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Mungo

Jack 'Mungo' Reese is a 32-year-old bounty hunter from Boston, currently residing in Arkham. He possesses various skills, including firearms and first aid, with a total of 14 hit points and a spending level of $10.00, along with cash assets of $40.00 and total assets of $1000.00.

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jwairborne45
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0% found this document useful (0 votes)
24 views3 pages

Mungo

Jack 'Mungo' Reese is a 32-year-old bounty hunter from Boston, currently residing in Arkham. He possesses various skills, including firearms and first aid, with a total of 14 hit points and a spending level of $10.00, along with cash assets of $40.00 and total assets of $1000.00.

Uploaded by

jwairborne45
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Jack "Mungo" Reese Birthplace
Boston Pronoun
Occupation Bounty Hunter Residence Arkham Age 32

       

STR 80 40 16 SIZ 70 35 14 Hit Points 14 14


CHARACTERISTICS

       

CON 70 35 14 POW 55 27 11 Magic Points 11 11


       

DEX 50 25 10 APP 30 15 6 Luck 40


         

INT 30 15 6 EDU 25 12 5 Sanity 55 11


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 45 22 9 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 40 20 8 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 40 20 8
None (05%) 5 2 1 Intimidate (15%) 60 30 12 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 55 27 11 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 20 10 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 English (EDU) 20 10 4 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 25 12 5 Stealth (20%) 55 27 11
Dodge (half DEX) 25 12 5 Library Use (20%) 20 10 4 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 50 25 10 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 50 25 10
Fighting (Brawl) (25%) 60 30 12 Medicine (01%) 1 0 0 None 1 0 0
None 1 0 0 Natural World (10%) 10 5 2 None 1 0 0
Fighting
None 1 0 0 Navigate (10%) 20 10 4 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 55 27 11 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 60 30 12 1D3 + DB 1 - - - Build 1


.45 Auto 55 27 11 1D10+2 15 yrd 100
  

Dodge 25 12 5
Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $40.00
Assets
$1000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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