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3D Scanner Guide

This document serves as a comprehensive guide for using 3D scanners at the Advanced Output Center, detailing access policies, scanner specifications, and usage instructions. It outlines the requirements for certification, reservation procedures, and penalties for late returns, as well as providing specific guidance for operating the Artec Eva scanner and its software. The document emphasizes the importance of proper setup, scanning techniques, and post-processing steps to ensure high-quality 3D scans.
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0% found this document useful (0 votes)
31 views19 pages

3D Scanner Guide

This document serves as a comprehensive guide for using 3D scanners at the Advanced Output Center, detailing access policies, scanner specifications, and usage instructions. It outlines the requirements for certification, reservation procedures, and penalties for late returns, as well as providing specific guidance for operating the Artec Eva scanner and its software. The document emphasizes the importance of proper setup, scanning techniques, and post-processing steps to ensure high-quality 3D scans.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Guide for 3D Scanning

Table of contents: Access Policy: Page 2 Artec Eva: Page 3


Handyscan: Page 10 NextEngine: Page 16

General Information

NextEngine HD Handyscan REVScan Artec Eva


Minimum Size 1” x 1” x 1” 3” x 3” x 3” 3” x 3” x 3”
Maximum Size 13.5” x 10.1” (Diameter) No perceived maximum No perceived maximum
Resolution 0.2mm (0.007”) 0.1mm (0.004”) 0.5mm (0.01”)
Accuracy 0.127mm (0.005”) 0.05mm (0.001”) 0.1mm (0.004”)
Texture Capture Yes No Yes
Material Non-reflective, opaque materials are optimal. Scanner must have a line of sight to object features.
Pricing Free Positioning Targets 10 for $1 Free

Access Self-serve, open to currently enrolled students, active faculty, and staff;
Users must be certified; See Access section for details

Location Check out from Advanced Output Center, 1232 Sullivan


Scanner can only leave the building with an equipment pass from AOC staff.
- $50 a day for late returns
Applicable Fines
- Cost of replacement or repair for loss or damages

Scanner selection based on object size.

Small stationary object needing Person or large object that may end Larger object that needs high
detail captured such as a toy or up moving positions during scanning detail captured.
small statue. process and/or large color object

Use: NextEngine HD Use: Artec EVA Use: Handyscan


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Accessing the 3D Scanners
Authorizations
• Before using the 3D scanners, you must complete a certification session online. Currently enrolled students, faculty and staff can be
certified for 3D scanning.
• The information covered during certifications will change as software and hardware are updated or reconfigured. To keep users up
to date on 3D scanning techniques and policies, certifications will be good for two calendar years, after which you will need to be
re-certified.
• Sign up for the certification course online at: http://sites.saic.edu/aoc

Reservations
• Reservations must be made through Acuity on our website at least 12 hours before the time being reserved, and no more than 2
weeks in advance.
• Reservations can only be made in 12 hour blocks. If a scanner block extends past end of day, scanner is due back at lab closure.
• Reservations are non-transferable from one person to another. You can only make and use reservations for yourself.
• Reservations can be rescheduled or cancelled by following links in the confirmation email sent by Acuity.
• You will be given a 10-minute grace period to show up for your reserved time slot. If you do not show up after that point, your
reservation might be considered a no-show.
• In the unlikely event that your reserved time slot must be canceled due to equipment malfunction or other unforesee-able issues,
you will be notified as quickly as possible and given the option to make a new reservation at the earliest available time slot.
• In the event that a 3D scanner is taken offline, it will not be available for reservation until it is operational again.

Walk-ins
• There are no walk-in appointments on our 3D scanners until social distancing and Covid-19 guidelines are lifted. All laser cutter
usage must be a reservation only.

Special Conditions
• The 3D scanner can only leave the building with an equipment pass from AOC staff.
• Late returns will be fined $50/day.
• The 3D scanner must be returned the same day it is checked out, half an hour before the AOC closes.

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Artec Eva 3D Scanner
Artec Eva Contents:
Dell Laptop Artec Eva
• Dell laptop • Artec Eva
• Laptop Case • Power Supply
(not pictured) • Power Supply cable
• Power Supply • An 8’ USB cable
cable • Case
• Mouse (not pictured)

Optional Artec External Battery

• The Artec has an added option of using a portable rechargeable


battery. This can be useful if you are scanning in an area without access to a
wall outlet.
• If you are interested in this option, try to let the AOC know ahead of time
through email or in person so we can have both the battery and laptop at full
charge for you.

Hardware Setup:
• Begin setup by plugging the Artec power supply cord into an outlet. Screw the other end into the back of the
scanner tightly and carefully. The scanner will begin blinking green.
• Next, plug the USB cord into the Dell laptop and plug the other end into the side of the scanner.

Back view of the Artec Eva

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Artec Studio 14 Overview

• Using the scan software requires a lot of memory. It is highly recommended you close out all other applications
before beginning.

• Open Artec Studio 14. Before you begin, you may want to save your project from the “file” menu so you can
continue to save your work as you progress.

• Keep in mind that as your project grows with more and more scans, it will take much longer to save. Do not try to save
everything from your whole session at once. These scanners are due back 30 minutes before closing - no exceptions.
• Below is a diagram of the Artec Studio 14 workspace. The software as a whole is user-friendly and does a good job of explaining
how to run commands and processes. The three main areas of the software are the menu buttons on the left, the viewport in
the middle, and the scan panel on the right. Although the menu buttons appear to be organized chronologically from top the
bottom, there is some jumping back and forth that needs to be done and the following steps will go into more detail about each
step.

• This guide will not be using certain


features like Autopilot, Multi-scan
or Publish. These features have either
been deemed not accurate enough,
not useful enough, or too specific to
be used in most scanning situations.

Handling the Artec Eva

• The Artec Eva is a lightweight hand-held device, be very careful to set it down away from the edges of the table or platform you
are working on as it does not have a cradle to rest in when not in use.
• The Artec is not cordless so you must be mindful of tripping hazards.
• On the front face of the Artec, you have two cameras and circular light-source. Do not directly touch any of these areas. If they
appear dirty, alert an AOC staff member - do not attempt to clean.

• Refer back to the “Hardware


setup” step of this guide to view the
locations of the Artec’s
buttons.

• If you are using the Artec’s


portable battery, attach it to yourself
through a belt while you hold the lap-
top with one hand and the scanner in
the other. You can also set the laptop
down like normal if your location
permits and hold the battery while
you scan.

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Configure the Artec Eva in Artec Studio 14

• Before you begin to capture your object, you must preview the
object in its environment and make some choices about settings.
Hit the “Scan” button to configure the scanner.

• A - “Preview” will initiate the scanners flash bulb so you can


view a preview of the object as the scanner gathers data. Before
we press this, let’s take a look at some settings.
• B - Choosing “Geometry + Texture” will capture both the shape
of the object (example: for monochromatic 3D printing purpos-
es) as well as the color information (for full color 3D printing and
animation/rendering). Even if you do not need the
textures, it may be a good idea to scan in this mode to make
alignment easier in the next sections.
• C - “Geometry” will only capture the object’s shape. If you are
short on time and will be doing many scans, this could be a better
option as the software will perform faster with texture off.
• If you select “Enable automatic base removal” the program will
attempt to edit out tables and other unintended scanning surfaces
from your scan data.
• After you’ve chosen these option, press “Preview” with the scan-
ner pointing at your object.
• D - “Scanning speed” denotes how fast the scanner is firing. A
higher FPS (yielding a quicker firing flash) works well for indoor
situations and within the AOC itself. A higher FPS is also good
for shaky hands. Feel free to toggle the slider while viewing your
preview scan to see the difference in the scan speed and smooth-
ness.
• E - “Depth of field” affects how much of the environment the
scanner sees.

• If you start to notice a lag when moving from preview to actual capture mode when you start scanning, check to make sure
the “Delay before recording” value is set to 1-3 seconds. This is located under the advanced tab.

• While viewing your preview scan, get


comfortable with the proper distance you
will need when you actually
capture the object. The green
Distance Meter on the left will aid you
in this. You want most of your data curve
to reside in the lightest green area of the
meter.
• Move around the object with the scanner
pointed at it and observe the meter,
making sure you have ample room
to capture the object optimally in the
environment you are in.
• An incorrect distance will result in sparse
scans and lost tracking.
• When in preview mode, your scan will
look as pictured to the left with no green
outline. When capturing, the edges will
glow green.

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Scanning in Artec Studio 14

• Scan your object until you are satisfied with the


result. It is best to keep the surface count low,
as a high number of surfaces can cause longer
processing in later steps. We recommend under
400 frames whenever possible.

• After you have finished the scan, select “Stop.”


You can now view the individual frames
captured by double clicking on the job in the
workspace panel. Here you will be able to select
and delete frames that may have become mis-
aligned or otherwise are unneeded.

• After our scan we’ll want to clean up the


model. Enter the “Editor” mode on the left
tool-bar. As soon as you exit the “Scan” mode
you’ll notice the software runs a Fine Serial
Registration. This is normal.

Editing your scan - Erasing

• After the Fine Serial Registration has completed, you may have to select “Editor” again. Now we’ll select the “Eraser” and
clean up the scan.

• There are different modes in the “Eraser.”


- 2D selection will paint through all surfaces.
- 3D selection will only paint the top-most surface.
- Rectangular selection is like 2D but you can only drag a rectangular marquee.
- Cutoff plane will allow you select multiple points are remove an entire plane
(like a table surface).
• Use whatever tool you prefer,
select the area to remove and
select “Erase.”
• You can toggle off different
scans (#1 is active here) by
selecting the eye icon next to
the scan set. It is recommended
to only clean up one scan set at
a time as they will often sit on
top of each other and be hard
to identify when multiple scans
are active.
• Once you have selected
everything you wish to erase,
you can erase and proceed to
align.

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Editing your scan - Alignment

• Now that our data has been cleaned up. We’ll want to start aligning out scans together before we finally merge them together
into a single mesh.
• First make sure all scans that are cleaned up and will be part of the final mesh are visible on the menu to the right, then
access the “Align” mode on the left hand toolbar.
• Depending on how complete your scan data is, you will be able to complete alignment simply through trying the “Auto-
Align.” If you have enough data, this will align all the scans for you. If this does not work, you will need to either go back
and scan additional data, or proceed to manual alignment, which is detailed below.

• To perform manual alignment,


you will need to select two scans
and select matching points on each
model by creating “pairs” and
aligning markers.
• Before starting manual alignment,
you will want to select 2 scans to
start with. It is a good idea to start
with the most complete scans you
have made. The first one will have
a dark blue dot next to it, and the
second will have a lighter blue dot.
The dark blue is your reference
scan, meaning that the light blue
scans are going to be moved to the
dark blue scans location. This is
important as we add more scans to
the alignment.
• Select “New Pair”, select two
matching points on each model.
Continue this process until you
have at least 3 pairs. After 3 pairs
have been made, click “Align
meshes”. This will move the light
blue scan to the reference scan.
• Proceed by moving down your list
of scans and repeating this process.
Once 2 scans are aligned together,
you should set them both as the
reference scan, and clicking on that
scan until all the already aligned
scans are also dark blue.

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Finalizing your scan - Tools

• After alignment you’ll want to head back to the “Tools” menu and run “Global
Registration.” This process can take several minutes to complete. This process will
align all scans together.
• Once this is complete you can run a fusion mode. In our example we’ll run a “Fast
fusion,” but the type of fusion you wish to run is up to you. “Sharp fusion” is best
for sharp angles and geometric models, “Smooth fusion” is best for organic shapes
and curved models, while “Fast fusion” is a reliable combination of the two.
• After the fusion is complete there are a few more tools you can run on your
mesh in this menu. Often times your mesh will still have minor fractals floating
around your mesh. These can easily be removed with the “Outlier Removal” tool
under Fusion before you perform the fusion, or the “Small-object filter” removal
tool under Postprocessing if you have already preformed the fusion.
• “Hole filling” is a quick command to try to close any remaining holes in your mesh
after the fusion. Often times, this command will not fill all the holes on your mesh,
particularly larger holes. If you are having this problem you may need to go back
further and perform additional scans, or proceed to the “Fix Holes” tool. This tool
is detailed below.
• If your mesh is very large or complex, you may need to scale down the polycount
before export for your purposes. To do this use either the “Mesh Simplification” or
“Fast Mesh Simplification” tools, which will lower the resolution of geometry but
create a much smaller final file.
• The final important tool to be aware of is the “Smoothing” tool which can be used
to smooth over areas of the scan that are overly geometric. This is great for making
areas that were automatically filled look more natural. Keep in mind though, this
often will make the file larger and more complex.

Finalizing your scan - Fix Holes

• “Fix-Holes” mode is very useful


for creating a closed mesh, which
is required for many 3D processes,
including 3D printing.
• This mode will list all openings in
the mesh on the left, allowing you to
select and de-select which holes you
would like filled.
• Keep in mind that the bigger the hole,
the less natural the fix will look. Over
larger areas this tool tends to make
jagged geometric areas to cover the
holes, so scanning these areas is
usually the preference.
• Once you have selected all the holes
you would like to fill, click “Fix
Holes” at the top of this menu, and
then apply at the bottom.

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Finalizing your scan - Texture Application

• The last thing we’ll do before exporting the model is remap


the texture from our scans onto our final mesh. This can be
done by accessing the “Texture” mode.
• Select the fused model and then all the scans used to
generate that model. Set the desired resolution and hit
apply. You will not see the texture remapped to the model
surface.
• At the bottom you can select whether this texture is for
preview or export - you will most likely be using for export
if this is the final stage of your scanning.
• You can also set various settings such as resolution and
glare reduction if needed before applying the texture.

• Once the computer finishes applying the texture you will


be presented with some sliders that give you basic control
over things like color saturation and brightness. While
these tools are limited, it is a good idea to make sure you
like the look of your model and texture before you export,
as this becomes a much more difficult, sometimes even
impossible, task to perform after the fact.

Finalizing your scan - Exporting

• When you have completed all of these steps and you are satisfied
with the final model, you’ll want to save the model by exporting the
mesh from the “File” menu.
• Select “Export” then “Meshes” and you will get a window to select
your export settings.
• Use the drop down menu to select file type. Most scans intended for
3D printing or any digital output will want to be exported as either
an .STL or an .OBJ. There are, however, reasons you may want to
use different file types than these. Check what file type is best for
what you plan to do with your scan before exporting.
• It is also important to note that different file types will package the
color differently. You can research which file type will be best for
color if you need color in your final model, but usually we
recommend the .OBJ file type if this is the case.

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HandyScan REVscan G2:
Handyscan Object Preparation

• Object’s surface should be opaque and non-reflective. Coatings such as paint or powder can be used as needed. The ideal
surface for scanning is a matte white.
• Place reflective dots (available for purchase) on your object, 1”-4” apart in a random grid-like
orientation. Don’t place dots in a straight line.
• Dots can also be placed on a separate surface such as a board, which can then be placed beneath or behind the object to scan.
The AOC has pre-stickered boards for use.
• In order to track the object’s position in space, the scanner must be able to see at least 4 dots at all times.
• Do not go overboard when placing dots. More dots will not give you a better scan.

GOOD BAD
HandyScan Contents:
Macbook Pro Handyscan
• Macbook Pro • Handyscan
• Laptop Case • FireWire Cable w/
(Not Pictured) adaptor taped
• Power Supply • Power Supply
• Mouse • Stand
• Case
(not pictured)

Hardware Setup:
• Begin setting up by powering on the
Macbook with the mouse plugged into the
USB port and with the laptop connected to
power as the software can drain the battery.
Next, plug the adapter into the Thunderbolt
port of the Macbook. Plug the other end of
this cord into the top of the scanner itself.

• Next, plug power cord into a wall socket and plug the
small end into the empty port on the firewire cable.

• The scanner will power on and you will be able to open up the software at this point.

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Configuring the HandyScan in VXElements

• Using the scan software requires a lot of memory. It is highly recommended you close out all other applications before begin-
ning.
• Open VXElements. Start a “New Session”...

• Click on “Scanner Config” shown above to set the scanner’s exposure.


• Point the HandyScan at your object
and pull the trigger. The X on the
screen represents the scanner’s
laser-crosshairs. For ideal
exposure, the X should be completely
yellow or close as possible.

• Under the “Scanner Parameters” panel


on the left, adjust exposure by increas-
ing the “Laser Power” first, then the
“Shutter” slider as needed.

• It can be a good idea to check your ex-


posure with the “Auto-Adjust” button
in certain situations
(remember, Auto-Adjust is only useful
if the “X” completely covers the object
being scanned), but you should always
be calculating your exposure yourself.

• When you are satisfied with your calibration, hit “Apply” to exit.

• Next, set your scanning resolution by clicking “Scan” under “Project 1” or the name of your project on the left. Under
scan parameters, change the value in the resolution box to your desired resolution quality. The default is 0.079 and any
value lower than that will scan at a higher resolution.

• To begin scanning, hit the “Scan” button at


the top left of the software.

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Scanning in VXElements

• To scan, point the scanner at the object and hold the trigger button on the front of handle down. Move slowly and steadily around
the your object. When scanning with the boards, attempt to keep the scanner at a perpendicular angle instead of a parallel angle
in relation to the target board as parallel angles are more difficult for the scanner to read the dots on the surface.

• Try to keep the scanner about one foot away from the object. Watch the distance meter in VxElements (in the scanning
window on the left side) for feedback on the proper scan distance. When the meter is green, you are scanning at optimal
distance. To prevent the cord from entering the scanning path and to prevent tripping
hazards, always hold the scanner with one hand and pull the cord back with the other.
Safety and breaks

• Feel free to take breaks while scanning by releasing the trigger


button. Remember, whenever you are not actively handling the
scanner, make sure you keep it nestled in its cradle with the lenses
facing down. Keep watch over the cords to make sure there is no
danger of the scanner being pulled off the table. If need to take a
break and step away from the scanning area, bring the scanner and
its all components to the AOC. We can keep the items behind the
staff desk so they remain safe. If you don’t return for more than 60
minutes, we will have to release the scanner for others to use.

• Never touch the scanner’s lenses. If they look dirty, alert an


AOC staff member for cleaning.

Scanning in VXElements

• The red X seen over your scan data is where the scanner is currently recording, and the last 20 captures it made.
Continue to move the scanner around slowly to gather more data and build up the object. Right click the scanning
window and select “Lock Viewport” to focus on fine detail and filing in missing areas without the model moving
around. Another way to personalize your view is to use the scroll wheel on your mouse to double click an area on the
object to set your rotation axis.Small holes in the scan are normal, and can be fixed after scanning by either toggling
the “Auto-fill holes” slider or by moving to another software such as Geomagic (found on the AOC lab comput-
ers).

• While scanning, the object will look


pixelated - this is normal. Go to
preview mode by clicking the
“Preview” button on the top left. This
will show you what the scan data would
look like should you export the mesh
now.

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Scanning with a stickered board

• If you are scanning an object using the pre-stickered boards,


this process is a bit different. Once you have finished scan-
ning one side of your object, click on the “Positioning”
tab under the navigation panel. Once here, you will only see
the dots that have been registered and not the object itself.
Using one of the selection tools at the top, select the dots
(CTRL + left mouse) that sat on the boards forming the
walls of the setup. Delete these dots by pressing the
“Delete targets” button at the top and leave the dots that
sat on the floor board.

• Once these dots have been deleted, carefully remove the


walls of your setup and very carefully (without shifting
the placement of the object on the floor board) spin the
floor board so the back of the object is facing you. Put
the wall boards back up and contiue to scan your object.

• When you are finished scanning and wish to move on to editing, press the pause button at the top left as seen in the last
image on page 8 - remember, you can always go back and continue scanning as you begin to edit your scan.

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Editing your scan in VXElements: Clipping Planes and Scan Parameters

• Once you’ve paused your scan, you can expirement with the scan parameters seen in the bottom left panel of the software.
Here, you can modify your scan globally in many different ways from resolution to decimation. First though, you may want
to eliminate some scan data in order to focus in better on what you really want to export. If you scanned a smaller object on a
table or pedestal, you may want to quickly eliminate the scan data of this
structure and only keep the object. To do so, we will use clipping planes. These can be used and placed
anywhere to eliminate unwanted scan data.

• To start off, check the box next to


“Use Clipping Planes” and “De-
lete Surface Outside
Clipping Planes”. Next, right
click in the grey box below and se-
lect “Add”. There are many ways to
add a clipping plane. The ones that
seem to work the best are creating
one from
drawing a line, choosing 3 vertices,
or choosing 3 tracker dots. The
tracking dots method can be partic-
ularily helpful if you were using pre
stickered boards and want to get rid
of the table or platform you scanned
on. Hold CTRL and left mouse click
to place your verticies or CTRL and
left mouse drag to draw a line.

• After you have positioned your plane,


scroll to the bottom of scan parame-
ters and hit “Apply”. The software
will delete all model data below that
plane.

• While you are still in scan parameters, try messing around with
some of the sliders. At this point, if you are not
satisfied with your resolution, you can mess with your
global resolution to boost the quality of the entire
model. To do this, change the value in the resolution box to a
smaller number. The default is 0.079. After you have done this,
hit “Apply” at the bottom. Keep in mind that if you scanned at
a low resolution, boosting this value up too much at this point
could create holes and strange geometry. It is best to do it at the
beginning. After you have achieved an acceptable global resolu-
tion, feel free to expiriment the scan parameter sliders such as
decimation, filling holes, and sharpening operations. Hit “Ap-
ply” again when you are all done.

• Before we export our model, we may want to do a


bit more fine tuning. Hop into the edit scan mode by
clicking the “Edit Scan” button at the top.

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Editing your scan in VXElements: “Edit Scan” tool

• In this editing mode, you can use different se-


lection tools to select certain areas of your scan
data and either delete them or raise/lower the
resolution of that
selection only. With any of the selection tools,
remember to hold CTRL and either drag or
paint in your selection with the left mouse
button, reserving the right mouse button for
navigation. When you let go of the left mouse
button, your selection will turn yellow, letting
you know it has been selected.

• Once you have your selection, you can delete it by clicking the “Delete” button show above. To increase or decrease the reso-
lution of your chosen area, click the small white arrow next to the delete button and a drop down menu will appear with more
options. Choose “increase resolution” or “delete resolution”. Once this has been applied, you will see a drastic change between
the two areas of your scan.
• As your resolution sharpens, you will begin to see the areas where the tracking dots sat on your object. To combat this look, you
can re-scan your object with the dots re-arranged into different places and then combine the two in a program such as Geo-
magic. Also, you can expiriment with taking your model into a 3D sculpting program such as ZBrush which has brushes and
tools that allow you to easily make marks and copy geometry. If you used a pre-stickered board instead of stickering the object
itself, you will not have this problem.

Export your model

• When you are finished editing, click the “Save Mesh” button at the top of the software and
export your model. For 3D printing, we at the AOC require .STL files. .OBJ files may also
be useful for programs such as Maya and Zbrush.

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NextEngine HD:
NextEngine Hardware Setup:
Macbook Pro: NextEngine:

• Macbook Pro Laptop • NextEngine


• Laptop Case (Not Pictured) • Auto-positioner platform
• Power Supply • Arm attatchment for platform
• Mouse • Power cable
• USB cable
Scanner Setup: Platform Setup:

• The NextEngine scanner is not handheld and will need


to sit undisturbed on a safe, flat surface while scanning.
• Decide the proper platform setup for your object.
• Connect the NextEngine to a power source, then con-
nect the USB cable to the laptop. • For smaller shorter objects, hook up the additional plat-
form arm and place your object on this smaller platform.
• Plug in your mouse (you will need it for efficient naviga-
tion) and make sure the Macbook is • For unstable objects, use the upper extension on the arm
connected to power as the software will quickly drain to hold objects up for scanning
the battery.

Setting the focus for the NextEngine:


• The NextEngine can scan the smallest objects with a minimum size of around 1”x1”. For objects this small, you will
need to set your focus to Macro. For larger objects, you will want to go with Wide focus. Follow the workflow on the
next page to focus your object.

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Setting the focus for the NextEngine:

• With the NextEngine, you’ll need to refer to the software modes


for the recommended scanning distance. Macro mode requires the
scanner to be about 9.5” away from the platform and wide mode,
25” away. There is an included tape measure in the case for assisting
in this process. You’ll want to ignore the notches on the bottom of
the platform as these were meant for another device.

• Open ScanStudio on the Macbook and hit the green “Scan” button to view a
preview of your focus and settings

• *Note: The interface of ScanStudio is very light and options will look
greyed out and uneditable - this is not the case; sliders and options can be
changed.

Setting the ScanStudio settings:

• Positioning: 360 will scan the entire


object in the round; Bracket will do a small
segment of 3 scans; Single will do a single
scan. Bracket and Single can be good for
checking focus and texture capture expo-
sure.
• Divisions: More divisions = more singu-
lar snapshot scans of the object. This will
boost your time.
• Points: More points = a higher quality
scan with more polyfaces. Will also boost
time and size.
• Target: refers to the color tone and dark-
ness of the object’s surface.
• Range: The focus length that will be used
to scan.

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Scanning with the NextEngine:

• To begin your scan, press the green “Scan” button again.


The software will take you to a new screen where you can
see your model being scanned. As the object is scanned,
keep an eye on the software. Make sure each scan looks
adequately full of data - make sure no large chunks of the
model are getting lost due to bad focus.

• Above the scan preview, you will see the status of your
scan. From here you can stop your scan if need be.

• Below the scan preview, you can see a row of icons representing the scans already
completed. You can scroll through them to make sure you are capturing adequate data.

Editing NextEngine scans:

• After your scan is complete, you have the choice of editing, aligning, and fusing your data in ScanStudio, or
(a much more efficient but more advanced route) bringing all individual scans into Geomagic.
• In ScanStudio, you can align the individual scans, delete elements
you don’t want, fuse into a singular mesh (not
recommended), fill holes with polish, and export the scans. Most of
these operations are much better off being done in Geomagic, but
can be attempted in ScanStudio.

• To begin editing in ScanStudio, double click your scan preview


at the bottom to open it up and see all individual scans. You can
start the editing process with the align operation. Select the first
individual scan by double
clicking it, then click the scan next to it. You should now see both
scans side by side. Next, you simply assign points to each scan in
a corresponding manner (EX: placing a point on the eyeball on
the left scan and placing a point on the eyeball on the right scan.
When done placing points, hit “align” at the top and move to
the next scan that needs alignment.

• Next, try entering the Trim operation. Use the various types of selection tools
to select and delete areas you do not want such as the scanning platform.
Once you have made your selection, press the scissor button marked “Trim”
at the top to delete it.

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Editing NextEngine scans:

• Fusing your scans into one mesh is not recommended in this software as we have other programs that can complete this op-
eration much more efficiently and with a much more accurate result. Geomagic, of course, is the best option - Work through
the AOC’s Geomagic guide for help with this or ask the AOC Manager or Technician for assistance. If you are comfortable
with Artec Studio, you can import your individual scans into Artec Studio, do the alignment in that program and do a fast,
smooth, or sharp fusion to get your mesh.

• Polish operations in ScanStudio, including filling holes, is another operation best left to Geomagic or Artec Studio.

• The final step in ScanStudio, is to export your scans. Click the


“Output” button at the top to open up a menu of export options.
The most common options are STL or OBJ. For 3D printing, we
at the AOC must recieve STL files. OBJ files are files that generate a
MTL file that contains the texture information.

• When you go to export and are taken to the “Save As..”


window, make sure you uncheck the boxes for “Save
‘Finished’ Scans Only (Green)” and “Save as
Single File”. This will allow you to import individual
scans into other programs to align and fuse them into a
singular mesh.

• When you save these scans, make sure you save them to
their own folder and then move this folder onto a USB
drive. You do not want to lose any of the individual
scans as this will impact your eventual mesh.

• Now that you have your folder of scans, you can


either import them into Artec Studio or Geomagic to
continue your workflow. Consult the Artec section in
this guide or the AOC’s Geomagic guide for further
assistance on completing your mesh for 3D printing.

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