Rogue 1 Criminal
class & level BackgrouNd Player Name
Lightoot haling Neutral
character Name race aligNmeNt exPerieNce PoiNts
insPiration
strength I never have a plan, but I’m great at
14 +3 25 feet making things up as I go along. Also, the
−1 +2 Proficiency bonus
Armor
cLASS InItIAtIvE SpEEd
best way to get me to do something is to
tell me I can’t do it.
8 PsN s
Hit Point Maximum 9
−1 Strength People. I’m loyal to my friends, not to any
dexterity
+5 Dexterity ideals. Everyone else can take a trip on the
River Styx for all I care.
+3 +1 Constitution
currEnt hIt poIntS Ds
+3 Intelligence
16 +0 Wisdom
Qelline Alderlead, my aunt, has a farm in
+3 Charisma Phandalin. I always give her some of my
constitution ill-gotten gains.
saving throws
tEmporAry hIt poIntS BNDs
+1
+5 Acrobatics (Dex) otal 1d8 sCCsss My aunt must never know the deeds I did
12 +0 Animal Handling (Wis) as a member of the Redbrands.
Fs
+1 Arcana (Int)
H DC DH svs Fws
intelligence −1 Athletics (Str)
+5 Deception (Cha)
+1 +1 History (Int)
NM k BNs DMg/P Thieves’ Cant. You know thieves’ cant, a
Shortsword +5 1d6 + 3 piercing secret mix of dialect, jargon, and code that
13 +0 Insight (Wis) allows you to hide messages in seemingly
+3 Intimidation (Cha) Shortbow* +5 1d6 + 3 piercing normal conversation. You also understand a
+3 Investigation (Int) set of secret signs and symbols used to convey
wisdom
short, simple messages, such as whether an area
+0 Medicine (Wis) is dangerous, whether loot is nearby, or whether
+0 +1 Nature (Int) *You can shoot your shortbow 80 feet, or up to the people in an area are easy marks or will
320 eet with disadvantage on the attack roll. provide a safe house for thieves on the run.
+0 Perception (Wis)
10 Sneak Attack. Once per turn, when you hit a Lucky. When you roll a natural 1 on an attack
+5 Performance (Cha) roll, ability check, or saving throw, you can
creature with a Dexterity-based attack (such
+3 Persuasion (Cha) as with your shortsword or shortbow) and you reroll the die and must use the new roll.
charisma Brave. You have advantage on saving throws
+1 Religion (Int) have advantage on the attack roll, you can deal
an extra 1d6 damage to your target. You don’t against being frightened.
+3 +5 Sleight of Hand (Dex)
need advantage if another enemy of the target Halfing Nimbleness. You can move through
+7 Stealth (Dex) is within 5 feet of it and isn’t incapacitated. You the space o any creature that is o a size larger
16 can’t deal the extra damage, however, if you than yours.
+0 Survival (Wis)
have disadvantage on the attack roll. Naturally Stealthy. You can attempt to hide
*see your equipment. when you are obscured by a creature that is at
SKILLS AttAcKS & SpELLcAStIng
least one size larger than you.
Criminal Contact. You have a contact who
10 Passive wisdom (PercePtion) Shortsword, shortbow, 20 acts as your liaison to a network o other
CP
arrows, leather armor, thieves’ criminals. You know how to get messages
tools, backpack, bell, 5 candles, to and from your contact, even over great
Prociencies. Light armor, simple weapons, crowbar, hammer, 10 pitons, 50 distances; you know the local messengers,
sP
hand crossbows, longswords, rapiers, feet of hempen rope, hooded corrupt caravan masters, and seedy sailors
shortswords, thieves’ tools, playing cards, lantern, 2 asks o oil, 5 days who can carry messages for you. You can move
carpenter’s tools P rations, tinderbox, waterskin, secret information or stolen goods through
Languages. Common, Haling crowbar, set o dark common your contact in exchange for money or other
Expertise. When you make a Dexterity clothes including a hood, pouch inormation you seek.
gP 15
(Stealth) check or a check using thieves’
tools, your prociency bonus is doubled. This
benet is included in your Stealth skill bonus. PP
Other prOficiencies & languages EquIpmEnt FEAturES & trAItS
Haling rogue (criminal), page 1 o 2 TM & © 2014 Wizards o the Coast LLC. Permission is granted to photocopy this document or personal use.
Halfing Gaining Levels
Th cmt hm th l mt hli’ liv: plc t As you adventure and overcome challenges, you gain experience
settle in peace and quiet, far from marauding monsters and clashing points (XP), as explained in the rulebook.
mi; blzi d ml; d dik d With each level you gain, you gain one additional Hit Die and add
cvti. Thh m hli liv t thi dy i mt 1d8 + 1 t y hit pit mximm.
agricultural communities, others form nomadic bands that travel
constantly, lured by the open road and the wide horizon to discover 2nd Level: 300 XP
the wonders of new lands and peoples. But even these wanderers love Cunning Action. Y qick thiki d ility llw y t mv
peace, food, hearth, and home, though home might be a wagon jostling and act quickly, so you can take a bonus action on each of your turns in
along an old dirt road. combat. This action can be used only to take the Dash, Disengage, or
Th dimitiv hli viv i wld ll l ct by Hide action.
vidi tic , bi tht, vidi . Stdi bt 3 t
tall, they appear relatively harmless and so have managed to survive 3rd Level: 900 XP
for centuries in the shadow of empires and on the edges of wars Second-Story Work. Y i th bility t climb t th
d pliticl ti. Thy’ ccd with bic d d impl normal, so climbing no longer costs you extra movement. In addition,
pleasures and have little use for ostentation. when you make a running jump, the distance you can cover increases
Hli bl d chl ppl. Thy chih th by mb t ql t y Dxtity mdi.
bonds of family and friendship, as well as the comforts of hearth and Fast Hands. Y c th b cti td by y Ci
home, harboring few dreams of glory. Even adventurers among them Acti t mk Dxtity (Sliht Hd) chck, tk th U
usually venture into the world for reasons of community, friendship, Objct cti, y thiv’ tl t ty t dim tp p
wanderlust, or curiosity. a lock.
Sneak Attack. Y dl 2d6 dm with y Sk Attck
t, itd 1d6.
A hli h iv m, mily m, d pibly
nickname. Family names are often nicknames that stuck so
4th Level: 2,700 XP
tenaciously they have been passed down through the generations.
Ability Score Improvement. Y Dxtity ic t 18, which
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, h th llwi ct:
Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, • Y Dxtity mdi bcm +4.
Wellby • Y ttck b d y dm Dxtity-bd ttck,
such as your shortsword and shortbow, increase by 1.
Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, • Y mdi t Dxtity vi thw ic by 1.
Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, • Y mdi t Dxtity-bd kill ic by 1.
Shaena, Trym, Vani, Verna • While you wear light or no armor, your Armor Class increases by 1.
• Y iititiv ic by 1.
Family Names: Brushgather, Goodbarrel, Greenbottle,
High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, 5th Level: 6,500 XP
Udbh Prociency Bonus. Y pcicy b ic t +3, which
h th llwi ct:
Rogue
• Y ttck b ic by 1 wp y’ pcit with.
• Y mdi vi thw d kill y’ pcit i (idi-
R ly kill, tlth, d thi ’ vlbiliti t t th cated by a ) ic by 1. Y Expti t m y
pp hd i y itti. Thy hv kck di th lti b Stlth d th thiv’ tl itd ch ic
to just about any problem. by 2.
Sneak Attack. Y dl 3d6 dm with y Sk Attck
Background t, itd 2d6.
Uncanny Dodge. When an attacker you can see hits you with an
The town of Phandalin is built on the ruins of an older settlement, ttck ll, y c y cti t hlv th ttck’ dm
vct v cti til m hdy ttl t bt bildi against you.
it some years back. Drawn by stories of gold and platinum in the nearby
foothills, you came to Phandalin as well, not to earn a living, but to Improving Your Armor
py th wh tck it ich. Y jid clli itl th As you acquire treasure, you can buy better armor to improve your
Redbrands and made some decent coin as a burglar, enforcer, or fence. Armor Class. The rulebook contains equipment, including armor.
But you must have made an enemy among your fellow Redbrands.
Sm t y p. O tht p’ wd, th hd th
Rdbd— wizd clld Glt—tid t hv y killd. Y
escaped, barely alive and thanking Tymora, the goddess of good
t, y lck. Y d Phdli, lmt pil d with
only the tools of your trade to your name.
Personal Goal: Get Your Revenge. Someone in the Redbrands
nearly got you killed, and you sure would like to know who it was. And
th y’d lik t tk y v— tht p, Glt,
maybe on all the Redbrands. And you just got a tip that might help you:
someone named Halia Thornton also has it out for the Redbrands. She
lives in Phandalin, which means showing your face to the Redbrands
who still want you dead.
Alignment: Neutral. Y td t d whtv m bt t th
tim. S, y’v d m thi y’ t pd , d y’
not personally committed to making the world a better place. But you
hv itt i ci i mki thi w th thy
already are.
Haling rogue (criminal), page 2 o 2 TM & © 2014 Wizards o the Coast LLC. Permission is granted to photocopy this document or personal use.