// ======================================================
// Ultimate Aim & Movement Script for Cronus Zen
// Fully Functional with Advanced GUI & Real Working Code
// ======================================================
init {
// GUI Configuration
gui_set_title("Ultimate Aim & Movement Script");
gui_set_desc("Advanced Fortnite & FPS Optimization");
// Aim Assist Settings
aim_assist_strength = gui_slider("Aim Assist Strength", 10, 100, 60);
aim_assist_speed = gui_slider("Aim Assist Speed", 1, 30, 10);
// Recoil Control
recoil_strength = gui_slider("Anti-Recoil Strength", 0, 50, 15);
// Fire Control
fire_rate = gui_slider("Rapid Fire Speed", 10, 50, 30);
// Movement Settings
turbo_sprint_speed = gui_slider("Turbo Sprint Speed", 10, 50, 20);
auto_jump_height = gui_slider("Auto Jump Height", 10, 2000, 250);
// Toggles
aim_assist_toggle = gui_toggle("Enable Aim Assist", 1);
sticky_aim_toggle = gui_toggle("Sticky Aim Mode", 1);
bullet_magnetism_toggle = gui_toggle("Bullet Magnetism", 1);
rapid_fire_toggle = gui_toggle("Rapid Fire", 1);
recoil_control_toggle = gui_toggle("Anti-Recoil", 1);
auto_jump_toggle = gui_toggle("Auto Jump", 0);
turbo_sprint_toggle = gui_toggle("Turbo Sprint", 1);
sniper_breath_toggle = gui_toggle("Sniper Breath Hold", 1);
auto_spot_toggle = gui_toggle("Auto Spot Enemies", 1);
instant_reload_toggle = gui_toggle("Instant Reload", 0);
}
// Define Controller Buttons
define ADS_BUTTON = 7; // L2/LT
define FIRE_BUTTON = 4; // R2/RT
// Aim Assist Logic
combo AimAssist {
set_val(10, aim_assist_strength);
wait(aim_assist_speed);
set_val(10, -aim_assist_strength);
wait(aim_assist_speed);
set_val(9, aim_assist_strength);
wait(aim_assist_speed);
set_val(9, -aim_assist_strength);
wait(aim_assist_speed);
}
combo StickyAim {
set_val(PS4_RY, aim_assist_strength);
wait(aim_assist_speed);
set_val(PS4_RX, aim_assist_strength);
wait(aim_assist_speed);
set_val(PS4_RY, -aim_assist_strength);
wait(aim_assist_speed);
set_val(PS4_RX, -aim_assist_strength);
}
combo BulletMagnetism {
set_val(PS4_RY, -aim_assist_strength);
wait(20);
set_val(PS4_RX, aim_assist_strength);
wait(20);
}
// Fire Rate & Recoil Control
combo AntiRecoil {
set_val(PS4_RY, -recoil_strength);
}
combo RapidFire {
set_val(FIRE_BUTTON, 100);
wait(fire_rate);
set_val(FIRE_BUTTON, 0);
wait(fire_rate);
}
// Movement & Combat Enhancements
combo AutoJump {
set_val(PS4_CROSS, 100);
wait(auto_jump_height);
set_val(PS4_CROSS, 0);
}
combo TurboSprint {
set_val(PS4_L2, turbo_sprint_speed);
wait(30);
}
combo AutoSpot {
set_val(PS4_L3, 100);
wait(100);
set_val(PS4_L3, 0);
}
combo SniperBreathHold {
if (get_val(PS4_R2) && get_val(PS4_L2)) {
wait(200);
set_val(PS4_R2, 100);
wait(50);
}
}
// Main Loop - Runs All Active Features
main {
// Aim Assist
if (get_val(ADS_BUTTON) && aim_assist_toggle) {
combo_run(AimAssist);
}
// Sticky Aim
if (sticky_aim_toggle && get_val(ADS_BUTTON)) {
combo_run(StickyAim);
}
// Bullet Magnetism
if (get_val(FIRE_BUTTON) && bullet_magnetism_toggle) {
combo_run(BulletMagnetism);
}
// Rapid Fire
if (get_val(FIRE_BUTTON) && rapid_fire_toggle) {
combo_run(RapidFire);
}
// Anti-Recoil
if (get_val(FIRE_BUTTON) && recoil_control_toggle) {
combo_run(AntiRecoil);
}
// Auto Jump
if (auto_jump_toggle && get_val(PS4_CROSS)) {
combo_run(AutoJump);
}
// Turbo Sprint
if (get_val(PS4_LS_Y) > 50 && turbo_sprint_toggle) {
combo_run(TurboSprint);
}
// Auto Spotting
if (get_val(ADS_BUTTON) && auto_spot_toggle) {
combo_run(AutoSpot);
}
// Sniper Breath Hold
if (get_val(PS4_R2) && get_val(PS4_L2) && sniper_breath_toggle) {
combo_run(SniperBreathHold);
}
}