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Modern Era Investigator Skills Guide

The document details the character profile of a private investigator named V4277, who is 40 years old and has various skills including firearms, psychology, and investigation. It includes attributes such as strength, dexterity, intelligence, and a range of skills with their respective percentages. Additionally, it outlines the character's backstory, personal traits, possessions, and rules for gameplay mechanics.

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allehando02
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0% found this document useful (0 votes)
36 views3 pages

Modern Era Investigator Skills Guide

The document details the character profile of a private investigator named V4277, who is 40 years old and has various skills including firearms, psychology, and investigation. It includes attributes such as strength, dexterity, intelligence, and a range of skills with their respective percentages. Additionally, it outlines the character's backstory, personal traits, possessions, and rules for gameplay mechanics.

Uploaded by

allehando02
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

MODERN ERA INVESTIGATOR

Name V4277 Birthplace None Pronoun He


Occupation Private Invest Residence None Age 40

       

STR 30 15 6 SIZ 55 27 11 Hit Points 11 11


CHARACTERISTICS

       

CON 60 30 12 POW 40 20 8 Magic Points 8 8


       

DEX 85 42 17 APP 10 5 2 Luck 40 40


         

INT 90 45 18 EDU 90 45 18 Sanity 40 40 8


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 70 35 14 Occult (05%) 5 2 1


(Handgun) (20%)
Anthropology (01%) 1 0 0 Firearms 25 12 5 ✔ Persuade (10%) 85 42 17
(Rifle/Shotgun) (25%)
SKILLS

Appraise (05%) 5 2 1 Firearms


(01%)
Pilot
Archaeology (01%) 1 0 0 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
✔ Photograp (05%) 75 37 15 History (05%) 50 25 10 ✔ Psychology (10%) 10 5 2
Art / Craft
✔ Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
✔ Charm (15%) 15 7 3 Jump (20%) 20 10 4 (01%) 1 0 0
Science
Climb (20%) 20 10 4 (01%)
Language (Other)
Computer Use (05%) 5 2 1
Credit Rating (00%) Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) English (EDU) 90 45 18 ✔ Spot Hidden (25%) 85 42 17
Language (Own)
✔ Disguise (05%) 90 45 18 ✔ Law (05%) 30 15 6 Stealth (20%) 50 25 10
Dodge (half DEX) 52 26 10 ✔ Library Use (20%) 55 27 11 (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 50 25 10 ✔ Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Electronics (01%) 1 0 0 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
✔ Fast Talk (05%) 5 2 1 Medicine (01%) 1 0 0
Fighting (Brawl) (25%) 25 12 5 Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


Brawl 25 12 5 1D3 + DB 1 - - - Build 0
COMBAT

  


9mm Revolr 1d8 1 (3) 15 6 100
Dodge 52 26 10
Damage Bonus 0
MY STORY

BACKSTORY

Personal Description Traits

Ideology & Beliefs Injuries & Scars


Small crack on his projector?

Significant People Phobias & Manias


Cannibalophobia (Fear being salvaged)
Fracturophobia (Fear of structural failure)

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities


Hat and trenchcoat

GEAR & POSSESSIONS WEALTH


Black Trenchcoat Spending Level

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Black Fedora Cash
9mm Revolver Assets
6x 9mm Ammo

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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