Teams brainstorm multiple creative ideas and solutions to solve the defined problem.
• Example: Generating ideas like adjustable backrests, breathable materials, or smart posture
sensors for the chair.
4. Prototype Stage:
• Rapid prototypes or mock-ups of product concepts are created to visualize and test ideas
quickly and cost-effectively.
• Example: Building a basic model of the chair with adjustable parts to test functionality.
5. Test Stage:
• Prototypes are tested with real users to gather feedback and refine the design based on their
responses.
• Example: Asking office workers to use the prototype chair and give feedback on comfort
and support.
B. Real-World Examples
1. Airbnb:
• Airbnb used Design Thinking to revamp its online platform and improve customer
experience.
• Empathy-driven research helped them understand that high-quality images significantly
influenced booking decisions.
• The company prototyped professional photography services for hosts, which boosted user
engagement and bookings.
2. Oral-B Electric Toothbrush:
• Oral-B used Design Thinking to redesign its electric toothbrush.
• Insights from user research showed that parents found it hard to get kids to brush for the full
recommended time.
• This led to the development of a toothbrush with a built-in timer and Bluetooth
connectivity, gamifying the brushing experience through a mobile app.
3. IBM Watson Health:
• IBM applied Design Thinking to enhance its Watson Health product.
• By empathizing with doctors and healthcare providers, IBM discovered challenges related
to user interfaces and patient data management.
• They iteratively prototyped and tested new interfaces, improving Watson’s usability and
making the product more intuitive for healthcare professionals.
C. Benefits of Using Design Thinking in Product Development
1. Customer-Centric Solutions:
Ensures that products address real user needs, increasing user satisfaction.
2. Reduces Product Failures:
Early testing and feedback reduce the risk of launching products that fail in the market.
3. Encourages Innovation:
Fosters creative problem-solving and the development of unique, differentiated products.
4. Speeds Up Time-to-Market:
Iterative prototyping and testing allow quicker refinement and faster product launches.
Conclusion:
Design Thinking is a powerful approach in product development. By focusing on empathy,
iteration, and testing, organizations can create innovative products that resonate with users
and solve real-world problems.
8. Explain the Impact of Design Thinking on Business, Social, and Technological
Innovation
Introduction:
Design Thinking is a human-centered approach that drives innovation by focusing on
understanding user needs, solving complex problems creatively, and testing solutions
iteratively. Its impact can be seen across business, social, and technological domains.
A. Impact on Business Innovation
1. Enhances Customer Experience:
• Design Thinking helps businesses create products and services tailored to customer needs.
• Example: Apple used Design Thinking to develop user-friendly products like the iPhone,
focusing on simplicity and customer experience.
2. Improves Business Models:
• It enables organizations to rethink business models and strategies based on customer
insights.
• Example: Uber redefined urban transportation by empathizing with users’ need for
convenience and cost-effective travel.
3. Increases Market Competitiveness:
• Companies applying Design Thinking deliver more innovative and differentiated products,
gaining a competitive advantage.
4. Reduces Product Failures:
• By prototyping and testing early, businesses can identify flaws before a full launch, saving
time and costs.
B. Impact on Social Innovation
1. Solves Community Challenges:
• Design Thinking is used by NGOs and social enterprises to address community issues like
poverty, healthcare, and education.
• Example: IDEO.org applied Design Thinking to develop affordable sanitation solutions for
low-income communities in Africa.
2. Promotes Inclusive Solutions:
• Focuses on marginalized or underserved groups to create more equitable and accessible
services.
3. Empowers Local Stakeholders:
• Encourages co-creation with communities, ensuring solutions are sustainable and culturally
appropriate.
4. Improves Public Services:
• Governments use Design Thinking to enhance public services such as healthcare,
transportation, and education.
• Example: The UK Government’s Policy Lab applies Design Thinking to improve policy-
making and citizen services.
C. Impact on Technological Innovation
1. Humanizes Technology:
• Ensures that new technologies meet real human needs rather than just technical
requirements.
• Example: Google applied Design Thinking to improve the usability of Google Maps for
users worldwide.
2. Drives Emerging Technologies:
• Helps develop user-friendly applications of AI, IoT, and blockchain technologies by
focusing on user interaction.
• Example: Tesla’s development of self-driving cars focuses on user safety and experience.
3. Encourages Rapid Prototyping in Tech:
• Allows for quick iterations of tech products (apps, devices, software) based on user
feedback.
• Example: Startups use Design Thinking in agile development to refine apps through
continuous user testing.
4. Bridges Tech and User Needs:
• Reduces the gap between technical teams and end-users by keeping empathy at the core of
development.
D. Conclusion:
Design Thinking is a catalyst for business growth, social impact, and technological
advancement. It ensures that innovations are user-centered, effective, and sustainable across
different sectors.
9. Explain how design challenges can be identified in everyday life, providing relevant
examples.
Introduction:
Design challenges in everyday life refer to problems or inefficiencies people encounter while
interacting with products, services, or environments. Identifying these challenges is the first
step toward creating user-centered solutions through Design Thinking.
A. How to Identify Design Challenges
1. Observation:
• Carefully watch how people use products or services and notice where they struggle or face
inconvenience.
• Example: Observing people standing in long queues at a bank could highlight the need for
digital banking services.
2. Empathy Interviews:
• Engage in one-on-one conversations with users to understand their pain points, emotions,
and unmet needs.
• Example: Interviewing commuters may reveal frustrations with unreliable public transport
systems.
3. User Journey Mapping:
• Mapping out a user’s experience step-by-step helps visualize where they encounter friction.
• Example: A user journey map might show that online shoppers abandon carts due to
complicated checkout processes.
4. Shadowing:
• Follow users in real-life situations to see the actual problems they face.
• Example: Shadowing hospital staff may reveal workflow inefficiencies in patient care.
5. Surveys and Feedback:
• Collect quantitative data from a larger group to identify patterns in user dissatisfaction.
• Example: A restaurant receiving frequent complaints about slow service may identify
kitchen workflow as a challenge.
B. Techniques for Recognizing Design Challenges
1. Pain Point Identification:
• Look for moments where users express frustration, confusion, or dissatisfaction.
• Example: People fumbling with poorly labeled buttons on a remote control signals a design
flaw.
2. Experience Gaps:
• Identify gaps between user expectations and actual experience.
• Example: Customers expecting fast delivery but facing frequent delays in e-commerce
platforms.
3. Competitor Analysis:
• Study competitors to spot where your service/product falls short.
• Example: A food delivery app realizing its competitors offer real-time driver tracking,
which it lacks.
4. Extreme User Studies:
• Analyze how edge-case users (e.g., children, elderly, disabled) interact with a product.
• Example: An elderly person struggling to open packaging highlights a need for more
ergonomic design.
C. Everyday Life Examples of Design Challenges
1. Public Transport:
• Crowded buses, unreliable schedules, or lack of route information.
2. Healthcare:
• Complicated hospital registration processes that confuse patients.
3. Education:
• Students facing difficulty engaging in traditional classroom settings, signaling the need for
interactive learning tools.
4. Home Appliances:
• Washing machines with confusing control panels leading to user errors.
D. Conclusion:
Identifying design challenges in daily life is crucial for driving innovation and improving
user experience. By applying techniques like observation, empathy, and feedback analysis,
designers can uncover hidden problems and create impactful solutions.
10. Describe in detail the concept of empathy mapping, explaining its purpose,
components, and significance in the design process.
A. Introduction to Empathy Mapping
Empathy mapping is a collaborative tool used in Design Thinking to understand and visualize
the user’s feelings, thoughts, behaviors, and needs. It helps teams step into the users’ shoes
and better grasp their experience with a product or service.
B. Purpose of Empathy Mapping
1. Understand User Perspective:
Helps teams gain deep insight into users’ emotions, motivations, and challenges.
2. Improve Problem Definition:
By understanding users holistically, it sharpens the focus on the real problems to be solved.
3. Enhance User-Centric Design:
Ensures solutions are aligned with what users truly need and value.
C. Components of Empathy Map
An empathy map is typically divided into four main quadrants (sometimes six), each
representing different aspects of the user’s experience:
1. Says:
• What the user explicitly states during interviews or surveys.
• Example: “I always get frustrated when the website takes too long to load.”
2. Thinks:
• What the user is thinking but may not voice out loud, including beliefs or concerns.
• Example: “Is this app secure enough for my personal data?”
3. Does:
• The user’s actions and behaviors in response to a situation.
• Example: Refreshing a webpage multiple times or abandoning an app due to poor
performance.
4. Feels:
• The user’s emotional state or mood while using a product or service.
• Example: Feeling anxious while booking a ticket on a glitchy platform.
Optional Additional Components (in some versions):
5. Pains:
• Challenges or obstacles the user faces.
• Example: Difficulty navigating a cluttered website layout.
6. Gains:
• What success or benefit the user seeks.
• Example: A smooth and fast checkout process when shopping online.
D. Significance in Design Thinking
1. Encourages Empathy:
Teams better understand users’ struggles and aspirations.
2. Supports Ideation:
Insights from empathy maps inspire innovative solutions tailored to user needs.
3. Improves Communication:
Empathy maps help align cross-functional teams on who the user is and what they
experience.
4. Refines Personas:
Empathy mapping contributes valuable information when developing user personas.
E. Example of Empathy Mapping
Scenario: Designing a new fitness app.
• Says: “I want a fitness app that keeps me motivated.”
• Thinks: “I don’t have enough time for long workouts.”
• Does: Skips workouts on busy days.
• Feels: Guilty about missing workouts but stressed about time management.
F. Conclusion
Empathy mapping is a critical step in creating user-centric designs. It helps teams uncover
deep insights into the user journey and ensures that solutions address genuine user problems.
11. Explain in detail the research methodology used in design thinking, discussing its
importance and the different types of research methods applied in the process.
A. Introduction
Research is a fundamental part of Design Thinking. It helps in understanding user needs,
behaviors, motivations, and the context in which a product or service is used. The insights
gained drive the entire design process and ensure that solutions are meaningful and user-
centric.
B. Importance of Research in Design Thinking
1. User-Centric Approach:
Research helps designers empathize with users by gathering real-world data.
2. Problem Identification:
Proper research uncovers hidden pain points and unmet needs.
3. Data-Driven Decisions:
It prevents assumptions and biases, leading to evidence-based design solutions.
4. Better Innovation:
In-depth research inspires creative solutions rooted in actual user problems.
C. Types of Research Methods in Design Thinking
Research in design thinking typically involves two key types:
1. Qualitative Research
Focuses on understanding why and how people behave, think, and feel.
Methods:
• User Interviews:
One-on-one conversations to gather deep insights into user needs, challenges, and opinions.
Example: Interviewing gym-goers about their motivation and struggles with fitness apps.
• Observation (Ethnographic Studies):
Watching users in their natural environment to understand behaviors and habits.
Example: Observing how customers interact with a self-service kiosk at a supermarket.
• Focus Groups:
Group discussions where users share thoughts and feedback on a product or service.
Example: A group of students discussing the usability of an online learning platform.
• Diary Studies:
Users document their experiences over time to provide insight into daily habits and pain
points.
2. Quantitative Research

Focuses on gathering measurable data and statistics.


Methods:
• Surveys and Questionnaires:
Structured forms with closed-ended questions to collect data from large audiences.
Example: A survey asking users to rate satisfaction levels with a mobile app.
• Analytics and Metrics:
Using tools like Google Analytics to study user behavior on websites or apps.
Example: Tracking how many users abandon their shopping cart before checkout.
D. Other Techniques
• Secondary Research (Desk Research):
Analyzing existing reports, market research, case studies, and academic papers.
Example: Reviewing industry trends in online retail before designing a new e-commerce
platform.
• Competitive Analysis:
Studying competitors’ products to identify gaps or opportunities for differentiation.
E. Role of Research Across Design Thinking Stages
• Empathize Stage:
Research is heavily used here to gather insights about the users and their environment.
• Define Stage:
Research findings are analyzed to clearly define the problem statement.
• Ideate Stage:
Insights from research inspire idea generation.
• Prototype & Test Stages:
Further research helps in testing prototypes and validating solutions.
F. Conclusion
Research methodology is critical to ensuring that design solutions are based on real user
needs rather than assumptions. Combining qualitative and quantitative research provides a
holistic view and strengthens each step of the design thinking process.
12. Describe the brainstorming session in detail and explain how it helps in idea
generation.
A. Introduction
Brainstorming is a creative group problem-solving technique used in the design thinking
process to generate a large number of ideas in a short period. It encourages open thinking and
aims to produce as many ideas as possible, without immediate judgment or criticism.
B. What is Brainstorming?
• Brainstorming is typically part of the Ideation Stage in Design Thinking.
• It involves bringing together a diverse group of people to freely share ideas, build on others’
suggestions, and think outside the box.
• It promotes creativity, collaboration, and innovation.
C. Steps in a Brainstorming Session
1. Define the Problem:
Start with a clear and concise problem statement or challenge to guide the session.
Example: “How might we improve the public transportation experience for daily
commuters?”
2. Set the Rules:
• No idea is too wild.
• Defer judgment.
• Encourage quantity over quality.
• Build on others’ ideas.
• Stay focused on the topic.
3. Create a Safe Environment:
Ensure everyone feels comfortable sharing ideas without fear of criticism.
4. Idea Generation:
Participants rapidly suggest ideas while a facilitator records all inputs on a whiteboard or
sticky notes.
5. Group and Organize Ideas:
After idea generation, similar ideas are clustered, and themes are identified.
6. Select the Best Ideas:
Prioritize ideas based on feasibility, user impact, and innovation potential for further
development.
D. Benefits of Brainstorming in Idea Generation
1. Diversity of Thought:
Involves people with varied backgrounds and expertise to bring unique perspectives.
2. Encourages Creativity:
Since there is no judgment, participants feel free to suggest unconventional ideas.
3. Team Collaboration:
Helps teams work together and build stronger relationships.
4. Quantity Leads to Quality:
The more ideas generated, the higher the chances of finding innovative solutions.
5. Breaks Mental Blocks:
Encourages thinking beyond obvious solutions by sparking new thought processes.
E. Example of Brainstorming
In a project to design a new mobile banking app, a team brainstorms ideas such as:
• Voice-enabled banking.
• AI chatbots for customer support.
• Simplified user interface for elderly users.
• Biometric authentication features.
These ideas are later refined and prototyped.
F. Conclusion
Brainstorming is a vital tool for idea generation in Design Thinking, allowing teams to
explore creative solutions efficiently. It plays a key role in moving from problem
identification to innovative solution development.
13. Describe the key principles of design thinking in depth, elaborating on each stage
with appropriate examples.
A. Introduction
Design Thinking is a user-centered, iterative problem-solving process that focuses on
understanding the user’s needs and developing innovative solutions. It is built on five key
principles or stages: Empathize, Define, Ideate, Prototype, and Test.
B. Key Principles of Design Thinking
1. Empathize – Understanding the User
• The goal is to deeply understand the users, their needs, behaviors, emotions, and pain
points.
• Techniques: Interviews, observations, empathy mapping.
Example:
A design team spends a day observing how elderly users struggle with complicated ATM
interfaces to understand their frustrations.
2. Define – Framing the Problem
• Based on empathy findings, clearly define the core problem.
• The problem statement should be user-centered and actionable.
Example:
Problem Statement: “How might we design an ATM interface that is simple and accessible
for senior citizens?”
3. Ideate – Generating Ideas
• Teams brainstorm and explore creative solutions to the defined problem.
• Focus on generating a wide variety of ideas without judgment.
Example:
Ideas could include voice-guided ATMs, larger buttons, simplified menu options, etc.
4. Prototype – Creating Models
• Create low-fidelity or high-fidelity prototypes (mock-ups) of potential solutions.
• Prototypes allow for early visualization and testing of ideas.
Example:
The team creates a cardboard mock-up or a digital prototype of the redesigned ATM screen
for user feedback.
5. Test – Validating with Users
• Testing the prototype with real users to collect feedback and insights.
• Helps identify strengths, weaknesses, and areas for improvement.
Example:
Elderly users interact with the ATM prototype, and the team gathers feedback on usability
and clarity.
C. Iterative Process
• The stages are non-linear; teams often revisit earlier stages based on testing feedback (e.g.,
refining the problem or ideating new solutions).
D. Conclusion
Design Thinking’s key principles help ensure solutions are practical, human-centered, and
innovative. By empathizing with users, defining clear problems, brainstorming creative ideas,
prototyping quickly, and testing repeatedly, teams create impactful solutions.
14. Describe the flexible and non-linear structure of the design thinking process, using
relevant examples to demonstrate how different stages can be iterative and interlinked.
A. Introduction
The design thinking process is non-linear and flexible, meaning that the five stages
(Empathize, Define, Ideate, Prototype, Test) are not always followed in a strict, step-by-step
order. Instead, they can be iterative (repeated) and interconnected depending on project
needs.
B. Non-Linear Nature of Design Thinking
1. Dynamic Flow Between Stages
• Designers may move back and forth between stages.
• Based on testing results, teams might revisit ideation or redefine the problem.
Example:
After testing a prototype, a team realizes they misunderstood user needs and goes back to the
“Empathize” stage for further research.
2. Simultaneous Activities
• Some stages can occur together.
• Teams may ideate while prototyping or empathize while testing.
Example:
During testing, designers observe users directly, which provides fresh empathy insights.
3. Multiple Iterations
• Teams can cycle through stages multiple times before arriving at an optimal solution.
Example:
An app design team prototypes three different layouts, tests them with users, and then iterates
based on feedback until the design is finalized.
C. Flexibility Example
Imagine a team designing a health-tracking wearable device:
• They start by empathizing with athletes (Empathize).
• Define the key problem: “Athletes find existing wearables uncomfortable” (Define).
• Brainstorm ideas like lightweight bands, breathable materials (Ideate).
• Prototype a sample product.
• During testing, users mention discomfort due to skin irritation.
Non-Linear Action:
The team goes back to ideation and prototyping to test new materials.
D. Benefits of Non-Linearity
• Encourages innovation and continuous improvement.
• Allows teams to adapt based on new findings.
• Avoids sticking to rigid processes that might limit creativity.
E. Conclusion
The non-linear structure makes design thinking adaptable to real-world complexities. By
moving freely between stages, teams can discover deeper insights and create user-centered
solutions that truly address pain points.
15. Explain in what ways is design thinking used in product development? Support your
answer with justification.
A. Introduction
Design Thinking is a user-centered, creative problem-solving approach widely used in
product development. It focuses on understanding users’ needs, brainstorming ideas,
prototyping, and testing solutions.
B. Role of Design Thinking in Product Development
1. User-Centric Approach
• Puts the user at the center of product development.
• Ensures products are designed to meet real needs.
Example:
Airbnb used design thinking to empathize with hosts and guests, improving user experience
and boosting business.
2. Reduces Risk and Failure
• Early prototyping and testing reduce the chances of product failure in the market.
• Helps identify and fix issues before full-scale production.
Example:
Apple prototypes multiple iterations of products (like iPhones) before launch to ensure
usability and user satisfaction.
3. Encourages Innovation
• Facilitates brainstorming (Ideation) to generate out-of-the-box solutions.
• Encourages cross-functional collaboration (e.g., marketing + engineers + designers).
Example:
IDEO used design thinking to create innovative products like the first Apple Mouse.
4. Faster Time-to-Market
• Iterative prototyping and testing speed up decision-making.
• Teams avoid wasting time on features that users don’t need.
Example:
Google applies rapid prototyping for services like Google Maps, continuously testing and
releasing updates.
5. Enhances Customer Satisfaction
• Continuous feedback from users leads to improved usability and satisfaction.
• Products become more intuitive and enjoyable.
C. Justification
• Traditional product development focuses mainly on technical specifications and internal
goals.
• Design thinking ensures the voice of the customer is heard at every stage.
• It helps create products that are desirable (user needs), feasible (technically possible), and
viable (profitable).
D. Conclusion
Design thinking transforms product development by making it iterative, collaborative, and
user-driven. This leads to innovative, well-received products in the market.
16. Explain how does design thinking drive innovation in various fields? Support your
answer with justification.
A. Introduction
Design thinking is a problem-solving methodology that drives innovation across various
fields like business, technology, healthcare, and education by focusing on human-centered
solutions.
B. How Design Thinking Drives Innovation
1. In Business
• Helps organizations create innovative products, services, and customer experiences.
• Encourages businesses to identify unmet customer needs and differentiate themselves.
Example:
Airbnb redesigned its website and services using design thinking, solving trust issues
between hosts and guests and revolutionizing the hospitality industry.
2. In Technology
• Encourages tech companies to develop user-friendly, cutting-edge solutions.
• Focuses on usability, accessibility, and performance.
Example:
Apple uses design thinking to develop intuitive devices like the iPhone, emphasizing
simplicity and user experience.
3. In Healthcare
• Leads to patient-centered care models and improved medical devices.
• Helps in designing better patient services and healthcare facilities.
Example:
GE Healthcare applied design thinking to develop MRI machines that reduce fear and anxiety
in pediatric patients.
4. In Education
• Creates innovative teaching methods, learning tools, and curriculum designs.
• Fosters creativity and collaboration among students.
Example:
Stanford’s d.school promotes design thinking to encourage students to solve real-world
problems creatively.
5. In Social Innovation
• Addresses societal challenges such as poverty, sanitation, and sustainability.
• Enables NGOs and governments to design impactful community programs.
Example:
IDEO.org used design thinking to create low-cost sanitation solutions in developing
countries.
C. Justification
• Traditional problem-solving methods often focus on constraints like cost and technical
feasibility.
• Design thinking starts with empathy and focuses on creating desirable and innovative
solutions.
• It involves rapid prototyping and user feedback, making the innovation process agile and
effective.
D. Conclusion
Design thinking is a catalyst for disruptive innovation across sectors, making organizations
and societies more adaptive and creative in solving complex problems.
17. Describe how everyday design challenges can be recognized, with relevant examples.
A. Introduction
Everyday design challenges are common issues or inconveniences people face during daily
activities. Recognizing these challenges is the first step in developing innovative solutions
using design thinking.
B. How to Recognize Everyday Design Challenges
1. Observation
• Pay close attention to how people interact with products, services, or environments.
• Look for moments where users seem frustrated, confused, or uncomfortable.
Example:
Noticing how commuters struggle to carry luggage up stairs at train stations.
2. Empathy
• Put yourself in the user’s shoes to understand their needs, feelings, and challenges.
• Conduct interviews or surveys to gather user insights.
Example:
Listening to elderly users talk about the difficulty of opening tight jar lids.
3. Identifying Pain Points
• Pain points are specific problems users encounter.
• Recognize patterns where users are consistently facing issues.
Example:
Long queues at hospital check-ins causing patient dissatisfaction.
4. Mapping User Journeys
• Track every step a user takes to complete a task.
• Identify steps where delays, confusion, or inefficiencies occur.
Example:
In an e-commerce platform, identifying cart abandonment due to complicated checkout
processes.
5. Gathering Feedback
• Collect direct feedback from users about their experiences.
• Encourage users to highlight what frustrates them or what could be improved.
Example:
Restaurant customers mentioning slow service or lack of comfortable seating.
C. Examples of Everyday Design Challenges
1. Product Design Challenge
• Milk cartons spilling due to poor spout design.
2. Service Design Challenge
• ATM users feeling insecure while withdrawing cash in dimly lit areas.
3. Environmental Design Challenge
• Narrow sidewalks making it difficult for people in wheelchairs.
D. Conclusion
By empathizing with users, observing behaviors, and mapping experiences, designers can
effectively recognize everyday challenges and develop innovative solutions to improve
usability, comfort, and efficiency.
18. Explain the concept of empathy mapping, including its purpose, key components,
and role in the design process.
A. Introduction
Empathy Mapping is a visual tool used in design thinking to help teams understand user
behavior, needs, thoughts, and feelings. It builds empathy with users and helps identify
hidden pain points or motivations that may not be obvious from data alone.
B. Purpose of Empathy Mapping
1. To deeply understand the user’s experience
• It helps designers step into the shoes of the user.
2. To identify unspoken needs and challenges
• Goes beyond surface-level observations.
3. To align team understanding
• Encourages team members to collaborate and agree on who the user is.
4. To inform decision-making
• Guides product and service design decisions based on user needs.
C. Key Components of Empathy Map
An empathy map is typically divided into four quadrants around the user:
1. Says
• What does the user say in interviews or feedback?
Example: “I find this app too slow.”
2. Thinks
• What is the user thinking but might not say openly?
Example: “I’m frustrated, but I don’t want to complain.”
3. Does
• What observable actions does the user take?
Example: Frequently refreshes the app or avoids using certain features.
4. Feels
• What emotions is the user experiencing?
Example: Anxious, irritated, or pleased when interacting with a product.
Additionally, some empathy maps may also include:
• Pain Points (frustrations and challenges)
• Gains (user goals or what success looks like for them)
D. Role of Empathy Mapping in Design Process
1. During the Empathize Stage
• Helps gather insights about the user’s behavior and emotions.
2. Improves User-Centric Designs
• Ensures that solutions are tailored to what the user really needs.
3. Facilitates Collaboration
• Encourages teams to discuss and understand diverse perspectives.
4. Clarifies Priorities
• Helps prioritize features or improvements based on user needs.
E. Example
In designing a public transportation app:
• Says: “I hate when buses don’t arrive on time.”
• Thinks: “I should have taken a taxi instead.”
• Does: Checks multiple transport apps and social media for updates.
• Feels: Stressed and annoyed.
F. Conclusion
Empathy mapping is a vital tool that bridges the gap between user research and practical
design solutions, ensuring that products/services resonate emotionally and functionally with
users.
19. Explain in detail about Brainstorming and its role in idea generation.
A. Introduction
Brainstorming is a creative group technique used in design thinking and problem-solving to
generate a large number of ideas in a short period. It encourages free thinking and
collaboration, helping teams explore diverse solutions without immediate judgment.
B. What is Brainstorming?
• A process where individuals or teams gather to rapidly produce ideas related to a specific
problem or topic.
• It is often used in the Ideation Stage of the Design Thinking process.
C. Key Characteristics of Brainstorming
1. Encourages Free Thinking
• Participants are free to share any idea, no matter how unconventional it may seem.
2. Promotes Quantity Over Quality (initially)
• The goal is to come up with as many ideas as possible before refining them later.
3. Defers Judgment
• No criticism or evaluation of ideas during the session; all suggestions are welcomed.
4. Builds on Ideas
• Participants can expand upon each other’s ideas to create more innovative solutions.
D. Role of Brainstorming in Idea Generation
1. Unlocks Creativity
• Helps participants move beyond obvious solutions and tap into their creative potential.
2. Fosters Collaboration
• Different perspectives and backgrounds combine to produce a variety of ideas.
3. Breaks Mental Barriers
• By suspending judgment, participants feel more comfortable sharing bold or unusual ideas.
4. Provides a Rich Pool of Ideas
• Creates a diverse collection of concepts that can be later evaluated and refined.
E. Techniques Used During Brainstorming
1. Mind Mapping
• Creating visual diagrams to explore connections between ideas.
2. SCAMPER Technique
• Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse.
3. Rapid Ideation
• Setting time limits to encourage fast and spontaneous idea generation.
F. Example
In designing a new backpack:
• A team brainstorms ideas like solar-powered backpacks, modular compartments, waterproof
materials, built-in USB chargers, etc.
G. Conclusion
Brainstorming is a critical tool in design thinking that fuels creativity and collaboration,
leading to innovative solutions and helping teams approach problems from different angles.
20. Describe the essential steps of brainstorming and evaluate its significance in
innovation and solving problems.
A. Introduction
Brainstorming is a structured method for generating creative ideas and solutions through
collaborative discussion. It is an essential technique in innovation and problem-solving,
especially within the design thinking process.
B. Essential Steps of Brainstorming
1. Define the Problem/Challenge
• Clearly state the problem or topic to ensure all participants focus on the same objective.
• Example: “How can we make public transport more user-friendly?”
2. Form the Right Team
• Include people from diverse backgrounds to bring in different perspectives.
• Cross-functional teams are more likely to generate innovative ideas.
3. Set Ground Rules
• Encourage wild ideas, defer judgment, focus on quantity, and build on each other’s
suggestions.
4. Create a Positive Environment
• Ensure an open and non-critical atmosphere where everyone feels comfortable sharing
ideas.
5. Idea Generation Session
• Conduct the actual brainstorming session. Ideas are shared freely and noted without
evaluating them at this stage.
6. Record All Ideas
• Use whiteboards, sticky notes, or digital tools to document every suggestion.
7. Categorize and Organize Ideas
• Group similar ideas together to identify patterns and themes.
8. Shortlist and Evaluate
• Once all ideas are gathered, assess them based on feasibility, impact, and alignment with the
problem.
9. Refine and Develop Ideas Further
• Selected ideas are developed into more detailed solutions and prototypes.
C. Significance of Brainstorming in Innovation and Problem Solving
1. Encourages Creativity
• Brainstorming breaks traditional thinking patterns and fosters out-of-the-box ideas.
2. Generates Multiple Solutions
• A wide variety of ideas increases the chances of finding an effective solution.
3. Enhances Team Collaboration
• Builds a shared understanding and promotes teamwork.
4. Speeds up Innovation
• Helps quickly move from problem identification to actionable ideas.
5. Reduces Bias
• When done well, brainstorming reduces individual biases as ideas come from diverse
contributors.
6. Applicable Across Fields
• Used in business, technology, education, and social sectors for innovative solutions.
D. Example
A design team brainstorming ways to reduce food waste might suggest:
• Apps for sharing surplus food, smart refrigerators, packaging redesigns, awareness
campaigns, etc.
E. Conclusion
Brainstorming is a critical part of creative problem-solving and innovation. By following its
essential steps, teams can unlock new opportunities, address challenges effectively, and drive
positive change in any industry.
1. Illustrate the empathy map to identify a problem with a suitable example. (20 Marks)
A. Introduction to Empathy Map
An Empathy Map is a tool used in the design thinking process to deeply understand the user.
It helps identify the user’s emotions, behaviors, and challenges. Empathy mapping ensures
that solutions are user-centered.
B. Structure of Empathy Map
The empathy map is divided into four main quadrants:
1. Says – What does the user verbally express?
2. Thinks – What is the user thinking but may not express openly?
3. Does – What actions or behaviors does the user exhibit?
4. Feels – What emotions is the user experiencing?
Additionally, empathy maps often include two sections at the bottom:
• Pains – What are the user’s frustrations or challenges?
• Gains – What are the user’s goals or what would satisfy them?
C. Steps to Create an Empathy Map
1. Identify Target User/Persona
• Define who the user is (e.g., college students, office workers, etc.).
2. Conduct User Research
• Collect insights through interviews, surveys, and observation.
3. Fill the Empathy Map Quadrants
• Document the user’s sayings, thoughts, actions, and emotions based on research.
4. Identify Pains and Gains
• Note the user’s biggest struggles and their aspirations.
D. Example: College Students Facing Exam Stress
User Persona: Undergraduate college students during exams.
Quadran Example
t
Says “I’m so stressed, there’s too much to study.” / “I wish I had more time.”
Thinks “I might fail this exam.” / “Everyone else seems to be managing better than
me.”
Does Pulls all-nighters, skips meals, procrastinates, excessive use of caffeine.
Feels Overwhelmed, anxious, frustrated, isolated.
Pains:
• Mental burnout
• Lack of effective time management
• Pressure from peers and family
Gains:
• More structured study plans
• Emotional support
• Tools to manage stress (e.g., meditation apps, mentorship programs)
E. Problem Identification
From the empathy map, the problem identified is:
“Students lack access to effective stress-management tools and techniques during exams,
leading to burnout and poor performance.”
F. Conclusion
By illustrating the empathy map, we can deeply understand user pain points and tailor
solutions such as a mobile app that helps students manage study schedules, offers
mindfulness techniques, and provides peer-support groups.
2. Apply user research methodologies and determine the types and techniques involved
in this, with few examples. (20 Marks)
A. Introduction
User research is a crucial part of the design thinking process. It involves gathering insights
about user needs, behaviors, and challenges. The goal is to create user-centered solutions by
understanding their context and expectations.
B. Importance of User Research
1. Identifies real user problems
2. Improves product relevance
3. Reduces the risk of failure
4. Enhances user satisfaction
C. Types of User Research
User research is broadly categorized into:
1. Qualitative Research:
• Focuses on user behaviors, emotions, and motivations.
• Helps understand why users behave in certain ways.
• Example Methods: Interviews, focus groups, ethnographic studies.
2. Quantitative Research:
• Involves numerical data to identify patterns and trends.
• Helps answer how much, how many, or how often.
• Example Methods: Surveys, analytics, A/B testing.
D. User Research Methodologies & Techniques
1. Interviews (Qualitative)
• Description: One-on-one sessions to explore user needs and challenges.
• Example: Interviewing working professionals to understand their commuting pain points.
2. Surveys/Questionnaires (Quantitative)
• Description: Structured set of questions sent to a large group to gather data.
• Example: An online survey to understand customer satisfaction with a mobile app.
3. Focus Groups (Qualitative)
• Description: Small group discussions to gain diverse perspectives.
• Example: A focus group of parents discussing childcare product preferences.
4. Observation / Ethnographic Study (Qualitative)
• Description: Observing users in their natural environment to understand their context.
• Example: Observing how shoppers behave inside a retail store.
5. Usability Testing (Qualitative & Quantitative)
• Description: Users interact with a prototype or product while researchers observe their
experience.
• Example: Testing a new website design with real users to find usability issues.
6. A/B Testing (Quantitative)
• Description: Comparing two versions of a product to see which performs better.
• Example: Testing two versions of a landing page to see which gets more sign-ups.
7. Diary Studies (Qualitative)
• Description: Users record their experiences over a period.
• Example: Asking users to document their daily use of a fitness tracker app.
E. Combining Methods
Often, qualitative and quantitative methods are combined for more holistic insights.
• Example: Using surveys to gather broad data and interviews to dive deeper into specific
user problems.
F. Example Case Study
For a public transportation mobile app, a company may:
• Conduct surveys to learn how many people use public transport daily.
• Perform interviews to discover specific commuter frustrations (e.g., lack of real-time
updates).
• Use usability tests on the app prototype to identify navigation issues.
G. Conclusion
User research is key to ensuring that products and services meet real user needs. By applying
various methods like interviews, surveys, and usability tests, designers can gather valuable
insights and create more effective and innovative solutions.

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