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Unity - INTERACT Plugin

INTERACT is a Unity plugin designed for creating human-centric simulations in virtual reality, featuring the XDE Physics Engine for precise collision detection and dynamic simulations. It allows for advanced interactions, assembly training, and real-time ergonomic assessments, while supporting the import of large 3D scans. Key features include multi-body dynamics, flexible beam simulation, and natural object manipulation.

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0% found this document useful (0 votes)
86 views3 pages

Unity - INTERACT Plugin

INTERACT is a Unity plugin designed for creating human-centric simulations in virtual reality, featuring the XDE Physics Engine for precise collision detection and dynamic simulations. It allows for advanced interactions, assembly training, and real-time ergonomic assessments, while supporting the import of large 3D scans. Key features include multi-body dynamics, flexible beam simulation, and natural object manipulation.

Uploaded by

calvin wong
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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© INTERACT INTERACT is an Unity plugin to create human-centric simulations in virtual reality. "Detect errors before they happen with quick iteration and prototyping.” XDE Physics Engine XDE Physics is our interactive physics engine, featuring precise collision detection, multibody and beam dynamics. Possible examples of use are assembly verification, object manipulation and so on. It runs as a process separate from Unity3D and overrides the position and velocities of objects in the scene according to their realistic physical behavior. XDE allows to animate complex scene with multiple rigid bodies interconnected with mechanical joints very efficiently. XDE Physics offers precise collision handling as well as very accurate simulation of dynamic effects, both at rate compatible with haptic rendering. INTERACT Features Embedded physics engine (multi-body dynamics, collision detection, friction, kinematics) Advanced collision detection, even on complex madels Simulate cables and flexible beams using finite element analysis Natural interaction (directly manipulate your 3D objects with your own hands) Scenarisation module for assembly training Real time ergonomic assessment Import large 3D scans (point clouds) Add Collisions Physicalize a part means adding a rigid body and a joint to it. Interaction between two rigid bodies can be set for collision or interference detection Configuring Rigid Bodies You can configure properties of a rigid body in the inspector tab in the XdeRigidBody component Meee Son Mesh Collider P Ex: Interference between a capsule and a cube

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