Multimedia Course Overview
Sistem Multimedia
Universitas Negeri Jakarta
MM Objectives
1. To provide an overview to the subject
2. To describe a number of fundamental concepts
3. To discuss the elements of multimedia systems
4. To explain the application of multimedia
5. To give a global structure of multimedia
• Multimedia data representation
• Multimedia data processing
• Multimedia data compression
• Multimedia data security
• Multimedia data transmission
• Multimedia mobile games
• Multimedia human computer interaction
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What is Multimedia?
Multi- means many; much; multiple
Medium means:
An intervening substance through which something is transmitted or carried on
A means of mass communication such as newspaper, magazine, or television
Multimedia is the combinations of text, graphic art, sound, animation, video and other kinds
of elements.
When a viewer of a multimedia presentation is allowed to control what elements are
delivered
and when, it is interactive multimedia.
Multimedia is an inter-disciplinary subject because it involves a variety of different theories
and skills:
these include computer technology, hardware and software;
arts and design, literature, presentation skills;
application domain knowledge.
Overview of Multimedia Software Tools
• The categories of software tools briefly examined here are:
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4. Video Editing
5. Animation
6. Multimedia Authoring
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Multimedia Global Structure
Application domain — provides functions to
the user to develop and present multimedia
projects. This includes Software tools, and
multimedia projects development methodology.
System domain — including all supports for
using the functions of the device domain, e.g.,
operating systems, communication systems
(networking) and database systems.
Device domain — basic concepts and skill for
processing various multimedia elements and
for handling physical device.
Multimedia Global Structure
Multimedia and Computer Science:
– Graphics, HCI, visualization, computer vision, data compression, graph
theory, networking, database systems. Multimedia and Hypermedia
Multimedia involves multiple modalities of text, audio, images, drawings,
animation, and video.
Examples of how these modalities are put to use:
• Video teleconferencing.
• Distributed lectures for higher education.
• Tele-medicine.
• Co-operative work environments.
GRAPHIC
TEXT
VIDEO
AUDIO 6
ANIMATION
What is a Multimedia System?
A system that involves:
generation
¾ production/authoring tools
representation ¾ compression and formats
storage ¾ file system design
transmission ¾ networking issues
search and retrieval
¾ database management
¾ server design, streaming
delivery
of multimedia
information
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Multimedia Computing
Multimedia systems involve some basic enabling techniques:
Multimedia data representation and compression.
Multimedia data processing and analysis.
Transmitting multimedia data through communication
networks.
Multimedia database, indexing and retrieval.
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Challenges of Multimedia
Computing
Developing a successful multimedia system is non-trivial.
Continuous media types such as video need a lot of space to
store and very high bandwidth to transmit.
They also have tight timing constraints.
Automatically analyzing, indexing and organizing information
in audio, image and video is much harder than from text.
Multimedia involves many different research areas and needs
more complex and more efficient algorithms and hardware
platforms.
Linear VS Non-Linear
LINEAR
A Multimedia Project is identified as Linear when:
It is not interactive
User have no control over the content that is
being showed to them.
Example:
A movie
A non-interactive lecture / demo show
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Linear VS Non-Linear
NON-LINEAR
A Multimedia Project is identified as Non-Linear when:
It is interactive
Users have control over the content that is being
showed to them.
Users are given navigational control
Example:
Games
Courseware
Interactive CD
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Hypermedia and Multimedia
• A hypertext system: meant to be read nonlinearly, by following
links that point to other parts of the document, or to other
documents (Fig. 1.1)
• HyperMedia: not constrained to be text-based, can include other
media, e.g., graphics, images, and especially the continuous
media – sound and video.
- The World Wide Web (WWW) — the best example of a
hypermedia application.
• Multimedia means that computer information can be represented
through audio, graphics, images, video, and animation in
addition to traditional media.
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Multimedia Application
Digital video editing and production systems.
Electronic newspapers/magazines.
World Wide Web.
On-line reference works: e.g. encyclopaedia, games,
etc.
Home shopping.
Interactive TV.
Multimedia courseware.
Video conferencing.
Video-on-demand.
Interactive movies.
………
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Importance of Multimedia
There are a number of fields where multimedia could
be of use. Examples are:-
Business
Education
Entertainment
Home
Public Places
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Importance of Multimedia
Business
Use and Applications
Sales / Marketing Presentation
Trade show production
Staff Training Application
Company Kiosk
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Importance of Multimedia
Education
Use and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching
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Importance of Multimedia
Entertainment
Use and Applications
Games (Leisure / Educational)
Movies
Video on Demand
Online
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Importance of Multimedia
Home
Use and Applications
Television
Satellite TV
SMS services (chats, voting, reality TV)
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Importance of Multimedia
Public Places
Use and Applications
Information Kiosk
Smart Cards, Security
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Group Discussion
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