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Achtung! Cthulhu 2d20 - Seventh Inning Slaughter!

The document outlines a role-playing game adventure titled 'Seventh-Inning Slaughter!', set during World War II in Rockford, Illinois, where players must thwart a Nazi sorcerer's plan to unleash chaos during a baseball game. The adventure is designed for both new and experienced players, featuring a mix of historical context and horror elements, culminating in a tense finale. Key characters, mission details, and gameplay mechanics are provided to facilitate the gaming experience.

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Lobo-da-Neve
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100% found this document useful (2 votes)
629 views28 pages

Achtung! Cthulhu 2d20 - Seventh Inning Slaughter!

The document outlines a role-playing game adventure titled 'Seventh-Inning Slaughter!', set during World War II in Rockford, Illinois, where players must thwart a Nazi sorcerer's plan to unleash chaos during a baseball game. The adventure is designed for both new and experienced players, featuring a mix of historical context and horror elements, culminating in a tense finale. Key characters, mission details, and gameplay mechanics are provided to facilitate the gaming experience.

Uploaded by

Lobo-da-Neve
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

P L AY B A L L O N T H E F I E L D O F S C R EA M S !

Credits
ACHTUNG! CTHULHU CREATED BY CHRIS BIRCH

System Design Cartographer Financial Controller


Nathan Dowdell Ute Gundacker Luc Woolfenden

Writing Achtung! Cthulhu Line Logistics Manager


Donathin Frye Development Peter Grochulski
John Houlihan
Editor Video Content Producer
John Houlihan Chief Creative Officer Steve Daldry
Chris Birch
Graphic Designers Customer Service
Matthew Comben, Richard L. Gale, Chief Operations Officer Lloyd Gyan
Michal E. Cross Rita Birch
Office Manager
Layout Managing Director Shaun Hocking
Michal E. Cross Cameron Dicks
Webstore Manager
Project Management Head of Product Kyle Shepard
Chris Shepperson Sam Webb
Data Analyst
Cover Artist Head of Creative Services Benn Graybeaton
Michal E. Cross Jon Webb
Bookkeeper
Valya Mkrtchyan

LEGAL
Achtung! Cthulhu ® Modiphius Entertainment 2020.
Artwork © Modiphius Entertainment Ltd 2020.
The Achtung! Cthulhu, Nachtwölfe, Black Sun,
Section M, Majestic & Modiphius Logos
© 2012-2021 Modiphius Entertainment Ltd.

The 2d20 system and Modiphius Logos are copyright


Modiphius Entertainment Ltd. Modiphius Entertainment Ltd. 2021. All 2d20 system
2nd Floor, 39 Harwood Rd, text is copyright Modiphius Entertainment Ltd. Any
London SW6 4QP, United Kingdom unauthorised use of copyrighted material is illegal.
[email protected] Any trademarked names are used in a fictional manner;
www.modiphius.com no infringement is intended. This is a work of fiction.
Any similarity with actual people and events, past or
present, is purely coincidental and unintentional
Modiphius Entertainment Product Number:
except for those people and events described in an
MUH052304-PDF
historical context. All Rights Reserved.
Contents

Seventh-Inning
Slaughter!

Mission: Seventh-Inning Slaughter!............ 4


Synopsis................................................................ 4
Mission Briefing and Goals............................... 4
Historical Background....................................... 4
Prologue.................................................................5
First Inning: A Sunny Start................................6
Second Inning: A Storm on the Horizon........8
Third Inning: Barking Madness.........................9
Fourth Inning: Wretched Foreshadowing ��10
Fifth Inning: The Vanished Star....................... 11
Sixth Inning: A Ghoulish Discovery............... 12
Seventh Inning: Bloody Sunset...................... 14
Finale: Field of Screams................................... 15
Epilogue..........................................................19
Debriefing.....................................................20
Handouts........................................................21
Pre-Generated Characters.......................... 22
Mission:
Mission Seventh-Inning Slaughter!

Seventh-Inning
Slaughter!
Synopsis
Unlike many Achtung! Cthulhu 2d20 adventures set in to use a catastrophic summoning ritual to unleash hell on
World War II, Seventh-Inning Slaughter! takes place on the town of Rockford during the Seventh-Inning stretch.
American soil, in the little town of Rockford, Illinois. This Becker is determined to ascend up through the ranks of
adventure is suitable for first time players playing new or the Black Sun by making a statement that no one is safe,
pre-generated characters, but it can incorporate existing not even in America’s heartland. Only your agents can
characters too. For an experienced team, Seventh-Inning unravel the strange events at Beyer Stadium, save the
Slaughter! works best as their downtime between missions President, and stop Becker before the Fourth of July is
back in America, where they attend an All-American Girls forever marred by the greatest tragedy ever on American
Baseball League game. What no one realises is that Jörg soil. This is an adventure on a timer, with the tension and
Becker, a Nazi sorcerer is also in attendance. He is armed the stakes rising with each passing inning of the ball-
with multiple disguises, powerful magic, and the ability game, building towards a heart pumping finale during the
to multiply himself with the blink of an eye, and he plans Seventh-Inning Stretch!

Mission Briefing and Goals


What’s drawn your agents to the small town of Rockford? better way than by viewing a small town Women’s base-
Well, if they are existing agents it could be a variety of ball game between the Kinosha Comets and the Rockford
reasons, perhaps they are being debriefed by Majestic, peaches, at the picturesque Beyer Stadium, which is going
training at a nearby base, or perhaps even visiting rela- to be attended by the President himself? If you want some
tives in the town. We’re sure you can concoct some unique agents, especially if you want to participate in
plausible reason during major missions, but whatever has the baseball game itself, or are intending to run this as a
summoned them here, they are now taking some time out one-off adventure, you could use the pregenerated charac-
of their busy schedules to kick back and relax. And what ters on p.23.

Historical Background
Seventh Innings Slaughter isn’t tied to a particular time nostalgia of American baseball. To that end, A League of
period and can be run more or less anytime after America Their Own, Bull Durham and Field of Dreams are highly
enters the war in 1942 (or perhaps even before that, if recommended movies to watch if you want to do some
it fits your campaign) but it should probably take place research. Most importantly, this mission showcases the
on the 4th July, Independence Day. It is not necessary for strength of America (especially its women) during the war,
any of the players to know women’s baseball to enjoy this and then slowly turns the picturesque atmosphere into a
adventure, but the story is most fun when it captures the horror show during the course of the adventure.

4
Mission Seventh-Inning Slaughter!
m e ou t
"Take all game..."
to the b
Prologue B E Y E R S TA D IU M
Show the following poster to your players which is ROCKFORD
SAT. JULY 4
available as a handout on p.21, hopefully this should
prove enticing enough that they will immediately want to 6:00
attend, although NPCs can be used to give them a nudge, P.M .
as it’s the most exciting thing to ever happen in Rockford
Adults $1.25 Children 12 & Under 25¢
and the town will have been abuzz for days.

Once you are ready, ask your players to introduce them- Am


AL L- erican GIRLS
BA SE BA LL
selves to fellow members of the group, then read or para-
phrase the following:
LE AG UE
They’re Spee dy! They’re Sma rt! They’re
Sens atio nal!
It is the fourth of July, 1943, America’s Independ- Play bal l for car efr ee, exc itin g, cle
ence Day! Beyer Stadium, a rather quaint baseball
an fun !
field, is more suited for high school sports than
hosting professional teams. This summer, though,
it has hosted the Rockford Peaches — one of the
The Rockford
four original professional teams making up the new
All-American Girls Baseball League.
PEACHES
The air around you today is buzzing, energized by
— VS —
the biggest crowd Beyer Stadium has ever seen. Right
now, the field and rows of simple wooden stands KENOSHA
are swarming with six thousand noisy fans, veteran
soldiers on leave, and the dedicated entertainers and Comets
organizers of the United Service Organisation (USO).
Snack vendors are trying to sell their bags of cracker- Guest of Hon our:
jacks and hot dogs, shouting over the playful screams Presid ent Fra nkl in D Roo sev elt
of children and anxious laughter of adults. Many Ann oun cer:
of the folks in attendance are here searching for a Hen ry Hoople of the “Ho opl e Hou r”
distraction from the fear that their loved ones, fighting
abroad, will die thousands of miles from home.

It’s a very hot, sunny late afternoon, with only a Independence Day baseball game! I’m Henry Hoople
hint of distant grey clouds on the western horizon. of the Hoople Hour, and I’d like you now to please
As the exhibition ballgame nears starting time, two welcome our star women ballplayers from our home
teams of women baseball players jog out of the dug team, the Rockford Peaches, and the visiting team,
out and line up into a V-formation extending out the Kenosha Comets! And a very special welcome
from the home plate. The women dutifully press to none other than President Franklin Roosevelt!
their hands to their hearts, and wait. The loud din Mister President, sir, let me say that we are
of the crowd quiets over the next minute, and then, honoured that you’ve decided to spend your Inde-
at last, the public announcement speakers crackle pendence Day with the good people of Rockford!”
to life. You can hear the warm, inviting small-town
drawl of a male announcer echo across the field. When the announcer finishes his introduction, the
President turns to face the crowd. He stands with
“Good afternoon, everyone, and thank you for difficulty from his wheelchair with the help of dark
coming today! Welcome to the Beyer Stadium suit-wearing servicemen on either side of him. The

5
Mission Seventh-Inning Slaughter!
President smiles with a big cigar in his mouth, and PA speakers nearly burst with abrasive sound as the
gives the crowd a big, friendly wave and the stadium Star-Spangled Banner begins to play. Everyone joins
erupts in cheer. Then the PA speakers crackle again, in the singing, their voices crooning and cracking
and the announcer continues to speak: feverishly, in the old, old American ritual. When the
song is done, the baseball players run out to take
“And now, please rise for the National Anthem!” their positions on the field, as Henry Hoople’s voice
cuts in over the speakers again:
The crowd rises, and joins the women baseball
players in pressing their hands to their hearts. The “Alright ladies, let’s plaaaaay ball!”

First Inning: A Sunny Start


Begin this adventure with 2 Threat per player character. MEET JÖRG BECKER
It’s important for at least one and maybe more of the
Agents will be lightly armed and no-one will be wearing
agents to meet the antagonist of the adventure, Jörg
armour or have access to equipment or weapons outside
Becker (see p.18), during the first inning. He could be
of a standard sidearm. If an agent is a baseball player
in the guise of a photographer on the field, taking flash
(see pregenerated characters p.23), they may keep larger
photography of one of the players, or he could be just
weapons, such as shotguns, in their locker room.
a severe, ominous face in the crowd. Each time Becker
(or one of his clones) appears during the ballgame, he
The longer the game goes on, the stranger and more
should always be in a different disguise; describe him
dangerous events will become. Give your agents the oppor-
a little differently so that the players might eventually
tunity to interact with the game and the crowd, to make
realise that they keep seeing the same foreboding figure
Insight + Observation tests at an appropriate difficulty to
again and again.
observe their surroundings, and to spend Momentum or pay
you Threat to use the Obtain Information rules found in
the Achtung! Cthulhu 2d20 Player’s Guide.

The Ballgame, Part 1


Unless the agents are team members of the Rockford At the bottom of the first inning, with Rockford up to
Peaches, the exhibition game progresses without player bat, the Comets’ star pitcher, Sally Horus, dominates
involvement, as scored below. with three strike-outs in a row against Rockford’s NPC
(non-player character) batters. Rockford scores no
At the top of the first inning, with Kenosha up to bat, points this inning.
Rockford Peach player agents may impact the ballgame
as follows:

r’s up,
The battre’s
� An agent in either the infield or outfield can make an

p itch e r eady,
Agility + Athletics test with a difficulty of 1 to make
the ll!
let’s play ba
an impressive catch and keep the Comets from
getting a hit.

� Kenosha scores no points this inning.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 0 0 0
ROCKFORD
PEACHES 0 0 0 1

6
Mission Seventh-Inning Slaughter!
Beyer Stadium 0 ft 40 ft 80 ft

RITUAL SITE 0m 10 m 20 m

RESTROOM
RESTROOM

2ND BASE

3RD BASE MOUND 1ST BASE

PLATE

ROCHFORD PEACHES’ KENOSHA COMETS’


DUGOUT DUGOUT

PERSIDENT’S
ANNOUNCER’S BOX
BOOTH

RESTROOM

RESTROOM

7
Mission Seventh-Inning Slaughter!

Jörg Becker, Black Sun Master (Clone)


NEMESIS NPC Power: 2

Truths STRESS 14 INJURIES 1


� Recklessly Ambitious ARMOUR 1 COURAGE 6
� Powerful Sorcerer
Weapons
Attributes
� Walther P series: (Handguns), Close range, 5
AGILITY 8 BRAWN 8 (Salvo: Vicious), Close Quarters, Hidden, Reliable
COORDINATION 12 INSIGHT 10
REASON 10 WILL 12 Special Rules
� Menacing: Generate 1 Threat whenever this NPC
Skills & Focuses enters a scene.
Academia 3 (Occultism), Athletics 1, Engineering 1,
Fighting 2 (Handguns), Persuasion 3 (Deception),
� Clone: Each of Becker’s clones is weaker than their
prime master.
Resilience 2, Stealth 2, Tactics 2, Vehicles 1

The first time you describe Becker’s face in detail, read or


paraphrase the following:

a blow in the The man is middle-aged, with black and silver-


I will strike
and that will
streaked black hair that is receding from a worried
e r ic a n h e a r tl forehead. He is attractive and appears physically fit,
Am
rever! but there is a haunted shadow swirling in his dark
be remembered fo green eyes. When your eyes meet his, his serious

- Jörg Becker
expression cracks for a brief moment, and he offers
you a reserved smile that reveals a golden incisor.

Remove 1 Momentum from the pool at the end of


this scene.

Second Inning: A Storm On The Horizon


Generate 2 Threat. As the second inning progresses, the attempt an Agility + Athletics test with a difficulty
distant clouds creep closer, and flash with strange, violent of 1. If they do not attempt the test, or if they fail,
lightning. A dark storm builds on the horizon. the foul ball smashes into the face of an old man
standing beside the character, breaking his nose and

RISING TENSION knocking out several teeth. The old man, badly hurt,
is carried off by two security guards, both of them
The GM may introduce up to two short encounters from clones of Becker.
the suggestions below, or introduce an encounter of their
One of the baseball player agents attempting to make
?
own creation, by spending 1 Threat for each encounter.
a catch drops the ball, distracted by a strange and
disquieting face they glimpse in the approaching storm
A Becker clone in disguise as a hot dog vendor
? clouds; the face appears to be that of a dead loved one,
attempts to sell one to a spectator agent. If the char-
but their expression is a cruel, tight-lipped grin. The
acter(s) eats one of the hot dogs, they must make a
agent must make a Will + Resilience (Discipline)
Will + Observation (Instincts) test with a difficulty
test with a difficulty of 2. If they fail, they gain the
of 2. If they fail, they look down at their half-eaten hot
following truth for the rest of the adventure: horrors
dog to see a rotten bun filled with writhing worms.
induce a violent rage.
Generate 2 Threat. If the agent tries to find Becker,
they instead find a freckled face teenage boy who is
Remove 1 Momentum from the pool at the end of
easily frightened.
this scene.
A foul ball is hit into the bleachers, falling very
?
close to a spectator agent. The character may

8
Mission Seventh-Inning Slaughter!
The Ballgame, Part 2
Unless the agents are team members of the Rockford At the bottom of the second inning, with Rockford up
Peaches, the exhibition game progresses without player to bat:
involvement, as scored below.
� An agent who did not pitch earlier in the inning can
At the top of the second inning, with Kenosha up to bat: make a Brawn + Athletics test with a difficulty
of 1 to hit a double. If the character spends 1
� An agent who is pitching can make an Coordination Momentum, they may instead hit a homerun, scoring
+ Athletics (Throwing) test with a difficulty of 2 to 1 point for Rockford. Otherwise, Rockford scores no
strike-out Dotty Koonz, Kenosha’s cleanup hitter. If points this inning.
the test fails, Dotty hits a homerun with a teammate
on first base, scoring 2 points for Kenosha.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 2 2 2 0
ROCKFORD
PEACHES 0 0 0 0 1

Third Inning: Barking Madness


Generate 1 Threat unless the Rockford Peaches scored tators to cry out and appear irrationally afraid. Describe
a point during the second inning. The dark storm breaks a brutal fist fight that breaks out between a wild-eyed old
over the stadium without even a drop of rain, but with man and a fearful soldier on leave, quickly broken up by
deafening thunder and vicious multi-coloured lightning surrounding spectators.
that strikes all around the field, causing some of the spec-

The Ballgame, Part 3


Unless the agents are team members of the Rockford At the bottom of the third inning, with Rockford up
Peaches, the exhibition game progresses without player to bat:
involvement, as scored below.
� An agent who pitched earlier in the inning can make
At the top of the third inning, with Kenosha up to bat: a Brawn + Athletics test with a difficulty of 2 to hit a
single. If the test succeeds, reduce Threat by 1. Even
� An agent who is either in the infield or pitching can on a hit, Kenosha’s pitcher continues to dominate,
make an Agility + Athletics (Running or Throwing) test striking out the next Rockford hitter, and Rockford
with a difficulty of 1. If the test succeeds, they manage scores no points this inning.
to tag or throw out a Kenosha player running to home
plate. If the test fails, Kenosha scores 1 point.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 2 0 2 4 0
ROCKFORD
PEACHES 0 0 0 0 0 1

9
A SHOCKING ATTACK
Mission Seventh-Inning Slaughter!

Insane Dog
Immediately following the bottom of the inning, a
runaway dog, a brown-coated boxer darts across the field TROOPER NPC
and ends up cowering from the storm near either a base-
ball player agent or a spectator agent. The dog needs to Truths
be moved, either for the game to progress or for another � Mind Shattered by Mythos
reason as decided by the GM. When one of the agents � Not Man’s Best Friend Anymore
approaches the dog, read or paraphrase the following:
Attributes
As you approach, the beautiful brown boxer begins to AGILITY 11 BRAWN 9
violently convulse. The medium-sized, muscular hound
COORDINATION 5 INSIGHT 9
suddenly turns, looking up at you with a terrified
expression. And then, the dog looks beyond you, its REASON 3 WILL 12
black eyes staring up into the looming storm clouds.
A moment later, a bolt of lightning crashes into the Skills & Focuses
outfield! Several screams go out from the crowd, Athletics 2, Fighting 2, Observation 3 (Smell and
drowned out by the explosive rumble of thunder. Taste), Resilience 2, Survival 2 (Tracking)

Suddenly, the brown boxer’s lips peel back from its STRESS 7 INJURIES 1
drooling maw to reveal rows of deadly fangs. The ARMOUR 2 COURAGE 3
beast launches itself at you without warning, snap-
ping at your throat with vicious, bloodthirsty jaws. Attacks

The dog, (see p.XX) driven insane by what it has seen


� Bite: (Hand-to-Hand Combat), 3 Vicious

in the storm, immediately attacks the agent and will not


relent until it is defeated. Other agents nearby may spend Special Rules
2 Momentum to join the encounter, but only if they are � Grasping: Spend 1 Threat to add the Snare effect
very close to the agent being attacked. If one of the agents to the attack.
suffers an injury, one of Becker’s clones disguised as a
security guard will intervene, joining the fight with their
pistol. If Becker helps the agent, he flashes them a wide You should remove 1 Momentum from the pool at the
smile afterwards, and they may attempt a Reason + end of this scene.
Observation (Sight) test with a difficulty of 1 to notice
that he has a dead, yellowed front tooth.

Fourth Inning: Wretched Foreshadowing


Generate 4 Threat. The storm begins to pass, and the keep her from injuring herself by wrestling the bat out
lightning and thunder become more distant. A heavy of her hands. If they attempt to do so, they must make
downpour causes a rain delay between the top and bottom a Brawn + Athletics test with a difficulty of 2. If they
of the inning, but the rain is short-lived. Afterwards, the fail, Jessie knocks herself unconscious, ruining her face
temperature has dropped significantly, and is borderline before security guards arrive to rush her out of the
chilly. The crowd is more subdued than before, and closer ballpark; generate 4 Threat and the agent who failed
observation may reveal that some of the spectators appear the test gains the following truth: When I Close My
sickly and nauseous. Eyes, I Can See Her Ruined Smile.

The star pitcher of the Kenosha Comets, Sally Horus,


?
RISING TENSION bumps into either a spectator agent or a baseball
player agent during the rain delay. Sally immediately
The GM may introduce up to two short encounters from
doubles over and vomits. The agent notices in the pile
the suggestions below, or introduce encounter of their
of sick a handful of writhing worms, and must make an
own creation, by spending 2 Threat for each encounter.
Will + Resilience test with a difficulty of 2 or takes
4 of mental stress as they observe that the worms
The Rockford Peaches’ pin-up blonde, a newspaper
? all seem to have tiny, humanoid faces locked in silent
darling named Jessie Stephens, strikes out at the top
screams; they also hear child-like, giggling whispers of
of the inning. Afterwards, she begins striking herself
a dark truth in their left ear. If the character takes an
in the face with her baseball bat, again and again. A
injury from this encounter, they also gain the following
baseball player agent may attempt to intervene and
truth: I Know that the World Ends with a Black Sun.

10
Mission Seventh-Inning Slaughter!
The Ballgame, Part 4
Unless the agents are team members of the Rockford At the bottom of the fourth inning, with Rockford up
Peaches, the exhibition game progresses without player to bat:
involvement, as scored below.
� An agent who did not pitch earlier in the inning can
At the top of the fourth inning, with Kenosha up to bat: make a Brawn + Athletics test with a difficulty of 1
to hit a triple. If the test succeeds, the Rockford NPC
� An agent who is pitching can make a Coordination at bat next hits a squeeze bunt and the agent who hit
+ Athletics (Throwing) test with a difficulty of 2 to the triple makes an Agility + Athletics (Running) test
show grit and determination, surviving a tough inning with a difficulty of 1 to slide into home plate. If the test
against several strong hitters. If the test fails, Kenosha succeeds, Rockford scores 1 point. If the test fails,
scores 1 point this inning. they are tagged out and Rockford scores no points
this inning.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 2 0 1 3 7 0
ROCKFORD
PEACHES 0 0 0 0 0 0 1

Remove 1 Momentum from the pool at the end of this scene.

Fifth Inning: The Vanished Star


Generate 2 Threat unless the Rockford Peaches scored cine test with a difficulty of 2 to recognize that it
a point during the fourth inning. The sun returns once vaguely resembles the mysterious man they have seen
the storm has passed, but there is a murmur amongst before, but entirely missing its skeleton. If the first
the ballplayers and spectators: the Kenosha Comets’ star test succeeds, the agent can then make an Insight +
pitcher, Sally Horus, is missing, and their backup pitcher, Academia (Occultism) test with a difficulty of 2. If this
Shireen Sitwell, is looking nauseous and sluggish at the second test succeeds, they may ask the GM two ques-
top of the inning. Rockford fans don’t seem to mind: this tions about the clone’s nature; the GM must respond
could be the break the home team needs to win the game. honestly, though may elect to also give an incomplete
answer. Investigating the failed clone is harrowing,
and for each test the agent attempts, they take 4
CLOSER OBSERVATION mental stress. After the agent’s investigation, or if they
MAY REVEAL THAT SOME OF THE attempt to either attack the failed clone or draw others’
SPECTATORS APPEAR SICKLY attention to it, it dissolves into a sick-smelling gas that
evaporates into the humid air.
AND NAUSEOUS.
If there remains a baseball player agent, they realise
?
at the top of the inning, that after the increasingly
RISING TENSION disturbing events of the ballgame, the Rockford
Peaches are scared and demoralized. The agent may try
The GM may introduce up to two short encounters from
to give a rousing speech or pep up their team by other
the suggestions below, or introduce an encounter of their
means; to do so, they must make either an Insight +
own creation, by spending 3 Threat for each encounter.
Persuasion (Rhetoric) or Will + Tactics (Leadership)
test with a difficulty of 2. If no agents succeed on a
A spectator agent notices the shadow of something
? test to improve their team’s disposition, remove all
slinking beneath the bleachers. If they go looking, they
Momentum currently in the pool.
will find a failed clone of Becker twisted by eldritch
magic gone awry: the clone is a naked and shrivelled
Remove 1 Momentum from the pool at the end of
pool of crawling flesh with exposed muscles. The
this scene.
agent may investigate by making a Reason + Medi-

11
Mission Seventh-Inning Slaughter!

The Ballgame, Part 5


Unless the agents are team members of the Rockford At the bottom of the fifth inning, with Rockford up
Peaches, the exhibition game progresses without player to bat:
involvement, as scored below.
� An agent who pitched earlier in the inning can make
At the top of the fifth inning, with Kenosha up to bat: a Brawn + Athletics test with a difficulty of 2 to hit a
single against Kenosha’s backup pitcher. If the test
� An agent who is in the outfield can make an succeeds, the character may spend 1 Momentum to
Agility + Athletics test with a difficulty of 1 to try drive in two runs with a strong baseline hit, scoring
to catch a deep hit to the wall. If the test fails, a total of 2 points for Rockford. If the test fails, the
the deep hit becomes a homerun and Kenosha character strikes out and Rockford only scores 1 point
scores 1 point. this inning.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 2 0 1 1 4 8 0
ROCKFORD
PEACHES 0 0 0 0 2 2 4 1

Sixth Inning: A Ghoulish Discovery


Generate 4 Threat. Sunset is approaching, but it’s There are still no signs of Kenosha’s missing player,
somehow hotter now than it was at the start of the game, Sally Horus, and the other Kenosha players seem to be
well over 38 degrees Celsius (100 degrees Fahrenheit). in a bit of a panic. Despite their manager’s pleas to the
Sweating spectators are stripping away some of their umpire, he will not delay the game so that they can look
clothes, quite scandalously for this time period. for Sally.

The Ballgame, Part 6


Unless the agents are team members of the Rockford At the bottom of the six inning, with Rockford up to bat:
Peaches, the exhibition game progresses without player
involvement, as scored below. � An agent who did not pitch earlier in the inning may
make a Brawn + Athletics test with a difficulty of 2
At the top of the sixth inning, with Kenosha up to bat: to hit a single. If the test succeeds, the character may
spend 2 Momentum to instead hit a homerun, scoring
� An agent who is pitching can make a Coordination 1 point for Rockford. If the test fails, Rockford scores
+ Athletics (Throwing) test with a difficulty of 1 to no points this inning.
have their strongest inning of the game, pitching three
strike-outs. If the test fails, Kenosha manages to
score 1 point this inning.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 2 0 1 1 0 4 8 1
ROCKFORD
PEACHES 0 0 0 0 2 1 3 5 1

12
REST IN PIECES, SALLY HORUS

Mission Seventh-Inning Slaughter!


Sally Horus, Star Pitcher of the
During the inning, the GM will reveal to one or more
players that they have stepped in a grotesque puddle of Kenosha Comets (Ghoul)
blood and vomit. If they investigate, they may learn from
TROOPER NPC
ballplayers, spectators or security guards that Kenosha
Comets pitcher, Sally Horus, vomited in that spot, and Truths
then ran off towards the back of the bleachers. If they
pursue their investigations further, they may find a trail of
� Loathsome Corpse-Eater

blood and worms leading to one of the restrooms behind


� Self-Obsessed ex-Athlete

the bleachers. Attributes


If they do not find their way to the restroom on their own, AGILITY 9 BRAWN 10
the GM may spend 1 Threat to cause one of the spectator COORDINATION 10 INSIGHT 7
or baseball player agents to either become violently ill or
REASON 6 WILL 10
receive an overwhelming call of nature, encouraging them
to visit the restroom. Skills & Focuses
Athletics 3 (Climbing, Throwing), Fighting 2
Whether one or more agents enter a restroom for the first
(Hand-to-Hand Combat), Observation 2 (Smell & Taste),
time this inning, read or paraphrase the following:
Resilience 1

The overhead lights in this small restroom flicker


STRESS 6 INJURIES 1
eerily as you enter, and the smell of something
rotten assaults your nostrils. With a second step, ARMOUR 3 COURAGE 2
you slip on something wet and sticky on the floor,
and then catch yourself. It’s then that you see the Attacks
scene inside: one of President Roosevelt’s Secret � Baseball Bat: (Melee), 5 Stun
Servicemen on the cold floor, his head cracked open
like a watermelon. Sally Horus, star player of the
� Raking Claws and Fangs: (Hand-to-Hand
Combat), 5
Kenosha Comets is on her knees, her bat in one fist
and chunks of the serviceman’s brains held tightly � Scent of the Grave: (Mental attack), 4 Piercing 1,
in the other. Stun

Sally makes a slurp-slurping sound with her tongue Special Rules


and her teeth, and then turns to look at you with
black, alien eyes. Her fingers are razor-like talons
� Fearsome 1

and the skin on her face has peeled back, stretched � Grasping
so thin that her cheek bones are poking through.
� Immune to Cold, Disease, Pain, Poison,
and Vacuum
“Take me out to the ballgame”, Sally hisses, a
heartbeat before she lunges at you.

Sally Horus drops what she’s eating and attacks the


nearest agent. After the first round of combat, any player
may spend 2 Momentum to join the scene, providing
narration for what drew them to the restroom. Should
an agent choose to spend a Fortune Point to avoid an
untimely death at the hands of the ghoul, they may be
rescued by Tommy Leblanc (see p.14) at the last minute.

After the creature-that-was-Sally dies, the agents may take


the an M1911A1 handgun from the corpse of the dead
Secret Serviceman. No matter their next move, when the
character(s) exit the restroom, the seventh inning begins.

Remove 1 Momentum from the pool at the end of


this scene.

13
Mission Seventh-Inning Slaughter!

Tommy Leblanc, Pathfinder Demon Hunter


LIEUTENANT NPC STRESS 13 INJURIES 2
Truths ARMOUR 2 COURAGE 5
� Reluctant War Hero
� Spiritual Native American Warrior Weapons
� M1911A1: (Handguns), Close range, 4
Attributes (Salvo: Vicious), Close Quarters
AGILITY 9 BRAWN 9 � Chippewa Bow (locked up in his car): (Exotic),
COORDINATION 8 INSIGHT 8 Long range, 5 Piercing 1, Reliable, Subtle
REASON 8 WILL 11 � Chippewa Hatchet (concealed): (Melee), 6
Piercing 1, Reliable, Subtle
Skills & Focuses
Athletics 3 (Physical Training), Fighting 3 (Melee), Special Rules
Observation 2, Persuasion 1, Resilience 2, Stealth 2
(Rural Stealth), Survival 2, Tactics 1 (Covert Abilities),
� Spiritual Beliefs

Vehicles 1 � Victory Soothes Me

� Will and Will Alone

Seventh Inning: Bloody Sunset


Generate 4 Threat unless the Rockford Peaches are Henry’s voice goes shrill at the last moment and
winning the ballgame. While the sun is setting, the then goes quiet, though no one around you seems to
ballgame continues through the top of the inning. The find it odd at all. A moment later, you hear a single
crowd and ballplayers alike are eager for the relief of the gunshot ring out from where the announcer’s booth
seventh-inning stretch, unaware that Becker’s loathsome is positioned.
ritual is about to unleash unspeakable horrors on everyone
at Beyer Stadium. Any agents who wish to investigate the announcer’s booth
may do so. Inside, one of Becker’s clones has booby-
A SEVENTH-INNING STRETCH trapped the room with a large number of explosives.
Characters who check the booth or its door before they
TO REMEMBER enter may make an Insight + Observation (Sight) test
with a difficulty of 1, or if they attempt to enter without
The last few minutes before the seventh-inning stretch
observing first an Insight + Observation (Sight) test with
should be full of frustration, and ultimately, peril for the
a difficulty of 3. If the test succeeds, they notice that the
agents investigating the stadium’s happenings. If they
door is boobytrapped. A character may attempt to disarm
search for security guards, there are none to be found. If
the boobytrap quickly by making a Coordination + Engi-
they attempt to warn the President, they are aggressively
neering (Explosives) test with a difficulty of 2.
stopped by his Secret Service. If they attempt to disrupt
the game, the crowd turns violently against them. For
If the test to disarm the trap fails, or the characters enter
each successful test, they may gain Momentum, but not
tvhe booth without disarming the trap, the room explodes
stop the current events. Once you’re ready, they may read
in a ball of fire and splintering wood and metal. The
or paraphrase the following:
explosion kills the clone of Becker inside and deals 5
physical stress with the Stun effect to any characters near
You hear the charming drawl of Henry Hoople
the door.
chime in over the PA speakers:

If the characters succeed in disarming the trap and enter


“And that’s a short flyball to centerfield, and it is
into the booth, Becker’s clone arrogantly introduces
caught, astoundingly caught by Rockford’s own Anna
himself to the agents and taunts them about being too late
Schumaker. Great play, Anna! And with that, we’re
to stop him. If they do not retreat, he opens fire with his
just one out away from the seventh-inning stretch
handgun and attacks.
and… HEY! Hey YOU, whatcha think you’re doin’
here, Mister? Do you know who I am? That’s right,
Other than Tommy Leblanc, if he is aiding the agents, the
I’m Henry Hoople of the Hoople Hour, that’s who I..”
other NPCs in the stadium seem to ignore the explosive

14
Mission Seventh-Inning Slaughter!
The Ballgame, Part 7
Unless the agents are team members of the Rockford against Kenosha star Dotty Koonz at bat. If either
Peaches, the exhibition game progresses without player of the tests fail, Dotty manages to hit the ball hard
involvement, as scored below. enough to send a homerun out of the park and
beyond the distant treeline, scoring 2 points for
At the top of the seventh inning, with Kenosha up to bat: Kenosha. If both tests succeed, Kenosha scores
no points this inning.
� An agent who is pitching can make an Agility +
Athletics (Throwing) test with a difficulty of 1, The baseball game never proceeds to the bottom of the
followed by another test with a difficulty of 3, seventh inning.

1 2 3 4 5 6 7 8 9 R(uns) H(its) E(rrors)


KENOSHA
COMETS 0 2 0 1 1 0 2 6 9 1
ROCKFORD
PEACHES 0 0 0 0 2 1 3 5 2

encounter at the announcer’s booth. Instead, they jeer and You all witness as half of Beyer Stadium sings, their
howl like animals as the top of the inning concludes, and voices strange and choked, while the other half
the seventh-inning stretch finally begins. Read or para- of the soldiers, civilians and ballplayers begin to
phrase the following: scream in terror. The singers are changing, trans-
forming, ascending! Appendages that have never
The PA speakers nearly explode in a shower of existed on any world before this moment sprout
sparks and smoke. A moment later, a spotlight falls from bloody orifices, flaying their pink flesh from
on a figure in full Nazi regalia standing at the back their breaking bones as their limbs jut and bend
of the bleachers, holding in his hand some strange in strange, inhuman ways. And yet, the mutants
tome. The man, that same awful man you have seen continue to sing along with their new master:
many times wearing many disguises today, begins
to sing, and his sinister German accent echoes from “So it’s JEGKA-ROO for the home team,
the broken PA speakers. Half of the crowd and Their tender meat GAK-GAK-GAK!
ballplayers stop what they are doing, and wild-eyed, It’s one, two, three strikes you’re out,
begin to sing along with him. JEGKA-FEE, NYAR-LA-THO-TEP!”

“Take me out to the ballgame! And then, finally, the seventh-inning stretch song
Take me out to the crowd! ends… and the bloodbath begins.
Buy me some peanuts and crackerjack,
I don’t care if… JIAK UKEE VASHARD!” No Momentum is lost at the end of this scene.

Finale: Field of Screams


During this scene, Jörg Becker is attempting to finish Rather than give any hard and fast rules about zones and
his horrid ritual, Herz des Greuels or Heart of the Abomi- where you agents and the are, use the map p.7 to work out
nation. The agents must make difficult decisions in their zones and locations appropriate to your narrative.
race against time to stop him. If they have equipment
or weapons stashed away in the locker room, they will
waste valuable time if they want to retrieve it. They may
also try to rescue President Roosevelt or other innocent
bystanders caught in the carnage but every moment they
do not take the fight to Becker brings his dread ritual
closer to its grim conclusion.

15
THE INFIELD
Mission Seventh-Inning Slaughter!
die. If the agents fight their way to the President
and kill the mutants attacking him, he will survive
While the characters are initially not targeted by Die
and any surviving servicemen will help him escape
Greuel mutants, which are preoccupied tearing their
Beyer Stadium.
screaming neighbours limb-from-limb, they will find them-
selves in the middle of the carnage when they move to the
infield. This zone contains the following NPCs:
DUGOUTS AND L OCKER ROOMS
If the characters decide to enter the dugouts, they can
3 of die Greuel (ex-Kenosha Comets) that will attack
? uncover any equipment stored in a locker room by
the agents immediately. spending a major action. The agents can also search the
adjoining janitor’s closet in the locker rooms by making
3 of die Greuel (ex-Rockford Peaches) that are
? an Intuition + Observation test with a difficulty of 2.
murdering 4 helpless Rockford Peach players. The
If the test succeeds, they find a Winchester Model 12
ballplayers can be saved if the agents kill the mutants
Shotgun and a box with a pinned note on it that reads
attacking them by the third round of combat.
“Pest Control”. Inside the box is 4 Ammo.
5 of die Greuel (ex-USO girls) attacking 3 US
?
Secret Servicemen. The servicemen are protecting However, upon attempting to exit, they will find them-
President Roosevelt, who will be murdered if they selves attacked by 3 of die Greuel.

Ritual: Herz des Greuels


Summoning spells are used to commune with many Test: Will + Persuasion, difficulty 4. If one of Becker’s
different creatures and entities belonging to the Cthulhu clones spends their major action assisting Becker he
Mythos. Becker begins this encounter surrounded by rolls an additional 1 for each assistant (maximum 2
three of his clones, two of whom are lending him power which is equal to his Tactics score).
to complete his ritual (only a maximum of two are able Maximum Stress: 15 (remaining)
to assist). Becker’s major action every round will be Steps: 3 (at the start of Field of Screams, the first step
to perform a Will + Persuasion test to advance the has already been completed)
ritual, unless he is under significant threat by enemies, Cost: 3 Piercing 1
in which case he will decide between continuing the
ritual while ordering one or more of his clones to run Outcome
interference, or attacking. When threatened, Becker’s This summoning spell calls forth an ancient eldritch
minor action will be to move to an area with cover, if monstrosity in service to the dread god Nyarlathotep.
possible. If Becker succeeds in his test to advance the
ritual, he rolls 4 (equal to his power) plus 1 for each Miscast
assistant up to the maximum of two who may assist If Becker rolls a complication (17-20 due to the spell’s
him. Spellcasting agents can use their reaction to try to difficulty of 4), the ritual causes extreme pain to shoot
disrupt Becker’s major action to advance the ritual with through his nervous system, resulting in 5 physical
a Counterspell. stress with the Stun effect.

Agents may also hinder Becker’s ritual by either Completing each step for the ritual causes the following
spending 2 Momentum to create a new Truth, or by effects:
choosing to bravely sacrifice themselves. If they elect
to do either, reduce the ritual’s current stress track by
� First step: Half of all nearby humans are agonizingly
transformed into Die Greuel and begin to rampage
2 , and encourage them to describe how they hold back
murderously until they are killed or devoured by The
the ritual just a little longer. If a character chooses to go
Many-Tentacled Thing Beneath Rockford.
out a big damn hero and bravely sacrifice themselves,
Fortune points cannot be spent to save them; in addition � Second step: Any living creature in the same zone as
to reducing the ritual’s stress track, they also add 2 Becker is impacted with a wave of incredible cosmic
Momentum to the pool and increase the Courage of energy. They must make a Will + Resilience (Discipline)
all allies who witness their death by 2 until the end of the test, with a difficulty of 3. If the test fails, they suffer
adventure. 5 mental stress with the Vicious effect as their eyes
bulge, growing impossibly large. If they take an Injury
from this stress, one of their eyes explodes in its
socket and they gain the following truth: One-Eyed.

� Third step: The ritual is completed and the Many-


Tentacled Thing Beneath Rockford is called forth
(see, p.19).

16
THE RITUAL SITE

Mission Seventh-Inning Slaughter!


In the back of the bleachers, Jörg Becker is focused Prepare to peer into the
entirely on his summoning ritual, and will try to avoid abyss,
fighting unless he is significantly threatened. To reach and witness the hea
him, the agents must push their way through a throng rt of
the abomination
of bloodthirsty mutant baseball fans. Add a new truth:
the bleachers are slick with the blood of the innocent.
!
- Jörg Becke
r
Most of die Greuel are preoccupied with other victims,
but some will turn their attention on the newcomers.
At the start of each round of combat, the GM may
spend 1 Threat to have 2 Die Greuel attack the
If Jörg Becker is forced to defend himself, he will summon
agents and their allies. If veteran hero of the Secret
clones to help him. If Becker has fewer than two clones
War Tommy Leblanc is not already with the charac-
remaining and is nearly defeated, he will most likely try to
ters, they may generate 2 Threat to bring him into the
escape. The ritual is stopped when Becker flees the battle-
scene as an ally.
field or is killed.

US Secret Serviceman Die Greuel - The Transformed,


TROOPER NPC The Abominations
President Roosevelt’s Secret Servicemen are highly TROOPER NPC
trained, dedicated stalwarts. They will die for the
With bodies mutated and mocking, housing new limbs
President, even in the face of cosmic horrors and
and organs never witnessed before on Earth, each of
evil magic.
these ex-human’s afflictions are agonizing, entirely
Truths unique… and awful to behold.

� Dutiful Until the End Truths


� No Cameras!
� Hideous Mutant
Attributes � Life is Agony
� Inflict Pain on Everything
AGILITY 8 BRAWN 10
COORDINATION 8 INSIGHT 8 Attributes
REASON 7 WILL 10 AGILITY 8 BRAWN 9
COORDINATION 9 INSIGHT 6
Skills & Focuses
REASON 5 WILL 10
Athletics 1, Fighting 2 (Handguns), Observation 3
(Instincts), Persuasion 2 (Intimidation), Tactics 2 Skills & Focuses
STRESS 5 INJURIES 1 Athletics 2 (Climb), Fighting 2, Observation 1,
Resilience 2, Survival 2
ARMOUR 2 COURAGE 2
STRESS 8 INJURIES 1
Weapons
ARMOUR 2 COURAGE 2
� M1911A1 (concealed): (Handguns), Close range,
4 (Salvo: Vicious), Close Quarters Weapons
� Bludgeoning Fists, Lashing Tendrils, and Raking
Special Rules Claws: (Hand-to-Hand Combat) 4 , and see
� Serve and Protect: As a reaction to an ally within Mauled by Mutants, below
close range being attacked, the Serviceman may
throw themselves in front of danger, redirecting Special Rules
the attack to instead target them; they gain +3
to Armour and Courage against the attack. The
� Immune to Cold, Disease, and Fear

Serviceman may not use this ability again until their � Mauled by Mutants: When making a melee attack
next turn, and may not take any major actions on with Die Greuel, the GM may spend 1 Threat to add
their next turn. one of the following effects to the attack: Stun, Snare.

17
Mission Seventh-Inning Slaughter!

Jörg Becker, Black Sun Master


NEMESIS NPC If the Heart of the Abomination ritual has started, Becker
has these spells prepared in his mantle but the GM must
Jörg Becker is an SS commander and Black Sun Master, spend 1 Threat to cast one of the following spells in
having served in the Nazi Party since its rise to power addition to their normal cost:
in the late 1920s, growing to prominence and he was
initiated into the order of the Black Sun in the late 1930s.
� Madness of the Dark Pharaoh: (Reason +
Persuasion, difficulty 2, cost 5 Drain)
Becker’s megalomania has grown to rival the Fuhrer’s
himself, much to the chagrin of his commanders, with � Rays of the Black Sun: (Reason + Fighting),
whom he frequently finds himself at odds and he is difficulty 3, cost 5 Drain, Piercing 1)
desperate to join the ranks of the Canons to cement his .
� Summon Scarabs of Nyarlathotep: (Reason +
Persuasion, difficulty 1, cost 4 Drain, Instant. The
Masters are field operatives, often serving in clandestine
spellcaster summons half Power, rounded down
operations behind enemy lines. But no Master has ever
(2 ) Scarab Swarms to their current zone. The
attempted something so bold as Becker’s current plan:
swarms fly out of the spellcaster’s mouth, eyes and
to strike a greater blow to America on its own soil than
other orifices. The swarms do not use their Fearsome
even Pearl Harbor, by killing their beloved President
1 trait when they appear, but any characters
Roosevelt and feeding the entire town of Rockford to a
witnessing the summoning spell must immediately
hungry demi-god that will be summoned from beneath its
attempt a Will + Resilience test with a difficulty of 1
bloodstained soil. It has not even occurred to Becker that
or suffer 4 mental stress with the Piercing 1 effect.
his plan could possibly fail, so assured he is that this is
The swarms act on Becker’s turn and last until the
finally his moment to ascend to glory.
end of the scene.
Truths
� Recklessly Ambitious Special Rules
� Megalomaniac � Insane Narcissist: Becker gains +3 to Courage
� Powerful Sorcerer (included above) and any Persuasion tests made
against him have an increased difficulty of +1.
Attributes
� Menacing: Becker’s presence is an ill-omen. When
AGILITY 8 BRAWN 8 he first appears during a scene, generate 1 Threat
COORDINATION 12 INSIGHT 10 immediately.
REASON 10 WILL 12 � Multiply Self: Becker developed a unique power
after an archaeological dig in Kenya, where he
Skills & Focuses uncovered a strange artefact dedicated to the
Academia 3 (Occultism), Athletics 1, Engineering 1, service of Nyarlathotep. Once every 30 minutes for
Fighting 2 (Handguns), Persuasion 3 (Deception), a spend of 1 Threat, Becker is able to summon into
Resilience 2, Stealth 2, Tactics 2, Vehicles 1 existence one clone of himself to a point that he can
see within Long range. A total number of clones may
Power: 4 be summoned equal to Becker’s Power. Should the
original “Prime” Becker be killed while he still has
STRESS 14 INJURIES 4 surviving clones, a clone of his choice becomes the
ARMOUR 1 COURAGE 6 new “Prime”; they adjust their abilities accordingly,
but are immediately inflicted with 3 Injuries. If there
Weapons are no clones in existence when the last Becker
prime is defeated, he dies.
� Walther P series: (Handguns), Close range, 5
(Salvo: Vicious), Close Quarters, Hidden, Reliable Becker’s clones are dressed and disguised however
Becker wishes, have the same attacks as Becker, but
Spells cannot cast spells, and only have 1 maximum Injury.
When a clone dies, it dissolves into a hissing pile of
Becker uses Reason to cast spells, and knows four spells
viscous, purple liquid.
from the spellbook of Nyarlathotep, including the ritual
Herz des Greuels or Heart of the Abomination (see p.16).

18
Mission Seventh-Inning Slaughter!
Scarab Swarm
TROOPER NPC Attacks
� Flaying Bites: (Hand-to-Hand Combat), 2 Area,
Truths Vicious
� Buzzing Cloud of Stinking Scarabs
� Revulsion: (Mental attack), 4 Piercing 1, Stun
Attributes
Special Rules
AGILITY 10 BRAWN 6
COORDINATION 4 INSIGHT 8
� Fearsome 1

REASON 4 WILL 10 � Flight

� Incorporeal 2
Skills & Focuses
Athletics 1 (Flight), Observation 2, Resilience 1
� Mindless

� Scale -2
STRESS 5 INJURIES 1
ARMOUR 2 (Incorporeal) COURAGE 2

Epliogue
The adventure ends when the ritual is stopped, completed, If the heroes stop Becker from completing his ritual,
or all of the characters are defeated. Should the agents whether he escapes or perishes, read or paraphrase
fail, it is up to the GM to determine if any of them survive the following:
to fight another day, and what terrible consequences their
failure means for America and the Allies. Once you have stopped the ritual, the mutants begin
to melt into grisly pools of transmogrified flesh and
If Becker summons The Many-Tentacled Thing Beneath organs. It will be difficult to forget their screams,
Rockford, read or paraphrase the following: let alone the smell, but at last the horror ends and
you are left with the other few survivors of Beyer
The twilight sky goes black as Jörg Becker completes Stadium. Somewhere nearby, you hear the whistle
his ritual. The lights in the stadium dim, then die, of something sailing up through the air and into the
a moment later. You can still hear the mad howls twilight sky. A moment later, there is a patriotic
of the mutants all around you, but you cannot see explosion overhead, and a lonely, but colourful
anything. And then you feel the earth shatter, and firework sprays down over the field.
a pale green light erupts up out of a great chasm
that splits the outfield in half. That chasm grows Happy Fourth of July, and welcome to the Secret War.
wider and wider, and the green light grows brighter
and brighter, until you witness the emergence of a
bizarre, mountain-shaped monster from the chasm.
The thing’s flesh, if you can call it that, is purple
and slimy, and covered in a million cat-like eyes.
Stretching and squirming out of oozing pustules,
you see more tentacles than you can count — each
of them a messy pulp that drags bystanders and
mutants alike down into the green abyss beneath
Rockford. At last, the chasm’s green lights disap-
pear, and as you are cast back into darkness, the
only thing that you can hear is the sound of your
own insane screams.

19
Debriefing
Mission Seventh-Inning Slaughter!

Conclusions
Does the arrogant sorcerer Jörg Becker succeed, and meaningful allies, like Tommy Leblanc, or even an invite
ascend to the senior ranks of the Black Sun? Or does to join Majestic or Section M as agents of the Secret War?
Becker fail, but survive the encounter, making him a bitter What has become of the small town of Rockford after this
nemesis to the agents? Did the agents manage to protect cataclysmic experience? Although it probably works best
President Roosevelt, leading to FDR becoming more deter- as a one-off experience, Seventh Inning Slaughter! can leave
mined than ever to protect America against the evils of the a host of intriguing questions to answer, which can be
Axis powers? And has the agents’ bravery earned them any revisited in subsequent adventures.

kford ?
n c id e n t at Roc
The I
w close
m a z es m e to think ho
It still a
FDR that day.
we came to losing

Deadman
- Professor Richard

20
B EYER S
STADIUM
TADIUM

Appendix Handouts
RO C K F O R D
SAT. JULY 4 6:00
P.M.
Adults $1.25 Children 12 & Under 25¢

Amer
ALL- ican GIRLS
BASEBALL LEAGUE
They’re Speedy! They’re Smart! They’re Sensational!
Play ball for carefree, exciting, clean fun!

The Rockford
PEACHES
— VS —
KENOSHA
Comets
Guest of Honour:
President Franklin D Roosevelt
Announcer:
Henry Hoople of the “Hoople Hour”
21
Appendix Handouts

Beyer Stadium 0 ft

0m
40 ft

10 m
80 ft

20 m

RESTROOM RESTROOM

2ND BASE

3RD BASE MOUND 1ST BASE

PLATE

ROCHFORD PEACHES’ KENOSHA COMETS’


DUGOUT DUGOUT

PERSIDENT’S
ANNOUNCER’S BOX
BOOTH

RESTROOM
RESTROOM

22
Arabella “Bella” Leblanc

Appendix Pregenerated Player Characters


BASEBALL PLAYER Talents
Assassination: You are deadly against unaware foes,
?
Arabella “Bella” Leblanc is a young Chippewa-Canadian
striking them down quickly and quietly. When making
tribal activist known for delivering impassioned speeches
an attack against an unaware target, you may spend
in public forums on indigenous rights, women’s rights, and
2 Momentum to perform an assassination, adding the
the environmental evils of industrialization. 24 years old,
Intense weapon effect to the attack (or +2 damage if
Arabella’s classically attractive features belie her punchy
the attack is already Intense). If the target is defeated
attitude: she is a no-nonsense, tough as nails perfectionist.
by an assassination, then the attack is silent and not
heard by anyone.
She is devoted to her younger sister, Ruth, and joined the
All-American Girls Baseball League’s inaugural season, to Rousing Speaker: You are accustomed to public
?
keep an eye on her sister’s once-in-a-lifetime opportunity. speaking, stirring the emotions of your audience. When
An expert archer and outdoorswoman, she managed to you attempt to convince or persuade others with a
impress the league’s scout with her strong throwing arm, stirring speech, reduce the difficulty by 1. In addition,
and she was offered the position of pitcher on the Rock- you can also attempt a rallying cry in an action scene;
ford Peaches, a role she secretly hates. make a Will + Persuasion test as a major action, with
a difficulty of 1. If you succeed, every ally able to hear
Truths you gains 2 Morale, plus +1 Morale per Momentum
Chippewa-Canadian
? spent, for the rest of the scene.
Passionate First Nation Activist
? Scout: You are adept at getting the lay of the land and
?
Very Confident
? picking out important details quickly. You may ask 1
Takes Quick and Decisive Action
? question for free at the beginning of an action scene, as
Attributes if you had spent Momentum to Obtain Information.

AGILITY 8 BRAWN 7
Equipment
COORDINATION 10 INSIGHT 10
Rockford Peaches Baseball Uniform.
?
REASON 7 WILL 9
Camouflage Clothing (locker room).
?
Skills & Focuses Lockpick Knife: This easy-to-conceal knife has a 1.5”
?
Academia 1, Athletics 2 (Throwing), Engineering 1, (4cm) blade and five tools that allows you to attempt
Fighting 2 (Exotic), Observation 2, Persuasion 2 picking locks.
(Rhetoric), Resilience 1, Stealth 3, Tactics 1,
Requisitions: At the beginning of every adventure,
?
Survival 2 (Tracking)
you gain 2 more requisition points for the group to
spend on equipment.
Languages: English, Chippewa (Algonquian)
“Little Bear”: You own a pet black cat named Little
?
STRESS Bear. He is devoted to you and seems to see things that
are not there.
INJURIES FORTUNE
Longbow (locker room).
?
ARMOUR 0 COURAGE 1

Weapons
NAME FOCUS RANGE STRESS SIZE SALVO QUALITIES

Unarmed Strike Hand-to-Hand Reach 2 — — Subtle

Bow Exotic Medium 3 Piercing 1 Major Vicious Reliable, Subtle

Lockpick Knife Melee Reach 1 Piercing 1 Trivial — Hidden, Subtle

23
“Baby” Ruth Leblanc
Appendix Pregenerated Player Characters

BASEBALL PLAYER Talents


Army of One: You are deadly with a vast array of
?
Ruth Leblanc is one of the All-American Girls Baseball
weapons and forms of combat. When you attempt an
League’s breakout stars. While her older siblings, Tommy
attack, you may spend 2 Momentum to add one of the
and Arabella, grew up over-achievers in their own ways,
following weapon effects to the attack: Drain, Piercing,
even at a young age they were both dwarfed by Ruth’s
or Stun. Only one damage effect may be added to an
size and strength. Having rocketed to 6’2 by the age of 14,
attack in this way.
Ruth survived many bullies during her early teens, and she
has broken her nose in a handful of fistfights (all of which Athletic Prodigy: You push yourself harder and
?
she won decisively), sticking up for herself and her indig- further than anyone else. When you succeed at an
enous religious beliefs. Ruth’s tough teenage years made Athletics skill test which is part of an extended task,
her who she is today: brave, kind, a good listener, and you may add +2 to your stress roll to progress in the
fiercely protective of her fellow players. She is undisput- extended task.
edly the best batter in the AAGBL, and is beloved as such
Second Wind: On your turn, as a free action, you
?
by the media, which has nicknamed her “Baby” Ruth.
may spend one Fortune point to remove all Stress you
Truths currently have.

Chippewa-Canadian
?
Superstitious Homerun Queen
? Equipment
Stronger Than All of the Boys
? Rockford Peaches Baseball Uniform.
?
Attributes Chippewa Tribal Collection (Mysticism) x2: This
?
kit provides access to First Nation Chippewa artifacts,
AGILITY 9 BRAWN 12 books, and other materials relating to old mysticism and
COORDINATION 10 INSIGHT 8 religious practices. The materials are diverse enough to
gain 1-3 bonus Momentum to buy d20s (6 total before
REASON 6 WILL 6
the collection can no longer be used).

Winchester Model 12 Shotgun (locker room).


?
Skills & Focuses
Ammo (locker room): 3 shotgun Ammo.
?
Athletics 4 (Lifting), Fighting 4 (Melee Weapons),
Observation 1, Resilience 4 (Discipline), Survival 3
(Mysticism), Tactics 1

Languages: English, French

STRESS
INJURIES FORTUNE
ARMOUR 3 COURAGE 0

Weapons
NAME FOCUS RANGE STRESS SIZE SALVO QUALITIES

Unarmed Strike Hand-to-Hand Reach 2 — — Subtle

Baseball Bat Melee Reach 3 Stun Major — —


Winchester Model
Close Quarters Close 5 Major Vicious Reliable, Inaccurate
12 Shotgun

24
“Lucky” Frank Rickenbacker

Appendix Pregenerated Player Characters


DOWN-ON-HIS-LUCK FLYBOY Talents
Prototype: When you construct a prototype, come up
?
Wealthy Brooklyn-born Frank Rickenbacker was a young
with a truth to the device. Anyone using the device
hotshot fighter ace... before the accident. He joined the
can apply that truth to their skill tests. After the device
US Army’s “Screaming Eagles” 101st Airborne but during
is used, roll 1 , plus one additional for each use
a practice flight, Frank crashed his military glider in a
before this one; if an effect is rolled, the device stops
freak storm, crippling his left leg. When he awoke, he was
working and cannot be repaired.
murmuring about spying something gigantic and writhing,
something that pulsed with green light beneath the ocean Still in Control: Even when you lose control, you can
?
waves. No one believed him. still exert influence on your vehicle. When a vehicle you
are operating suffers a complication, you may decide the
Frank has spent the past year in recovery and is prone to effects of the complication rather than the GM, although
bouts of inspiration that often give way to booze-fueled the GM may veto any which are out of context.
brooding and feelings of failure. But he has developed an
Demolitions: You’re skilled in making, setting,
?
obsessive interest in demolition and vehicular engineering,
and defusing explosives. Whenever you attempt
and his marvelous and instantaneous aptitude for complex
an Engineering test to create, set, or to defuse an
physics has attracted the attention of MIT Professor,
explosive device your first bonus d20 is free. Once per
Kiyoshi Kato.
scene, you can also ignore the first complication on an
Truths Engineering test involving explosives.

Injured Ace Fighter Pilot


?
Touched By Engineering Genius
? Equipment
Heavy Walking Cane with an Eagle Head: A gift
?
Attributes from Uncle Sam, for Frank’s service.
AGILITY 7 BRAWN 7 M1911A1 Pistol (concealed).
?
COORDINATION 11 INSIGHT 10
Mechanic’s Tools: A mechanic’s kit contains enough
?
REASON 10 WILL 6 tools, oil, lubricant, and nuts and bolts to repair almost
anything! From cars and tanks, to planes and machinery,
a set of mechanic’s tools comes with enough gels and
Skills & Focuses lubricants to gain 1-3 bonus Momentum to buy d20s (3
Academia 2, Engineering 4 (Mechanical Engineering), total before the tools can no longer be used).
Fighting 1, Medicine 2, Observation 1, Stealth 1,
First Aid Kit: First Aid kits are minor items, with
?
Tactics 2 (Leadership), Vehicles 4 (Aircraft, Motorcycle)
enough medicine to gain 1-3 bonus Momentum to buy
d20s (3 total before the kit can no longer be used).
Languages: English, French, German
Demolition Kit: A demolition kit contains
?
STRESS everything an engineer or saboteur needs to shape
INJURIES FORTUNE explosives, set up traps and detonators, or defuse
explosives found in the field. It comes with 3 Ammo
ARMOUR 0 COURAGE 0 for use with placed explosives.

Ammo: 3 handgun Ammo.


?

Weapons
NAME FOCUS RANGE STRESS SIZE SALVO QUALITIES

Unarmed Strike Hand-to-Hand Reach 2 — — Subtle

M1911A1 Pistol Handguns Close 5 Major Vicious Hidden, Accurate

25
“Doctor” Lesley Pyles
Appendix Pregenerated Player Characters

WAR CORRESPONDENT Scrutinize: You pay close attention whenever


?
possible, noticing little details that others might
Lesley Pyles is 62 years old, with stringy grey hair that
overlook. When you double the time it takes to make
stays pasted to his balding skull and sun weathered skin
an Observation test outside of combat, the first bonus
that has dried up like a prune. Rotund and slow in both
d20 you buy is free.
action and speech, Lesley is a purposeful man, with a mind
sharper than a sword. He is not a famous scholar, but his Foreboding Survival: Every so often, it feels like
?
self-published writings can be found in several private you narrowly avoid disaster thanks to an unknown
universities and libraries. His books contain his first-hand guiding hand. How you avoid these fates is
experiences with occult magic, foreign cultures, ancient unknown, but bad luck seems to befall those around
religions, and strange practices of pleasure, all described you. Once per session, when you suffer an injury,
in keen detail. Lesley’s lifetime of studying the occult has you may generate 3 Threat to avoid suffering that
made him aware of the Secret War, and he believes that it injury. At the GM’s discretion, you may be offered
is inevitable that he, too, will be pulled into its madness. the chance to avoid other misfortune in exchange for
generating 3 Threat.
Truths
Expert on Voodoo and the Occult
? Equipment
Much Braver Than He Looks
? Spellcaster’s Mantle: Leslie’s spellcaster’s mantle is
?
Attributes a well-polished 1865 three cent nickel, depicting the
roman numeral III on one side, and Lady Liberty on the
AGILITY 7 BRAWN 7 other. It helps Leslie attune his psychic focus.
COORDINATION 7 INSIGHT 10
Brass Knuckles (concealed).
?
REASON 10 WILL 11
Experimental Drugs: A kit of hallucinogenic drugs
?
designed to expand the human mind and unlock its
Skills & Focuses potential for leveraging psychic abilities. This kit has
enough supplies to gain 1-3 bonus Momentum to buy
Academia 4 (Occultism), Observation 4 (Sight),
d20s (6 total before the kit can no longer be used).
Persuasion 3 (Deceive, Invocation), Resilience 3,
Stealth 2, Survival 1 Mysterious Camera (Occult Artefact): The speed
?
graphic camera is the most iconic camera of the era.
Languages: English, French, Latin Each exposure requires the film and the flash bulb,
if used, to be replaced. The camera takes a relatively
Power: 4 long time to set up, but has a quick shutter speed.
This particular camera, which you found beneath
STRESS the corpse of a German Officer in Africa, sometimes
captures unbelievable truths that cannot be seen by
INJURIES FORTUNE the human eye.
ARMOUR 0 COURAGE 6 Contact (Occultism): You still have a line to the
?
famous occultist, Professor Richard Deadman,
Talents whom you collaborated with on several research
papers during his time visiting in New Orleans. Your
Occult Scholar: You are well-versed in arcane tradi-
? professional relationship has been successful and
tions, parapsychology, and other fields of supernatural
notably pleasant.
study. You know a few techniques for hardening the
mind against occult horrors. You are a spellcaster, and
gain courage equal to your Academia skill.

Weapons
NAME FOCUS RANGE STRESS SIZE SALVO QUALITIES

Brass Knuckles Thumb Knife Melee 1 Piercing 1 Minor — Hidden, Subtle

26
Appendix Pregenerated Player Characters
SPELLS BACKLASH AURA
Spontaneous Combustion The psychic creates a powerful and violent aura of
Some psychics develop the ability to agitate the substance protection against those that threaten them. This ability
of objects around them, producing heat and flames with is particularly effective against Mythos powers, repelling
nothing other than conscious effort- things seem to burst followers and minions of the Outer Gods. Lesley perfected
into flames spontaneously, with no obvious source. This this ability after many years of studying the traditional
is a rare and spectacular ability, and it can be extremely Elder Sign.
potent in the right hands.
Skill: Persuasion (Invocation)
Skill: Resilience Difficulty: 2
Difficulty: 1 Cost: 4 , Generate 1 Threat
Cost: 4 Drain, Persistent 3 Duration: A number of rounds equal to half the psychic’s
Duration: Instant power, rounding up.

Effects: Attack or Summon. The psychic nominates an Effects: Once the ability is used successfully, any enemy
object or creature within Close range; the target grows creatures attempting to move within Close range of the
extremely hot in moments and may catch fire, inflicting psychic are repelled, forced out of close range, knocked
Power +1 physical stress, with the Persistent 4 effect. prone, and inflicted with the Stun effect.
Alternatively, the ability’s effect creates a new Truth
Miscast: The psychic loses control of their ability, setting
nearby as the psychic causes an object to burst into
off a powerful and noticeable flare of energy. Mythos
flames; this can be as benign as lighting a campfire, or as
creatures and spellcasters within 1 mile immediately get a
dangerous as igniting a cache of fuel or explosives.
glimpse of the spellcaster’s location and power. Generate
Momentum: 2 Threat.

For 2 Momentum, add the Area effect.


? Momentum:
For 2 Momentum, add the Piercing 2 effect.
? ?For 2 Momentum, all of the psychic’s allies within
Close range also recover Your Power stress from
For 2 Momentum, the object or creature may be
? their stress track.
targeted within Medium range.
For 2 Momentum, creatures affected by this ability
?
suffer your Power physical stress, along with the
Piercing 2 and Vicious effects if the creature is a Mythos
creature or a minion of the Outer Gods.

COUNTERSPELL
This ability does not count towards the bound spells in
your mantle. Once per round, you may use this when
an enemy you can see attempts to cast a spell. You roll
your Power ; for each effect rolled, the difficulty of the
enemy’s spell increases by +1. A psychic who uses this
ability may not attempt to use another psychic ability or
cast a spell on their following turn.

27
EXPLORE NEW WORLDS

tales from the loop

The landscape was full of machines and scrap metal


connected to the facility in one way or another. Always
present on the horizon were the colossal cooling towers,
with their green obstruction lights. If you put your ear to the
ground, you could hear the heartbeat of the Loop – the
purring of the Gravitron, the central piece of engineering
magic that was the focus of the Loop’s experiments.

Scifi artist Simon Stålenhag’s paintings of Swedish 1980s


suburbia, populated by fantastic machines and strange
beasts, have won global acclaim. Now, you can step into
the amazing world of the Loop.

In this roleplaying game you’ll play teenagers solving mysteries


connected to the Loop. The game rules are based on Mutant:
Year Zero, which was awarded with a Silver ENnie for Best Rules
at Gen Con 2015.

the roleplaying game

Key features:
■ Create your unique player character – including skills, items, prides,
problems, and relationships – in mere minutes.
■ Explore the secrets of the Loop in two main game settings – one
based on the Swedish Mälaren Islands, the other on Boulder City,
Nevada.
■ Investigate mysteries and overcome trouble using fast and effective
rules, based on the Mutant: Year Zero game engine.
■ Play the four complete scenarios included, tied together in the
campaign named Four Seasons of Mad Science.

“RPG Tales from the Loop lets you channel Stranger Things and ET.”
the Verge

“Tales from the Loop could very well be the RPG phenomenon of 2017.”
geek & sundry

ISBN 978-1-910132-75-3
MUH050645

COPYRIGHT © 2017
SIMON STÅLENHAG AND FRIA LIGAN AB
9 781910 132753 roleplaying in the ’80s that neVer Was

®
modiphius.net
facebook.com/modiphius

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