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Necramech

The document details a character sheet for a level 5 Artificer named Necromech, who is a Reborn with an Academic Outcast background. It includes various attributes, skills, proficiencies, spells, and features relevant to gameplay, alongside personal traits and backstory elements. The character has a focus on intelligence and crafting, with a Steel Defender as a companion.
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0% found this document useful (0 votes)
19 views6 pages

Necramech

The document details a character sheet for a level 5 Artificer named Necromech, who is a Reborn with an Academic Outcast background. It includes various attributes, skills, proficiencies, spells, and features relevant to gameplay, alongside personal traits and backstory elements. The character has a focus on intelligence and crafting, with a Steel Defender as a companion.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Artificer 5 lucasarraisandrade

CLASS & LEVEL PLAYER NAME


Necromech
Reborn Academic Outcast (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 17 38 --
14 • +8 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+2
-1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against disease

11 and being poisoned


DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
14 P
+0

+8
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

+2 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Poisoner's Kit, Smith's
-1 Deception CHA
Tools, Thieves' Tools, Tinker's Tools
P +8 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
20 ft. (Walking) Elvish, Infernal
20 -1 Intimidation CHA
P +8 Investigation INT
+5 P +3 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS === • Armor Class: 15
11 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
• Speed: 40ft
• Saving Throws: DEX +4, CON +5
Hide, Ready, Search, Utilize, Opportunity Attack, • Damage Immunities. poison.
+5 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, • Condition Immunities. charmed, exhaustion,
+0 Sleight of Hand DEX Interact with an Object, Study, Influence poisoned.
• Senses. darkvision 60 ft., passive Perception 16
+0 Stealth DEX Magical Tinkering • 5 / Other • Vigilant. The defender can’t be surprised.
CHARISMA Imbue a Tiny nonmagical object with a magical Actions
+0 Survival WIS
property of your choice: 5ft. radius light, up to 6 • Force-Empowered Rend. Melee Weapon Attack: +8
to hit, reach 5 ft., one target you can see. Hit: 1d8+3
9 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 5 objects
force damage.
• Repair (3/Day). The magical mechanisms inside the
at a time. defender restore 2d8+3 hit points to itself or to one
-1 construct or object within 5 feet of it.
Steel Defender • 32 / Other Reaction
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Greatsword +5 2d6+2 Slashing Martial, Heavy, Two-Handed, Graze

Unarmed Strike +5 3 Bludgeoning


13 PASSIVE INSIGHT

18 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Necromech
Reborn Academic Outcast (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the commands. In combat, the steel defender shares your
type of item that can receive it and if the resulting initiative count, but it takes its turn immediately after
* Hit Points • TCoE 10 magic item requires attunement. yours.
Some infusions specify a minimum artificer level, and It can move and use its reaction on its own, but the
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you only action it takes on its turn is the Dodge action.
can’t learn it more than once. If you expend your bonus action, you can command it
* Magical Tinkering • TCoE 11 to take an action from its stat block, or some other
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 action.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | 32 / Other • 1 Action
sound, static visual effect including up to 25 words of | Battle Smith
text. You can affect a maximum of 5 objects at a time. * Ability Score Improvement • TCoE 13
* The Right Tool for the Job • TCoE 13
| 5 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can * Extra Attack • TCoE 20
magically create one set of artisan’s tools in an You can attack twice, rather than once, whenever you
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation take the Attack action on your turn.
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 16, Spell Attack coincide with a short or long rest. Though the product | Special
+8) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again.
specifically thieves’ tools or some kind of artisan’s tool === REBORN SPECIES TRAITS ===
— in hand when you cast any spell with this feature. | 1 Hour
* Ability Score Increase •
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 19
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with smith’s tools. If you already | Increase two scores ( +1 / +2 ) •
nonmagical objects, imbuing each of them with one of have this proficiency, you gain proficiency with one
your artificer infusions, turning it into a magic item. You other type of artisan’s tools of your choice. * Size •
can attune yourself to the item the instant you infuse it,
or you can forgo attunement so that someone else can * Battle Smith Spells • TCoE 19 * Ancestral Legacy •
attune to the item. You always have certain spells prepared after you
reach particular levels in this class, as shown in the * Creature Type •
Your infusion remains in an item indefinitely, but when Battle Smith Spells table.
you die, the infusion vanishes after 5 days. The * Deathless Nature •
infusion also vanishes if you give up your knowledge of * Battle Ready • TCoE 19
the infusion or you exceed your maximum number of You gain proficiency with martial weapons and when * Knowledge from a Past Life •
infusions. you attack with a magic weapon, you can use your
Intelligence modifier, instead of Strength or Dexterity | 3 / Long Rest
| 2 / Other • Special modifier, for the attack and damage rolls.
* Speed •
* Artificer Infusions • TCoE 12 * Steel Defender • TCoE 19
You have invented numerous magical infusions that You have created a Steel Defender, that obeys your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Splint 1 60 lb. Waterskin 1 5 lb.

Light Hammer 1 2 lb.

SP 0 Spear 1 3 lb.

Crossbow, Light 1 5 lb.


EP 0 Greatsword 1 6 lb.

Crossbow Bolts 20 1.5 lb.


GP 15 Backpack 1 5 lb.

Thieves' Tools 1 1 lb.


PP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
WEIGHT CARRIED

140 lb. Piton 10 2.5 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

420 lb. Torch 10 10 lb.

EQUIPMENT

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Artificer 5 lucasarraisandrade
CLASS & LEVEL PLAYER NAME
Necromech
Reborn Academic Outcast (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FEATS ===

* Heavily Armored •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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? 36 Medium 2,00 m 120
GENDER AGE SIZE HEIGHT WEIGHT
Necromech Lawful Evil Metallic Hollow Skull
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Once my mind is set on performing


an experiment, it is almost
impossible to dissuade me.
I crave social interaction due to
PERSONALITY TRAITS

Knowledge. I believe there is no purer


goal in life than the pursuit of
knowledge.
IDEALS

My familiar is the only being I don't mind


being around.

BONDS

I have little regard for human


life.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 16 +8
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Dancing Lights Artificer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Heroism Artificer (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 16 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 16 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 16 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 16 1A 60 ft. S Instantaneous EE 150 S

O Faerie Fire Artificer DEX 16 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M Instantaneous free-rules 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Grease Artificer DEX 16 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 16 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

P Warding Bond Artificer (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

P Branding Smite Artificer (Always Prepared) -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

SPELLS

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INT 16 +8
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate Artificer CON 16 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Web Artificer DEX 16 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Pyrotechnics Artificer CON 16 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Blur Artificer -- 1A Self V Concentration, up to 1 minute free-rules 248 D: 1m, V

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M

O Levitate Artificer CON 16 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours free-rules 260 D: 8h, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

O Heat Metal Artificer CON 16 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M

O Web Artificer DEX 16 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

SPELLS

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