0% found this document useful (0 votes)
13 views3 pages

1920s Investigator Skills & Combat Guide

Emily Baltore is a 28-year-old investigator from Esbury, Massachusetts, with a background in criminal activities involving firearms. She possesses various skills, including high dexterity and charm, along with a significant amount of wealth and possessions. The document outlines her characteristics, skills, combat abilities, and personal details relevant to her role as an investigator.

Uploaded by

Kas H. de Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views3 pages

1920s Investigator Skills & Combat Guide

Emily Baltore is a 28-year-old investigator from Esbury, Massachusetts, with a background in criminal activities involving firearms. She possesses various skills, including high dexterity and charm, along with a significant amount of wealth and possessions. The document outlines her characteristics, skills, combat abilities, and personal details relevant to her role as an investigator.

Uploaded by

Kas H. de Campos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Emily Baltore Birthplace
Esbury,
Pronoun
Massachusetts

Age 28
Criminal: Gun Londres, Inglaterra
Occupation Residence
Moll

       

STR 35 17 7 SIZ 50 25 10 Hit Points 9 9


CHARACTERISTICS

       

CON 40 20 8 POW 55 27 11 Magic Points 11 11


       

DEX 70 35 14 APP 80 40 16 Luck 65


         

INT 65 32 13 EDU 73 36 14 Sanity 55 55


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 20 10 4


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 35 17 7 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 6 3 1 History (05%) 5 2 1 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 55 27 11 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 70 35 14 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 51 25 10 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 65 32 13 Spot Hidden (25%) 75 37 15
Language (Own)
Disguise (05%) 25 12 5 Law (05%) 5 2 1 Stealth (20%) 60 30 12
Dodge (half DEX) 50 25 10 Library Use (20%) 30 15 6 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 45 22 9 Listen (20%) 30 15 6 Swim (20%) 35 17 7
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 30 15 6 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 40 20 8 None 1 0 0
(Handgun) (20%) 65 32 13 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 30 15 6 1D3 + DB 1 - - - Build 0  

Dodge 50 25 10
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $50.00
Cash $255.00
Assets
$25500.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

You might also like