[core]
name: bugTurret
class: CustomUnitMetadata
price: 1100
maxHp: 900
selfRegenRate:0.1
selfBuildRate:0.002
mass: 9000
overrideAndReplace: bugTurret
displayText: Acid Turret
displayDescription: -Self-regenerating turret \n-Attacks both land and air
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
radius: 16
#displayRadius: 25
isBio: true
isBug: true
isBuilding: true
softCollisionOnAll: 3
#builtFrom_1_name: landFactory
#builtFrom_1_pos: 5
action_1_convertTo: bugTurretT2
action_1_price: 1400
action_1_text: i:gui.actions.upgradeT2
action_1_displayType: upgrade
action_1_buildSpeed: 0.0002
action_1_pos: 0.2
[graphics]
total_frames: 2
imageScale: 0.93
image: bug_turret_adv.png
image_wreak: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_blendIn: 1s
animation_idle_start: 0
animation_idle_end: 0
animation_idle_speed: 75
animation_idle_scale_start:1
animation_idle_scale_end:1.05
animation_idle_pingPong: true
animation_attack_start: 0
animation_attack_end: 1
animation_attack_speed: 5
animation_attack_scale_start:1
animation_attack_scale_end:1.05
animation_attack_pingPong: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 2
turretTurnSpeed: 3
maxAttackRange: 210
shootDelay: 30
[turret_1]
x: 0
y: 8
shoot_light:#FF00CCCC
[projectile_1]
directDamage: 40
life: 70
speed: 7
frame: 6
[animation_build]
onActions: underConstructionWithLinkedBuiltTime
blendOut: 2s
body_0: {scale:0}
body_1: {scale:1.2}
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.2
noneInBaseExtraPriority: 0.15
maxEachBase: 5