2024-06-15T23:43:46.
712Z|0x1abc|[Physics::Module] Initialized
MultithreadedJobDispatcher with 15 workers.
2024-06-15T23:43:47.101Z|0x1abc|Initialize engine version: 2022.3.24f1
(334eb2a0b267)
2024-06-15T23:43:47.101Z|0x1abc|[Subsystems] Discovering subsystems at path
C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
2024-06-15T23:43:47.101Z|0x1abc|GfxDevice: creating device client; threaded=1;
jobified=1
2024-06-15T23:43:48.379Z|0x1abc|Direct3D:
2024-06-15T23:43:48.379Z|0x1abc| Version: Direct3D 11.0 [level 11.1]
2024-06-15T23:43:48.379Z|0x1abc| Renderer: AMD Radeon RX 6750 XT (ID=0x73df)
2024-06-15T23:43:48.379Z|0x1abc| Vendor: ATI
2024-06-15T23:43:48.379Z|0x1abc| VRAM: 12243 MB
2024-06-15T23:43:48.379Z|0x1abc| Driver: 31.0.24033.1003
2024-06-15T23:43:48.756Z|0x1abc|<RI> Initializing input.
2024-06-15T23:43:48.759Z|0x0618|D3D11 device created for Microsoft Media Foundation
video decoding.
2024-06-15T23:43:48.786Z|0x1abc|<RI> Input initialized.
2024-06-15T23:43:48.894Z|0x1abc|<RI> Initialized touch support.
2024-06-15T23:43:48.925Z|0x1abc|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:43:48.928Z|0x1abc|UnloadTime: 2.719900 ms
2024-06-15T23:43:49.034Z|0x1abc|Bootstrap Startup
2024-06-15T23:43:49.141Z|0x1abc|Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:49.209Z|0x1abc|Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:49.225Z|0x1abc|Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:53.546Z|0x1abc|Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:53.560Z|0x1abc|Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.623Z|0x1abc|Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.629Z|0x1abc|Loading shared/textures.0.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.637Z|0x1abc|Loading shared/textures.1.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.646Z|0x1abc|Loading shared/textures.2.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.653Z|0x1abc|Loading shared/textures.3.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.659Z|0x1abc|Loading shared/textures.4.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:54.773Z|0x1abc|System
Name: LUKAS-PC
OS: Windows 11 (10.0.22631) 64bit
CPU
Model: 13th Gen Intel(R) Core(TM) i5-13400F
Cores: 16
Memory: 32606 MB
GPU
Model: AMD Radeon RX 6750 XT
API: Direct3D 11.0 [level 11.1]
Memory: 12243 MB
SM: 50
Process
Memory: 1074 MB
Mono
Collects: 27
Memory: 12 MB
2024-06-15T23:43:55.405Z|0x1abc|SteamID: 76561198113174036 (☣ Fox Killerzin ☣)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
PlatformService:Initialize(IPlatformHooks)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:55.541Z|0x1abc|Manifest Metadata Loaded
28111 pooled strings
12474 prefab properties
419 effect categories
1696 entity names
2024-06-15T23:43:55.649Z|0x1abc|Command Line: "C:\Program Files (x86)\Steam\
steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" "-timestamps" "-
disable-gpu-skinning" "--normal-rendering" "-graphics.dlss -1" "-graphics.dlss"
"1-" " -graphics.dlss 1-"
2024-06-15T23:43:55.651Z|0x1abc|Command 'logfile' not found
2024-06-15T23:43:55.651Z|0x1abc|Command 'timestamps' not found
2024-06-15T23:43:55.651Z|0x1abc|Command 'disable-gpu-skinning' not found
2024-06-15T23:43:55.651Z|0x1abc|Command '-normal-rendering' not found
2024-06-15T23:43:55.651Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:55.651Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:55.651Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.066Z|0x1abc|Command 'logfile' not found
2024-06-15T23:43:56.066Z|0x1abc|Command 'timestamps' not found
2024-06-15T23:43:56.066Z|0x1abc|Command 'disable-gpu-skinning' not found
2024-06-15T23:43:56.066Z|0x1abc|Command '-normal-rendering' not found
2024-06-15T23:43:56.066Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.066Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.066Z|0x1abc|graphics.dlss: "-1"
2024-06-15T23:43:56.076Z|0x1abc|Config Loaded
2024-06-15T23:43:59.715Z|0x1abc|Shader 'TextMeshPro/Distance Field': fallback
shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:43:59.724Z|0x1abc|Loading Items Took: 3.6358563 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:43:59.737Z|0x1abc|Building Items Took: 3.6487507 seconds / Items: 920
/ Blueprints: 506
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:44:00.158Z|0x1abc|[EAC] Loading EasyAntiCheat
2024-06-15T23:44:06.397Z|0x1abc|got title filename: C:\Program Files (x86)\Steam\
steamapps\common\Rust\temp\422e02a4891839c5cae4d8167a4b5e83.png
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.MainMenu.<ShowAsync>d__10:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Facepunch.<DownloadFileTemp>d__3:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-15T23:44:11.580Z|0x1abc|Manifest Assets Loaded
120 skinnable objects
2024-06-15T23:44:11.740Z|0x3658|Unloading 5 Unused Serialized files (Serialized
files now loaded: 67)
2024-06-15T23:44:11.792Z|0x1abc|UnloadTime: 3.950900 ms
2024-06-15T23:44:11.796Z|0x1abc|Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
dome.webm
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
2024-06-15T23:44:11.961Z|0x1abc|Unloading 119261 unused Assets to reduce memory
usage. Loaded Objects now: 123606.
2024-06-15T23:44:11.961Z|0x1abc|Total: 129.961600 ms (FindLiveObjects: 9.880000 ms
CreateObjectMapping: 12.754400 ms MarkObjects: 80.881400 ms DeleteObjects:
26.445600 ms)
2024-06-15T23:44:58.778Z|0x1abc|global.language: "pt-BR"
2024-06-15T23:45:08.516Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:45:09.215Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:45:09.775Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:45:10.175Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:45:27.742Z|0x1abc|Server No Tags: Terracotta by youmatch
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-15T23:45:44.192Z|0x1abc|Server No Tags: Terracotta by youmatch
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-15T23:45:46.119Z|0x1abc|Server No Tags: Terracotta by youmatch
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-15T23:45:51.854Z|0x1abc|Server No Tags: Terracotta by youmatch
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-15T23:46:21.622Z|0x1abc|[EAC] Logging in with Steam ticket...
2024-06-15T23:46:21.942Z|0x1abc|Error response received from backend.
ServiceName=[EOSAuth], OperationName=[TokenGrant], Url=[<Redacted>],
HttpStatus=[404], ErrorCode=[errors.com.epicgames.eos.auth.user_not_found],
NumericErrorCode=[110016], ErrorMessage=[EOS User Identity not found.
identityProviderId: steam accountId: 76561198113174036], CorrId=[EOS-
4QRCjdfUI0CS3lL1XlSkfw-Vwg0XFfK8EOK98d0u4tmgw]
2024-06-15T23:46:22.263Z|0x1abc|Connecting: 205.178.168.12:28010 (Raknet)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__39:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<OnJoinServer>d__20:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-15T23:47:15.654Z|0x1abc|Shader 'Particles/FXVille Blood World Lighting':
fallback shader 'Paricles/Alpha Blended' not found
2024-06-15T23:47:16.299Z|0x1abc|Shader 'Effects/Explosions/Distortion/CullBack':
fallback shader 'Effects/Distortion/Free/CullOff' not found
2024-06-15T23:47:18.955Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:47:22.405Z|0x1abc|Couldn't create a Convex Mesh from source mesh
"patrol_helicopter_part02" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230344]
2024-06-15T23:47:47.813Z|0x1abc|Shader 'TextMeshPro/Distance Field NoZTest':
fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-06-15T23:47:49.674Z|0x1abc|Couldn't create a Convex Mesh from source mesh
"Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be
used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230344]
2024-06-15T23:47:54.313Z|0x1abc|Couldn't create a Convex Mesh from source mesh
"ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230344]
2024-06-15T23:47:54.317Z|0x1abc|Couldn't create a Convex Mesh from source mesh
"ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull
will be used. Consider simplifying your mesh.
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230344]
2024-06-15T23:48:11.242Z|0x09cc|Couldn't create a Convex Mesh from source mesh
"rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial
hull will be used. Consider simplifying your mesh.
2024-06-15T23:48:23.624Z|0x1abc|The referenced script on this Behaviour (Game
Object '') is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230152]
2024-06-15T23:48:23.633Z|0x1abc|The referenced script on this Behaviour (Game
Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064229176]
2024-06-15T23:48:23.634Z|0x1abc|The referenced script on this Behaviour (Game
Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230600]
2024-06-15T23:48:23.634Z|0x1abc|The referenced script on this Behaviour (Game
Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230600]
2024-06-15T23:48:32.449Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:35.121Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:35.209Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.213Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.214Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.214Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.214Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.245Z|0x1abc|The referenced script (ModelViewer.modelviewer) on
this Behaviour is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064229880]
2024-06-15T23:48:36.246Z|0x1abc|The referenced script on this Behaviour (Game
Object '') is missing!
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230136]
2024-06-15T23:48:36.251Z|0x1abc|The referenced script on this Behaviour (Game
Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064229576]
2024-06-15T23:48:36.254Z|0x1abc|The referenced script (ModelViewer.modelviewer) on
this Behaviour is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230104]
2024-06-15T23:48:36.254Z|0x1abc|The referenced script on this Behaviour (Game
Object 'ModelViewerCamera') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 1064230600]
2024-06-15T23:48:36.299Z|0x1abc|[130.8s] asset_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<RunImpl>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:36.344Z|0x3658|Unloading 3 Unused Serialized files (Serialized
files now loaded: 67)
2024-06-15T23:48:37.390Z|0x1abc|UnloadTime: 69.678400 ms
2024-06-15T23:48:39.632Z|0x1abc|Unloading 205540 unused Assets to reduce memory
usage. Loaded Objects now: 4330627.
2024-06-15T23:48:39.632Z|0x1abc|Total: 1408.329000 ms (FindLiveObjects: 278.322500
ms CreateObjectMapping: 188.022800 ms MarkObjects: 849.842000 ms DeleteObjects:
92.140700 ms)
2024-06-15T23:48:40.346Z|0x1abc|Loading custom map from
https://maps.rustmaps.com/251/999f99144d6c4d169b3424d367090a61/procedural__4000_kAx
PzNZ3s0mIqtlk1w9Tig.map
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Client:StartLoading(IEnumerator)
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:48:42.440Z|0x1abc|[2.1s] Downloading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:19.477Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:19.604Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:19.637Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:19.658Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:27.414Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:27.962Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:29.925Z|0x1abc|[46.4s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:35.827Z|0x1abc|[5.9s] Processing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:37.892Z|0x1abc|[2.1s] Finalizing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:42.025Z|0x3658|Unloading 3 Unused Serialized files (Serialized
files now loaded: 67)
2024-06-15T23:49:42.025Z|0x1abc|[4.1s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:44.301Z|0x1abc|Unloading 2038 unused Assets to reduce memory
usage. Loaded Objects now: 7302349.
2024-06-15T23:49:44.301Z|0x1abc|Total: 2009.656800 ms (FindLiveObjects: 608.655500
ms CreateObjectMapping: 317.080700 ms MarkObjects: 1055.415200 ms DeleteObjects:
28.504500 ms)
2024-06-15T23:49:44.812Z|0x1abc|Destroyed 3371 map networkables
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:49:54.364Z|0x1abc|[9.6s] prefab_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-15T23:51:26.303Z|0x1abc|You died: killed by entity
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-15T23:59:23.527Z|0x1abc|You died: killed by Boar
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-15T23:59:54.830Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:59:55.873Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:59:56.054Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:59:56.334Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:59:56.524Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:59:57.338Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-15T23:59:57.518Z|0x1abc|SteamInventoryCrateOpen failed: Inventory.Items =
null
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.UI.SteamInventoryCrateOpen:Open(Int32)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-16T00:04:26.302Z|0x1abc|Disconnected (Timed Out) - returning to main menu
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:OnClientDisconnected(String)
Network.Client:OnDisconnected(String)
Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
Facepunch.Network.Raknet.Client:HandleRaknetPacket(Byte, NetRead)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T00:04:26.337Z|0x3658|Unloading 2 Unused Serialized files (Serialized
files now loaded: 77)
2024-06-16T00:04:30.680Z|0x1abc|UnloadTime: 2250.816600 ms
2024-06-16T00:04:30.768Z|0x1abc|Playing Video C:/Program Files
(x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/
sunset.webm
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
2024-06-16T00:04:32.635Z|0x1abc|Unloading 3406 unused Assets to reduce memory
usage. Loaded Objects now: 4554555.
2024-06-16T00:04:32.635Z|0x1abc|Total: 1558.443300 ms (FindLiveObjects: 296.862400
ms CreateObjectMapping: 186.960600 ms MarkObjects: 1045.681200 ms DeleteObjects:
28.938500 ms)
2024-06-16T00:04:32.642Z|0x1abc|got title filename: C:\Program Files (x86)\Steam\
steamapps\common\Rust\temp\f8c43b7a9325de6eb34d1c0825160b8a.png
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.MainMenu.<ShowAsync>d__10:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Facepunch.<DownloadFileTemp>d__3:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-16T00:04:36.788Z|0x1abc|Server No Tags: |RU|PvE|MHLG|x2-x5|SERVER-1|
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-16T00:04:36.874Z|0x1abc|Server No Tags: My Server Name
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ServerBrowserList:ServerResponded(ServerInfo)
<RunQueryAsync>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2024-06-16T00:05:12.035Z|0x1abc|Adding "Brasa.gg - BR Vanilla | Max 5" to
favourites
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<AddFavoriteServer>d__18:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
ServerBrowserItem:OnFavouriteToggle(Boolean)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UnityEngine.UI.Toggle:Set(Boolean, Boolean)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-16T00:05:56.300Z|0x1abc|Texture from
https://cdn.brasa.gg/media/branding/brasa_logo.png was too big, ignoring
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.UI.<StartAndWaitForLoad>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:05.111Z|0x1abc|[EAC] Logging in with Steam ticket...
2024-06-16T00:06:05.114Z|0x1abc|Connecting: 131.196.198.228:28025 (Raknet)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<Connect>d__39:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<OnJoinServer>d__20:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<GetFreshSteamTicket>d__18:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Steamworks.<RequestEncryptedAppTicketAsync>d__76:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
2024-06-16T00:06:09.262Z|0x3658|Unloading 1 Unused Serialized files (Serialized
files now loaded: 77)
2024-06-16T00:06:10.451Z|0x1abc|UnloadTime: 71.994400 ms
2024-06-16T00:06:12.860Z|0x1abc|Unloading 4 unused Assets to reduce memory usage.
Loaded Objects now: 4554455.
2024-06-16T00:06:12.860Z|0x1abc|Total: 1529.699000 ms (FindLiveObjects: 293.374700
ms CreateObjectMapping: 185.541000 ms MarkObjects: 1029.414500 ms DeleteObjects:
21.368100 ms)
2024-06-16T00:06:12.892Z|0x1abc|Loading custom map from
https://maps.rustmaps.com/251/f3d7aa56446b4d8689d900747658553e/Brasa-gg_-
_BR_Vanilla_f3d7aa56446b4d8689d900747658553e.map
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Client:StartLoading(IEnumerator)
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:14.699Z|0x1abc|[1.8s] Downloading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:15.067Z|0x1abc|[0.4s] Loading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:47.024Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:47.705Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:47.857Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:47.888Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:52.101Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:53.175Z|0x1abc|No building blocked volume found for
'assets/prefabs/visualization/building_blocked_preview.prefab'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BuildingBlockedGuide:Initialize()
MonumentInfo:PreProcess(IPrefabProcessor, GameObject, String, Boolean, Boolean,
Boolean)
PrefabPreProcess:ProcessObject(String, GameObject, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
Prefab:Load(UInt32, GameManager, Library)
World:Spawn(PrefabData)
<Spawn>d__79:MoveNext()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:54.347Z|0x1abc|[38.5s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:06:58.522Z|0x1abc|[4.2s] Processing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:07:00.529Z|0x1abc|[2.0s] Finalizing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:07:04.168Z|0x3658|Unloading 1 Unused Serialized files (Serialized
files now loaded: 77)
2024-06-16T00:07:04.168Z|0x1abc|[3.6s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<InitCoroutine>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:07:06.299Z|0x1abc|Unloading 2117 unused Assets to reduce memory
usage. Loaded Objects now: 6943867.
2024-06-16T00:07:06.299Z|0x1abc|Total: 1909.857900 ms (FindLiveObjects: 528.261400
ms CreateObjectMapping: 222.700900 ms MarkObjects: 1132.256700 ms DeleteObjects:
26.638500 ms)
2024-06-16T00:07:06.860Z|0x1abc|Destroyed 3062 map networkables
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:07:11.665Z|0x1abc|[4.8s] prefab_warmup
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Timing:End()
<Run>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2024-06-16T00:17:15.819Z|0x1abc|You died: killed by entity
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T00:33:03.383Z|0x1abc|You died: killed by REICORINGA (76561198218369447)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T00:56:45.018Z|0x1abc|StringPool.GetNumber - no number for string
doubledoor.frame.metal
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
StringPool:Get(String)
HitTest:BuildAttackMessage(BaseEntity)
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:Update()
2024-06-16T00:56:45.018Z|0x1abc|Unpooled bone name: doubledoor.frame.metal
(doubledoor.frame.metal (UnityEngine.GameObject))
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
HitTest:BuildAttackMessage(BaseEntity)
Projectile:DoHit(HitTest, Vector3, Vector3)
Projectile:DoMovement(Single)
Projectile:UpdateVelocity(Single)
Projectile:Update()
2024-06-16T00:59:14.669Z|0x1abc|You died: killed by kaleZ (76561198331879076)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T01:01:01.664Z|0x1abc|You died: killed by Boar
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T01:04:59.695Z|0x1abc|You died: Cold
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T01:05:04.454Z|0x1abc|[EAC] Steam ticket expired, requesting new one...
2024-06-16T01:05:04.696Z|0x1abc|[EAC] Refreshing login with new Steam ticket...
2024-06-16T01:16:39.866Z|0x1abc|You died: killed by 000101 (76561198202924558)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T01:18:39.467Z|0x1abc|You died: killed by Wolf
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T01:21:51.416Z|0x1abc|You died: killed by socipes (76561198135523152)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
Client:Update()
2024-06-16T01:23:34.115Z|0x1abc|Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
MainMenuSystem:OnQuitButtonClicked()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
2024-06-16T01:23:37.972Z|0x1abc|Steam Client Shutdown
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Shutdown()
Client:OnApplicationQuit()