Imperium - Adepta Sororitas - 500 Sisters - (500 pts)
Army Roster (Imperium - Adepta Sororitas) (500 pts)
Configuration
Battle Size Incursion (1000 Point limit)
Detachment Choice Bringers of Flame
Rules: Fervent Purgation
Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Titans are visible, Legends are visible,
Imperial Knights are visible, Agents of the Imperium are visible
Character (100 pts)
Canoness (1) Plasma pistol, Hallowed Chainsword, Null Rod
(50 pts)
Rules: Acts of Faith, Leader, Hazardous, Pistol
Unit: Canoness
Abilities: The Emperor's Grace, Invulnerable Save[1], Sacred Command, Null Rod
Melee Weapons: Hallowed Chainsword
Ranged Weapons: Plasma pistol - standard, Plasma pistol - supercharge
Abilities: Leader[1]
Hospitaller (1) Warlord
(50 pts)
Rules: Acts of Faith, Leader, Pistol
Unit: Hospitaller
Abilities: Medicus Ministorum, Sacred Healing, Invulnerable Save[2]
Ranged Weapons: Bolt pistol (x9) (x9)
Melee Weapons: Chirugeon's tools
Abilities: Leader[2]
Battleline (105 pts)
Battle Sisters Squad (10) • 6x Battle Sister
(105 pts) • Battle Sister w/ Simulacrum Imperialus
• Battle Sister w/ Special or Heavy Weapon: Ministorum flamer
• Battle Sister w/ Special Weapon: Artificer-crafted storm bolter
• Sister Superior: Boltgun, Chainsword
Rules: Pistol, Rapid Fire, Ignores Cover, Torrent
Abilities: Defenders of the Faith, Invulnerable Save[2], Cherub, Simulacrum Imperialis
Unit: Battle Sister (x10) (x50)
Ranged Weapons: Bolt pistol (x9) (x45), Boltgun (x4) (x12), Ministorum flamer, Artificer-crafted storm bolter
Melee Weapons: Close combat weapon (x8) (x40), Chainsword (x2) (x2)
Infantry (125 pts)
Retributor Squad (5) • 2x Retributor: Multi-melta
(125 pts) • 2x Retributor: Ministorum heavy flamer
• Retributor Superior: Boltgun, Chainsword
Rules: Acts of Faith, Pistol, Rapid Fire, Heavy, Melta, Ignores Cover, Torrent
Abilities: Cherubs, Storm of Retribution, Invulnerable Save[3]
Unit: Retributor Superior, Retributor (x4) (x8)
Ranged Weapons: Bolt pistol (x9) (x27), Boltgun (x4) (x4), Multi-melta, Ministorum heavy flamer
Melee Weapons: Close combat weapon (x8) (x24), Chainsword (x2) (x2)
Vehicle (170 pts)
Castigator (1) Storm bolter, Hunter-Killer Missile, Castigator battle cannon
(170 pts)
Rules: Acts of Faith, Deadly Demise D3, Sustained Hits, Blast, Ignores Cover, One Shot, Rapid Fire
Unit: Castigator
Abilities: Rites of Castigation, Damaged: 1-4 Wounds Remaining, Invulnerable Save[2]
Melee Weapons: Armoured tracks
Ranged Weapons: Heavy bolter (x3) (x3), Castigator battle cannon, Hunter-killer missile, Storm bolter
Rules:
Fervent Purgation Ranged weapons equipped by ADEPTA SORORITAS models from your army have the [ASSAULT] ability, and each time an
attack made with such a weapon targets a unit within 6", add 1 to the Strength characteristic of that attack.
Acts of Faith If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per
phase. This is done using Miracle dice.
GAINING MIRACLE DICE
If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
% At the start of each battle round.
% At the end of each phase, If one or more ADEPTA SORORITAS units from your army were destroyed that phase.
Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be
changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice
pool.
PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your
Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to
substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can
be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it
had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be
selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from
your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when
a unit performs an Act of Faith for any of the following types of dice roll:
% Advance roll
% Battle-shock test
% Charge roll
% Damage roll
% Hit roll
% Saving throw
% Wound roll
Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.
Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those
attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must
resolve the following sequence (resolve each failed test one at a time):
% If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous
weapons.
% Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous
weapons.
% Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to
the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any
mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.
Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.
Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.
Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.
Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Melta Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets
a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
One Shot The bearer can only shoot with this weapon once per battle.
Unit M T SV W LD OC
Canoness 6" 3 3+ 4 7+ 1
Hospitaller 6" 3 3+ 3 7+ 1
Battle Sister (x10) (x10) 6" 3 3+ 1 7+ 2
Retributor Superior 6" 3 3+ 1 7+ 2
Retributor (x4) (x4) 6" 3 3+ 1 7+ 2
Castigator 10" 10 3+ 11 7+ 3
Abilities
The Emperor's Grace
Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 2+ invulnerable save.
Invulnerable Save[1]
This model has an invulnerable save of 4+
Sacred Command
Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use
of that Stratagem by 1CP.
Null Rod
Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks.
Medicus Ministorum
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Sacred Healing
While this model is leading a unit, in your Command phase, you can return up to 1 destroyed model (excluding Character models) to that unit. If you wish, you
first discard 1 Miracle dice; if you do, you can return up to D3+1 destroyed models (excluding Character models) to that unit instead.
Invulnerable Save[2]
This model has an invulnerable save of 6+
Defenders of the Faith
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective markers remains under your control, even if
you have no models within range of it, until you opponent controls it at the star or end of any turn.
Cherub
Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Simulacrum Imperialis
At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one
D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.
Cherubs
Twice per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Storm of Retribution
Each time a model in this unit makes a ranged attack, re-roll a Wound roll of 1. If such an attack targets an enemy unit that has destroyed one or more Adepta
Sororitas units from your army during the battle, you can re-roll the Wound roll instead.
Invulnerable Save[3]
Models in this units have an invulnerable save of 6+
Rites of Castigation
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly
Adepta Sororitas unit makes a ranged attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy
unit can only be affected by this ability once per turn.
Damaged: 1-4 Wounds Remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Melee Weapons Range A WS S AP D Keywords
Hallowed Chainsword Melee 5 2+ 3 -1 1 -
Chirugeon's tools Melee 3 4+ 3 0 1 -
Close combat weapon (x8) (x8) Melee 1 4+ 3 0 1 -
Chainsword (x2) (x2) Melee 3 4+ 3 0 1 -
Armoured tracks Melee 3 4+ 6 0 1 -
Ranged Weapons Range A BS S AP D Keywords
Plasma pistol - standard 12" 1 2+ 7 -2 1 Pistol
Plasma pistol - supercharge 12" 1 2+ 8 -3 2 Hazardous, Pistol
Bolt pistol (x9) (x9) 12" 1 3+ 4 0 1 Pistol
Boltgun (x4) (x4) 24" 1 3+ 4 0 1 Rapid Fire 1
Ministorum flamer 12" D6 N/A 5 0 1 Ignores Cover, Torrent
Artificer-crafted storm bolter 24" 2 3+ 4 0 2 Rapid Fire 2
Multi-melta 18" 2 4+ 9 -4 D6 Heavy, Melta 2
Ministorum heavy flamer 12" D6 N/A 6 -1 1 Ignores Cover, Torrent
Heavy bolter (x3) (x3) 36" 3 3+ 5 -1 2 Sustained Hits 1
Castigator battle cannon 48" D6+3 3+ 10 -1 3 Blast, Ignores Cover
Hunter-killer missile 48" 1 2+ 14 -3 D6 One Shot
Storm bolter 24" 2 3+ 4 0 1 Rapid Fire 2
Abilities
Leader[1]
This unit can be attached to the following units:
- Battle Sisters Squad
- Celestian Sacresants
- Dominion Squad
- Retributor Squad
- Sisters Novitiate Squad
Leader[2]
This model can be attached to the following units:
% Battle Sisters Squad
% Celestian Sacresants
% Dominion Squad
% Retributor Squad
% Sisters Novitiate Squad
This model can be attached to a Battle Sisters Squad, even if one Canoness, Palatine, Junith Eruita, or Aestred Thurga unit has already been attached to it. If
you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.