Champions of Norrath: Realms of
EverQuest Cheats & Codes
Hint - Stat Exploit (Offline)
Most probably already know this trick but I am adding to it IGN and to the trick itself.
Originally you can only get 3 stats to 100 and the last at 95 right? Well this is wrong.
You can get all stats to 100. I will explain.
First this trick only works Champions of Norrath not Return to Arms. Remember that.
Anywho you need at least two controllers plugged in and an additional one for each
extra character you want to use this trick for. Example: 1 character 100 stats= 2
controllers, 2 chara 10...
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Submitted by:IGN_Cheats
Duel Wield
This works for the elf and the barbarian. At the beginning when you are giving a name
to your character hold: L1 + L2 + R1 + R2 + L3 + R3 + TRIANGLE and press done.
Submitted by:IGN_Cheats
Level 20 with 999 Skill Points
Hold L1 + R2 + TRIANGLE and hit R3 during gameplay.
Submitted by - Roth Kinnan
In regards to the CON Level 20 cheat, in my experience, the level 20 cheat only works
once per game session. So if you use it and want to use it again once you hit level 21.
Try this: save your game with your level 21 character. Quit to the Main Menu, then
reload your game. Now try the cheat again (it should work now).
Submitted by - Phat_Beezy
5 Hints
Submit a Hint.
Submitted by:IGN_Cheats
Item and Money Duplication
This is a common exploit for multi-character action RPGs. You need at least one
memory card and two analog controllers for this trick to work (more advanced version
for Norrath require more cards, more controllers, and the PS2 multitap) and is only
valid for the Normal (non-Internet) Campaign.
The basic premise is that you can import your own character, then dump the clone's
equipment on the ground so your original character can snatch them up and sell (or use)
them. The game tends to delete ...
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Submitted by:IGN_Cheats
Quick attacks
With a one-handed weapon equipped press the block and attack button simultaneously
to do a quick strike.
Submitted by:IGN_Cheats
Reach High Level Instantly
First of all, you're going to need a strong character to begin with. You have to reach the
cloud boss on the Champion difficulty. Then, take you're high level character and start
attacking the cloud giant until he has a sliver of health left (don't kill him or this trick
won't work). Run back to the save point and save your game.
Now plug in your second controller and create a new character by pressing R1 in the
empy P2 slot. Create you're character and then import him into the game with the ...
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Submitted by:IGN_Cheats
Massive Experience
This exploit requires at least two save files (1800+ KB on one card) or for safety
reasons, two memory cards with at least 900 KB free (you can take out one card and
force save/force load your game from the other card). Again, this exploit is for the
Normal (non-Internet) Campaign only.
When you arrive in the final act (Act V: Plane of Air and Plane of Hate), you are tasked
to secure lost souls to free Fironia to help you battle Innoruk. Once you free Fironia,
you cannot enter the Halls of D...
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Submitted by:IGN_Cheats
Class Hints and Descriptions
If you're just getting into your new EverQuest journey, here are some tips to keep in
mind concerning the five character classes.
Barbarian: Barbarians are the tanks of Norrath, and excel at melee combat,
specializing in weapons and armor. Unfortunately, barbarians do not recover
mana automatically - they need to slay enemies to recover mana which may put
you in a bind when you need mana for an ability but your health is low. Develop
the Smash, Dual Wield, and Bind Wound abilities while searching for good
(light) armour and accesories that give armour, health, and health regeneration.
Nab two good weapons (twin Iceflames for Level 13 warriors are a good start)
and combine them with the Mist Globe enchantment item (which increases
attack speed). Then watch that blood fly!
Ranger: Relying on their bow skills, rangers specialize in long range attacks and
mana usage. They also have some spell casting abilities, but are more focused on
their archery. This advantage may be a disadvantage later in the campaign,
where stronger monsters tend to block arrows thus taking no damage. Those
arrows aren't cheap either, and they're heavy to lug around as well. Develop
towards the Explosive Arrow skill and some Carrying Capacity (about 200.0
weight units for the arrows and armour) to give your Ranger some real punch
against later enemies.
Wizard: Wizards are very dependent on mana, and it shows in their attacks.
Based on the elements, their magic attacks are to be used to keep them out of
harm's way, as wizards are vulnerable in close combat. When a wizard has
mana, he or she can blast everything in the way. However, just like the Ranger,
this class depends on Mana potions to survive heavy combat, and those potions
get heavy to lug around. Some stronger monsters also have magic resistance,
which mean they take less damage from a magic-users' spells. Pour your skills
into the spells but don't neglect the Blunt Weapon damage skill. Increase it every
three levels to keep up with the enemies you'll be facing later on.
Cleric: If used correctly, clerics can offer support by way of healing spells. And
while they do not excel at combat, they still possess limited weapon use - blunt
weapons only. This is not a severe handicap since it allows clerics to focus their
skiil points in other areas (notably the healing spell and other defensive and
offensive spells). Develop your initial energy blast and Blunt Weapon damage.
Go heavy with Intelligence (recover mana faster) and skimp on Dexterity unless
you plan on throwing those grenade potions (Gas Potion, Explosive Potion, etc).
The cleric is a support player, and depending on who you play with you should
develop your Healing spell (warriors and shadow knights, cleric hangs back) or
your Magic Hammer and Holy Armour (wizards and rangers, clerics fight up
front).
Shadow Knight: Using a range of evil spells, this class can attack with poison,
and summon monsters to help in the attack. They can also use melee attacks,
though not nearly as effectively as barbarians. Shadow knights can be played as
"weak barbarians". Once you find some good armour and weapons, they can
wreak just as much havoc as a warrior. Their spells make them much more
suited to combat than the cleric but the ability to choose between blunted and
bladed weapons tend to make players diffuse their skill points making their
shadow knight less effective in the long run. Focus on one class of weapon and
stay with it (bladed weapon skill is usually better, but not always). Focus the
skill tree towards Harm Touch, which is simply devastating.