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Tips for Player Interaction Mechanics

The document contains a script for a game that includes various functionalities such as sending messages, changing player appearances, and implementing features like Killaura and double jumps. It utilizes timers to manage color changes for text and player interactions, while also modifying player properties based on proximity to other players. Additionally, it manages GUI elements for different game features like cannons and parachutes.
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© © All Rights Reserved
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0% found this document useful (0 votes)
44 views4 pages

Tips for Player Interaction Mechanics

The document contains a script for a game that includes various functionalities such as sending messages, changing player appearances, and implementing features like Killaura and double jumps. It utilizes timers to manage color changes for text and player interactions, while also modifying player properties based on proximity to other players. Additionally, it manages GUI elements for different game features like cannons and parachutes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

MsgSender.

sendTopTips(99999999, "^")
[Link](10,"убиваем блокман го)))))) ")
[Link](9999999, "Features:▢FF00FFFFkillaura,▢FFFF0000no hit
delay(only bedwar)")

local player = PlayerManager:getClientPlayer().Player


player.m_outLooksChanged = true
player.m_wingId = 26

local colors = {
0xFFFF0000, -- Красный
0xFFFF8000, -- Оранжевый
0xFFFFFF00, -- Желтый
0xFF00FF00, -- Зеленый
0xFF00FFFF, -- Голубой
0xFF0000FF, -- Синий
0xFF8000FF -- Фиолетовый
}

local currentIndex = 1
local text = "cofeejo"
local textLength = [Link](text)
local rainbowText = {}

-- Создаем массив цветов для каждой буквы в строке


for i=1, textLength do
rainbowText[i] = colors[currentIndex]
currentIndex = currentIndex < #colors and currentIndex + 1 or 1
end

-- На каждый интервал таймера меняем цвета букв


LuaTimer:scheduleTimer(function()
local assembledText = ""
for i=1, #rainbowText do
assembledText = assembledText .. "▢" .. [Link]("%X",
rainbowText[i]) .. [Link](text, i, i)
end
[Link](1000000, assembledText, "Test")

-- Сдвигаем цвета для следующего интервала


local lastColor = [Link](rainbowText, #rainbowText)
[Link](rainbowText, 1, lastColor)
end, 100, -1)

test = [Link]
function OP()
PacketSender:getSender():sendRebirth()
end
[Link] = OP

GUIManager:getWindowByName("Main-Parachute"):SetVisible(false)
GUIManager:getWindowByName("Main-Parachute",
[Link]):registerEvent([Link], function()
A = not A
for blockId = 49, 50 do
local block = [Link](blockId)
if block then
block:setBlockBounds(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
end
end
A = not A
for blockId = 593, 594 do
local block = [Link](blockId)
if block then
block:setBlockBounds(0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
end
end
[Link]("EnableDoubleJumps", false)
PlayerManager:getClientPlayer().doubleJumpCount = 0
[Link]("IsViewBobbing", false)
PlayerManager:getClientPlayer().Player.m_keepJumping = false
PlayerManager:getClientPlayer().Player:setSpeedAdditionLevel(10)
end)

GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
PlayerManager:getClientPlayer().Player:setSpeedAdditionLevel(10)
for _, player in pairs(PlayerManager:getPlayers()) do
HitVals1 = 1
[Link] = HitVals1
[Link] = HitVals1
PlayerManager:getClientPlayer().[Link] = 5
end

PlayerManager:getClientPlayer().[Link] = 0.6
PlayerManager:getClientPlayer().[Link] = 0.6
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer

for _, c_player in pairs(players) do


local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end

if nearestPlayer then
PlayerManager:getClientPlayer().Player:setSpeedAdditionLevel(10)
for _, player in pairs(PlayerManager:getPlayers()) do
HitVals1 = 7
[Link] = HitVals1
[Link] = HitVals1
PlayerManager:getClientPlayer().[Link] = 5
end

PlayerManager:getClientPlayer().[Link] = 0.6
PlayerManager:getClientPlayer().[Link] = 0.6
PlayerManager:getClientPlayer().Player.m_keepJumping = false
end
end, 100, -1)
end)
GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
[Link]("ArmSwingAnimationEnd", 10)
[Link]("EnableDoubleJumps", false)
PlayerManager:getClientPlayer().doubleJumpCount = 0
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer

for _, c_player in pairs(players) do


local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end

if nearestPlayer then
[Link]("ArmSwingAnimationEnd", 3)
PlayerManager:getClientPlayer().Player.m_keepJumping = false
[Link]("EnableDoubleJumps", false)
PlayerManager:getClientPlayer().doubleJumpCount = 0
[Link]("^00FFFFName : " ..[Link]:getEntityName() ..
" • " .. "Health : " .. [Link]:getHealth())
end
end, 200, -1)
end)

GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
Killaura = not Killaura
LuaTimer:cancel(Killaura1)
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer

for _, c_player in pairs(players) do


local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end

if nearestPlayer then
if Killaura then
Killaura1 = LuaTimer:scheduleTimer(function()
[Link]():handleTouchClick(800, 360)
end, 0.50, -1)
end
end
end, 10, -1)
end)

GUIManager:getWindowByName("Main-Cannon"):SetVisible(true)
GUIManager:getWindowByName("Main-Cannon",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
KillauraExtra = not KillauraExtra
LuaTimer:cancel(Killaura2)
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer

for _, c_player in pairs(players) do


local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 45 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end

if nearestPlayer then
if KillauraExtra then
Killaura2 = LuaTimer:scheduleTimer(function()
[Link]():handleTouchClick(900, 411)
end, 0.50, -1)
end
end
end, 5, -1)

end)GUIManager:getWindowByName("Main-Parachute"):SetVisible(true)
GUIManager:getWindowByName("Main-Parachute",
[Link]):registerEvent([Link], function()
LuaTimer:scheduleTimer(function()
local nearestPlayer = false
PlayerManager:getClientPlayer().Player:setIntProperty("bedWarAttackCD", 0)
local players = PlayerManager:getPlayers()
local player = PlayerManager:getClientPlayer()
local nearestPlayer

for _, c_player in pairs(players) do


local distance = MathUtil:distanceSquare3d(c_player:getPosition(),
player:getPosition())
if 50 > distance and c_player ~= player then
minDis = distance
nearestPlayer = c_player
end
end

if nearestPlayer then
PlayerManager:getClientPlayer().Player:setIntProperty("bedWarAttackCD", 0)
end
end, 5, -1)
end)

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