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Character Reference Sheet for Game

The document outlines the rules and abilities of various characters in a game, including the Witch, Tax Collector, Wizard, Emperor, and others. Each character has unique actions that affect gameplay, such as the Witch bewitching another player or the Tax Collector receiving gold from players who build districts. The document serves as a reference for players to understand their roles and interactions within the game.

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0% found this document useful (0 votes)
125 views1 page

Character Reference Sheet for Game

The document outlines the rules and abilities of various characters in a game, including the Witch, Tax Collector, Wizard, Emperor, and others. Each character has unique actions that affect gameplay, such as the Witch bewitching another player or the Tax Collector receiving gold from players who build districts. The document serves as a reference for players to understand their roles and interactions within the game.

Uploaded by

rodrigoapaza734
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1) Witch

After you take an action, you announce which character you wish
to bewitch, then immediately end your turn. When the player who
has the bewitched character is called upon, he shows his character
card and takes an action, then immediately ends his turn. You now
resume this player’s turn as if you were playing the bewitched
character, using all that character’s powers (including the one gold
CHARACTER REFERENCE SHEET bonus of the Merchant or the two card bonus of the Architect)
in your city. If the King is bewitched, the King player still receives
the crown counter. If no one has the bewitched character, you do
Original Characters not resume your turn. The Thief cannot steal from the Witch or
the character that the Witch bewitched.
Expansion Characters
2) Tax Collector
1) Assassin If a player builds one or more districts in his city, that player must,
at the end of his turn, give you one gold (if he has any gold left)
Announce a character you wish to murder. The player who has If the Assassin or Witch has already built a district card, and has
the murdered character says nothing, and says nothing when the any money left, that player must also pay you a gold as soon as
character is called to take his turn. The murdered character misses you reveal that you have the Tax Collector.
his entire turn.
3) Wizard
2) Thief You may look at another player’s hand of cards and take one card.
You may then either put this card into your hand, or pay to build it
Announce a character from whom you wish to steal. When the
into your city. If you build it into your city, it does not count as your
player who has this character is called upon and shows his character one district this turn, which means you can build another district as
card, you take all of his gold. You may not steal from the Assassin well. You may build a district identical to a district already in your city.
or the character that the Assassin murdered.
4) Emperor
3) Magician You receive one gold for each noble (yellow) district in your city.
At any time during your turn you may do 1 of the following 2 things: When the Emperor is called, you immediately take the crown
•Exchange your entire hand of cards (not the cards in your city) with counter from the player who has it and give it to a different player
the hand of another player. This applies even if you have no cards in (but not yourself). The player who receives the crown counter
your hand, in which case you simply take the other player’s cards. must give you one gold or one district card from his hand. If the
player has neither gold nor card, he does not have to give you
•Discard any number of cards from your hand to the bottom of the anything. (Note that, like the King, the Emperor may not be in
District Deck, then draw an equal number of cards from the top of the face-up discarded character cards.)
the District Deck.
5) Abbot
4) King You receive one gold for each religious (blue) district in your city.
You receive one gold for each noble (yellow) district in your city. The player who has the most gold must pay you one gold. If there
When the King is called, you immediately receive the crown is a tie for the player with the most gold, or if you have the most
gold, then no one pays you.
counter. You will now call for characters, and will be the first player
to choose your character during the next round. If no King is 6) Alchemist
chosen during the next round, you will keep the crown counter. You get back all the gold you spend to build district cards, but not
If you are murdered, you skip your turn like any other character. the gold you spend for other reasons (e.g. paying the Tax Collector)
Nevertheless, after the last player has played his turn, when it You cannot spend more gold than you have during your turn.
becomes known that you had the King character, you take the
crown counter (as the King’s heir) and you choose your character 7) Navigator
first on the next round. After taking an action, you receive four gold or draw four cards.
You may not build any district cards.
5) Bishop
8) Diplomat
You receive one gold for each religious (blue) district in your city.
You receive one gold for each military (red) district in your city.
Your districts may not be destroyed by the Warlord.
At the end of your turn, you may take a district from another player’s
city in exchange for a district in your city. If the district you take has
6) Merchant a higher cost than the district you give, you must pay the difference
You receive one gold for each trade (green) district in your city. in gold to the player with whom you make the exchange. (The
After you take an action, you receive one extra gold. Therefore, you Great Wall affects this cost.) You may not take the Keep district,
can either receive three gold, or draw a card and receive one gold. or any districts in the Bishop’s city. NB: If you are using the Diplomat in
your game, you must remove the Cemetery from the deck, as it will not be used.
7) Architect 9) Artist
After you take an action, you draw two extra district cards and put You may “beautify” one or two of your districts by putting your
both in your hand. You may build up to three districts during your turn. gold on one or both of them. The cost for a beautified district
(and therefore the cost of destroying or exchanging it) is increased
8) Warlord by one. Note that this increases how may points you receive for
the district at the end of the game. There can be only one gold
You receive one gold for each military (red) district in your city. on any one district.
At the end of your turn, you may destroy one district of your choice
by paying a number of gold equal to one less than the cost of the 9) Queen
district. Thus, you may destroy a cost one district for free, a cost You receive three gold if you are sitting beside the King. If the King
two district for one gold etc. You may destroy one of your own has been murdered, but was sitting beside you, you receive three
districts. You may not, however, destroy a district in a city that is gold when this becomes known (that is, immediately after your
already completed by having eight districts. turn) NB: You may not use the Queen in a game with fewer than five players.

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