Banshee
Banshee Lore Banshee Tactics
History DC 10: Banshees are often the spirits of those Banshees seek to keep
obsessed with some form of perfection in life; now expressed the spaces they haunt
in death for their utter intollerance of any taint of the living in clear of life, showing
their haunting grounds. themselves in brief glimpses
Nature DC 15: Banshees persist in opposition to all things before initiating combat with
natural and living, their very presence withering the life their Horrifying Visage to attempt
around them. Areas haunted by a banshee are barren and to scare the living away, then using
lifeless, and they invariably detect and are drawn to any their Corrupting Touch on any
intrusions by the living into their spaces. creature not frightened of it.
Religion DC 10: The very sight of a banshee is an ill omen; If reduced to 0 hit points, it
presaging the imminent doom of one present. When agitated, lurks nearby, alternating
banshees can produce a deadly wail of anguish and between spat invectives at
mourning, lamenting the deaths of those present even as it trespassers, vindictive
causes them. predictions at how they will
Religion DC 15: Banshees are a form of haunting spirit, one die, and dark hints at their
bound to a person, location, or object by the circumstances of unfinished business.
their death so strongly that only breaking those ties through
resolution or ritual can stop them from returning to a space
once banished.
Banshee Unfinished Business. When the banshee is reduced to 0
Medium undead, chaotic evil hit points, it does not die or fall unconscious. Instead,
it loses the ability to take actions, though it can still
Armor Class 11 communicate. After 24 hours, the banshee recovers all
Hit Points 81 (18d8) of its hit points. While at 0 hit points, the banshee can
Speed 0 ft., fly 40 ft. (hover) be destroyed any of the following ways:
Resolving its unifinished business.
Subjecting it to the same conditions that killed it.
STR DEX CON INT WIS CHA
Performing funeral rites for it with the Ceremony
1 (-5) 13 (+1) 10 (+0) 12 (+1) 11 (+0) 17 (+3) spell.
Damage Resistances Acid, Fire, Lightning, Thunder Actions
Damage Immunities Cold, Necrotic, Poison; Corrupting Touch. Melee Spell Attack: +3 to hit, reach 5
Bludgeoning, Piercing, and Slashing from ft., one target. Hit: 15 (4d6 + 1) necrotic damage and
Nonmagical Attacks plants within 10 feet of the target wither and die.
Condition Immunities Charmed, Exhaustion, Frightened,
Grappled, Paralyzed, Petrified, Poisoned, Prone, Horrifying Visage. Each non-undead creature within 60
Restrained feet of the banshee that can see her must succeed on a
Senses Darkvision 60 ft., Passive Perception 10 DC 13 Wisdom saving throw or be Frightened for 1
Languages Any languages it knew in life minute (Save Ends at end of Turn), or become immune
Challenge 4 (1,100 XP) to this effect for 24 hours on a success.
A creature that fails this save by 5 or more has its face
Ill [Link] initiative is rolled, the banshee forces twist into a permanent rictus of terror until cured by
one creature it can see to succeed on DC 13 Charisma Greater Restoration or similar magic.
saving throw or be cursed. While cursed in this way, a
creature subtracts 1d8 from the result of any Wisdom Reactions
saving throws it makes.
When the banshee is
Wail (1/Day, Concentration).
Incorporeal Movement. The banshee can move through reduced below 41 hit points while not in sunlight, it
other creatures and objects as if they were difficult releases a ceaseless, mournful wail for the next minute.
terrain. It takes 5 (1d10) force damage if it ends its
turn inside an object. A living creature that starts its turn within 30 feet that
can hear her takes 10 (3d6) psychic damage.
Whenever the banshee takes damage, it is
Weightless.
pushed 10 feet away from the damage's source. A living creature that ends its turn within 30 feet that
can hear her is reduced to 0 hit points.
Spectral Weapons. The banshee's attacks treat all
creatures as unarmored (an unarmored creature's AC is
usually 10 plus its Dexterity modifier.)
Art Credits You Found the Free Books!
Veiled Shade by Anna Steinbauer
Bisk, Goblin King by Rae Elderidge
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