Lesson Plan
Class / Level: Two Subject: Computer Unit No. :1 Lesson Title: Hardware and Software No.of classes: 2
Date: from 2/3/2025 To 6/3/2025
Thinking key : Invention Horizontal Integration: Vertical Integration: -
Duration Procedures Assessment Instructional Materials/ Specific Outcomes No
Tool Strategy Strategies Resources
Introduction :- Microsoft Q&A Oral discussion Microsoft
Ask the students to mention all the computer parts and Word word Distinguishing
programs they learned about Communication Active learning between
Power point hardware and
Tell the students: “Dear students, all computer parts Performance Try and Tell presentation
5 mins software
and programs can be classified in two groups hardware based Learn new
and software” Assessment Observation Terms and
Middle :- Concepts
After the discussion tell the students: ”I will tell you the Practical work
10 mins through Hardware
difference between hardware and software, all the
screen sharing Software
physical parts of the computer that you can see and
touch are called hardware, and all the programs and
Students will
applications that you can use are called software” use critical
Tell the students, hardware means that all of the thinking skills
computer parts that I can touch. to predict the
purpose of
different tools
Guided Exploration (10-15 minutes) (hardware and
software).
10 mins
Activity 1: Show students various images of
computer hardware (e.g., keyboard, monitor,
printer, mouse) and software (e.g., app icons,
video games, music players). Discuss each
image briefly and ask students to predict
whether it's hardware or software.
o Example Questions:
What do you think happens if you
press the keyboard keys?
(hardware)
What do you think happens when
you click an icon on the screen?
(software)
Write the students' responses on the board and
explain each item.
Thinking Key – Inventions
Objective: Recognize important technological
inventions and their impact.
Activities:
o Discussion: “What are inventions? Why
do we need them?”
o Show historical inventions: The first
telephone, light bulb, and computers.
o Brainstorm: “If you could invent
something, what would it be?” (drawing
activity).
Assessment: Students present their invention
idea to the class