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Tome

The document contains a series of commands for a game, specifically for managing entities and their interactions within the game environment. It involves tagging entities, executing functions based on conditions, and summoning signals or particles based on the presence of various items or entities. The commands also include detection and despawning of entities based on specific criteria, enhancing gameplay mechanics related to stalker entities.

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swordcraft9000
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0% found this document useful (0 votes)
13 views2 pages

Tome

The document contains a series of commands for a game, specifically for managing entities and their interactions within the game environment. It involves tagging entities, executing functions based on conditions, and summoning signals or particles based on the presence of various items or entities. The commands also include detection and despawning of entities based on specific criteria, enhancing gameplay mechanics related to stalker entities.

Uploaded by

swordcraft9000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

tag @e[type=sg:off] add sa

execute @e[type=sg:stalkersignal] ~~~ tag @e[type=sg:off,r=50] remove sa

execute @e[type=sg:stalker,tag=!angry] ~~~ execute @e[tag=a,r=15] ~~~ function


stalkersom
execute @e[type=sg:stalker,tag=angry] ~~~ execute @e[tag=a,r=15] ~~~ function
stalkersom2

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[tag=a,r=16] ~ ~ ~ summon


sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=snowball,r=16] ~ ~ ~ summon


sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=egg,r=16] ~ ~ ~ summon


sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=arrow,r=16] ~ ~ ~ detect ~ ~-


0.1 ~ air -1 summon sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=item,r=16] ~ ~ ~ detect ~ ~-


0.1 ~ air -1 summon sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=thrown_trident,r=16] ~ ~ ~


detect ~ ~-0.1 ~ air -1 summon sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=fishing_hook,r=16] ~ ~ ~


detect ~ ~-0.1 ~ air -1 summon sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=splash_potion,r=16] ~ ~ ~


detect ~ ~-0.1 ~ air -1 summon sg:stalkersignal ~ ~0.5 ~

execute @e[type=sg:off,tag=sa] ~ ~ ~ execute @e[type=lingering_potion,r=16] ~ ~ ~


detect ~ ~-0.1 ~ air -1 summon sg:stalkersignal ~ ~0.5 ~

tag @e remove a

execute @e[type=sg:stalkerdetect,c=1] ~~~ particle sg:stalker_sound ~~3.4~

execute @e[type=sg:stalkerdetectcrawler,c=1] ~~~ particle sg:stalker_sound ~~1.4~

execute @e[type=sg:stalkerdetect,c=1] ~~~ tp @s ^ ^ ^2.3 facing


@e[type=sg:stalker,c=1,r=30]

execute @e[type=sg:stalkerdetect] ~~~ execute @e[type=sg:stalker,c=1,r=2.3] ~~~


event entity @s horn_glow

execute @e[type=sg:stalkerdetectcrawler,c=1] ~~~ tp @s ^ ^ ^2.7 facing


@e[type=sg:stalker_crawler,c=1,r=30]

execute @e[type=sg:stalkerdetectcrawler] ~~~ execute


@e[type=sg:stalker_crawler,c=1,r=2.7] ~~~ event entity @s horn_glow

execute @e[type=sg:stalkersignal,c=1] ~~~ particle minecraft:vibration_signal ~~~


execute @e[type=sg:stalkersignal,c=1] ~ ~ ~ tp @s ^ ^ ^2.3 facing
@e[type=sg:off,c=1,r=16]

execute @e[type=sg:stalkersignal] ~ ~ ~ detect ~ ~ ~ wool -1 event entity @s


despawn

execute @e[type=sg:stalkersignal] ~ ~ ~ execute @e[type=sg:off,r=2.7] ~ ~ ~ fill


~3~-3~-3~-3~3~3 sg:pitch_sensor_active 0 replace sg:pitch_sensor

execute @e[type=sg:off] ~ ~ ~ detect ~ ~ ~ air 0 event entity @s despawn

execute @e[type=sg:on] ~ ~ ~ detect ~ ~ ~ air 0 event entity @s despawn

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