EVENTS
Read after filling in .
You heard a little kid went
missing on the radio.
STORY
You find an empty backpack. Someone left
This was supposed to be a nice in a hurry. Are they're still out here?
weekend in the woods. If the kid
was somewhere near your cabin, the
A boot is stuck in the mud.
search team would be checking this You pull it out and see it's kid size.
direction. But they're down the
road a few miles. You're out here You find a bright orange tent. It looks
to have a relaxing weekend in like someone slept in it last night.
nature. But, as you take notes of
You find the remains of a grown man that
the landscape, if you see anything was torn to shreds by an animal.
suspicious, you'll tell someone.
You find a broken phone sticking out of
It's not a big deal. the mud. It doesn't turn on.
An adult man is tied between 2 trees.
It's a nice, chill weekend hike in He warns you to leave before it's too
the woods. late.
NATURE
The birds sing beautiful songs as they
invite you deeper into their world.
This game requires: A butterfly lands on your hand. It has a
4x Colored Pencils (different colors) beautiful black dot pattern on its wings.
A small bunny freezes as it sees you
5+ Dice (D6) approaching. It soon scuttles away.
1x Green D6
1x Blue D6 Just above the hill, you see a huge
3x White D6 grizzly bear watching you.
1x+ White D6 (per player)
You find a strange rocky structure behind
the trees. Kids have carved into the rock.
1x Map & Score sheet
Down the hill, you see a giant humanoid
owl with antlers eating on the corpse
of a child. Your radio turns itself on
You can download and plays an old tune.
a fresh map here: It turns around to look at you.
[Link]
WATER
A river. A river and waterfall.
You may draw a You may draw a straight
river line through line across terrain lines
the ground level in a single tile when
of a tile. drawing the river.
Start the game with: (per player) Scoring:
At the end of each round, you may use dice from the pool and
your memory to fill in circles, to mark progress on your journey.
+ There are a few limitations:
1x blue 3x white 1x green 1x white Color of Dice: Memory Die: Pool Dice:
White dice can only Any number can be Only 1s may be used
be used on Story. used for its for its appropriate
This is your appropriate color color category.
This is the dice 'pool' 'memory' die Green dice on category.
Nature. You can only
If the blue or green complete 1 box per
Blue dice on Water. die is in your memory category in a round.
at the end of the You can use left over
Steps in a round: round, fill in a pips to fix errors.
negativity circle.
1. Roll the dice pool. Roll your memory die.
+ (1st Round Only) -1 -1 -3 -5 -15
Negativity: -1 -1 -3 -5 - 10
Missed Missed Missed
2. Arrange the dice pool. Connections Connections Connections
(White) (Blue) (Green)
Turn order is taken Error Fixing:
clockwise. First player 1 error 1 error 1 error
You can fix
rotates clockwise when map errors 1 error 1 error 1 error
5 3 1 2 4 a new round begins. by paying 1 error 1 error 1 error
the costs.
2 errors 2 errors 2 errors
Highest Lowest
STORY
3. Swap dice. (optional) Please Note!
You may swap your memory Player's can't swap a
die with any die in the pool memory die that has
or with any other player's already been swapped
memory die. this round.
NATURE
4. Add the heights to the chart. The dice pool marks
Add the
the heights
3-6 heights to the
of the tile
6 chart youin the order
visit thisthey have
round.
5 been arranged in the pool.
4 The 1 &floor
2 is ground 2 dice
andact as
does
3 not getspacers
placed and
on scoring
the chart.
dice.
1 is a Ignore
sighting andthem
can while
be
charting heights.
Chart in the where
order of
spent during the last step.
Leave spaces 1s the
& 2sdice
[Link]
WATER
5. Draw out your map.
If this
Draw
is your
yourfirst
maptile1 tile
in aatrow,
a time.
draw a
line 1through
round, 1 all [Link] the tiles in the row.
This is where you mark the heights as
youFirst
see tile
them in aonrow?your chart.
Draw
End Game Bonuses:
Once theaheights
line acrossare the
placedrow. on the
line,This
draw is where
a line youfromplace
any edgeyour dots
to COMPLETION: ACHIEVEMENTS:
anyfor this row.
edge, passing through the same Complete a box in each Complete any of these achievements
color height point. Different colored category to earn a score. to earn the bonus points.
linesOnce
can yournot cross each
dots are other. draw
placed,
a line through them, connecting Story Nature Water Draw a path from the entrance
Fill 1to
tile each
lines from round.
otherMovetiles. to an +15 to the exit (on different edges)
empty cardinally adjacent tile each +2 +2 +1 without crossing terrain lines.
[Link]
one color percosts height line.
1 negativity. +2 +2 +1 Complete 4 loops of the same
+20 terrain height.
+4 +2 +2
+6 +5 +4 Connect a river from one edge to
6. Score Points and repeat steps until the map is filled. +25 an opposing edge. N&S or E&W.
+8 +10 +10
Continue
Use to panel
the scoring 3 for to
panel scoring
fill in instructions.
the available options. +12 +12 +15 Have fewer than 3 misconnections
+10 left on your map.
The player with the most points after 24 rounds wins.
(Score 100+ points to win in Solo mode)