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Unreal Clone

Clones of unreal

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fangsqd
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0% found this document useful (0 votes)
123 views4 pages

Unreal Clone

Clones of unreal

Uploaded by

fangsqd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

// ======================================================

// Ultimate Aim & Movement Script for Cronus Zen


// Fully Functional with Advanced GUI & Real Working Code
// ======================================================

init {
// GUI Configuration
gui_set_title("Ultimate Aim & Movement Script");
gui_set_desc("Advanced Fortnite & FPS Optimization");

// Aim Assist Settings


aim_assist_strength = gui_slider("Aim Assist Strength", 10, 100, 60);
aim_assist_speed = gui_slider("Aim Assist Speed", 1, 30, 10);

// Recoil Control
recoil_strength = gui_slider("Anti-Recoil Strength", 0, 50, 15);

// Fire Control
fire_rate = gui_slider("Rapid Fire Speed", 10, 50, 30);

// Movement Settings
turbo_sprint_speed = gui_slider("Turbo Sprint Speed", 10, 50, 20);
auto_jump_height = gui_slider("Auto Jump Height", 10, 2000, 250);

// Toggles
aim_assist_toggle = gui_toggle("Enable Aim Assist", 1);
sticky_aim_toggle = gui_toggle("Sticky Aim Mode", 1);
bullet_magnetism_toggle = gui_toggle("Bullet Magnetism", 1);
rapid_fire_toggle = gui_toggle("Rapid Fire", 1);
recoil_control_toggle = gui_toggle("Anti-Recoil", 1);
auto_jump_toggle = gui_toggle("Auto Jump", 0);
turbo_sprint_toggle = gui_toggle("Turbo Sprint", 1);
sniper_breath_toggle = gui_toggle("Sniper Breath Hold", 1);
auto_spot_toggle = gui_toggle("Auto Spot Enemies", 1);
instant_reload_toggle = gui_toggle("Instant Reload", 0);
}

// Define Controller Buttons


define ADS_BUTTON = 7; // L2/LT
define FIRE_BUTTON = 4; // R2/RT

// Aim Assist Logic


combo AimAssist {
set_val(10, aim_assist_strength);
wait(aim_assist_speed);
set_val(10, -aim_assist_strength);
wait(aim_assist_speed);
set_val(9, aim_assist_strength);
wait(aim_assist_speed);
set_val(9, -aim_assist_strength);
wait(aim_assist_speed);
}

combo StickyAim {
set_val(PS4_RY, aim_assist_strength);
wait(aim_assist_speed);
set_val(PS4_RX, aim_assist_strength);
wait(aim_assist_speed);
set_val(PS4_RY, -aim_assist_strength);
wait(aim_assist_speed);
set_val(PS4_RX, -aim_assist_strength);
}

combo BulletMagnetism {
set_val(PS4_RY, -aim_assist_strength);
wait(20);
set_val(PS4_RX, aim_assist_strength);
wait(20);
}

// Fire Rate & Recoil Control


combo AntiRecoil {
set_val(PS4_RY, -recoil_strength);
}

combo RapidFire {
set_val(FIRE_BUTTON, 100);
wait(fire_rate);
set_val(FIRE_BUTTON, 0);
wait(fire_rate);
}

// Movement & Combat Enhancements


combo AutoJump {
set_val(PS4_CROSS, 100);
wait(auto_jump_height);
set_val(PS4_CROSS, 0);
}

combo TurboSprint {
set_val(PS4_L2, turbo_sprint_speed);
wait(30);
}

combo AutoSpot {
set_val(PS4_L3, 100);
wait(100);
set_val(PS4_L3, 0);
}

combo SniperBreathHold {
if (get_val(PS4_R2) && get_val(PS4_L2)) {
wait(200);
set_val(PS4_R2, 100);
wait(50);
}
}

// Main Loop - Runs All Active Features


main {
// Aim Assist
if (get_val(ADS_BUTTON) && aim_assist_toggle) {
combo_run(AimAssist);
}

// Sticky Aim
if (sticky_aim_toggle && get_val(ADS_BUTTON)) {
combo_run(StickyAim);
}

// Bullet Magnetism
if (get_val(FIRE_BUTTON) && bullet_magnetism_toggle) {
combo_run(BulletMagnetism);
}

// Rapid Fire
if (get_val(FIRE_BUTTON) && rapid_fire_toggle) {
combo_run(RapidFire);
}

// Anti-Recoil
if (get_val(FIRE_BUTTON) && recoil_control_toggle) {
combo_run(AntiRecoil);
}

// Auto Jump
if (auto_jump_toggle && get_val(PS4_CROSS)) {
combo_run(AutoJump);
}

// Turbo Sprint
if (get_val(PS4_LS_Y) > 50 && turbo_sprint_toggle) {
combo_run(TurboSprint);
}
// Auto Spotting
if (get_val(ADS_BUTTON) && auto_spot_toggle) {
combo_run(AutoSpot);
}

// Sniper Breath Hold


if (get_val(PS4_R2) && get_val(PS4_L2) && sniper_breath_toggle) {
combo_run(SniperBreathHold);
}
}

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