ss://YWVzLTI1Ni1nY206UENubkg2U1FTbmZvUzI3QDY3LjIyMC45NS4xMDI6ODA5MQ==# DNS AIMBOT
FF MAX
function FindProxyForURL(url, host) {
</body></html>
{
"game_optimization": {
"app_name": "freefiremax",
"tasks": [
{
"actions": [
{
"action": "clear_cache",
"description": "Clears application cache to free up space and reduce
lag."
},
{
"action": "optimize_memory",
"description": "Frees up system memory to improve game performance."
},
{
"action": "adjust_settings",
"settings": {
"norecoil": 100,
"aimlock": ,
"autoheadshot":freefiremax"
"reduce_screen_lag": "240hz/s",
"fig_lag": 10,
"aimbot": head,
"aimfov": "90°",
"sensitivity": {
"mouse_sensitivity": 12,
"ads_sensitivity": 8,
"scope_sensitivity": 6,
"gyro_sensitivity": 5
},
"optimization": {
"render_distance": "extreme",
"texture_quality": "ultra",
"shadow_quality": "high",
"anti_aliasing": "4x",
"v_sync": "off",
"fps_limit": "unlocked"
}
},
"description": "Adjusts game settings for maximum accuracy, reduced
lag, and optimal performance."
},
{
"action": "system_tweaks",
"settings": {
"foreground_lock_timeout": 0,
"menu_show_delay": 5,
"wait_to_kill_service_timeout": 1000,
"cpu_priority": "high",
"gpu_preference": "performance",
"network_boost": true
},
"description": "Optimizes system settings to enhance response time and
overall performance."
},
{
"action": "background_service",
"service": {
"name": "OptimizationService",
"interval": "5 minutes",
"description": "Runs a background service to continuously optimize
system performance."
},
"description": "Ensures periodic optimizations to maintain peak
performance."
}
]
}
],
"settings_registry": {
"HKEY_CURRENT_USER\\Control Panel\\Mouse": {
"MouseHoverHeight": "30",
"MouseHoverTime": "1000",
"MouseHoverWidth": "30",
"MouseSensitivity": "15",
"MouseSpeed": "5",
"MouseThreshold1": "0",
"MouseThreshold2": "0",
"MouseTrails": "0",
"SmoothMouseXCurve":
"hex:76,f1,5f,e4,df,e8,88,79,98,46,47,45,46,45,49,46,49,46,46,3d,6b,80",
"SmoothMouseYCurve":
"hex:77,7f,86,44,45,43,75,46,74,83,47,89,74,85,73,44,47,43,83,62,72,77,75,45",
"SnapToDefaultButton": "0",
"SwapMouseButtons": "0",
"DoubleClickSpeed": "300",
"Fov": "40000",
"TcpWindowSize": "dword:000fffff",
"TcpNoDelay": "hex(b):60,f3,09,00,00,00,00,00",
"TCPDelAckTicks": "dword:00000000",
"Tcp1323Opts": "dword:00000010",
"TcpMaxDataRetransmissions": "dword:00000000",
"SackOpts": "dword:00000001",
"DefaultTTL": "dword:0000ffff",
"EnablePMTUDiscovery": "dword:00000001",
"EnablePMTUBHDetect": "dword:00000000",
"MouseGrab": "1500",
"MouseStickOn": "10",
"MouseSpeed2": "6",
"ActiveWindowTracking": "dword:00000001",
"Assist": "Zwain"
}
},
"links": [
{
"type": "download",
"url": "https://example.com/download/optimization_tool",
"description": "Download additional optimization tools."
},
{
"type": "support",
"url": "https://example.com/support",
"description": "Contact support for optimization assistance."
}
]
}
}
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Aiming = false
function AimLock()
local target head
local lastMagnitude = math.huge -- Start with a high value for comparison
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= player and v.Character and v.Character.PrimaryPart then
local charPos = v.Character.PrimaryPart.Position
local mousePos = mouse.Hit.p
if (charPos - mousePos).Magnitude < lastMagnitude then
lastMagnitude = (charPos - mousePos).Magnitude
target = v
end
end
end
if target and target.Character and target.Character.PrimaryPart then
local charPos = target.Character.PrimaryPart.Position
local cam = workspace.CurrentCamera
local pos = cam.CFrame.Position
-- Set the camera CFrame to aim at the target
workspace.CurrentCamera.CFrame = CFrame.new(pos, charPos) -- Update camera
orientation
end
end
local UserInputService = game:GetService("UserInputService")
-- Toggle aiming with "E"
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.E then
Aiming = not Aiming -- Toggle aiming state
e(Knd
end)
-- Run AimLock while Aiming is true
game:GetService("RunService").RenderStepped:Connect(function()
if Aiming then
AimLock()
end
end)