Game
│
├── Player
│ ├── Score
│ └── Shooting Mechanism (aim, shoot)
├── Target Manager
│ ├── Spawn Target
│ ├── Move Target
│ └── Detect Hit (Collision)
├── Game Environment
│ ├── Game Area (Boundary)
│ ├── Timer
│ └── Background
├── Game Loop
│ ├── Initialize Game
│ ├── Update Game (Each Frame)
│ └── End Game (Win/Loss Condition)
└── UI Manager
├── Display Score
└── Display Game States (Game Over, Restart, etc.)
Explanation of Components
1. Game Class:
• Description: The main class that initializes the game and manages all other
components.
• Responsibility:
o Initialize player, targets, and environment.
o Handle the game loop, ensuring that the game runs smoothly.
2. Player Class:
• Attributes:
o score: Keeps track of how many targets the player has hit.
o shots: Number of shots taken or the ability to aim and shoot.
• Methods:
o shoot(target): Player aims and shoots at a target.
o update_score(): Updates the player's score based on hits.
3. Target Manager Class:
• Attributes:
o targets: A list that manages all current targets on the screen.
• Methods:
o spawn_target(): Adds a new target to the game at a random position.
o move_target(): Moves the targets, possibly in a random or pre-defined
pattern.
o detect_hit(): Detects if a shot fired by the player hits a target. This method
can use collision detection.
4. Game Environment Class:
• Attributes:
o boundary: Defines the boundaries or playing area where targets appear.
o timer: Sets a time limit for the game.
o background: Sets the visual background of the game, which could be an
image or color.
• Methods:
o check_boundary(): Ensures that targets stay within the game area.
o timer_update(): Updates and keeps track of time left in the game.
5. Game Loop Class:
• Attributes:
o game_running: A boolean to check if the game is still running.
• Methods:
o initialize(): Initializes the game (calls setup functions for player, environment,
etc.).
o update(): Updates the state of the game in each frame (like moving targets,
checking for hits, and updating the score).
o end_game(): Checks if a win/loss condition has been met (like no more
targets or time running out).
6. UI Manager Class:
• Attributes:
o score_display: Keeps track of and displays the score on the screen.
o game_state: Displays the game states (game over, win, etc.).
• Methods:
o display_score(): Updates and displays the player's current score.
o display_game_over(): Displays when the game is over with a restart option.