Artificer, 13 Noble Sam Riegel
CLASS & LEVEL BACKGROUND PLAYER NAME
Taryon "Tary" Darrington
Human ??
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
15 0 30
12 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
1 PERSONALITY TRAITS
Hit Point Maximum 106
1 Strength
DEXTERITY 0 Dexterity
11 ●
●
6
9
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
0 -1 Wisdom
2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 13d8
0 Acrobatics (Dex) Total SUCCESSES
1 -1 Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 6 Athletics (Str)
18 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
● 9 Doty (8.5 foot humanoid golem-like metalic
-1 Insight (Wis)
construct holding a leather tome and quill -
4 writes whatever Tary tells him to)
2 Intimidation (Cha) - Can't be charmed
Investigation (Int)
- Immune to poison
WISDOM
- Darkvision (60 fit.)
Medicine (Wis) - Understands Common, Gnomish, and ??
8 Nature (Int)
- Rolls own initiative and acts on its own
- If Tary is target of a melee attack within 5
-1 Perception (Wis) ft. of Doty, can use Tary's reaction to make a
-1
melee attack against the attacker
2 Performance (Cha)
- If killed, can be returned to life via normal
● 7 Persuasion (Cha) resurrection means or repaired to 1 HP during
CHARISMA
long rest.
Religion (Int)
- If destroyed, a new one can be built with a
15 0 Sleight of Hand (Dex) week of work (8hrs/day) and 1000 GP.
0 Stealth (Dex)
2 -1 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
9 PASSIVE WISDOM (PERCEPTION)
Medium Armor (breastplate)
CP
Helm of Brilliance
Rod of Mercurial Form
SP
Light and medium armor, Ring of the Ram
Bag of Holding
simple weapons EP Chime of Opening
Robe of Useful Items
Thieves tools, navigator's GP
tools, ?? (double proficiency)
PP
Common, Gnomish, Sylvan,
Draconic, Undercommon
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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28
AGE HEIGHT WEIGHT
Taryon "Tary" Darrington
Blue-green Dirty-blond
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Artificer Specialization: Alchemist
"You see a handsome human male, late 30s or - Alchemist's Satchel (holds correct components for alchemical formulas)
so with shoulder-length, feathered, dirty-blonde - Alchemical Formulas: Alchemical Fire, Alchemical Acid, Healing Draught (7d8), ??
hair, and blue-green eyes, a well-groomed
goatee adorning his dashing smirk..." Magic Item Analysis (knows Detect Magic and Identify - don't need material components to cast
Identify)
"His frame is svelt, he is adorned in a set of
polished, immaculate breastplate armor, with Tool Expertise (proficiency bonus doubled for tool proficiencies)
numerous satchels kind of all around him. He
carries a silver helmet under his arm that shines Wondrous Invention: Bag of Holding, Robe of Useful Items, Chime of Opening
with many, many embedded gems; diamonds,
opals, just opulent-looking figure who is wearing Infuse Magic
what looks to be barely-used, or at least very - Can channel known spells into objects that anyone with an Int of at least 6 can use.
well-kept armor and jewelry and adornments." - When infusing, 1 action casting time becomes 1 minute
- Magic fades after 8 hours
"What is a hero? Many have asked, but only - # of infused spells equals Int mod
those who have witnessed Taryon Darrington in
action know for certain. Sure, he's a noble
Superior Attunement (can attune to up to four magical items)
adventurer, skilled tactician, and a dashing
heartthrob to boot - but his proudest trait is his
Mechanical Servant - Doty
unwavering sense of humility. Tary (as he is
known to his many, many friends) wields
awe-inspiring Alchemical magics that lay waste
to foes, and imbue allies with unparalleled ..." ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer INT 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Fly
Haste
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Detect Magic (Artificer Ability)
Identify (Artificer Ability)
4
Sanctuary
SPELLS KNOWN
2 3
Alter Self
Blur
Invisibility
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.