Chapter 4 – MARIE: An Introduction
to a Simple Computer
MARIE: Machine Architecture that is Really Intuitive and Easy
- An architecture consisting of memory (to store programs and
data) and a CPU (consisting of an ALU and several registers)
1
Chapter 4 Objectives
Learn the components common to every modern
computer system.
Memory organization and addressing
Be able to explain how each component contributes to
program execution.
Understand a simple architecture invented to
illuminate these basic concepts, and how it relates to
some real architectures.
MARIE
Know how the program assembly process works. 2
4.1 Introduction
Chapter 1 presented a general overview of computer
systems.
In Chapter 2, we discussed how data is stored and
manipulated by various computer system
components.
Chapter 3 described the fundamental components of
digital circuits.
Having this background, we can now understand
how computer components work, and how they fit
together to create useful computer systems.
3
4.2 CPU Basics
The computer’s CPU fetches, decodes, and executes
program instructions.
The two principal parts of the CPU are the datapath and
the control unit.
The datapath consists of an arithmetic-logic unit
and storage units (registers) that are
interconnected by a data bus that is also connected
to main memory.
Various CPU components perform sequenced
operations according to signals provided by its
control unit.
4
4.2 CPU Basics
Registers hold data that can be readily accessed by
the CPU.
They can be implemented using D flip-flops.
A 32-bit register requires 32 D flip-flops.
The arithmetic-logic unit (ALU) carries out logical
and arithmetic operations as directed by the control
unit.
The control unit determines which actions to carry
out according to the values in a program counter
register and a status register.
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4.3 The Bus
The CPU shares data with other system
components by way of a data bus.
A bus is a set of wires that simultaneously
convey a single bit along each line.
Two types of buses are commonly found in
computer systems: point-to-point, and multipoint
buses.
These are point-to-
point buses:
6
4.3 The Bus
A multipoint bus is shown below.
Because a multipoint bus is a shared resource,
access to it is controlled through protocols, which
are built into the hardware.
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4.3 The Bus
Buses consist of data lines, control lines, and
address lines.
Data lines convey bits from one device to
another.
Control lines determine the direction of data
flow, and when each device can access the bus.
Address lines determine the location of the
source or destination of the data.
8
4.3 The Bus
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4.4 Clocks
Every computer contains at least one clock that
synchronizes the activities of its components.
A fixed number of clock cycles are required to carry
out each data movement or computational
operation.
The clock frequency, measured in megahertz or
gigahertz, determines the speed with which all
operations are carried out.
Clock cycle time is the reciprocal of clock frequency.
An 800 MHz clock has a cycle time of 1.25 ns.
10
4.4 Clocks
Clock speed should not be confused with CPU
performance.
The CPU time required to run a program is given by the
general performance equation:
We see that we can improve CPU throughput
Reduce the number of instructions in a program
Reduce the number of cycles per instruction
Reduce the number of nanoseconds per clock cycle
11
4.5 The Input/Output
Subsystem
A computer communicates with the outside world
through its input/output (I/O) subsystem.
I/O devices connect to the CPU through various
interfaces.
I/O can be memory-mapped, where the I/O device
behaves like main memory from the CPU’s point of view.
I/O can be instruction-based, where the CPU has a
specialized I/O instruction set.
12
4.6 Memory Organization
Computer memory consists of a linear array of
addressable storage cells that are similar to registers.
Memory can be byte-addressable, or word-
addressable, where a word typically consists of two or
more bytes.
Memory is constructed of RAM chips, often referred to
in terms of length width.
If the memory word size of the machine is 16 bits,
then a 4M 16 RAM chip gives us 4 megabytes of
MW
16-bit memory locations.
13
4.6 Memory Organization
How does the computer access a memory location
corresponds to a particular address?
We observe that 4M can be expressed as 2 2 2 20 =
2 22 words.
The memory locations for this memory are numbered
0 through 2 22 -1.
Thus, the memory bus of this system requires at least
22 address lines.
The address lines “count” from 0 to 222 - 1 in
binary. Each line is either “on” or “off” indicating
the location of the desired memory element.
14
4.6 Memory Organization
Physical memory usually consists of more than one
RAM chip.
Access is more efficient when memory is organized
into banks of chips with the addresses interleaved
across the chips
With low-order interleaving, the low order bits of the
address specify which memory bank contains the
address of interest.
Accordingly, in high-order interleaving, the high
order address bits specify the memory bank.
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4.6 Memory Organization
Example: Suppose we have a memory consisting of
16 2K x 8 bit chips.
– Memory is 32K = 25 210 = 215
– 15 bits are needed for each
address.
– We need 4 bits to select the chip,
and 11 bits for the offset into the
chip that selects the byte.
16
4.6 Memory Organization
In high-order interleaving the high-
order 4 bits select the chip.
In low-order interleaving the low-order
4 bits select the chip.
17
4.6 Memory Organization
18
4.6 Memory Organization
19
4.6 Memory Organization
EXAMPLE 4.1 Suppose we have a 128-word
memory that is 8-way low-order interleaved
which means it uses 8 memory banks; 8 =
23
So we use the low-order 3 bits to identify the bank.
Because we have 128 words, we need 7 bits for
each address (128 = 2 7 ).
20
4.7 Interrupts
The normal execution of a program is altered when an
event of higher-priority occurs. The CPU is alerted to such
an event through an interrupt.
Interrupts can be triggered by
I/O requests
arithmetic errors (such as division by zero)
when an invalid instruction is encountered
Each interrupt is associated with a procedure that directs
the actions of the CPU when an interrupt occurs.
Nonmaskable interrupts are high-priority interrupts
that cannot be ignored.
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4.8 MARIE
We can now bring together many of the ideas that
we have discussed to this point using a very simple
model computer.
Our model computer, the Machine Architecture that
is Really Intuitive and Easy, MARIE, was designed
for the singular purpose of illustrating basic
computer system concepts.
While this system is too simple to do anything useful
in the real world, a deep understanding of its
functions will enable you to comprehend system
architectures that are much more complex.
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4.8 MARIE
The MARIE architecture has the following
characteristics:
• Binary, two's complement data representation.
• Stored program, fixed word length data and
instructions.
• 4K words of word-addressable main memory.
• 16-bit data words.
• 16-bit instructions, 4 for the opcode and 12 for the
address.
• A 16-bit arithmetic logic unit (ALU).
• Seven registers for control and data movement.
23
4.8 MARIE
MARIE’s seven registers are:
• Accumulator, AC, a 16-bit register that holds a
conditional operator (e.g., "less than") or one
operand of a two-operand instruction.
• Memory address register, MAR, a 12-bit register that
holds the memory address of an instruction or the
operand of an instruction.
• Memory buffer register, MBR, a 16-bit register that
holds the data after its retrieval from, or before its
placement in memory.
24
4.8 MARIE
MARIE’s seven registers are:
• Program counter, PC, a 12-bit register that holds the
address of the next program instruction to be
executed.
• Instruction register, IR, which holds an instruction
immediately preceding its execution.
• Input register, InREG, an 8-bit register that holds
data read from an input device.
• Output register, OutREG, an 8-bit register, that holds
data that is ready for the output device.
25
4.8 MARIE
This is the MARIE architecture shown graphically.
8-bit data
16-bit data
16-bit data
12-bit addr.
12-bit addr. FDE
26
4.8 MARIE
The registers are interconnected, and connected
with main memory through a common data bus.
Each device on the bus has a unique number based
identifier (shown on the next slide) that is set on the
control lines whenever that device is required to carry
out an operation.
Separate connections are also provided between the
accumulator and the memory buffer register, and the
ALU and the accumulator and memory buffer register.
This permits data transfer between these devices
without use of the main data bus.
27
4.8 MARIE
This is the MARIE data
path shown graphically.
28
4.8 MARIE
A computer’s instruction set architecture (ISA)
specifies the format of its instructions and the
primitive operations that the machine can perform.
The ISA is an interface between a computer’s
hardware and its software.
Some ISAs include hundreds of different instructions
for processing data and controlling program execution.
The MARIE ISA consists of only fifteen instructions.
29
4.8 MARIE
This is the format
of a MARIE instruction:
The fundamental MARIE instructions are:
30
4.8 MARIE
This is a bit pattern for a LOAD instruction as it
would appear in the IR:
We see that the opcode is 1 and the address from
which to load the data is 3.
31
4.8 MARIE
This is a bit pattern for a SKIPCOND instruction as
it would appear in the IR:
We see that the opcode is 8 and bits 11 and 10 are
10, meaning that the next instruction will be
skipped if the value in the AC is greater than zero.
What is the hexadecimal representation of this instruction?
32
4.8 MARIE
Recall that SKIPCOND skips the next instruction
according to the value of the AC.
The RTL for the this instruction is the most complex
in our instruction set:
If IR[11 - 10] = 00 then
If AC < 0 then PC PC + 1
else If IR[11 - 10] = 01 then
If AC = 0 then PC PC + 1
else If IR[11 - 10] = 10 then
If AC > 0 then PC PC + 1
35
4.8 MARIE
Actually, each of our instructions consists of a
sequence of smaller instructions called
microoperations.
The exact sequence of microoperations that are
carried out by an instruction can be specified using
register transfer language (RTL).
In the MARIE RTL, we use the notation M[X] to
indicate the actual data value stored in memory
location X, and ← to indicate the transfer of bytes to
a register or memory location.
33
4.8 MARIE
The RTL for the LOAD ' X ' instruction is:
MAR X
MBR M[MAR]
AC MBR
Similarly, the RTL for the ADD ' X ' instruction is:
MAR X
MBR M[MAR]
AC AC + MBR
34
4.9 Instruction Processing
The fetch-decode-execute cycle is the series of
steps that a computer carries out when it runs a
program.
We first have to fetch an instruction from memory,
and place it into the IR.
Once in the IR, it is decoded to determine what
needs to be done next.
If a memory value (operand) is involved in the
operation, it is retrieved and placed into the MBR.
With everything in place, the instruction is executed.
The next slide shows a flowchart of this process.
36
4.9 Instruction Processing
37
4.9 Instruction Processing
All computers provide a way of interrupting the
FDE fetch-decode-execute cycle.
Interrupts occur when:
A user break (e.,g., Control+C) is issued
I/O is requested by the user or a program
A critical error occurs
Interrupts can be caused by hardware or
software.
Software interrupts are also called traps.
38
4.9 Instruction Processing
Interrupt processing involves adding another step to
the fetch-decode-execute cycle as shown below.
The next slide shows a flowchart of “Process the interrupt.” 39
4.9 Instruction Processing
40
4.9 Instruction Processing
For general-purpose systems, it is common to
disable all interrupts during the time in which an
interrupt is being processed.
Typically, this is achieved by setting a bit
in the flags register.
Interrupts that are ignored in this case are called
maskable.
Nonmaskable interrupts are those interrupts that
must be processed in order to keep the system
in a stable condition.
41
4.9 Instruction Processing
Interrupts are very useful in processing I/O.
However, interrupt-driven I/O is complicated, and is
beyond the scope of our present discussion.
Greater detail in Chapter 7 (will be covered later).
MARIE, being the simplest of simple systems, uses a
modified form of programmed I/O.
All output is placed in an output register, OutREG, and
the CPU polls the input register, InREG, until input is
sensed, at which time the value is copied into the
accumulator.
42
4.10 A Simple Program
Consider the simple MARIE program given below.
We show a set of mnemonic instructions stored at
addresses 0x100 – 0x106 (hex):
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Program: 0x0023 + 0xFFE9 = Z @ 0x106 ==> 35+(-23)=Z
4.10 A Simple Program
Let’s look at what happens inside the computer
when our program runs.
This is the LOAD 104 instruction:
44
4.10 A Simple Program
Our second instruction is ADD 105:
45
4.11 A Discussion on Assemblers
Mnemonic instructions, such as LOAD 104, are
easy for humans to write and understand.
They are impossible for computers to understand.
Assemblers translate instructions that are
comprehensible to humans into the machine
language that is comprehensible to computers
We note the distinction between an assembler
and a compiler: In assembly language, there
is a one-to-one correspondence between a
mnemonic instruction and its machine
code. Usually, this is not the case with
compilers. 46
4.11 A Discussion on Assemblers
Assemblers create an object program file from
mnemonic source code in two passes.
During the first pass, the assembler assembles as
much of the program as it can, while it builds a
symbol table that contains memory references
for all symbols in the program.
During the second pass, the instructions are
completed using the values from the symbol
table.
47
4.11 A Discussion on Assemblers
Mnemonic Source Code
Consider our example
program at the right.
Note that we have
included two
directives HEX and
DEC that specify the
radix of the
constants.
The first pass, creates
a symbol table and the
partially-assembled
instructions as shown.
48
Symbol Table: Name, Address Partially-assembled instructions
4.11 A Discussion on Assemblers
After the second
pass, the assembly is
complete.
Object Program File or Machine Code (hex)
Symbol Table: Name, Address Partially-assembled instructions
49
4.12 Extending Our Instruction Set
So far, all of the MARIE instructions that we have
discussed use a direct addressing mode.
This means that the address of the operand is
explicitly stated in the instruction.
It is often useful to employ a indirect addressing,
where the address of the address
pointer
of the operand
is given in the instruction.
If you have ever used pointers in a
program, you are already familiar with
indirect addressing.
50
4.12 Extending Our Instruction Set
We have included three indirect addressing mode
instructions in the MARIE instruction set.
The first two are LOADI X and STOREI X where ' I '
specifies the address of the operand to be loaded or
stored.
In RTL : MAR X MAR X
MBR M[MAR] MBR M[MAR]
MAR MBR MAR MBR
MBR M[MAR] MBR AC
AC MBR M[MAR] MBR
LOADI X STOREI X 51
4.12 Extending Our Instruction Set
The ADDI instruction is a combination of LOADI X
and ADD X:
In RTL:
MAR X
MBR M[MAR]
MAR MBR
MBR M[MAR]
AC AC + MBR
ADDI X
52
4.12 Extending Our Instruction Set
Another helpful programming tool is the use of
subroutines (like functions).
The jump-and-store instruction, JNS, gives us
limited subroutine functionality. The details of the
JNS instruction are given by the following RTL:
MBR PC
First, stores PC @ X,
then Jumps to what is at X MAR X
+1 by having it as the
current program execution
(PC), i.e. PC=X+1
M[MAR] MBR Does JNS permit
MBR X recursive calls?
AC 1 No, cant repeat, will jumble up the original execution
when it is "rollling-back" the recursion.
AC AC + MBR
PC AC 53
4.12 Extending Our Instruction Set
Our first new instruction is the CLEAR instruction.
All it does is set the contents of the accumulator
to all zeroes.
This is the RTL for CLEAR:
AC 0
We put our new instructions to work in the
programs (examples).
54
55
MARIE's Full
Instruction Set
4.13 A Discussion on Decoding
A computer’s control unit keeps things
synchronized, making sure that bits flow to the
correct components as the components are needed.
There are two general ways in which a control unit
can be implemented: hardwired control and
microprogrammed control.
Hardwired controllers implement this program
using digital logic components.
With microprogrammed control, a small
program is placed into read-only memory in
the microcontroller.
58
4.13 A Discussion on Decoding
Your text provides a complete list of the register
transfer language for each of MARIE’s instructions.
The microoperations given by each RTL define the
operation of MARIE’s control unit.
Each microoperation consists of a distinctive signal
pattern that is interpreted by the control unit and
results in the execution of an instruction.
Recall, the RTL for the Add instruction is:
MAR X
MBR M[MAR]
AC AC + MBR 59
4.13 A Discussion on Decoding
Each of MARIE’s
registers and main
memory have a unique
address along the
datapath.
The addresses take the
form of signals issued
by the control unit.
How many signal lines does
MARIE’s control unit need?
60
4.13 A Discussion on Decoding
Let us define two sets of
three signals.
One set, P2, P1, P0,
controls reading from
memory or a register,
and the other set
consisting of P5, P4, P3,
controls writing to
memory or a register.
The next slide shows a close up
view of MARIE’s MBR.
61
4.13 A Discussion on Decoding
This register is enabled for reading when P0 and P1 are
high, and enabled for writing when P3 and P4 are high
62
4.13 A Discussion on Decoding
Careful inspection of MARIE’s RTL reveals that
the ALU has only three operations: add,
subtract, and clear.
We will also define a fourth “do nothing” state.
• The entire set of MARIE’s
control signals consists of:
– Register controls: P0 through
P5, MR , and MW.
– ALU controls: A0 and A1
– MBR and AC: LALT to control
the data source.
– Timing: T0 through T7 and 63
counter reset Cr
4.13 A Discussion on Decoding
Consider MARIE’s Add instruction. Its RTL is:
MAR X
MBR M[MAR]
AC AC + MBR
After an Add instruction is fetched, the address, X,
is in the rightmost 12 bits of the IR, which has a
datapath address of 7.
X is copied to the MAR, which has a datapath
address of 1.
Thus we need to raise signals P0, P1, and P2 to
read from the IR, and signal P3 to write to the MAR.
64
4.13 A Discussion on Decoding
Here is the complete signal sequence for MARIE’s
Add instruction:
P3 P2 P1 P0 T3 : MAR X
P4 P3 T4 MR : MBR M[MAR]
Cr A0 P5 T5 LALT : AC AC + MBR
[Reset counter]
These signals are ANDed with combinational logic to
bring about the desired machine behavior.
The next slide shows the timing diagram for this
instruction.
65
4.13 Decoding
• Notice the concurrent signal
states during each machine
cycle: C3 through C5.
P3 P2 P1 P0 T3 : MAR X
P4 P3 T4 MR : MBR M[MAR]
Cr A0 P5 T5 LALT : AC AC + MBR
[Reset counter]
66
4.13 A Discussion on Decoding
We note that the signal pattern just described is
the same whether our machine used hardwired
or microprogrammed control.
In hardwired control, the bit pattern of machine
instruction in the IR is decoded by combinational
logic.
The decoder output works with the control signals
of the current system state to produce a new set
of control signals.
A block diagram of a hardwired control
unit is shown on the following slide. 67
4.13 A Discussion on Decoding
68
4.14 Real World Architectures
MARIE shares many features with modern
architectures but it is not an accurate
depiction of them.
Two machine architectures:
Intel architecture is a CISC machine. CISC is
an acronym for complex instruction set
computer.
MIPS, which is a RISC machine. RISC stands
for reduced instruction set computer.
69
MIPS Tech. Inc
4.14 Real World Architectures
The classic Intel architecture, the 8086, was born
in 1979. It is a CISC architecture.
It was adopted by IBM for its famed PC, which
was released in 1981.
The 8086 operated on 16-bit data words and
supported 20-bit memory addresses.
Later, to lower costs, the 8-bit 8088 was
introduced. Like the 8086, it used 20-bit memory
addresses.
What was the largest memory that the 8086 could address?
70
4.14 Real World Architectures
The 8086 had four 16-bit general-purpose
registers that could be accessed by the half-word.
It also had a flags register, an instruction register,
and a stack accessed through the values in two
other registers, the base pointer and the stack
pointer.
The 8086 had no built in floating-point processing.
In 1980, Intel released the 8087 numeric
coprocessor, but few users elected to install them
because of their high cost.
71
4.14 Real World Architectures
In 1985, Intel introduced the 32-bit 80386.
It also had no built-in floating-point unit.
The 80486, introduced in 1989, was an 80386 that
had built-in floating-point processing and cache
memory.
The 80386 and 80486 offered downward
compatibility with the 8086 and 8088.
Software written for the smaller-word systems was
directed to use the lower 16 bits of the 32-bit
registers.
72
4.14 Real World Architectures
Intel’s Pentium 4 introduced a brand new NetBurst
architecture.
Speed enhancing features include:
Hyperthreading
Hyperpipelining
Wider instruction pipeline
Execution trace cache (holds decoded instructions for
possible reuse) multilevel cache and instruction
pipelining.
Intel, along with many others, is marrying many of
the ideas of RISC architectures with
microprocessors that are largely CISC. 73
4.14 Real World Architectures
The MIPS family of CPUs has been one of the most
successful in its class.
In 1986 the first MIPS CPU was announced.
It had a 32-bit word size and could address 4GB of
memory.
Over the years, MIPS processors have been used
in general purpose computers as well as in games.
The MIPS architecture now offers 32- and 64-bit
versions.
74
4.14 Real World Architectures
MIPS was one of the first RISC microprocessors.
The original MIPS architecture had only 55 different
instructions, as compared with the 8086 which had
over 100.
MIPS was designed with performance in mind: It is
a load/store architecture, meaning that only the
load and store instructions can access memory.
The large number of registers in the MIPS
architecture keeps bus traffic to a minimum.
How does this design affect performance?
75
Chapter 4 Conclusion
The major components of a computer system
are its control unit, registers, memory, ALU,
and data path.
A built-in clock keeps everything synchronized.
Control units can be microprogrammed or
hardwired.
Hardwired control units give better
performance, while microprogrammed units are
more adaptable to changes.
76
Chapter 4 Conclusion
Computers run programs through iterative
fetch-decode-execute cycles.
Computers can run programs that are in
machine language.
An assembler converts mnemonic code to
machine language.
The Intel architecture is an example of a CISC
architecture; MIPS is an example of a RISC
architecture.
77