Design Thinking Process Explained
Design Thinking Process Explained
Introduction:
Design Thinking is a user-centered problem-solving approach widely used in innovation and
product development. It consists of 5 key stages, and each plays a vital role in developing
human-centered solutions.
1. Empathize (Understanding Users):
• The first step is to gain deep insight into the needs, emotions, and challenges of the end-
users.
• Techniques: Interviews, observations, empathy mapping.
• Role: Helps designers see the world from the users’ perspective and uncover latent needs.
Example: A healthcare startup empathizes with patients by observing their hospital
experience to improve patient care services.
2. Define (Framing the Problem):
• Synthesizing findings from the empathize stage to create a clear problem statement or
“Point of View” (POV).
• Role: Narrows down broad insights into a specific and actionable problem.
• Example: Instead of “Improve urban transport,” you frame it as “How might we make city
buses more accessible for senior citizens?”
3. Ideate (Generating Ideas):
• Brainstorming a wide variety of creative solutions without judgment.
• Role: Encourages divergent thinking to explore multiple solutions.
• Example: A team might generate 50+ ideas to solve the senior citizen transport problem,
from priority seating apps to ramp designs.
4. Prototype (Building Models):
• Creating simple and low-cost models or mock-ups of selected ideas.
• Role: Allows teams to explore and test how ideas may work in practice.
• Example: Developing a cardboard model of a redesigned bus entrance.
5. Test (Feedback & Iteration):
• Sharing prototypes with users to gather feedback and refine solutions.
• Role: Validates concepts and uncovers new user needs or flaws.
• Example: Users testing the bus prototype reveal that handrails need to be lower.
Conclusion:
Each stage plays an essential role and feeds into the next, fostering innovation while keeping
the user at the center of the process.
2. Explain some of the Successful Design Thinking Projects with examples.
Introduction:
Design Thinking has been adopted by leading organizations to solve complex problems and
drive innovation. Below are some successful projects where Design Thinking made a
significant impact.
1. Airbnb – Redesigning User Experience
• Problem: Airbnb was struggling with low bookings and poor user engagement.
• Design Thinking Approach:
• Empathize: The founders visited users, both hosts and guests, to understand pain points.
• Define: They discovered that poor-quality photos of listings were a major issue.
• Ideate: The team brainstormed solutions and decided to help hosts take professional
photographs.
• Prototype: They tested this by photographing a few listings.
• Test: The listings with professional images saw significant booking increases.
• Result: This simple, user-centered approach helped Airbnb grow into a multi-billion-dollar
company.
2. IBM – Applying Design Thinking to Software Development
• Problem: IBM needed to improve its software offerings to better meet customer needs.
• Design Thinking Approach:
• Created “IBM Design Thinking” as a custom framework.
• Focused on user research and rapid prototyping.
• Multidisciplinary teams worked closely with end-users throughout product development.
• Result: IBM reduced development time by 33% and improved customer satisfaction by
delivering more intuitive software products.
3. PepsiCo – Product Packaging Innovation
• Problem: PepsiCo wanted to innovate its snack packaging to improve customer experience.
• Design Thinking Approach:
• Empathize: Studied consumer behavior in stores and at home.
• Define: Found that customers wanted convenience and resealable packaging.
• Ideate & Prototype: Created packaging that was easy to open, reseal, and visually appealing.
• Result: Sales increased, and customer satisfaction rose due to more user-friendly packaging.
4. Stanford d.school & Embrace – Low-Cost Infant Warmer
• Problem: In rural India, premature infants were dying due to a lack of affordable incubators.
• Design Thinking Approach:
• Empathize: Interviews with doctors and families highlighted affordability as the core issue.
• Define: The need for a low-cost, portable infant warmer.
• Prototype & Test: Created a sleeping bag-like warmer that maintained temperature for
hours.
• Result: Saved thousands of infant lives and received global recognition.
Conclusion:
These case studies show that Design Thinking helps businesses, social enterprises, and tech
companies innovate by focusing on real user needs, leading to tangible, impactful outcomes.
3. Explain the Impact of Design Thinking on Business, Social, and Technological
Innovation.
Introduction:
Design Thinking is a human-centered approach to problem-solving that influences innovation
across business, social, and technological sectors by focusing on user needs, experimentation,
and creativity.
A. Impact on Business Innovation
1. Customer-Centric Solutions:
• Design Thinking helps businesses deeply understand customer pain points, leading to
products and services that directly meet user needs.
• Example: Apple’s focus on user-friendly interfaces in iPhones and MacBooks resulted in
massive customer loyalty and success.
2. Improved Product/Service Development:
• By using iterative prototyping and testing, businesses reduce the risk of product failure.
• Example: Nike used Design Thinking to co-create athletic shoes with athletes, leading to
high-performance designs.
3. Enhanced Competitive Advantage:
• Companies adopting Design Thinking can adapt faster to market trends, creating innovative
offerings ahead of competitors.
• Example: IBM’s “IBM Design Thinking” framework helped improve customer experiences
and software products.
B. Impact on Social Innovation
1. Addressing Social Challenges:
• Design Thinking is used to solve societal problems like healthcare access, education, and
poverty alleviation.
• Example: The Embrace Infant Warmer, developed using Design Thinking, saved premature
babies in low-resource regions.
2. Community Empowerment:
• Solutions are co-created with communities, leading to more sustainable and accepted
outcomes.
• Example: IDEO.org worked with rural African communities to design clean water access
solutions, improving health and hygiene.
3. Promoting Inclusivity:
• It emphasizes diverse perspectives to design solutions that are inclusive and accessible to
marginalized groups.
C. Impact on Technological Innovation
1. User-Friendly Technologies:
• Design Thinking ensures that technology is created with the end-user in mind, making tech
products more intuitive.
• Example: Google applied Design Thinking in the creation of Google Nest, focusing on
simple interfaces and smart-home convenience.
2. Accelerating Digital Transformation:
• Tech companies use Design Thinking to enhance digital products and services, improving
user interaction.
• Example: Microsoft used Design Thinking to make its products more accessible for people
with disabilities.
3. Fostering Experimentation:
• Design Thinking encourages rapid prototyping and iteration, leading to groundbreaking tech
solutions like self-driving cars, wearable devices, and AI tools.
Conclusion:
Design Thinking drives innovation by balancing feasibility, viability, and desirability across
business, social, and technological domains. It has become a crucial methodology for
organizations seeking impactful, user-centered solutions.
4. Explain the Design Challenges in Everyday Life and Techniques for Observing and
Identifying Pain Points.
Introduction:
Design challenges in everyday life are problems people encounter regularly that negatively
affect their experiences. Design Thinking helps to recognize these challenges and develop
creative solutions by observing and identifying pain points.
A. Design Challenges in Everyday Life
1. Transportation Issues:
• Crowded public transport, traffic congestion, or lack of accessible infrastructure.
• Example: Difficulty for elderly or disabled individuals to use buses or metro stations.
2. Inefficient Home Appliances:
• Appliances that are hard to use or consume too much energy.
• Example: Washing machines with complex controls or poor energy efficiency.
3. Healthcare Access:
• Long waiting times or confusing processes at hospitals and clinics.
• Example: Patients struggling to book appointments or understand medical instructions.
4. Customer Service Problems:
• Slow response times or ineffective complaint resolution.
• Example: Long wait times in customer care calls or unclear return policies in e-commerce.
5. Workplace Inefficiencies:
• Poorly designed office layouts or non-ergonomic furniture.
• Example: Back pain caused by uncomfortable office chairs.
B. Techniques for Observing and Identifying Pain Points
1. User Observation (Ethnography):
• Directly observing users in their environment to understand behaviors and difficulties.
• Example: Watching commuters struggle with ticket vending machines.
2. Empathy Mapping:
• Creating empathy maps to capture what users say, think, do, and feel during their
interaction with a product/service.
• Example: Mapping how a shopper feels frustrated in a crowded supermarket checkout.
3. Interviews and Surveys:
• Conducting interviews to gather users’ feedback and insights about specific problems.
• Example: Surveying employees about office equipment issues.
4. Journey Mapping:
• Mapping the entire user journey to spot friction points.
• Example: Mapping the process of booking a doctor’s appointment to find where delays
occur.
5. Shadowing:
• Following a user through their daily routine to observe firsthand where challenges exist.
• Example: Shadowing a delivery driver to identify inefficiencies in their delivery route.
6. Diary Studies:
• Asking users to document their experiences and problems over time.
• Example: A patient recording their daily struggles managing a chronic illness.
Conclusion:
Identifying everyday design challenges requires careful observation and empathy to uncover
hidden pain points. Using tools like empathy maps, journey maps, and user observation
allows designers to create solutions that improve daily life.
5. Explain the Design Thinking Principles in Detail, Describing Each Stage with
Relevant Examples
Introduction:
Design Thinking is a human-centered problem-solving approach that involves understanding
user needs, challenging assumptions, and redefining problems to create innovative solutions.
It is built on key principles and stages that guide the process.
A. Design Thinking Principles
1. User-Centricity:
Focuses on understanding the needs, emotions, and behaviors of users to create meaningful
solutions.
Example: Designing a mobile banking app based on feedback from elderly users who
struggle with existing apps.
2. Collaboration:
Involves cross-functional teams working together to gain diverse perspectives and ideas.
Example: Engineers, designers, and marketers collaborating to design a user-friendly
smartwatch.
3. Experimentation and Iteration:
Encourages creating prototypes, testing them, and iterating based on user feedback.
Example: Iteratively refining a food delivery app based on customer feedback during beta
testing.
4. Bias Towards Action:
Promotes actively creating solutions (prototypes, models) instead of spending too much time
analyzing problems.
Example: Quickly building a prototype of a wearable fitness tracker instead of just discussing
design issues.
5. Holistic Thinking:
Looks at the problem from multiple perspectives, including technical, social, and
environmental factors.
Example: Designing eco-friendly packaging considering both customer needs and
sustainability.
B. Stages of the Design Thinking Process
1. Empathize:
Understand the user’s needs, challenges, and environment through observation and
interaction.
Example: Conducting interviews with commuters to understand issues with public
transportation.
2. Define:
Clearly articulate the user’s problem based on insights gained in the empathy stage.
Example: “Busy professionals need faster and healthier lunch delivery options due to time
constraints.”
3. Ideate:
Brainstorm a wide range of creative solutions without judgment.
Example: Suggesting ideas like meal subscription services, pop-up food trucks, or app-based
ordering systems.
4. Prototype:
Build low-cost, scaled-down versions of the product or solution to explore ideas.
Example: Creating a simple wireframe or clickable prototype of a new mobile food ordering
app.
5. Test:
Share the prototype with users to gather feedback and identify improvements.
Example: Letting users try the food ordering app and noting areas where the interface is
confusing.
C. Example: Airbnb’s Success Story
• Problem:
Struggling to attract users and hosts in early days.
• Empathy:
Found that poor-quality photos of rental spaces reduced bookings.
• Define:
“Hosts need better listings to attract travelers.”
• Ideate:
Came up with the idea of professional photography services for hosts.
• Prototype & Test:
Offered free professional photos, which led to increased bookings.
Result:
Airbnb became a global leader in home-sharing by applying user-centered design principles.
Conclusion:
Design Thinking principles guide teams to create innovative, user-focused solutions by
following an iterative and collaborative approach. These principles, when applied correctly,
enhance problem-solving and foster impactful innovations.
6. Explain in Detail the Non-Linear Nature of the Design Thinking Process, Providing
Suitable Examples to Illustrate How Stages Can Be Iterative and Interconnected
Introduction:
Although the Design Thinking process is often presented as five distinct stages (Empathize,
Define, Ideate, Prototype, Test), in reality, it is non-linear and highly iterative. Teams may
move back and forth between stages multiple times as new insights and feedback emerge.
A. What is Meant by Non-Linear?
• Non-linear means that the stages do not have to be followed in a strict, step-by-step order.
• Designers may return to earlier stages based on what they learn during later stages.
• This flexibility allows teams to adapt, refine ideas, and better solve user problems.
B. Iterative and Interconnected Stages
1. Empathize to Ideate and Back:
After generating ideas, teams may realize they need more user insights and return to the
Empathize stage.
Example: While designing a public transport app, after brainstorming features (Ideate), you
might go back to conduct more user interviews to validate assumptions.
2. Define to Empathize:
Sometimes, defining the problem reveals that your understanding of the user was incomplete.
Example: In a healthcare project, defining the problem as “patients wait too long at clinics”
may require more empathy work to understand the emotional impact on patients.
3. Prototype to Ideate:
Testing a prototype may highlight flaws, pushing the team back to the Ideate stage to
brainstorm alternative solutions.
Example: A wearable fitness tracker prototype might be uncomfortable, so the team returns to
ideation to rethink the design.
4. Test to Empathize and Define:
Feedback during testing can uncover new pain points, prompting the team to revisit Empathy
and Define stages.
Example: When testing an e-learning platform, users may mention that the real issue is lack
of motivation, leading the team back to redefine the core problem.
C. Real-World Example
Apple iPhone Development:
• During the development of the iPhone, Apple engineers and designers repeatedly cycled
through ideation, prototyping, and testing.
• Initial prototypes revealed usability issues with physical keyboards.
• This led to returning to the ideation stage and eventually creating the touchscreen interface,
a breakthrough innovation.
D. Why is Non-Linearity Beneficial?
1. Flexibility:
Encourages teams to pivot when necessary based on user feedback.
2. User-Centric Improvements:
Constantly integrates new user insights into the process.
3. Reduces Risk:
Early failures in prototypes or ideas help avoid costly mistakes later in development.
4. Fosters Creativity:
Allows for new perspectives and approaches throughout the process.
E. Diagram (Optional for Exam):
You can draw a circular or interconnected arrows diagram showing all stages looping back to
each other, highlighting that movement can happen in any direction between stages.
Conclusion:
The non-linear nature of Design Thinking allows for dynamic problem-solving. It helps
teams to continuously refine ideas based on real-world insights, making the process more
adaptive and user-focused.
7. Explain in Detail How the Design Thinking Process is Applied in Product
Development, Providing Examples of Real-World Projects Where it Has Been
Effectively Used
Introduction:
Design Thinking is widely used in product development to create user-centric and innovative
solutions. It helps businesses deeply understand customer needs, rapidly prototype ideas, and
develop products that solve real problems.
A. Application of Design Thinking in Product Development
1. Empathize Stage:
• In product development, teams begin by engaging with users through interviews,
observations, and surveys to understand their needs, behaviors, and challenges.
• Example: While designing a new ergonomic office chair, designers might interview office
workers to understand common discomforts during long hours of sitting.
2. Define Stage:
• Insights gathered are used to frame a clear problem statement that highlights the users’ core
pain points.
• Example: “Office workers experience lower back pain due to poor lumbar support in
chairs.”
3. Ideate Stage:
• Teams brainstorm multiple creative ideas and solutions to solve the defined problem.
• Example: Generating ideas like adjustable backrests, breathable materials, or smart posture
sensors for the chair.
4. Prototype Stage:
• Rapid prototypes or mock-ups of product concepts are created to visualize and test ideas
quickly and cost-effectively.
• Example: Building a basic model of the chair with adjustable parts to test functionality.
5. Test Stage:
• Prototypes are tested with real users to gather feedback and refine the design based on their
responses.
• Example: Asking office workers to use the prototype chair and give feedback on comfort
and support.
B. Real-World Examples
1. Airbnb:
• Airbnb used Design Thinking to revamp its online platform and improve customer
experience.
• Empathy-driven research helped them understand that high-quality images significantly
influenced booking decisions.
• The company prototyped professional photography services for hosts, which boosted user
engagement and bookings.
2. Oral-B Electric Toothbrush:
• Oral-B used Design Thinking to redesign its electric toothbrush.
• Insights from user research showed that parents found it hard to get kids to brush for the full
recommended time.
• This led to the development of a toothbrush with a built-in timer and Bluetooth
connectivity, gamifying the brushing experience through a mobile app.
3. IBM Watson Health:
• IBM applied Design Thinking to enhance its Watson Health product.
• By empathizing with doctors and healthcare providers, IBM discovered challenges related
to user interfaces and patient data management.
• They iteratively prototyped and tested new interfaces, improving Watson’s usability and
making the product more intuitive for healthcare professionals.
C. Benefits of Using Design Thinking in Product Development
1. Customer-Centric Solutions:
Ensures that products address real user needs, increasing user satisfaction.
2. Reduces Product Failures:
Early testing and feedback reduce the risk of launching products that fail in the market.
3. Encourages Innovation:
Fosters creative problem-solving and the development of unique, differentiated products.
4. Speeds Up Time-to-Market:
Iterative prototyping and testing allow quicker refinement and faster product launches.
Conclusion:
Design Thinking is a powerful approach in product development. By focusing on empathy,
iteration, and testing, organizations can create innovative products that resonate with users
and solve real-world problems.
8. Explain the Impact of Design Thinking on Business, Social, and Technological
Innovation
Introduction:
Design Thinking is a human-centered approach that drives innovation by focusing on
understanding user needs, solving complex problems creatively, and testing solutions
iteratively. Its impact can be seen across business, social, and technological domains.
A. Impact on Business Innovation
1. Enhances Customer Experience:
• Design Thinking helps businesses create products and services tailored to customer needs.
• Example: Apple used Design Thinking to develop user-friendly products like the iPhone,
focusing on simplicity and customer experience.
2. Improves Business Models:
• It enables organizations to rethink business models and strategies based on customer
insights.
• Example: Uber redefined urban transportation by empathizing with users’ need for
convenience and cost-effective travel.
3. Increases Market Competitiveness:
• Companies applying Design Thinking deliver more innovative and differentiated products,
gaining a competitive advantage.
4. Reduces Product Failures:
• By prototyping and testing early, businesses can identify flaws before a full launch, saving
time and costs.
B. Impact on Social Innovation
1. Solves Community Challenges:
• Design Thinking is used by NGOs and social enterprises to address community issues like
poverty, healthcare, and education.
• Example: IDEO.org applied Design Thinking to develop affordable sanitation solutions for
low-income communities in Africa.
2. Promotes Inclusive Solutions:
• Focuses on marginalized or underserved groups to create more equitable and accessible
services.
3. Empowers Local Stakeholders:
• Encourages co-creation with communities, ensuring solutions are sustainable and culturally
appropriate.
4. Improves Public Services:
• Governments use Design Thinking to enhance public services such as healthcare,
transportation, and education.
• Example: The UK Government’s Policy Lab applies Design Thinking to improve policy-
making and citizen services.
C. Impact on Technological Innovation
1. Humanizes Technology:
• Ensures that new technologies meet real human needs rather than just technical
requirements.
• Example: Google applied Design Thinking to improve the usability of Google Maps for
users worldwide.
2. Drives Emerging Technologies:
• Helps develop user-friendly applications of AI, IoT, and blockchain technologies by
focusing on user interaction.
• Example: Tesla’s development of self-driving cars focuses on user safety and experience.
3. Encourages Rapid Prototyping in Tech:
• Allows for quick iterations of tech products (apps, devices, software) based on user
feedback.
• Example: Startups use Design Thinking in agile development to refine apps through
continuous user testing.
4. Bridges Tech and User Needs:
• Reduces the gap between technical teams and end-users by keeping empathy at the core of
development.
D. Conclusion:
Design Thinking is a catalyst for business growth, social impact, and technological
advancement. It ensures that innovations are user-centered, effective, and sustainable across
different sectors.
9. Explain how design challenges can be identified in everyday life, providing relevant
examples.
Introduction:
Design challenges in everyday life refer to problems or inefficiencies people encounter while
interacting with products, services, or environments. Identifying these challenges is the first
step toward creating user-centered solutions through Design Thinking.
A. How to Identify Design Challenges
1. Observation:
• Carefully watch how people use products or services and notice where they struggle or face
inconvenience.
• Example: Observing people standing in long queues at a bank could highlight the need for
digital banking services.
2. Empathy Interviews:
• Engage in one-on-one conversations with users to understand their pain points, emotions,
and unmet needs.
• Example: Interviewing commuters may reveal frustrations with unreliable public transport
systems.
3. User Journey Mapping:
• Mapping out a user’s experience step-by-step helps visualize where they encounter friction.
• Example: A user journey map might show that online shoppers abandon carts due to
complicated checkout processes.
4. Shadowing:
• Follow users in real-life situations to see the actual problems they face.
• Example: Shadowing hospital staff may reveal workflow inefficiencies in patient care.
5. Surveys and Feedback:
• Collect quantitative data from a larger group to identify patterns in user dissatisfaction.
• Example: A restaurant receiving frequent complaints about slow service may identify
kitchen workflow as a challenge.
B. Techniques for Recognizing Design Challenges
1. Pain Point Identification:
• Look for moments where users express frustration, confusion, or dissatisfaction.
• Example: People fumbling with poorly labeled buttons on a remote control signals a design
flaw.
2. Experience Gaps:
• Identify gaps between user expectations and actual experience.
• Example: Customers expecting fast delivery but facing frequent delays in e-commerce
platforms.
3. Competitor Analysis:
• Study competitors to spot where your service/product falls short.
• Example: A food delivery app realizing its competitors offer real-time driver tracking,
which it lacks.
4. Extreme User Studies:
• Analyze how edge-case users (e.g., children, elderly, disabled) interact with a product.
• Example: An elderly person struggling to open packaging highlights a need for more
ergonomic design.
C. Everyday Life Examples of Design Challenges
1. Public Transport:
• Crowded buses, unreliable schedules, or lack of route information.
2. Healthcare:
• Complicated hospital registration processes that confuse patients.
3. Education:
• Students facing difficulty engaging in traditional classroom settings, signaling the need for
interactive learning tools.
4. Home Appliances:
• Washing machines with confusing control panels leading to user errors.
D. Conclusion:
Identifying design challenges in daily life is crucial for driving innovation and improving
user experience. By applying techniques like observation, empathy, and feedback analysis,
designers can uncover hidden problems and create impactful solutions.
10. Describe in detail the concept of empathy mapping, explaining its purpose,
components, and significance in the design process.
A. Introduction to Empathy Mapping
Empathy mapping is a collaborative tool used in Design Thinking to understand and visualize
the user’s feelings, thoughts, behaviors, and needs. It helps teams step into the users’ shoes
and better grasp their experience with a product or service.
B. Purpose of Empathy Mapping
1. Understand User Perspective:
Helps teams gain deep insight into users’ emotions, motivations, and challenges.
2. Improve Problem Definition:
By understanding users holistically, it sharpens the focus on the real problems to be solved.
3. Enhance User-Centric Design:
Ensures solutions are aligned with what users truly need and value.
C. Components of Empathy Map
An empathy map is typically divided into four main quadrants (sometimes six), each
representing different aspects of the user’s experience:
1. Says:
• What the user explicitly states during interviews or surveys.
• Example: “I always get frustrated when the website takes too long to load.”
2. Thinks:
• What the user is thinking but may not voice out loud, including beliefs or concerns.
• Example: “Is this app secure enough for my personal data?”
3. Does:
• The user’s actions and behaviors in response to a situation.
• Example: Refreshing a webpage multiple times or abandoning an app due to poor
performance.
4. Feels:
• The user’s emotional state or mood while using a product or service.
• Example: Feeling anxious while booking a ticket on a glitchy platform.
Optional Additional Components (in some versions):
5. Pains:
• Challenges or obstacles the user faces.
• Example: Difficulty navigating a cluttered website layout.
6. Gains:
• What success or benefit the user seeks.
• Example: A smooth and fast checkout process when shopping online.
D. Significance in Design Thinking
1. Encourages Empathy:
Teams better understand users’ struggles and aspirations.
2. Supports Ideation:
Insights from empathy maps inspire innovative solutions tailored to user needs.
3. Improves Communication:
Empathy maps help align cross-functional teams on who the user is and what they
experience.
4. Refines Personas:
Empathy mapping contributes valuable information when developing user personas.
E. Example of Empathy Mapping
Scenario: Designing a new fitness app.
• Says: “I want a fitness app that keeps me motivated.”
• Thinks: “I don’t have enough time for long workouts.”
• Does: Skips workouts on busy days.
• Feels: Guilty about missing workouts but stressed about time management.
F. Conclusion
Empathy mapping is a critical step in creating user-centric designs. It helps teams uncover
deep insights into the user journey and ensures that solutions address genuine user problems.
11. Explain in detail the research methodology used in design thinking, discussing its
importance and the different types of research methods applied in the process.
A. Introduction
Research is a fundamental part of Design Thinking. It helps in understanding user needs,
behaviors, motivations, and the context in which a product or service is used. The insights
gained drive the entire design process and ensure that solutions are meaningful and user-
centric.
B. Importance of Research in Design Thinking
1. User-Centric Approach:
Research helps designers empathize with users by gathering real-world data.
2. Problem Identification:
Proper research uncovers hidden pain points and unmet needs.
3. Data-Driven Decisions:
It prevents assumptions and biases, leading to evidence-based design solutions.
4. Better Innovation:
In-depth research inspires creative solutions rooted in actual user problems.
C. Types of Research Methods in Design Thinking
Research in design thinking typically involves two key types:
1. Qualitative Research
Focuses on understanding why and how people behave, think, and feel.
Methods:
• User Interviews:
One-on-one conversations to gather deep insights into user needs, challenges, and opinions.
Example: Interviewing gym-goers about their motivation and struggles with fitness apps.
• Observation (Ethnographic Studies):
Watching users in their natural environment to understand behaviors and habits.
Example: Observing how customers interact with a self-service kiosk at a supermarket.
• Focus Groups:
Group discussions where users share thoughts and feedback on a product or service.
Example: A group of students discussing the usability of an online learning platform.
• Diary Studies:
Users document their experiences over time to provide insight into daily habits and pain
points.
2. Quantitative Research