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Raymond Gosling: Investigator Profile

The document details the character profile of Raymond Gosling, a 34-year-old book dealer from Boston, including his characteristics, skills, and combat abilities. It outlines his attributes such as intelligence, dexterity, and various skills related to investigation and survival. Additionally, it provides information on his wealth, possessions, and a brief mention of rules for gameplay mechanics.

Uploaded by

Luis Thornberry
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views3 pages

Raymond Gosling: Investigator Profile

The document details the character profile of Raymond Gosling, a 34-year-old book dealer from Boston, including his characteristics, skills, and combat abilities. It outlines his attributes such as intelligence, dexterity, and various skills related to investigation and survival. Additionally, it provides information on his wealth, possessions, and a brief mention of rules for gameplay mechanics.

Uploaded by

Luis Thornberry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Raymond Gosling Birthplace
Boston Pronoun
Occupation Book Dealer Residence Boston Age 34

       

STR 55 27 11 SIZ 50 25 10 Hit Points 11 11


CHARACTERISTICS

       

CON 60 30 12 POW 70 35 14 Magic Points 14 14


       

DEX 75 37 15 APP 55 27 11 Luck 55


         

INT 80 40 16 EDU 85 42 17 Sanity 70 70


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 50 25 10 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 55 27 11 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 60 30 12 Psychology (10%) 35 17 7
Book repair (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 61 30 12 French (01%) 70 35 14 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 German 30 15 6 None 1 0 0
Credit Rating (00%) 30 15 6 Latin 30 15 6 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 85 42 17 Spot Hidden (25%) 37 18 7
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 37 18 7 Library Use (20%) 65 32 13 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 30 15 6 None 1 0 0
(Handgun) (20%) 60 30 12 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0  

Dodge 37 18 7
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $60.00
Assets
$1500.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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