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Second Gen Hero

The document outlines the concept of a 'Second-Gen Hero,' who is inspired by another hero and shares similar powers or origins. It provides guidance on defining the hero's personality traits, vulnerabilities, resistance, and movement abilities, as well as mechanics for gameplay involving hero points and teamwork maneuvers. Additionally, it includes sections for character creation, including hero name, real name, origin story, aspirations, and potential story rewards.

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Jim Hague
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0% found this document useful (0 votes)
26 views4 pages

Second Gen Hero

The document outlines the concept of a 'Second-Gen Hero,' who is inspired by another hero and shares similar powers or origins. It provides guidance on defining the hero's personality traits, vulnerabilities, resistance, and movement abilities, as well as mechanics for gameplay involving hero points and teamwork maneuvers. Additionally, it includes sections for character creation, including hero name, real name, origin story, aspirations, and potential story rewards.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

SECOND-GEN HERO
You follow the example set by another hero, fashioning yourself after them and fighting evil using similar powers and
technology. You may have been mentored by that hero, have a similar origin, or were simply inspired by them. Examples
from popular comics include She-Hulk® and War Machine® (Marvel), and Batwoman® and Supergirl® (DC).

Nature of Invention PERSONALITY TRAITS


Write the name of the hero you are inspired by in your Truths box. How
Choose two of the following personality
did you gain a heroic identity inspired by this other hero? traits that best describe your hero.
‰ Ally or Apprentice (the hero you were inspired by was once your friend or
‰ Brooding ‰ Level-Headed
mentor, and your heroic mantle is a result of that relationship)
‰ Brusque ‰ Professional
‰ Inspiration (your heroic identity is an homage to a hero who inspired you)
‰ Charming ‰ Smarmy
‰ Similar Origin (you share a heroic origin with the hero who inspired you)
‰ Courteous ‰ Suspicious
‰ Other (fill in your answer in the Truths box) ‰ Defensive ‰ _________
‰ Jaded ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit?
TRUTHS
‰ Elemental Vulnerability (you are severely harmed by a
specific elemental force)
‰ Energy Limits (you need to recharge the source of your powers)
‰ Limited Power (there is some limitation or flaw in your powers)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Advanced Healing (you regenerate wounds too
quickly to see)
‰ Invulnerability (you shrug off attacks like they are nothing)
‰ Training (you possess combat training that
helps dodge attacks)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Leaping (you leap long distances and great heights)
‰ Powers (one of your powers allows you to travel long distances)
‰ Running (you run really, really fast)
‰ Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Two of a Kind
When you create this hero, instead
of drawing cards from the Deck of

SUPERP
Powers to determine your powers,
IDENTITY you can instead choose up to two
SKILLS

non-Basic powers possessed by the


hero you were inspired by and use

OWER 8
those powers (plus any Basic powers
you choose) to determine which
powers you possess.

0%
Additionally, you add 1 extra continuity
token ( ) to the shared pool of
continuity tokens available to the
team at the start of each issue.

LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — Teamwork maneuvers add 4 advantage dice (
OWER 6

) to your roll.
Spending hero points — Add +20 to the damage of your attacks.
— You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
0%

— Heroic Effort: After you roll dice, you can spend


any number of hero points; increase your chance of Distances
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
— Teamwork Maneuver: You can spend 1 hero — Up Close: You can make melee and ranged
attacks against enemies you are up close to. Add
point ( ) to perform a teamwork maneuver you 1 advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
( ) to their roll. — Near: You can make ranged attacks against
enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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