Chappie’s Arcane Musings
n the depths of his workshop, Chappie the
I
spellscale meticulously crafted two extraordinary Spell Slot Adjustment
items: the Sorcerous Amplification Tincture and Spell Slot level Effective Casting Level Spell Slot Cost
Arcane Reservoir Crystals. Drawing on rare herbs 1 2 3x1
and shimmering gemstones, he infused each 2 4 3x2
creation with his unique magic. Both items 3 6 3x3
promised immense power but came with 4 8 3x4
significant risks, compelling Chappie to wield them 5 10 3x5
wisely in moments of dire need. 9 18 3x9
Arcane Reservoire Crystals
Consumable, Legendary
These small, radiant crystals pulse with magical
energy, granting the user one additional spell slot of a
chosen level for up to one hour. Each crystal is
intricately carved with arcane runes, but using more
than one in a single day risks magical burnout.
Sorcerous Amplification Tincture
Potion, Wonderous (Unique)
A shimmering potion contained within an ornate vial,
the Sorcerous Amplification Tincture doubles the user’s
effective caster level for a brief period. However, casting
spells while under its influence drains spell slots at
three times their normal cost, making this powerful Arcane Crystal Use
elixir a risky choice for only the most desperate Small, iridescent crystals that pulse with magical energy.
situations. When consumed, they dissolve into the user’s magical
essence, temporarily expanding their capacity to cast spells.
Effects
Sorcerous Amplification Tincture
Grants the user one additional spell slot of a specific level
Duration: 10 minutes after consumption. Doubles the user’s (determined at creation).
effective caster level for all spells cast during this time. This The additional slot lasts for 1 hour or until used, whichever
affects spell damage and other level-dependent effects, but comes first.
does not grant access to higher-level spells or additional A spellcaster can only benefit from one Arcane Reservoir
Crystal at a time.
spell slots.
If the caster doesn’t have enough spell slots of the Limitations
Creating an Arcane Reservoir Crystal is taxing. After
appropriate level, they take 1d10 force damage per missing
crafting one, the creator cannot make another for 7 days.
slot level and must make a DC 15 Constitution saving throw Using a crystal more than once per long rest risks magical
or fall unconscious. burnout. The user must make a DC 15 Constitution saving
throw or gain one level of exhaustion.