0% found this document useful (0 votes)
35 views5 pages

Charactersheet

The document details a character build for a Pathfinder RPG, specifically a Human Cleric with a Chaotic Neutral alignment. It includes information on the character's abilities, skills, feats, and spellcasting capabilities. The character is designed for gameplay with specific attributes and proficiencies outlined for combat and healing roles.

Uploaded by

jaiminhocarteiro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views5 pages

Charactersheet

The document details a character build for a Pathfinder RPG, specifically a Human Cleric with a Chaotic Neutral alignment. It includes information on the character's abilities, skills, feats, and spellcasting capabilities. The character is designed for gameplay with specific attributes and proficiencies outlined for combat and healing roles.

Uploaded by

jaiminhocarteiro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Choose Name Chaotic Neutral

Character Name Alignment Player

Merciful Healer (1) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
5 Movement
STR
Strength
14 +2 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
15 +2
Wounds / Current HP

CON 16 +3 Initative 2 2 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
10 +0 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 2 =DEX 2 +0 +0
WIS 16 +3
Wisdom Power 1 x Appraise 0 =INT 0 +0 +0

CHA
x Artistry 0 =INT 0 +0 +0
Charisma
8 -1 Power 2
Bluff -1 =CHA -1 +0 +0
Climb 2 =STR 2 +0 +0
AC
Armor Class
12 =10+ 0 + 0 + 2 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 12 Flat Footed AC 10
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy -1 =CHA -1 +0 +0
FortitudeConstitution
5 = 2 + 3 + 0 + 0 + Disable Device* =DEX + +
Disguise -1 =CHA -1 +0 +0
Reflex 2 = 0 + 2 + 0 + 0 +
Dexterity
Escape Artist 2 =DEX 2 +0 +0

Will 5 = 2 + 3 + 0 + 0 +
Fly 2 =DEX 2 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy x Heal 3 =WIS 3 +0 +0
B.A.B. 0 Resistance Resistance
Intimidate -1 =CHA -1 +0 +0
CMB 2 = 0 + 2 + 0 + 0 x Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 14 =10+ 0 + 2 + 2 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon x Knowledge (history)* =INT + +
Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
x Knowledge (nobility)* =INT + +
Attack Damage
x Knowledge (planes) 4 =INT 0 +1 +3
x Knowledge (religion) 4 =INT 0 +1 +3
Weapon x Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 3 =WIS 3 +0 +0
Perform (a) -1 =CHA -1 +0 +0
Attack Damage
Perform (b) -1 =CHA -1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Ride 2 =DEX 2 +0 +0
Critical Type Range Ammo x Sense Motive 7 =WIS 3 +1 +3
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth 2 =DEX 2 +0 +0

Weapon
Survival 3 =WIS 3 +0 +0
Swim 2 =STR 2 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Totals 0 0 0% 0 lbs.

Feats Domains Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Healing


Armor Proficiency, Medium Other Specials
Headband Qty. lbs.

Combat Casting Aura


Extra Channel Channel Energy (Cleric) +1d6
Improved Unarmed Strike Combat Medic Eyes Qty. lbs.

Shield Proficiency Rebuke Death


Weapon Proficiency, Simple Willing Healer
Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Light 58 lbs. or less Lift Over 175 lbs.


Load Head PP 0 Experience Points
GP 0 Not set
Medium 59-116 lbs. Lift Off 350 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
117-175 lbs. Drag or
Push
875 lbs. CP 0 2.000 (Medium Progression)
Cleric Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 1 (2) - - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

COMBAT CASTING

Requirements: None
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the
defensive or while grappled.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

EXTRA CHANNEL

Requirements: Channel energy class feature.


You can channel energy two additional times per day.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED UNARMED STRIKE

Requirements: None
You are considered to be armed even when unarmed-you do not provoke attacks of opportunity when you attack foes
while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

You might also like