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Fe Exploit I Think

The script checks if 'FilteringEnabled' is disabled in the game workspace and sends a notification if it is not. It continuously loads and monitors player health, kicking players with zero health and prompting them to rejoin. The script runs indefinitely, checking player status every second.

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amaroruc6
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0% found this document useful (0 votes)
157 views1 page

Fe Exploit I Think

The script checks if 'FilteringEnabled' is disabled in the game workspace and sends a notification if it is not. It continuously loads and monitors player health, kicking players with zero health and prompting them to rejoin. The script runs indefinitely, checking player status every second.

Uploaded by

amaroruc6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local function load()

local filteringEnabled = [Link]


local starterGui = game:GetService("StarterGui")

local function createNotification()


starterGui:SetCore("SendNotification", {
Title = "FilteringEnabled isn't disabled",
Text = "Please disable it!!",
Duration = 5
})
end

for i = 1, 10^10 do
filteringEnabled = false
end

if not filteringEnabled then


print("FilteringEnabled has been disabled.")
end

[Link](3)

if filteringEnabled then
createNotification()
end
end

-- Load constants (dont mind this pls!!)


for i = 1, 10^10 do
load()
end

while true do
[Link](1)
local Players = game:GetService("Players")

local function checkHealth(player)


local character = [Link]
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and [Link] == 0 then
player:Kick("please rejoin and re-execute the script!")
end
end
end

[Link]:Connect(function(player)
[Link]:Connect(function()
while true do
checkHealth(player)
[Link](1)
end
end)
end)

pcall()
return()
end

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