1920S ERA INVESTIGATOR
Name
Ithris Spexson Birthplace
Lowlands, Colton, USO
Pronoun
Female
Occupation Bounty Hunter Age 22
Lowlands, Colton, USO
Residence
STR 60 30 12 SIZ 35 17 7 Hit Points 8 8
CHARACTERISTICS
CON 45 22 9 POW 55 27 11 Magic Points 11 11
DEX 85 42 17 APP 70 35 14 Luck 70 70
INT 70 35 14 EDU 60 30 12 Sanity 55 55 11
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 30 15 6 Firearms Persuade (10%)
(Rifle/Shotgun) (25%)
Anthropology (01%) Firearms (machine) (15%) (01%)
Firearms Pilot
SKILLS
Appraise (05%) First Aid (30%) 60 30 12 Psychoanalysis (01%)
Archaeology (01%) History (05%) Psychology (10%) 50 25 10
(05%) Intimidate (15%) Ride (05%) 95 47 19
Art / Craft
Jump (20%) 95 47 19 (01%)
Science
Charm (15%) (01%)
Language (Other)
Climb (20%)
Credit Rating (00%) 1 0 0 Sleight of Hand (10%)
Cthulhu Mythos (00%) Common (EDU) 60 30 12 Spot Hidden (25%)
Language (Own)
Disguise (05%) Law (05%) Stealth (20%) 95 47 19
Dodge (half DEX) 50 25 10 Library Use (20%) (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) Listen (20%) Swim (20%)
Elec. Repair (10%) Locksmith (01%) Throw (20%)
Fast Talk (05%) 50 25 10 Mech. Repair (10%) Track (10%)
Fighting (Brawl) (25%) Medicine (01%)
Natural World (10%) 20 10 4
Fighting
Navigate (10%)
Firearms
(Handgun) (20%) 60 30 12 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9
COMBAT
Brawl 1D3 + DB 1 - - - Build 0
.22 Short Automatic 60 30 12 1D6 3 10 yrds 6 100
Dodge 50 25 10
Damage Bonus 0
MY STORY
Lotusden Halfling
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level 5 silver
Cash 5 silver
Assets
None
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.