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Character Sheet: Ranger/Rogue Build

The document outlines the character sheet for a level 7 Ranger and level 5 Rogue named Val, who is an Elf with an Urchin background. It details the character's abilities, skills, equipment, spells, and features, including specific weapons and traits unique to the character's classes. Additionally, it includes information about the character's combat capabilities, personality traits, and background story.

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0% found this document useful (0 votes)
58 views3 pages

Character Sheet: Ranger/Rogue Build

The document outlines the character sheet for a level 7 Ranger and level 5 Rogue named Val, who is an Elf with an Urchin background. It details the character's abilities, skills, equipment, spells, and features, including specific weapons and traits unique to the character's classes. Additionally, it includes information about the character's combat capabilities, personality traits, and background story.

Uploaded by

Sam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

7 - Ranger / 5 rogue Urchin Wal

CLASS & LEVEL BACKGROUND PLAYER NAME


Val
Elf N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 6 35
8 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum


● 3 Strength
DEXTERITY

20
● 9

2
Dexterity
Constitution
95
CURRENT HIT POINTS IDEALS
-1 Intelligence
5 1 Wisdom
1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
● 9 Acrobatics (Dex) Total SUCCESSES
2 ● 5 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 3 Athletics (Str)

8 1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-------------Ranger/ Hunter----------------------------
1 Insight (Wis)
Oath bow 11 1d8+3d6 Favoured Foe - 1d6 to marked targets (Concentration)
-1
Canny -
1 Intimidation (Cha) rapier 9 1d8 [Languages] Dwarf, Giant,
WISDOM -1 Investigation (Int) [PB] stealth

1 Medicine (Wis) Roving - Your walking speed increases by 5, and you


13 -1 Nature (Int)
gain a climbing speed and a swimming speed equal to
your walking speed.
Dmg break down:
● 5 Perception (Wis)
1 Bow 1d8 + 3d6(if cursed) Archery - +2 bonus to attack rolls with range weapons.
1 Performance (Cha)
Sneak A. 3d6(if adv) Colossus Slayer - Deal an extra 1d8 to creatures
1 Persuasion (Cha) below max HP.
CHARISMA Hunter 1d8(if already hurt)
-1 Religion (Int) Multiattack Defense - when hit with an attack, Gain +4
archery( static +2)
12 ● 7 Sleight of Hand (Dex)
AC against all subsequent attacks made by that
creature till end of turn.
● 9 Stealth (Dex)
-Rogue/ Swashbuckler-
1 1 Survival (Wis) Sneak attack - 3d6

SKILLS ATTACKS & SPELLCASTING Cunning action - Bonus action to dash, hide,
disengage.

Steady aim - Bonus action; Advantage on attack roll


PASSIVE WISDOM (PERCEPTION) for one turn and your MS becomes 0. Can't be used if
CP B.O.H any MS have been consumed.
Breastplate +2 (Sane Uncanny Dodge -
--Languages-- SP Cost Guide): 6,000 Starting at 5th level, when an attacker that you can
see hits you with an attack, you can use your reaction
Common gp to halve the attack's damage against you.
Giant EP
elvish Fancy Footwork
During your turn, if you make a melee attack against a
----------- 8 G.H potions creature, that creature can't make opportunity attacks
Darkvision GP against you for the rest of your turn.
----------
Rakish Audacity
Weapons: Yes Gain bonus to your initiative rolls equal to your
PP
------------ Charisma modifier. You don't need advantage on the
Disguise kit, thieves' tools attack roll to use your Sneak Attack against a creature
------------ if you are within 5 feet of it, no other creatures are
within 5 feet of you, and you don't have disadvantage
on the attack roll.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

(Feat)Piercer -

Source: Tasha's Cauldron of Everything

You have achieved a penetrating precision in combat, granting you the following
benefits:

Increase your Strength or Dexterity by 1, to a maximum of 20.

Once per turn, when you hit a creature with an attack that deals piercing damage,
you can re-roll one of the attack’s damage dice, and you must use the new roll.

When you score a critical hit that deals piercing damage to a creature, you can roll
one additional damage die when determining the extra piercing damage the target
takes.

ADDITIONAL FEATURES & TRAITS

Oathbow - Estimated Value (Sane Cost Guide): 3,500 gp


When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a
ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack
becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time.
When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this
weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other
than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6
piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. Proficiency with a
longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
============================================================
Bracers of Archery -Estimated Value (Sane Cost Guide): 1,500 gp
While wearing these bracers, you have proficiency with the longbow and short bow, and you gain a +2 bonus to damage rolls on
ranged attacks made with such weapons.
============================================================
Winged Boots -Estimated Value (Sane Cost Guide): 8,000 gp
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours,
all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the
duration expires, you descend at a rate of 30 feet per round until you land.
============================================================

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
wis 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 2 6
http://dnd5e.wikidot.com/spell:ray-of-frost (Race) ● http://dnd5e.wikidot.com/spell:catnap

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SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 0 7
EPAR
SPELL NAME
ED
PR

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4 1 0
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SPELLS KNOWN

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2 3 0
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5
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9
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TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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