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Scratch Programming Lesson Plan VI

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Sahibzadi Anum
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0% found this document useful (0 votes)
84 views5 pages

Scratch Programming Lesson Plan VI

Uploaded by

Sahibzadi Anum
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

SNS-Lesson Plan

Teacher: Sahibzadi Annum Grade/s: VI, Sections: M/V Unit/Topic: Introduction to Scratch
Subject: Computer Teaching Week: 2 Time Duration: 40 Minutes
Date: 13/01/2025 Day: Monday

Learning Outcomes/ Teaching Approaches/Methodology Resources Assessment


Objectives: Criteria
Assessing Prior Knowledge: (5 minutes)
 Discuss students’ familiarity with coding or People: Teacher
Understand programming programming (simple apps, games). Participation
basics and Scratch as a  Quick discussion about how computers use binary Places: during the
block-based programming numbers. Classroom/comp activity.
Warm-Up/Provocation: (5 minutes) uter lab
language.
 Show a short video demonstrating Scratch projects.
 Present a simple binary-to-decimal conversion problem Audio/Visual
Explore Scratch interface: Observation of
on the board. Aids: Projector,
sprites, scripts, event students’ focus
Learning Activities: (20 minutes) Scratch demo
listeners, and backdrops. and engagement
 Part 1: Programming Basics video
during the
o Introduce Scratch as a beginner-friendly, block-
Related session.
based programming tool.
o Explore the interface: sprites, scripts, event Literature:
listeners, and backdrops. "Basics of
o Create a simple project (e.g., a sprite moving Scratch" booklet
with an event listener).
Wrap-Up/Conclusion: (10 minutes)
 Recap the purpose of Scratch and the key interface
components.
 Encourage students to explore Scratch further at
home.

Evaluation for Learning:

Evaluation for Teaching:


SNS-Lesson Plan
Signature:
HM/SM/AC Date:
SNS-Lesson Plan
Teacher: Sahibzadi Annum Grade/s: VI, Sections: M/V Unit/Topic: Advanced Scratch Features
Subject: Computer Teaching Week: 2 Time Duration: 30 Minutes
Date: 17/01/2025 Day: Friday

Learning Teaching Approaches/Methodology Resources Assessment


Outcomes/ Criteria
Objectives:
Assessing Prior Knowledge: (3 minutes) People: Teacher
 Review the Scratch components and binary concepts
By the end of the discussed on Day 1. Places: Students
session, students will:  Ask: “What would happen if you want a sprite to Classroom/ successfully create
keep moving repeatedly?” computer lab a small animation
Warm-Up/Provocation: (5 minutes) using loops.
Understand block-
 Display a small Scratch project using loops and Audio/Visual
oriented programming coordinates. Aids: Live
concepts (loops and Students complete
 Challenge students to guess how the sprite’s repetitive Scratch project
coordinates). written tasks on
movement is coded. demo
Scratch basics and
Learning Activities: (22 minutes)
programming
 Part 1: Loops and Coordinates Related
o Explain the concept of loops (repetition) and Literature: concepts.
Explore menu bar coordinates (x-y axis for movement). "Basics of
options: file, edit, o Demonstrate creating an animation using loops Scratch" booklet
language settings, and and coordinates.
tabs.  Part 2: Menu Bar
o Navigate the menu bar: file, edit, language, and
tabs.
 Part 3: Written Work
o Assign written tasks: labeling Scratch interface
components and explaining loops.
Wrap-Up/Conclusion: (3 minutes)
 Recap how loops and coordinates are used in Scratch.
SNS-Lesson Plan
Evaluation for Learning:

Evaluation for Teaching:

Signature:
HM/SM/AC Date:

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