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Game App Development for Beginners

This document provides a roadmap for beginners to start writing game apps, outlining steps such as choosing a game engine, picking a programming language, and learning game development basics. It suggests starting with small projects and emphasizes the importance of game assets, debugging, and optimization. Finally, it offers guidance on publishing games across various platforms including mobile, PC, and web browsers.

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0% found this document useful (0 votes)
39 views2 pages

Game App Development for Beginners

This document provides a roadmap for beginners to start writing game apps, outlining steps such as choosing a game engine, picking a programming language, and learning game development basics. It suggests starting with small projects and emphasizes the importance of game assets, debugging, and optimization. Finally, it offers guidance on publishing games across various platforms including mobile, PC, and web browsers.

Uploaded by

jainmayank378
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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If you're getting started with writing game apps, here’s a roadmap to guide you:

1. Choose Your Game Engine

The first step is selecting a game engine that fits your needs:

 Unity (C#) – Great for 2D & 3D games, widely used in the industry.
 Unreal Engine (C++) – Powerful for high-end 3D games, but has a steeper learning curve.
 Godot (GDScript, C#) – Lightweight and open-source, good for 2D and 3D games.
 Phaser (JavaScript) – Best for browser-based 2D games.
 Pygame (Python) – Simple framework for beginners.

2. Pick a Programming Language

 Unity uses C#.


 Unreal Engine uses C++ (Blueprint for visual scripting).
 Godot supports GDScript (similar to Python), C#, and C++.
 Phaser uses JavaScript/TypeScript.
 Pygame uses Python.

3. Learn Game Development Basics

 Game loop: Handles updates, rendering, and physics.


 Input handling: Keyboard, mouse, or touch inputs.
 Sprites & animations: Moving characters, objects, and UI.
 Collision detection: Handling interactions between objects.
 Physics: Gravity, velocity, and movement mechanics.

4. Choose Your Game Type

Decide what kind of game you want to build:

 Platformer (Mario-like)
 Puzzle Game
 Top-down RPG
 Shooter
 Multiplayer Game (advanced)

5. Start with a Small Project

For a beginner-friendly project, try:

 A simple Pong or Flappy Bird clone.


 A basic platformer with jumping mechanics.
 A 2D maze game.

6. Learn About Game Assets

 Graphics: Use free assets from OpenGameArt, Kenney.nl, or create with tools like Aseprite
or Photoshop.
 Sounds & Music: Get free sounds from Freesound.org or create with Bfxr.

7. Debugging & Optimization

 Use logging and debug tools to troubleshoot.


 Optimize assets, physics, and AI for better performance.

8. Publish Your Game

 Mobile (Android/iOS): Use Unity or Godot to export.


 PC (Windows/macOS/Linux): Steam or itch.io.
 Web Browser: Use Phaser or Unity WebGL.

Do you have a particular type of game or platform in mind?

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