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GCSE Physics: Motion & Forces Guide

The document provides definitions and concepts related to motion and forces for Edexcel Physics GCSE, including key terms such as acceleration, momentum, and Newton's laws. It distinguishes between scalar and vector quantities, and explains concepts like braking distance and conservation of momentum. Additionally, it covers the importance of reaction time and the effects of various forces on motion.
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0% found this document useful (0 votes)
31 views2 pages

GCSE Physics: Motion & Forces Guide

The document provides definitions and concepts related to motion and forces for Edexcel Physics GCSE, including key terms such as acceleration, momentum, and Newton's laws. It distinguishes between scalar and vector quantities, and explains concepts like braking distance and conservation of momentum. Additionally, it covers the importance of reaction time and the effects of various forces on motion.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Definitions and Concepts for Edexcel Physics GCSE

Topic 2: Motion and Forces

Definitions in ​bold ​are for higher tier only

Definitions marked by ‘*’ are for separate sciences only

Acceleration due to Gravity:​ The acceleration, g, experienced by an object


travelling in free-fall. Its value at the surface of Earth is 10 m/s².

Acceleration:​ The rate of change of velocity. It can be calculated from the


gradient of a velocity-time graph.

Braking Distance:​ The distance a vehicle travels under the braking force. This
can be affected by adverse road and weather conditions as well as the condition
of the vehicle.

Centripetal Force: ​The resultant force that acts towards the centre of the
circular path of an object travelling with circular motion.

Circular Motion: ​The motion of an object travelling in a circle. An object


travelling in circular motion is always accelerating due its continual
direction change. This means that a centripetal force is always required.

Conservation of Momentum:​ The total momentum of a system before an


event is always equal to the total momentum of the system after the event.

Displacement:​ A measure of how far an object moves in a given direction. It is


the straight line between the starting and finishing points and is a vector quantity.

Distance-Time Graph: ​A plot of how an object’s distance changes over time. The
gradient of the graph at any point, equals the object’s speed at that point.

Distance: ​A measure of how far an object moves. It doesn’t depend on direction


and is therefore a scalar quantity.

Free-Fall: ​Motion under the force of gravity alone.

Human Reaction Time: ​The time it takes for the brain to react to a stimulus.
Typical human reaction times are in the range of 0.2-0.9 seconds.

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Inertial Mass: ​A measure of how hard it is to change an object’s velocity. It
equals the ratio of force over acceleration.

Momentum: ​The product of an object’s mass and velocity.

Newton:​ ​The unit of force.

Newton’s First Law:​ If a stationary object’s resultant force is zero, the object will
remain stationary. If a moving object’s resultant force is zero, the object will
continue to move at a constant velocity (same speed and direction).

Newton’s Second Law: ​An object’s acceleration is directly proportional to the


resultant force acting on it, and inversely proportional to the object’s mass.

Newton’s Third Law: ​The forces that two objects exert on each other when they
interact are equal and opposite.

Resultant Force: ​The single force that can replace all the individual forces acting
on an object, and have the same effect.

Scalar Quantities: ​Quantities that only have a magnitude, not a direction.

Speed: ​A scalar quantity that is a measure of the rate of change of distance. The
average speed is calculated by dividing the distance travelled by the speed taken.

Stopping Distance:​ The sum of the thinking and braking distances.

Thinking Distance: ​The distance a vehicle travels during the driver’s reaction
time. This reaction time may be affected by tiredness, drugs or alcohol.

Vector Quantities:​ Quantities that have both a magnitude and direction. They are
represented by an arrow, with the length representing the magnitude and the
arrowhead representing the direction.

Velocity-Time Graph: ​A plot of how an object’s velocity changes over time. The
gradient at any point, equals the object’s acceleration at that point. The area under
the graph equals the object’s displacement.

Velocity: ​A vector quantity that is a measure of the rate of change of


displacement. It is the speed in a given direction.

Weight: ​The force acting on an object due to gravity. It is equal to the product of
the object’s mass and the gravitational field strength at its location. It can be
measured using a Newton Meter.

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