D&D 5E Character Sheet: Artificer 8
D&D 5E Character Sheet: Artificer 8
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +5 Constitution +4 16 57 --
+2 • +5 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
14
+4 Charisma
Total 8d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons
+4 Stealth DEX Create Eldritch Cannon • 1 / Long Rest === BONUS ACTIONS ===
CHARISMA Once per long rest (or expend a spell slot of 1st Eldritch Cannon: Flamethrower • 40 / Other
+4 Survival WIS
level or higher), you can take an action to magically AC: 18
It is immune to poison damage, psychic damage, and
+4 create a Small or Tiny eldritch cannon within 5ft of
you.
You can have 1 cannon(s) at a time and can’t create
all conditions.
<em>Bonus Action:</em> 15-foot cone of fire - each
one while your cannon is present. creature takes 2d8 fire damage, half that on a DEX
19 save (DC:13). Cannon can walk or climb up to 15 feet
Magical Tinkering • 2 / Other as part of the bonus action.
SKILLS ACTIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 8 Stonemt1999
CLASS & LEVEL PLAYER NAME
Amir
Firbolg Clan Crafter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 40 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 40 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 2 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 40 / Other • 1 Bonus
| 2 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation * Ability Score Improvement • TCoE 13
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product * Arcane Firearm • TCoE 18
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish When you finish a long rest, you turn a wand, staff, or
the ritual tag. You must have a spellcasting focus — when you use this feature again. rod into your arcane firearm.
specifically thieves’ tools or some kind of artisan’s tool You can use your arcane firearm as a spellcasting
— in hand when you cast any spell with this feature. | 1 Hour focus for your artificer spells. When you cast an
artificer spell through the firearm, roll a d8, and you
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 gain a bonus to one of the spell’s damage rolls equal
Whenever you finish a long rest, you can touch up to 3 You gain proficiency with woodcarver’s tools. If you to the number rolled.
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. | Special
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17 * Tool Expertise • TCoE 13
attune to the item. You always have certain spells prepared after you Your proficiency bonus is doubled for any ability check
reach particular levels in this class, as shown in the you make that uses your proficiency with a tool.
Your infusion remains in an item indefinitely, but when Artillerist Spells table.
you die, the infusion vanishes after 2 days. The | Special
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take * Flash of Genius • TCoE 13
infusions. an action to magically create a Small or Tiny eldritch When you or another creature you can see within 30
cannon in an unoccupied space on a horizontal feet of you makes an ability check or a saving throw,
| 3 / Other • Special surface within 5 feet of you. A Small eldritch cannon you can use your reaction to add +2 to the roll.
occupies its space, and a Tiny one can be held in one You can use this feature 2 times, regaining uses on
* Artificer Infusions • TCoE 12 hand. finishing a long rest.
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until
129.94 lb. Lead (Last of Us) 1 -- Rope, Hempen (50 feet) 1 10 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 8 Stonemt1999
CLASS & LEVEL PLAYER NAME
Amir
Firbolg Clan Crafter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
| 2 / Long Rest • 1 Reaction times per long rest. This lasts until the start of your | Wisdom - Cleric, Druid •
next turn or until you attack, make a damage roll, or Your spellcasting ability for this cantrip is Wisdom.
force someone to make a saving throw.
=== FIRBOLG RACIAL TRAITS ===
| 3 / Long Rest • 1 Bonus Action
* Ability Score Increases • MotM 5
When determining your character’s ability scores, * Powerful Build • MotM 15
increase one score by 2 and increase a different score You count as one size larger when determining your
by 1, or increase three different scores by 1. carrying capacity and the weight you can push, drag,
or lift.
| Increase three scores (+1 / +1 / +1) •
Increase three different scores by 1. * Speech of Beast and Leaf • MotM 15
You can communicate in a limited manner with Beasts,
* Languages • MotM 5 Plants, and vegetation. They can understand your
Your character can speak, read, and write Common words but you cannot understand them in return. You
and one other language that you and your DM agree is have advantage on all CHA checks to influence them.
appropriate for the character.
| Special
* Creature Type • MotM 15
You are a Humanoid.
=== FEATS ===
* Size • MotM 15
You are Medium. * Craftsman (Last of Us) •
When you upgrade your melee weapon, you increase
* Speed • MotM 15 its damage by 1D of its damage dice. You can now
Your walking speed is 30 ft. craft med kits with half as many materials. Health kits
are twice as effective. If your character has access to
* Firbolg Magic • MotM 15 Alchemist supplies, you gain the knowledge on crafting
Once per long rest, you can cast <em>detect Smoke Bombs. If you are proficient in Alchemist
magic</em> and <em>disguise self</em>. When you Supplies, you can craft Improved Smoke Bombs
use this version of <em>disguise self</em>, you can —which last 3 rounds. You can craft arrows and
seem up to 3 ft. shorter or taller. You can also cast explosive arrows.
these spells using any spell slots you have. Your
spellcasting modifier is either Intelligence, Wisdom, or * Spell Sniper • PHB 170
Charisma (choose when you select this race). When you cast a spell that requires you to make an
attack roll, the spell’s range is doubled. Your ranged
| Wisdom • spell attacks ignore half cover and three-quarters
Your spellcasting modifier is Wisdom. cover. You learn one cantrip that requires an attack roll
from a chosen spell list. Your spellcasting ability for
* Hidden Step • MotM 15 this cantrip depends on the spell list you chose from.
As a bonus action, you can magically turn invisible 3
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Artificer 8 Stonemt1999
CLASS & LEVEL PLAYER NAME
Amir
Firbolg Clan Crafter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Tinderbox 1 1 lb.
Torch 10 10 lb.
Waterskin 1 5 lb.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Amir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Shillelagh Spell Sniper +7 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M
P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
P Thunderwave Artificer (Always Prepared) CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Detect Magic [R]<C> Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Snare Artificer DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Tasha's Caustic Brew <C> Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
O Detect Magic <C> Firbolg Magic -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1/LR, D: 10m, 30 ft. Sphere, V/S
P Detect Magic <C> Firbolg Magic (Always Prepared) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Disguise Self Firbolg Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S
P Disguise Self Firbolg Magic (Always Prepared) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Scorching Ray Artificer (Always Prepared) +5 1A 240 ft. V,S Instantaneous PHB 273 V/S
P Shatter Artificer (Always Prepared) CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Alter Self <C> Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S
O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
O Enhance Ability <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Enlarge/Reduce <C> Artificer CON 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M
O Heat Metal <C> Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Invisibility <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Levitate <C> Artificer CON 13 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M
O Magic Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M
O Spider Climb <C> Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Web <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M
O Pyrotechnics Artificer CON 13 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S
O Skywrite [R]<C> Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
O Kinetic Jaunt <C> Artificer -- 1BA Self S Concentration, up to 1 minute SACoC 37 D: 1m, S
O Air Bubble Artificer -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.