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Bike Game Rules and Features Guide

The document outlines the rules for a bike variant of a game similar to Cars, detailing setup, features, and driving mechanics. Players must choose bikes, manage refueling, and navigate challenges like falls and injuries, which can immobilize them. The bikes are more agile but have less autonomy, requiring strategic movement and damage management throughout the game.

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brickendanger151
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0% found this document useful (0 votes)
50 views1 page

Bike Game Rules and Features Guide

The document outlines the rules for a bike variant of a game similar to Cars, detailing setup, features, and driving mechanics. Players must choose bikes, manage refueling, and navigate challenges like falls and injuries, which can immobilize them. The bikes are more agile but have less autonomy, requiring strategic movement and damage management throughout the game.

Uploaded by

brickendanger151
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

RULES - BIKES

SETUP
0. Play the same way as Cars, but with the following differences:
1. Assemble the “Environment” with the stage cards with the Bike
icon.
2. Choose a Bike for each player and place 2 indicator cubes on
the repair/health icons of each bike.
3. Set the time indicators, on the race card, at +00'.

FEATURES
The Bikes are more agile in narrow sectors and have an excellent anti-
puncture system; but they have less autonomy, so you will have to refuel.
Also, you can suffer falls and injuries, as well as damage to the navigation
system.

DRIVING
 Refueling. Only once in each stage, you must finish a move
within an intermediate Stage Point before reaching the finish
line. Otherwise you can't continue.
 Agility. You can reroll the dice 2 times when you move inside
the Canyons card; if you have the option to reroll.

DAMAGES AND INCONVENIENCES


Fall and Injury
Every fall causes an injury. Injuries are marked with only
1 damage indicator and are cumulative.
If you accumulate 3 injuries, it will be immobile until the
stage ends (X). You can only heal 1 injury at the end of each stage.

Roadbook Damage
Impossible to move in orthogonal direction.

Version 24.01.2022
© 2022 By Mateo Giaccone.

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