1920S ERA INVESTIGATOR
Name
Jack "Mungo" Reese Birthplace
Boston Pronoun
Occupation Bounty Hunter Residence Arkham Age 32
STR 80 40 16 SIZ 70 35 14 Hit Points 14 14
CHARACTERISTICS
CON 70 35 14 POW 55 27 11 Magic Points 11 11
DEX 50 25 10 APP 30 15 6 Luck 40
INT 30 15 6 EDU 25 12 5 Sanity 55 11
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 45 22 9 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 40 20 8 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 40 20 8
None (05%) 5 2 1 Intimidate (15%) 60 30 12 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 55 27 11 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 20 10 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 English (EDU) 20 10 4 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 25 12 5 Stealth (20%) 55 27 11
Dodge (half DEX) 25 12 5 Library Use (20%) 20 10 4 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 50 25 10 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 50 25 10
Fighting (Brawl) (25%) 60 30 12 Medicine (01%) 1 0 0 None 1 0 0
None 1 0 0 Natural World (10%) 10 5 2 None 1 0 0
Fighting
None 1 0 0 Navigate (10%) 20 10 4 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 55 27 11 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8
COMBAT
Brawl 60 30 12 1D3 + DB 1 - - - Build 1
.45 Auto 55 27 11 1D10+2 15 yrd 100
Dodge 25 12 5
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $40.00
Assets
$1000.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.