If you're getting started with writing game apps, here’s a roadmap to guide you:
1. Choose Your Game Engine
The first step is selecting a game engine that fits your needs:
Unity (C#) – Great for 2D & 3D games, widely used in the industry.
Unreal Engine (C++) – Powerful for high-end 3D games, but has a steeper learning curve.
Godot (GDScript, C#) – Lightweight and open-source, good for 2D and 3D games.
Phaser (JavaScript) – Best for browser-based 2D games.
Pygame (Python) – Simple framework for beginners.
2. Pick a Programming Language
Unity uses C#.
Unreal Engine uses C++ (Blueprint for visual scripting).
Godot supports GDScript (similar to Python), C#, and C++.
Phaser uses JavaScript/TypeScript.
Pygame uses Python.
3. Learn Game Development Basics
Game loop: Handles updates, rendering, and physics.
Input handling: Keyboard, mouse, or touch inputs.
Sprites & animations: Moving characters, objects, and UI.
Collision detection: Handling interactions between objects.
Physics: Gravity, velocity, and movement mechanics.
4. Choose Your Game Type
Decide what kind of game you want to build:
Platformer (Mario-like)
Puzzle Game
Top-down RPG
Shooter
Multiplayer Game (advanced)
5. Start with a Small Project
For a beginner-friendly project, try:
A simple Pong or Flappy Bird clone.
A basic platformer with jumping mechanics.
A 2D maze game.
6. Learn About Game Assets
Graphics: Use free assets from OpenGameArt, Kenney.nl, or create with tools like Aseprite
or Photoshop.
Sounds & Music: Get free sounds from Freesound.org or create with Bfxr.
7. Debugging & Optimization
Use logging and debug tools to troubleshoot.
Optimize assets, physics, and AI for better performance.
8. Publish Your Game
Mobile (Android/iOS): Use Unity or Godot to export.
PC (Windows/macOS/Linux): Steam or itch.io.
Web Browser: Use Phaser or Unity WebGL.
Do you have a particular type of game or platform in mind?