Cleric Spellcasting
Mastery Cleric Order Cleric Order (cont'd) Divine Blessing
Class Function Level 1 Feature Level 1 Feature Level 1 Feature
Combat Masteries: Light Weapons, Your religious teachings grant you an Scribe. You learn 1 additional Spell and You can spend 1 AP to say a prayer and
Light Armor, Light Shields, and affinity to a type of Divine Damage and a gain 2 Skill Points that can only be spent petition your deity for their divine
Spellcasting Sacred Role. on Intelligence Skills. blessing. Choose 1 of the blessings
Spell List: When you learn a new Spell, Divine Damage: Choose a Divine Templar. You gain Mastery with Heavy listed below. Each blessing has a listed
you can choose any Spell on the Divine Damage type: Radiant or Umbral. When Weapons, Heavy Shields, and Heavy MP cost that you must spend to gain the
Spell List. you make a Spell Attack with a Divine Armor. blessing. Once during the next minute,
Cantrips & Spells Known: You learn a Spell, you can choose to change its you can apply the blessing to a Spell you
number of Spells with the Cantrip Spell damage to the chosen Divine Damage cast. If your Spell targets more than 1
Tag as well as an additional number of type. creature, the blessing only applies to 1
Spells (with or without the Cantrip Spell Sacred Role: Choose a Sacred Role: target of your choice.
Tag) as shown in the Spells Known Priest, Scribe, or Templar. • Destruction: (1 MP) The target takes 3
column of the Cleric Class Table. Priest. When you spend MP to cast a Divine damage, provided that the result
Mana Points: You have a maximum Spell that restores HP to at least 1 of your Spell Check is equal to or higher
number of Mana Points equal to your creature, you can restore 1 HP to a than the target’s MD. If the Spell doesn’t
Prime Modifier. Additionally, your creature within 1 Space of you (including normally require a Spell Check, then you
maximum increases by an amount as yourself) that wasn’t healed by the spell. must make one when you apply this
shown in the Mana Points column of the blessing.
Cleric Class Table.
Divine Blessing (cont'd) divine Omen divine Omen (cont'd) Divine Intervention
Level 1 Feature Level 1 Feature (Flavor) Level 1 Feature (Flavor) Level 2 Feature
• Guidance: (1 MP) The target gains a Once per Long Rest, you can spend 10 Casting this Spell Again: If you cast Once per Long Rest, you can spend 3
d8 Help Die that they can add to 1 minutes to commune with your Deity. the Spell more than once per Long Rest, AP to call on your deity to intervene on
Check of their choice they make within Question you must make a DC 15 Spell Check. your behalf when your need is great to
the next minute. You can ask them 1 question, which Failure: You receive no answer. Each replenish you and your allies. Make a
• Restoration: (1 MP) The target regains must be posed in a way that could be time you cast this Spell again before you DC 10 Spell Check.
3 HP. answered with a yes or no. complete a Long Rest, the DC increases Success: You gain a pool of healing
Unused Blessing: You can only have 1 Response by 5. equal to twice your Prime Modifier that
blessing at a time. If you petition your The deity responds to the best of their you can use to restore HP to any
deity for a blessing while you already knowledge and intentions in one of the number of creatures within 5 Spaces,
have a blessing, the first blessing following responses: Yes, No, or distributing the HP among them.
immediately ends without granting any Unclear. Additionally, you regain an amount of
benefit. If the blessing ends without A response of Unclear could come from MP equal to your Prime Modifier.
granting any benefit, you regain the MP the deity not knowing the answer, Failure: Your pool of healing is equal to
spent to gain the blessing. wanting to purposefully keep it a secret, your Prime Modifier and you only regain
the question being phrased in a 1 MP.
confusing or complicated way, or maybe
there isn't an answer to that question (it's
complicated).
Channel Divinity Channel Divinity (cont'd)
Level 2 Feature Level 2 Feature
You gain the ability to channel the direct Censure Divine
power of your deity once per Short Rest. You can spend 2 AP to censure all
When you use this Feature, choose 1 of Celestials and Fiends of your choice who
the following options: can see or hear you within 5 Spaces.
Censure Undead Make a Spell Check against each
You can spend 2 AP to censure all target’s MD, and each target makes
Undead creatures who can see or hear Repeated Mental Save against your
you within 5 Spaces. Make a Spell Spell Check. Attack Hit: The target
Check contested by each target’s takes 3 Divine Damage. Save Failure:
Repeated Mental Save. Save Failure: The target becomes Intimidated of you
The target is Stunned for 1 minute or for 1 minute or until it takes damage.
until it takes damage.