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Bug Turret5

The document describes a custom unit called 'bugTurret', which is a self-regenerating turret capable of attacking both land and air units. It has a price of 1100, a maximum HP of 900, and can be upgraded to 'bugTurretT2' for 1400. The turret features specific animations, attack capabilities, and movement characteristics, with a build priority of 0.2.

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momongagown18
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0% found this document useful (0 votes)
20 views3 pages

Bug Turret5

The document describes a custom unit called 'bugTurret', which is a self-regenerating turret capable of attacking both land and air units. It has a price of 1100, a maximum HP of 900, and can be upgraded to 'bugTurretT2' for 1400. The turret features specific animations, attack capabilities, and movement characteristics, with a build priority of 0.2.

Uploaded by

momongagown18
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[core]

name: bugTurret
class: CustomUnitMetadata
price: 1100
maxHp: 900
selfRegenRate:0.1
selfBuildRate:0.002
mass: 9000

overrideAndReplace: bugTurret

displayText: Acid Turret


displayDescription: -Self-regenerating turret \n-Attacks both land and air

techLevel: 1
buildSpeed: 0.002
#availableInDemo: true

radius: 16
#displayRadius: 25
isBio: true
isBug: true

isBuilding: true

softCollisionOnAll: 3

#builtFrom_1_name: landFactory
#builtFrom_1_pos: 5

action_1_convertTo: bugTurretT2
action_1_price: 1400
action_1_text: i:gui.actions.upgradeT2
action_1_displayType: upgrade
action_1_buildSpeed: 0.0002
action_1_pos: 0.2

[graphics]
total_frames: 2

imageScale: 0.93
image: bug_turret_adv.png
image_wreak: NONE

#scaleImagesTo: 20
#scaleTurretImagesTo: 9

#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1

animation_idle_blendIn: 1s
animation_idle_start: 0
animation_idle_end: 0
animation_idle_speed: 75
animation_idle_scale_start:1
animation_idle_scale_end:1.05
animation_idle_pingPong: true

animation_attack_start: 0
animation_attack_end: 1
animation_attack_speed: 5

animation_attack_scale_start:1
animation_attack_scale_end:1.05
animation_attack_pingPong: true

[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false

turretSize: 2
turretTurnSpeed: 3

maxAttackRange: 210
shootDelay: 30

[turret_1]

x: 0
y: 8

shoot_light:#FF00CCCC

[projectile_1]
directDamage: 40
life: 70
speed: 7
frame: 6

[animation_build]

onActions: underConstructionWithLinkedBuiltTime

blendOut: 2s

body_0: {scale:0}
body_1: {scale:1.2}
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01

maxTurnSpeed: 0
turnAcceleration: 0.1

[ai]

buildPriority: 0.2
noneInBaseExtraPriority: 0.15

maxEachBase: 5

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