MsgSender.
sendTopTips(99999999, "^")
[Link](10,"убиваем блокман го)))))) ")
[Link](9999999, "Features:▢FF00FFFFkillaura,▢FFFF0000no hit
delay(only bedwar)")
local player = PlayerManager:getClientPlayer().Player
player.m_outLooksChanged = true
player.m_wingId = 26
local colors = {
0xFFFF0000, -- Красный
0xFFFF8000, -- Оранжевый
0xFFFFFF00, -- Желтый
0xFF00FF00, -- Зеленый
0xFF00FFFF, -- Голубой
0xFF0000FF, -- Синий
0xFF8000FF -- Фиолетовый
}
local currentIndex = 1
local text = "cofeejo"
local textLength = [Link](text)
local rainbowText = {}
-- Создаем массив цветов для каждой буквы в строке
for i=1, textLength do
rainbowText[i] = colors[currentIndex]
currentIndex = currentIndex < #colors and currentIndex + 1 or 1
end
-- На каждый интервал таймера меняем цвета букв
LuaTimer:scheduleTimer(function()
local assembledText = ""
for i=1, #rainbowText do
assembledText = assembledText .. "▢" .. [Link]("%X",
rainbowText[i]) .. [Link](text, i, i)
end
[Link](1000000, assembledText, "Test")
-- Сдвигаем цвета для следующего интервала
local lastColor = [Link](rainbowText, #rainbowText)
[Link](rainbowText, 1, lastColor)
end, 100, -1)
test = [Link]
function OP()
PacketSender:getSender():sendRebirth()
end
[Link] = OP
GUIManager:getWindowByName("Main-Parachute"):SetVisible(false)
GUIManager:getWindowByName("Main-Parachute",
[Link]):registerEvent([Link], function()
A = not A
for blockId = 49, 50 do
local block = [Link](blockId)
if block then
block:setBlockBounds(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
end
end
A = not A
for blockId = 593, 594 do
local block = [Link](blockId)
if block then
block:setBlockBounds(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
end
end
[Link]("EnableDoubleJumps", false)
PlayerManager:getClientPlayer().doubleJumpCount = 0
[Link]("IsViewBobbing", false)
PlayerManager:getClientPlayer().Player.m_keepJumping = false
PlayerManager:getClientPlayer().Player:setSpeedAdditionLevel(10)
end)
GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
PlayerManager:getClientPlayer().Player:setSpeedAdditionLevel(10)
for _, player in pairs(PlayerManager:getPlayers()) do
HitVals1 = 1
[Link] = HitVals1
[Link] = HitVals1
PlayerManager:getClientPlayer().[Link] = 5
end
PlayerManager:getClientPlayer().[Link] = 0.6
PlayerManager:getClientPlayer().[Link] = 0.6
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer
for _, c_player in pairs(players) do
local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end
if nearestPlayer then
PlayerManager:getClientPlayer().Player:setSpeedAdditionLevel(10)
for _, player in pairs(PlayerManager:getPlayers()) do
HitVals1 = 7
[Link] = HitVals1
[Link] = HitVals1
PlayerManager:getClientPlayer().[Link] = 5
end
PlayerManager:getClientPlayer().[Link] = 0.6
PlayerManager:getClientPlayer().[Link] = 0.6
PlayerManager:getClientPlayer().Player.m_keepJumping = false
end
end, 100, -1)
end)
GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
[Link]("ArmSwingAnimationEnd", 10)
[Link]("EnableDoubleJumps", false)
PlayerManager:getClientPlayer().doubleJumpCount = 0
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer
for _, c_player in pairs(players) do
local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end
if nearestPlayer then
[Link]("ArmSwingAnimationEnd", 3)
PlayerManager:getClientPlayer().Player.m_keepJumping = false
[Link]("EnableDoubleJumps", false)
PlayerManager:getClientPlayer().doubleJumpCount = 0
[Link]("^00FFFFName : " ..[Link]:getEntityName() ..
" • " .. "Health : " .. [Link]:getHealth())
end
end, 200, -1)
end)
GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
Killaura = not Killaura
LuaTimer:cancel(Killaura1)
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer
for _, c_player in pairs(players) do
local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end
if nearestPlayer then
if Killaura then
Killaura1 = LuaTimer:scheduleTimer(function()
[Link]():handleTouchClick(800, 360)
end, 0.50, -1)
end
end
end, 10, -1)
end)
GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
KillauraExtra = not KillauraExtra
LuaTimer:cancel(Killaura2)
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer
for _, c_player in pairs(players) do
local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end
if nearestPlayer then
if KillauraExtra then
Killaura2 = LuaTimer:scheduleTimer(function()
[Link]():handleTouchClick(900, 411)
end, 0.50, -1)
end
end
end, 5, -1)
end)GUIManager:getWindowByName("Main-Parachute"):SetVisible(true)
GUIManager:getWindowByName("Main-Parachute",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
PlayerManager:getClientPlayer().Player:setIntProperty("bedWarAttackCD", 0)
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer
for _, c_player in pairs(players) do
local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 50 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end
if nearestPlayer then
PlayerManager:getClientPlayer().Player:setIntProperty("bedWarAttackCD", 0)
end
end, 5, -1)
end)